68 lines
No EOL
2.1 KiB
TeX
68 lines
No EOL
2.1 KiB
TeX
[logic]
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active = sr_idle@wait
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;[logic]
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;active = sr_idle
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;[sr_idle]
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;on_info = {=actor_in_zone(actor_surge_hide_2) -zat_b101_heli_5_searching} sr_idle@2 %=run_tutorial(zat_b101_heli_5)%
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;on_info2 = {+zat_b101_heli_5_searching} sr_idle@3
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[sr_idle@2]
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on_info = {!actor_in_zone(actor_surge_hide_2)} sr_idle %=stop_tutorial%
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on_info2 = {!has_active_tutorial} sr_idle
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[sr_idle@wait]
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on_actor_inside = sr_idle@run %=run_tutorial(tutorial_sleep)%
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[sr_idle@run]
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on_info = {+tutorial_sleep} %-tutorial_sleep =run_tutorial(tutorial_sleep)%
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on_actor_outside = {+tutorial_sleep} sr_idle@wait, sr_idle@wait %=stop_tutorial%
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on_info2 = {!has_active_tutorial -sleep_active} sr_idle@wait
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;on_actor_inside = {!has_active_tutorial} sr_idle@wait
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;[logic]
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;active = sr_idle@1
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;active = sr_deimos
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;[sr_idle@1]
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;on_info = {!signal_rocket_flying(level_prefix_lights_signal_light)} sr_idle@2 %=launch_signal_rocket(level_prefix_lights_signal_light)%
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;on_actor_inside = %=oasis_heal()%
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;on_timer = 10000 | %=spawn_items()% nil
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;on_info = %=create_squad(test_duty2:smart_terrain_3)% nil
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;on_info = %=give_task(test_storyline_task) =give_task(test_storyline_task2)% nil
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;sr_deimos
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;=give_treasure(test_treasure) =add_map_spot(65000:primary_object)% nil
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;%=send_tip(st_zat_a2_linker_name)%
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;on_info= sr_idle@2 %=create_squad(test_freedom2:smart_terrain_2) =create_squad(test_bandit:smart_terrain_4) =create_squad(test_duty2:smart_terrain_1) =create_squad(test_monster:smart_terrain_3)%
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;on_info = sr_idle@2 %=create_squad(test_monster:smart_terrain_3)%
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;[sr_idle@2]
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;on_info = nil
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;on_timer = 25000|sr_idle@1
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;on_info = {-test_info_2} sr_deimos
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[sr_deimos]
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on_info = {=check_deimos_phase(disable_bound:decreasing)} sr_idle@2
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movement_speed = 50
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growing_koef = 0.05
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pp_effector = surge_shock
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cam_effector = earthquake
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noise_sound = pri_a28_deimos_noise_sound
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heartbeet_sound = pri_a28_deimos_heartbeat
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cam_effector_repeating_time = 10
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health_lost = 0.1
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disable_bound = 0.1
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switch_lower_bound = 0.5
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switch_upper_bound = 0.75
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;<3B><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD> <20><><EFBFBD><EFBFBD>:
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;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - 0.8
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;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - 0.2
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;<3B><><EFBFBD><EFBFBD><EFBFBD> - 0.3
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;<3B><><EFBFBD><EFBFBD><EFBFBD> - 0.03
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;<3B><><EFBFBD> - 0.1 |