e4s-sdk/gamedata/configs/scripts/jupiter/jup_b200_stalker.ltx
2026-06-17 23:06:51 +03:00

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[logic@jup_b200_stalker]
suitable = {=check_npc_name(sim_default)}
active = walker@1
[walker@1]
path_walk = guard_1_walk
path_look = guard_1_look
combat_ignore_cond = {=check_enemy_name(tushkano)} true
[logic@jup_b200_stalker1]
suitable = {=check_npc_name(sim_default)}
active = walker@2
[walker@2]
path_walk = walker_1_walk
path_look = walker_1_look
combat_ignore_cond = {=check_enemy_name(tushkano)} true
[logic@jup_b200_stalker2]
suitable = {=check_npc_name(sim_default)}
active = walker@3
[walker@3]
path_walk = walker_2_walk
path_look = walker_2_look
combat_ignore_cond = {=check_enemy_name(tushkano)} true
[logic@jup_b200_stalker3]
suitable = {=check_npc_name(sim_default)}
active = walker@4
[walker@4]
path_walk = walker_3_walk
path_look = walker_3_look
combat_ignore_cond = {=check_enemy_name(tushkano)} true
[logic@jup_b200_stalker4]
suitable = {=check_npc_name(sim_default)}
active = walker@5
[walker@5]
path_walk = walker_4_walk
path_look = walker_4_look
combat_ignore_cond = {=check_enemy_name(tushkano)} true