e4s-sdk/gamedata/configs/scripts/zaton/zat_a2_logic_addon.ltx
2026-06-17 23:06:51 +03:00

42 lines
1.1 KiB
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[walker@zat_a2_jobs]
meet = meet@zat_a2_jobs_meet
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
[meet@zat_a2_jobs_meet]
close_anim = nil
close_snd_hello = nil
close_snd_bye = nil
close_anim = nil
close_victim = nil
far_anim = nil
far_victim = nil
use = false
allow_break = false
[logic@zat_a2_barmen_trade]
active = walker@zat_a2_barmen_trade
suitable = {=check_npc_name(sim_default) =npc_in_zone(zat_a2_sr_light) +test_ifoportion_here} true
prior = 200
[walker@zat_a2_barmen_trade]:walker@zat_a2_jobs
;zat_stalker_base_smart_barmen_trade_walk
;zat_stalker_base_smart_barmen_trade_look
path_walk = barmen_trade_walk
path_look = barmen_trade_look
[logic@zat_a2_mechanic_trade]
active = walker@zat_a2_mechanic_trade
suitable = {=check_npc_name(sim_default) =npc_in_zone(zat_a2_sr_light) +test_ifoportion_here} true
prior = 200
[walker@zat_a2_mechanic_trade]:walker@zat_a2_jobs
;zat_stalker_base_smart_mechanic_trade_walk
;zat_stalker_base_smart_mechanic_trade_look
path_walk = mechanic_trade_walk
path_look = mechanic_trade_look