e4s-sdk/gamedata/shaders/d3d11/yuv2rgb.ps.hlsl
2026-06-17 23:06:51 +03:00

19 lines
476 B
HLSL

#include "common.hlsli"
float4 main(float2 uv : TEXCOORD0) : SV_Target
{
float3 YUV = s_base.Sample(smp_base, uv).xyz;
float Y = YUV.z;
float U = YUV.y;
float V = YUV.x;
float c = 1.16406f;
float3 _Y = float3(c, c, c) * Y;
float3 _U = float3(0, -0.390625f, +2.01562f) * U;
float3 _V = float3(+1.59765f, -0.8125f, 0) * V;
float3 _S = float3(-0.86961f, +0.53076f, -1.0786f);
return float4(_Y + _U + _V + _S, 1);
}