e4s-sdk/gamedata/shaders/r3/distort.s
2026-06-17 23:06:51 +03:00

13 lines
498 B
ArmAsm

function normal (shader, t_base, t_second, t_detail)
shader:begin ("stub_notransform_t","distort")
: fog (false)
: zb (false,false)
-- TODO: DX10: Implement samplers
-- shader:sampler ("s_base") :texture("$user$generic0") : clamp() : f_linear ()
-- shader:sampler ("s_distort") :texture("$user$generic1") : clamp() : f_linear ()
shader:dx10texture ("s_base", "$user$generic0")
shader:dx10texture ("s_distort", "$user$generic1")
shader:dx10sampler ("smp_rtlinear");
end