284 lines
No EOL
6.8 KiB
TeX
284 lines
No EOL
6.8 KiB
TeX
[mp_af_electra_flash]:af_electra_flash
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$spawn = ""
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class = ARTEFACT
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slot = 10
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af_rank = 0
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default_to_ruck = false
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[mp_zone_witches_galantine]:zone_witches_galantine
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$spawn = "network\anomalies\zone_mine_electric"
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class = Z_MBALD
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[mp_af_cta_green]:af_base
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GroupControlSection = spawn_group
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$spawn = "artefacts\CTA green"
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slot = 10
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default_to_ruck = false
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hud = artefact_hud_green
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cform = skeleton
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class = AF_CTA
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af_rank = 0
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visual = dynamics\artefacts\artefact_electra_green.ogf
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description = st_af_electra_moonlight_descr
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inv_name = st_af_electra_moonlight_name
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inv_name_short = st_af_electra_moonlight_name
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inv_weight = 0.5
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inv_grid_x = 14
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inv_grid_y = 1
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cost = 999999
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jump_height = .1
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particles = artefact\af_electra_idle
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det_show_particles = artefact\af_electra_show
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det_hide_particles = artefact\af_electra_hide
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lights_enabled = true
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trail_light_color = 0.6,0.7,0.9
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trail_light_range = 2.0
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artefact_activation_seq = af_activation_electra
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;瓷<><E793B7>皋 磚カ<E7A39A>キ<EFBFBD> (祠キ跏キ<EFBFBD>)
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health_restore_speed = 0.0
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radiation_restore_speed = 0.0
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satiety_restore_speed = 0.0
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power_restore_speed = 0.004
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bleeding_restore_speed = 0.0
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hit_absorbation_sect = af_electra_flash_absorbation
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additional_inventory_weight = 0
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[mp_af_cta_blue]:af_base
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GroupControlSection = spawn_group
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$spawn = "artefacts\CTA blue"
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slot = 10
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default_to_ruck = false
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hud = artefact_hud_blue
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cform = skeleton
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class = AF_CTA
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af_rank = 0
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visual = dynamics\artefacts\artefact_electra_blue.ogf
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description = st_af_electra_moonlight_descr
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inv_name = st_af_electra_moonlight_name
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inv_name_short = st_af_electra_moonlight_name
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inv_weight = 0.5
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inv_grid_x = 15
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inv_grid_y = 1
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cost = 999999
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jump_height = .1
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particles = artefact\af_electra_idle
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det_show_particles = artefact\af_electra_show
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det_hide_particles = artefact\af_electra_hide
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lights_enabled = true
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trail_light_color = 0.6,0.7,0.9
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trail_light_range = 2.0
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artefact_activation_seq = af_activation_electra
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;瓷<><E793B7>皋 磚カ<E7A39A>キ<EFBFBD> (祠キ跏キ<E8B78F>)
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health_restore_speed = 0.0
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radiation_restore_speed = 0.0
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satiety_restore_speed = 0.0
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power_restore_speed = 0.004
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bleeding_restore_speed = 0.0
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hit_absorbation_sect = af_electra_flash_absorbation
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additional_inventory_weight = 0
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[artefact_hud_green]:artefact_hud
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item_visual = dynamics\artefacts\artefact_electra_green_hud
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[artefact_hud_blue]:artefact_hud
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item_visual = dynamics\artefacts\artefact_electra_blue_hud
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;new items
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[mp_medkit]:medkit
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$spawn = "network\equipment\mp_medkit"
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class = II_MEDKI
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boost_time = 8 ;10.0
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boost_health_restore = 0.15
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boost_radiation_restore = 0.0
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boost_bleeding_restore = 0.05
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[mp_medkit_scientic]:medkit
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$spawn = "network\equipment\mp_medkit_scientic"
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class = II_MEDKI
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[mp_medkit_army]:medkit_army
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$spawn = "network\equipment\mp_medkit_army"
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class = II_MEDKI
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[mp_energy_drink]:energy_drink
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$spawn = "network\equipment\mp_energy_drink"
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class = II_BOTTL
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boost_power_restore = 0.04
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boost_time = 60.0
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boost_radiation_restore = 0
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[mp_bandage]:bandage
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$spawn = "network\equipment\mp_bandage"
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class = II_BANDG
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boost_time = 5.0
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boost_bleeding_restore = 0.02
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[mp_antirad]:antirad
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$spawn = "network\equipment\mp_antirad"
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class = II_ANTIR
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boost_radiation_restore = 0.19
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boost_time = 10.0
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[mp_drug_coagulant]:drug_coagulant
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$spawn = "network\equipment\mp_drug_coagulant"
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class = II_FOOD
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[mp_drug_radioprotector]:drug_radioprotector
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$spawn = "network\equipment\mp_drug_radioprotector"
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class = II_FOOD
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;old items
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[mp_medkit_old]:identity_immunities
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GroupControlSection = spawn_group
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discovery_dependency =
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$spawn = "network\equipment\mp_medkit_old"
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$prefetch = 8
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class = S_MEDKI
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cform = skeleton
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visual = dynamics\devices\dev_aptechka\dev_aptechka_low.ogf
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description = st_medkit_descr
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inv_name = st_medkit
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inv_name_short = st_medkit
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inv_weight = 0.1
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inv_grid_width = 2
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inv_grid_height = 1
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inv_grid_x = 6
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inv_grid_y = 14
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cost = 300
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; eatable item
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eat_health = 0.5
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eat_satiety = 0
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eat_power = 0.0
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eat_radiation = -0.05
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wounds_heal_perc = 0.1
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eat_portions_num = 1
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eat_max_power = 0.1
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apply_time_sec = 5
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[mp_antirad_old]:identity_immunities
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GroupControlSection = spawn_group
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discovery_dependency =
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$spawn = "network\equipment\mp_antirad_old"
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$prefetch = 32
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class = II_ANTIR
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cform = skeleton
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visual = dynamics\devices\dev_antirad\dev_antirad.ogf
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description = st_antirad_descr
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inv_name = st_antirad
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inv_name_short = st_antirad
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inv_weight = 0.05
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inv_grid_width = 1
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inv_grid_height = 1
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inv_grid_x = 18
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inv_grid_y = 12
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cost = 300
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; eatable item
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eat_health = 0
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eat_satiety = 0
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eat_power = 0
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eat_radiation = -0.5
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wounds_heal_perc = 0
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eat_portions_num = 1
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apply_time_sec = -1
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[mp_detector_advanced]:detector_elite
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$spawn = ""
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[mp_device_torch]:device_torch
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$spawn = ""
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[mp_players_rukzak]:identity_immunities
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$spawn = ""
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GroupControlSection = spawn_group
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cform = skeleton
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class = MP_PLBAG
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visual = dynamics\devices\dev_rukzak\dev_rukzak.ogf
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;--------
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description = "rukzak"
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default_to_ruck = true
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sprint_allowed = false;
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control_inertion_factor = 0.0
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;----------
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inv_name = Rukzak
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inv_name_short = Rukzak
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inv_weight = 0
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cost = 0
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inv_grid_width = 2
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inv_grid_height = 2
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inv_grid_x = 0
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inv_grid_y = 18
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slot = 5
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;///////////////////////////////////////////////
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;// explosive items !!!
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;///////////////////////////////////////////////
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[mp_wood_stolb_fixed]
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GroupControlSection = spawn_group
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$spawn = "network\fixed_objects\stolb"
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class = P_DSTRBL
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remove_time = 30 ; after this time unbreaked removable bone will be removed
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;script_binding = bind_physic_object.init
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visual = dynamics\wood_doski\wood_stolb_fixed.ogf
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immunities_sect = mp_wood_stolb_fixed_immunities
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[mp_wood_stolb_fixed_immunities]
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burn_immunity = 0.6
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strike_immunity = 0.005
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shock_immunity = 0.002
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wound_immunity = 0
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radiation_immunity = 0
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telepatic_immunity = 0
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chemical_burn_immunity = 0
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explosion_immunity = 0.6
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fire_wound_immunity = 0.6
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[mp_explosive_fuelcan]:explosive_fuelcan
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$spawn = "network\explosive\fuelcan"
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class = II_EXPLO
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[mp_explosive_tank]:explosive_tank
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$spawn = "network\explosive\tank"
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class = II_EXPLO
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[mp_explosive_barrel]:explosive_barrel
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$spawn = "network\explosive\barrel_low"
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class = II_EXPLO |