e4s-sdk/gamedata/configs/gameplay/character_desc_general.xml
2026-06-17 23:06:51 +03:00

6546 lines
208 KiB
XML

<?xml version='1.0' encoding="windows-1251"?>
<xml>
<!-- -->
<!-- Actor -->
<!-- -->
<specific_character id="actor" no_random = "1">
<name>st_actor_name</name>
<icon>ui_inGame2_Hero</icon>
<map_icon x="2" y="5"></map_icon>
<team>Actor</team>
<supplies>
[spawn] \n
device_torch \n
wpn_binoc \n
wpn_knife \n
detector_simple \n
helm_respirator \n
stalker_outfit \n
grenade_rgd5 = 2 \n
wpn_pm_actor \n
ammo_9x18_fmj = 3 \n
wpn_ak74u \n
ammo_5.45x39_fmj = 3 \n
bandage = 2 \n
antirad = 1 \n
medkit = 4 \n
bread = 1 \n
kolbasa = 1 \n
conserva = 2 \n
</supplies>
<money min="2500" max="2500" infinitive="0"/>
<class>actor</class>
<community>actor</community>
<rank>0</rank>
<reputation>0</reputation>
<visual>actors\stalker_hero\stalker_hero_1</visual>
</specific_character>
<specific_character id="mp_actor" no_random = "1">
<name>actor_name</name>
<icon>ui_inGame2_Hero</icon>
<map_icon x="2" y="5"></map_icon>
<team>mp_actor</team>
<supplies/>
<class>mp_actor</class>
<community>actor</community>
<rank>0</rank>
<reputation>0</reputation>
<visual>actors\stalker_hero\stalker_hero_1</visual>
</specific_character>
<specific_character id="actor_visual_stalker" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Hero</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>actor_visual_stalker</class>
<community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<rank>0</rank>
<reputation>0</reputation>
<visual>actors\stalker_hero\stalker_hero_1</visual>
<supplies>
[spawn] \n
device_torch = 1 \n
wpn_binoc = 1 \n
wpn_knife = 1 \n
hand_radio = 1 \n
hand_radio_r = 1 \n
ammo_9x18_fmj = 1 \n
ammo_9x19_fmj = 1 \n
ammo_11.43x23_fmj = 1 \n
ammo_5.45x39_fmj = 1 \n
ammo_5.56x45_ss190 = 1 \n
ammo_pkm_100 = 1 \n
ammo_7.62x54_7h1 = 1 \n
ammo_gauss_cardan = 1 \n
ammo_9x39_pab9 = 1 \n
ammo_12x70_buck = 1 \n
ammo_og-7b = 1 \n
ammo_vog-25 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="stalker_general_default" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>Stalker_general</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<rank>0</rank>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_1</visual>
<supplies>
[spawn] \n
wpn_beretta = 1 \n
wpn_sig550 \n
ammo_5.56x45_ss190 = 1 \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="stalker_dolg_default" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Dolg_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>Stalker_dolg</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<rank>0</rank>
<reputation>0</reputation>
<visual>actors\stalker_dolg\stalker_dolg_2</visual>
<supplies>
[spawn] \n
wpn_beretta = 1 \n
wpn_sig550 \n
ammo_5.56x45_ss190 = 1 \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
wpn_binoc = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="stalker_freedom_default" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>Stalker_freedom</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<rank>0</rank>
<reputation>0</reputation>
<visual>actors\stalker_freedom\stalker_freedom_2_mask</visual>
<supplies>
[spawn] \n
wpn_beretta = 1 \n
wpn_sig550 \n
ammo_5.56x45_ss190 = 1 \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="stalker_bandit_default" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_bandit_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>Stalker_bandit</class>
<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<rank>0</rank>
<reputation>0</reputation>
<visual>actors\stalker_bandit\stalker_bandit_1</visual>
<supplies>
[spawn] \n
wpn_beretta = 1 \n
wpn_sig550 \n
ammo_5.56x45_ss190 = 1 \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="stalker_general_veteran_default" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>Stalker_general_veteran</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<rank>0</rank>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_3</visual>
<supplies>
[spawn] \n
wpn_beretta = 1 \n
wpn_sig550 \n
ammo_5.56x45_ss190 = 1 \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="stalker_monolith_default" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>stalker_monolith_default</class>
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\monolith\</snd_config>
<rank>0</rank>
<reputation>0</reputation>
<visual>actors\stalker_monolith\stalker_monolith_2</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- -->
<!-- ` Duty -->
<!-- -->
<!-- duty novice -->
<specific_character id="sim_default_duty_0_default_0" team_default = "1">
<name>GENERATE_NAME_private</name>
<icon>ui_inGame2_Dolg_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_duty_0</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<rank>30</rank>
<reputation>0</reputation>
<money min="500" max="1500" infinitive="0"/>
<visual>actors\stalker_dolg\stalker_dolg_2</visual>
<supplies>
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_duty_0_default_1" team_default = "1">
<name>GENERATE_NAME_private</name>
<icon>ui_inGame2_Dolg_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_duty_0</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<rank>30</rank>
<reputation>0</reputation>
<money min="500" max="1500" infinitive="0"/>
<visual>actors\stalker_dolg\stalker_dolg_2</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_duty_0_default_2" team_default = "1">
<name>GENERATE_NAME_private</name>
<icon>ui_inGame2_Dolg_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_duty_0</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<rank>30</rank>
<reputation>0</reputation>
<money min="500" max="1500" infinitive="0"/>
<visual>actors\stalker_dolg\stalker_dolg_2</visual>
<supplies>
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_duty_0_default_3" team_default = "1">
<name>GENERATE_NAME_private</name>
<icon>ui_inGame2_Dolg_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_duty_0</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<rank>30</rank>
<reputation>0</reputation>
<money min="500" max="1500" infinitive="0"/>
<visual>actors\stalker_dolg\stalker_dolg_2</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- duty expirienced -->
<specific_character id="sim_default_duty_1_default_0" team_default = "1">
<name>GENERATE_NAME_private</name>
<icon>ui_inGame2_Dolg_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_duty_1</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<rank>35</rank>
<reputation>0</reputation>
<money min="1000" max="3000" infinitive="0"/>
<visual>actors\stalker_dolg\stalker_dolg_2</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_fort = 1 \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_duty_1_default_1" team_default = "1">
<name>GENERATE_NAME_private</name>
<icon>ui_inGame2_Dolg_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_duty_1</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<rank>35</rank>
<reputation>0</reputation>
<money min="1000" max="3000" infinitive="0"/>
<visual>actors\stalker_dolg\stalker_dolg_2</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_pm = 1 \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_duty_1_default_2" team_default = "1">
<name>GENERATE_NAME_sergeant</name>
<icon>ui_inGame2_Dolg_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_duty_1</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<rank>35</rank>
<reputation>0</reputation>
<money min="1000" max="3000" infinitive="0"/>
<visual>actors\stalker_dolg\stalker_dolg_2</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_pm = 1 \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_duty_1_default_3" team_default = "1">
<name>GENERATE_NAME_sergeant</name>
<icon>ui_inGame2_Dolg_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_duty_1</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<rank>35</rank>
<reputation>0</reputation>
<money min="1000" max="3000" infinitive="0"/>
<visual>actors\stalker_dolg\stalker_dolg_2</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_fort = 1 \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- duty expirienced 2 -->
<specific_character id="sim_default_duty_2_default_0" team_default = "1">
<name>GENERATE_NAME_sergeant</name>
<icon>ui_inGame2_Dolg_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_duty_2</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<rank>45</rank>
<reputation>0</reputation>
<money min="1500" max="3500" infinitive="0"/>
<visual>actors\stalker_dolg\stalker_dolg_2</visual>
<supplies>
[spawn] \n
wpn_ak74 = 1 \n
ammo_5.45x39_fmj = 1 \n
wpn_pm = 1 \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_duty_2_default_1" team_default = "1">
<name>GENERATE_NAME_sergeant</name>
<icon>ui_inGame2_Dolg_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_duty_2</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<rank>45</rank>
<reputation>0</reputation>
<money min="1500" max="3500" infinitive="0"/>
<visual>actors\stalker_dolg\stalker_dolg_2</visual>
<supplies>
[spawn] \n
wpn_abakan \n
ammo_5.45x39_fmj = 1 \n
wpn_fort = 1 \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_duty_2_default_2" team_default = "1">
<name>GENERATE_NAME_sergeant</name>
<icon>ui_inGame2_Dolg_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_duty_2</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<rank>45</rank>
<reputation>0</reputation>
<money min="1500" max="3500" infinitive="0"/>
<visual>actors\stalker_dolg\stalker_dolg_2</visual>
<supplies>
[spawn] \n
wpn_spas12 \n
ammo_12x70_buck = 1 \n
wpn_fort = 1 \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_duty_2_default_3" team_default = "1">
<name>GENERATE_NAME_sergeant</name>
<icon>ui_inGame2_Dolg_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_duty_2</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<rank>45</rank>
<reputation>0</reputation>
<money min="1500" max="3500" infinitive="0"/>
<visual>actors\stalker_dolg\stalker_dolg_2</visual>
<supplies>
[spawn] \n
wpn_spas12 \n
ammo_12x70_buck = 1 \n
wpn_walther = 1 \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_duty_2_default_4" team_default = "1">
<name>GENERATE_NAME_sergeant</name>
<icon>ui_inGame2_Dolg_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_duty_2</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<rank>45</rank>
<reputation>0</reputation>
<money min="1500" max="3500" infinitive="0"/>
<visual>actors\stalker_dolg\stalker_dolg_2</visual>
<supplies>
[spawn] \n
wpn_abakan = 1 \n
ammo_5.45x39_fmj = 1 \n
wpn_pm = 1 \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_duty_2_default_5" team_default = "1">
<name>GENERATE_NAME_sergeant</name>
<icon>ui_inGame2_Dolg_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_duty_2</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<rank>45</rank>
<reputation>0</reputation>
<money min="1500" max="3500" infinitive="0"/>
<visual>actors\stalker_dolg\stalker_dolg_2</visual>
<supplies>
[spawn] \n
wpn_ak74 = 1 \n
ammo_5.45x39_fmj = 1 \n
wpn_pm = 1 \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_duty_2_default_6" team_default = "1">
<name>GENERATE_NAME_sergeant</name>
<icon>ui_inGame2_Dolg_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_duty_2</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<rank>45</rank>
<reputation>0</reputation>
<money min="1500" max="3500" infinitive="0"/>
<visual>actors\stalker_dolg\stalker_dolg_1</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_walther = 1 \n
ammo_9x19_pbp = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_duty_2_default_7" team_default = "1">
<name>GENERATE_NAME_sergeant</name>
<icon>ui_inGame2_Dolg_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_duty_2</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<rank>45</rank>
<reputation>0</reputation>
<money min="1500" max="3500" infinitive="0"/>
<visual>actors\stalker_dolg\stalker_dolg_1</visual>
<supplies>
[spawn] \n
wpn_abakan \n
ammo_5.45x39_fmj = 1 \n
wpn_walther = 1 \n
ammo_9x19_pbp = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- duty veteran -->
<specific_character id="sim_default_duty_3_default_0" team_default = "1">
<name>GENERATE_NAME_lieutenant</name>
<icon>ui_inGame2_Dolg_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_duty_3</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\dolg\</snd_config>
<rank>55</rank>
<reputation>0</reputation>
<money min="2500" max="5000" infinitive="0"/>
<visual>actors\stalker_dolg\stalker_dolg_3</visual>
<supplies>
[spawn] \n
wpn_abakan = 1, scope \n
ammo_5.45x39_ap = 1 \n
wpn_walther = 1 \n
ammo_9x19_pbp = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_duty_3_default_1" team_default = "1">
<name>GENERATE_NAME_lieutenant</name>
<icon>ui_inGame2_Dolg_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_duty_3</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\dolg\</snd_config>
<rank>55</rank>
<reputation>0</reputation>
<money min="2500" max="5000" infinitive="0"/>
<visual>actors\stalker_dolg\stalker_dolg_3</visual>
<supplies>
[spawn] \n
wpn_abakan = 1 \n
ammo_5.45x39_ap = 1 \n
wpn_sig220 = 1 \n
ammo_11.43x23_fmj = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_duty_3_default_2" team_default = "1">
<name>GENERATE_NAME_lieutenant</name>
<icon>ui_inGame2_Dolg_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_duty_3</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\dolg\</snd_config>
<rank>55</rank>
<reputation>0</reputation>
<money min="2500" max="5000" infinitive="0"/>
<visual>actors\stalker_dolg\stalker_dolg_3</visual>
<supplies>
[spawn] \n
wpn_val = 1 \n
ammo_9x39_pab9 = 1 \n
wpn_walther = 1 \n
ammo_9x19_pbp = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_duty_3_default_3" team_default = "1">
<name>GENERATE_NAME_lieutenant</name>
<icon>ui_inGame2_Dolg_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_duty_3</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\dolg\</snd_config>
<rank>55</rank>
<reputation>0</reputation>
<money min="2500" max="5000" infinitive="0"/>
<visual>actors\stalker_dolg\stalker_dolg_3</visual>
<supplies>
[spawn] \n
wpn_protecta = 1 \n
ammo_12x76_zhekan = 1 \n
wpn_fort = 1 \n
ammo_9x18_pmm = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_duty_3_default_4" team_default = "1">
<name>GENERATE_NAME_lieutenant</name>
<icon>ui_inGame2_Dolg_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_duty_3</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\dolg\</snd_config>
<rank>55</rank>
<reputation>0</reputation>
<money min="2500" max="5000" infinitive="0"/>
<visual>actors\stalker_dolg\stalker_dolg_3</visual>
<supplies>
[spawn] \n
wpn_groza = 1 \n
ammo_9x39_pab9 = 1 \n
wpn_sig220 = 1 \n
ammo_11.43x23_fmj = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- duty master -->
<specific_character id="sim_default_duty_4_default_0" team_default = "1">
<name>GENERATE_NAME_captain</name>
<icon>ui_inGame2_Dolg_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_duty_4</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\dolg\</snd_config>
<rank>60</rank>
<reputation>0</reputation>
<money min="5000" max="10000" infinitive="0"/>
<visual>actors\stalker_dolg\stalker_dolg_4</visual>
<supplies>
[spawn] \n
wpn_groza = 1 \n
ammo_9x39_ap = 1 \n
wpn_sig220 = 1 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_duty_4_default_1" team_default = "1">
<name>GENERATE_NAME_captain</name>
<icon>ui_inGame2_Dolg_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_duty_4</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\dolg\</snd_config>
<rank>60</rank>
<reputation>0</reputation>
<money min="5000" max="10000" infinitive="0"/>
<visual>actors\stalker_dolg\stalker_dolg_4</visual>
<supplies>
[spawn] \n
wpn_groza = 1 \n
ammo_9x39_ap = 1 \n
wpn_usp = 1 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_duty_4_default_2" team_default = "1">
<name>GENERATE_NAME_captain</name>
<icon>ui_inGame2_Dolg_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_duty_4</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\dolg\</snd_config>
<rank>60</rank>
<reputation>0</reputation>
<money min="5000" max="10000" infinitive="0"/>
<visual>actors\stalker_dolg\stalker_dolg_4</visual>
<supplies>
[spawn] \n
wpn_abakan = 1, scope \n
ammo_5.45x39_ap = 1 \n
wpn_sig220 = 1 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_duty_4_default_3" team_default = "1">
<name>GENERATE_NAME_captain</name>
<icon>ui_inGame2_Dolg_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_duty_4</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\dolg\</snd_config>
<rank>60</rank>
<reputation>0</reputation>
<money min="5000" max="10000" infinitive="0"/>
<visual>actors\stalker_dolg\stalker_dolg_4</visual>
<supplies>
[spawn] \n
wpn_pkm \n
ammo_pkm_100 = 1 \n
wpn_usp = 1 \n
ammo_11.43x23_hydro = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_duty_4_default_4" team_default = "1">
<name>GENERATE_NAME_captain</name>
<icon>ui_inGame2_Dolg_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_duty_4</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\dolg\</snd_config>
<rank>60</rank>
<reputation>0</reputation>
<money min="5000" max="10000" infinitive="0"/>
<visual>actors\stalker_dolg\stalker_dolg_4</visual>
<supplies>
[spawn] \n
wpn_protecta = 1 \n
ammo_12x76_zhekan = 1 \n
wpn_usp = 1 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_duty_4_default_5" team_default = "1">
<name>GENERATE_NAME_captain</name>
<icon>ui_inGame2_Dolg_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_duty_4</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\dolg\</snd_config>
<rank>60</rank>
<reputation>0</reputation>
<money min="5000" max="10000" infinitive="0"/>
<visual>actors\stalker_dolg\stalker_dolg_4</visual>
<supplies>
[spawn] \n
wpn_val = 1, scope \n
ammo_9x39_ap = 1 \n
wpn_usp = 1 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- -->
<!-- Freedom -->
<!-- -->
<!-- freedom novice -->
<specific_character id="sim_default_freedom_0_default_0" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_freedom_0</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\freedom\</snd_config>
<rank>30</rank>
<reputation>0</reputation>
<money min="500" max="1000" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_1</visual>
<supplies>
[spawn] \n
wpn_mp5 \n
ammo_9x19_fmj = 1 \n
wpn_hpsa \n
ammo_9x19_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_freedom_0_default_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_freedom_0</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\freedom\</snd_config>
<rank>30</rank>
<reputation>0</reputation>
<money min="500" max="1000" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_1</visual>
<supplies>
[spawn] \n
wpn_mp5 \n
wpn_pm \n
ammo_9x19_fmj = 1 \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_freedom_0_default_2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_freedom_0</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\freedom\</snd_config>
<rank>30</rank>
<reputation>0</reputation>
<money min="500" max="1000" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_1</visual>
<supplies>
[spawn] \n
wpn_l85 \n
wpn_pm \n
ammo_5.56x45_ss190 = 1 \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_freedom_0_default_3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_freedom_0</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\freedom\</snd_config>
<rank>30</rank>
<reputation>0</reputation>
<money min="500" max="1000" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_2_mask</visual>
<supplies>
[spawn] \n
wpn_mp5 \n
wpn_hpsa \n
ammo_9x19_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_freedom_0_default_4" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_freedom_0</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\freedom\</snd_config>
<rank>30</rank>
<reputation>0</reputation>
<money min="500" max="1000" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_2_mask</visual>
<supplies>
[spawn] \n
wpn_mp5 \n
wpn_pm \n
ammo_9x19_fmj = 1 \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_freedom_0_default_5" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_freedom_0</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\freedom\</snd_config>
<rank>30</rank>
<reputation>0</reputation>
<money min="500" max="1000" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_2_mask</visual>
<supplies>
[spawn] \n
wpn_wincheaster1300 \n
ammo_12x70_buck = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- freedom expirienced -->
<specific_character id="sim_default_freedom_1_default_0" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_freedom_1</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\freedom\</snd_config>
<rank>35</rank>
<reputation>0</reputation>
<money min="1000" max="2000" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_1</visual>
<supplies>
[spawn] \n
ammo_12x70_buck = 1 \n
wpn_wincheaster1300 \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_freedom_1_default_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_freedom_1</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\freedom\</snd_config>
<rank>35</rank>
<reputation>0</reputation>
<money min="1000" max="2000" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_1</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_hpsa \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_freedom_1_default_2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_freedom_1</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\freedom\</snd_config>
<rank>35</rank>
<reputation>0</reputation>
<money min="1000" max="2000" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_2_mask</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_freedom_1_default_3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_freedom_1</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\freedom\</snd_config>
<rank>35</rank>
<reputation>0</reputation>
<money min="1000" max="2000" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_2_mask</visual>
<supplies>
[spawn] \n
wpn_l85 \n
ammo_5.56x45_ss190 = 1 \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_freedom_1_default_4" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_freedom_1</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\freedom\</snd_config>
<rank>35</rank>
<reputation>0</reputation>
<money min="1000" max="2000" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_2</visual>
<supplies>
[spawn] \n
ammo_12x70_buck = 1 \n
wpn_wincheaster1300 \n
wpn_hpsa \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_freedom_1_default_5" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_freedom_1</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\freedom\</snd_config>
<rank>35</rank>
<reputation>0</reputation>
<money min="1000" max="2000" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_2</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_freedom_1_default_6" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_freedom_1</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\freedom\</snd_config>
<rank>35</rank>
<reputation>0</reputation>
<money min="1000" max="2000" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_2</visual>
<supplies>
[spawn] \n
wpn_mp5 = 1, silencer \n
ammo_9x19_fmj = 1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_freedom_1_default_7" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_freedom_1</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\freedom\</snd_config>
<rank>35</rank>
<reputation>0</reputation>
<money min="1000" max="2000" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_2</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_hpsa \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- freedom expirienced 2 -->
<specific_character id="sim_default_freedom_2_default_0" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_freedom_2</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\freedom\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<money min="1500" max="2500" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_1</visual>
<supplies>
[spawn] \n
wpn_lr300 = 1, silencer, scope \n
ammo_5.56x45_ss190 = 1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_freedom_2_default_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_freedom_2</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\freedom\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<money min="1500" max="2500" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_2_mask</visual>
<supplies>
[spawn] \n
wpn_l85 \n
ammo_5.56x45_ap = 1 \n
wpn_beretta \n
ammo_9x19_pbp = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_freedom_2_default_2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_freedom_2</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\freedom\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<money min="1500" max="2500" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_2_mask</visual>
<supplies>
[spawn] \n
wpn_lr300 = 1, silencer, scope \n
ammo_5.56x45_ss190 = 1 \n
wpn_beretta \n
ammo_9x19_pbp = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_freedom_2_default_3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_freedom_2</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\freedom\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<money min="1500" max="2500" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_2</visual>
<supplies>
[spawn] \n
wpn_mp5 = 1, silencer \n
ammo_9x19_pbp = 1 \n
wpn_hpsa \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_freedom_2_default_4" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_freedom_2</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\freedom\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<money min="1500" max="2500" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_2</visual>
<supplies>
[spawn] \n
wpn_l85 \n
ammo_5.56x45_ap = 1 \n
wpn_beretta \n
ammo_9x19_pbp = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_freedom_2_default_5" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_freedom_2</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\freedom\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<money min="1500" max="2500" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_2</visual>
<supplies>
[spawn] \n
wpn_ak74 = 1 \n
ammo_5.45x39_ap = 1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- freedom veteran -->
<specific_character id="sim_default_freedom_3_default_0" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_freedom_3</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\freedom\</snd_config>
<rank>65</rank>
<reputation>0</reputation>
<money min="2500" max="5000" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_1</visual>
<supplies>
[spawn] \n
wpn_svd \n
ammo_7.62x54_7h1 = 1 \n
wpn_colt1911 = 1 \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_freedom_3_default_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_freedom_3</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\freedom\</snd_config>
<rank>50</rank>
<reputation>0</reputation>
<money min="2500" max="5000" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_2</visual>
<supplies>
[spawn] \n
wpn_sig550 \n
ammo_5.56x45_ap = 1 \n
wpn_desert_eagle = 1 \n
ammo_11.43x23_fmj = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_freedom_3_default_2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_freedom_3</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\freedom\</snd_config>
<rank>50</rank>
<reputation>0</reputation>
<money min="2500" max="5000" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_3</visual>
<supplies>
[spawn] \n
wpn_g36 = 1 \n
ammo_5.56x45_ap = 1 \n
wpn_walther \n
ammo_9x19_pbp = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_freedom_3_default_3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_freedom_3</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\freedom\</snd_config>
<rank>50</rank>
<reputation>0</reputation>
<money min="2500" max="5000" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_3</visual>
<supplies>
[spawn] \n
wpn_sig550 = 1 \n
ammo_5.56x45_ap = 1 \n
wpn_sig220 \n
ammo_11.43x23_fmj = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_freedom_3_default_4" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_freedom_3</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\freedom\</snd_config>
<rank>65</rank>
<reputation>0</reputation>
<money min="2500" max="5000" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_2_mask</visual>
<supplies>
[spawn] \n
wpn_svd \n
ammo_7.62x54_7h1 = 1 \n
wpn_mp5 = 1, silencer \n
ammo_9x19_pbp = 1 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_freedom_3_default_5" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_freedom_3</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\freedom\</snd_config>
<rank>65</rank>
<reputation>0</reputation>
<money min="2500" max="5000" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_1</visual>
<supplies>
[spawn] \n
wpn_svu \n
ammo_7.62x54_7h1 = 1 \n
wpn_colt1911 = 1 \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- freedom master -->
<specific_character id="sim_default_freedom_4_default_0" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_freedom_4</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\freedom\</snd_config>
<rank>70</rank>
<reputation>0</reputation>
<money min="5000" max="10000" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_1</visual>
<supplies>
[spawn] \n
wpn_vintorez = 1 \n
ammo_7.62x54_7h1 = 1 \n
wpn_sig220 = 1, silencer \n
ammo_11.43x23_hydro = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_freedom_4_default_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_freedom_4</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\freedom\</snd_config>
<rank>70</rank>
<reputation>0</reputation>
<money min="5000" max="10000" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_2_mask</visual>
<supplies>
[spawn] \n
wpn_svu \n
ammo_7.62x54_7h1 = 1 \n
wpn_walther \n
ammo_9x19_pbp = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_freedom_4_default_2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_freedom_4</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\freedom\</snd_config>
<rank>60</rank>
<reputation>0</reputation>
<money min="5000" max="10000" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_4</visual>
<supplies>
[spawn] \n
wpn_sig550 \n
ammo_5.56x45_ap = 1 \n
wpn_colt1911 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_freedom_4_default_3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_freedom_4</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\freedom\</snd_config>
<rank>60</rank>
<reputation>0</reputation>
<money min="5000" max="10000" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_4</visual>
<supplies>
[spawn] \n
wpn_sig550 = 1 \n
ammo_5.56x45_ap = 1 \n
wpn_desert_eagle \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_freedom_4_default_4" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_freedom_4</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\freedom\</snd_config>
<rank>60</rank>
<reputation>0</reputation>
<money min="5000" max="10000" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_4</visual>
<supplies>
[spawn] \n
wpn_g36 \n
ammo_5.56x45_ap = 1 \n
wpn_desert_eagle \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_freedom_4_default_5" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_freedom_4</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\freedom\</snd_config>
<rank>60</rank>
<reputation>0</reputation>
<money min="5000" max="10000" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom_4</visual>
<supplies>
[spawn] \n
wpn_g36 \n
ammo_5.56x45_ap = 1 \n
wpn_colt1911 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- -->
<!-- Bandit -->
<!-- -->
<!-- bandit novice -->
<specific_character id="sim_default_bandit_0_default_0" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_bandit_0</class>
<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\bandit\</snd_config>
<rank>20</rank>
<reputation>0</reputation>
<money min="250" max="1750" infinitive="0"/>
<visual>actors\stalker_bandit\stalker_bandit_1</visual>
<supplies>
[spawn] \n
wpn_bm16 \n
ammo_12x70_buck = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_bandit_0_default_1" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_bandit_0</class>
<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\bandit\</snd_config>
<rank>20</rank>
<reputation>0</reputation>
<money min="250" max="1750" infinitive="0"/>
<visual>actors\stalker_bandit\stalker_bandit_1</visual>
<supplies>
[spawn] \n
wpn_bm16 \n
ammo_12x70_buck = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_bandit_0_default_2" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_bandit_0</class>
<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\bandit\</snd_config>
<rank>20</rank>
<reputation>0</reputation>
<money min="250" max="1750" infinitive="0"/>
<visual>actors\stalker_bandit\stalker_bandit_1</visual>
<supplies>
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- bandit expirienced -->
<specific_character id="sim_default_bandit_1_default_0" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_bandit_1</class>
<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\bandit\</snd_config>
<rank>30</rank>
<reputation>0</reputation>
<money min="250" max="1750" infinitive="0"/>
<visual>actors\stalker_bandit\stalker_bandit_1</visual>
<supplies>
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_hpsa \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_bandit_1_default_1" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_bandit_1</class>
<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<rank>30</rank>
<reputation>0</reputation>
<money min="250" max="1750" infinitive="0"/>
<visual>actors\stalker_bandit\stalker_bandit_3</visual>
<supplies>
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_hpsa \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_bandit_1_default_2" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_3_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_bandit_1</class>
<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<rank>30</rank>
<reputation>0</reputation>
<money min="250" max="1750" infinitive="0"/>
<visual>actors\stalker_bandit\stalker_bandit_3_mask</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_bandit_1_default_3" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_3_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_bandit_1</class>
<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<rank>30</rank>
<reputation>0</reputation>
<money min="250" max="1750" infinitive="0"/>
<visual>actors\stalker_bandit\stalker_bandit_3_mask</visual>
<supplies>
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_bandit_1_default_4" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_bandit_1</class>
<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<rank>30</rank>
<reputation>0</reputation>
<money min="250" max="1750" infinitive="0"/>
<visual>actors\stalker_bandit\stalker_bandit_4</visual>
<supplies>
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_hpsa \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_bandit_1_default_5" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_bandit_1</class>
<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\bandit\</snd_config>
<rank>30</rank>
<reputation>0</reputation>
<money min="250" max="1750" infinitive="0"/>
<visual>actors\stalker_bandit\stalker_bandit_1</visual>
<supplies>
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- bandit expirienced 2 -->
<specific_character id="sim_default_bandit_2_default_0" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_bandit_2</class>
<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<rank>35</rank>
<reputation>0</reputation>
<money min="500" max="1750" infinitive="0"/>
<visual>actors\stalker_bandit\stalker_bandit_3</visual>
<supplies>
[spawn] \n
wpn_wincheaster1300 \n
ammo_12x76_zhekan = 1 \n
wpn_hpsa \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_bandit_2_default_1" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_bandit_2</class>
<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\bandit\</snd_config>
<rank>35</rank>
<reputation>0</reputation>
<money min="500" max="1750" infinitive="0"/>
<visual>actors\stalker_bandit\stalker_bandit_2</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_bandit_2_default_2" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_bandit_2</class>
<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\bandit\</snd_config>
<rank>35</rank>
<reputation>0</reputation>
<money min="500" max="1750" infinitive="0"/>
<visual>actors\stalker_bandit\stalker_bandit_2</visual>
<supplies>
[spawn] \n
wpn_mp5 \n
ammo_9x19_pbp = 1 \n
wpn_beretta \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_bandit_2_default_3" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_3_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_bandit_2</class>
<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<rank>35</rank>
<reputation>0</reputation>
<money min="500" max="1750" infinitive="0"/>
<visual>actors\stalker_bandit\stalker_bandit_3_mask</visual>
<supplies>
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_hpsa \n
ammo_9x19_pbp = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_bandit_2_default_4" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_bandit_2</class>
<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\bandit\</snd_config>
<rank>35</rank>
<reputation>0</reputation>
<money min="500" max="1750" infinitive="0"/>
<visual>actors\stalker_bandit\stalker_bandit_2</visual>
<supplies>
[spawn] \n
wpn_mp5 \n
ammo_9x19_pbp = 1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_bandit_2_default_5" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_bandit_2</class>
<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<rank>35</rank>
<reputation>0</reputation>
<money min="500" max="1750" infinitive="0"/>
<visual>actors\stalker_bandit\stalker_bandit_4</visual>
<supplies>
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_hpsa \n
ammo_9x19_pbp = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- bandit veteran -->
<specific_character id="sim_default_bandit_3_default_0" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_bandit_3</class>
<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<rank>45</rank>
<reputation>0</reputation>
<money min="3000" max="4000" infinitive="0"/>
<visual>actors\stalker_bandit\stalker_bandit_3</visual>
<supplies>
[spawn] \n
wpn_spas12 \n
ammo_12x76_zhekan = 1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_bandit_3_default_1" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_3_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_bandit_3</class>
<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<rank>45</rank>
<reputation>0</reputation>
<money min="3000" max="4000" infinitive="0"/>
<visual>actors\stalker_bandit\stalker_bandit_3_mask</visual>
<supplies>
[spawn] \n
wpn_spas12 \n
ammo_12x70_buck = 1 \n
wpn_beretta \n
ammo_9x19_pbp = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_bandit_3_default_2" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_bandit_3</class>
<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<rank>45</rank>
<reputation>0</reputation>
<money min="3000" max="4000" infinitive="0"/>
<visual>actors\stalker_bandit\stalker_bandit_4</visual>
<supplies>
[spawn] \n
wpn_spas12 \n
ammo_12x76_zhekan = 1 \n
wpn_beretta \n
ammo_9x19_pbp = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_bandit_3_default_3" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_bandit_3</class>
<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\bandit\</snd_config>
<rank>45</rank>
<reputation>0</reputation>
<money min="3000" max="4000" infinitive="0"/>
<visual>actors\stalker_bandit\stalker_bandit_2</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_ap = 1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_bandit_3_default_4" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_bandit_3</class>
<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\bandit\</snd_config>
<rank>45</rank>
<reputation>0</reputation>
<money min="3000" max="4000" infinitive="0"/>
<visual>actors\stalker_bandit\stalker_bandit_2</visual>
<supplies>
[spawn] \n
wpn_lr300 \n
ammo_5.56x45_ap = 1 \n
wpn_beretta \n
ammo_9x19_pbp = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- bandit master -->
<specific_character id="sim_default_bandit_4_default_0" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_bandit_4</class>
<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<rank>55</rank>
<reputation>0</reputation>
<money min="4000" max="8000" infinitive="0"/>
<visual>actors\stalker_bandit\stalker_bandit_4</visual>
<supplies>
[spawn] \n
wpn_sig550 \n
ammo_5.56x45_ap = 1 \n
wpn_desert_eagle \n
ammo_11.43x23_fmj = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_bandit_4_default_1" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_bandit_4</class>
<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<rank>55</rank>
<reputation>0</reputation>
<money min="4000" max="8000" infinitive="0"/>
<visual>actors\stalker_bandit\stalker_bandit_3</visual>
<supplies>
[spawn] \n
wpn_sig550 \n
ammo_5.56x45_ap = 1 \n
wpn_colt1911 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_bandit_4_default_2" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_bandit_4</class>
<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\bandit\</snd_config>
<rank>55</rank>
<reputation>0</reputation>
<money min="4000" max="8000" infinitive="0"/>
<visual>actors\stalker_bandit\stalker_bandit_2</visual>
<supplies>
[spawn] \n
wpn_sig550 \n
ammo_5.56x45_ap = 1 \n
wpn_desert_eagle \n
ammo_11.43x23_fmj = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_bandit_4_default_3" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_bandit_4</class>
<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<rank>55</rank>
<reputation>0</reputation>
<money min="4000" max="8000" infinitive="0"/>
<visual>actors\stalker_bandit\stalker_bandit_4</visual>
<supplies>
[spawn] \n
wpn_protecta \n
ammo_12x76_zhekan = 1 \n
wpn_desert_eagle \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_bandit_4_default_4" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_3_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_bandit_4</class>
<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<rank>55</rank>
<reputation>0</reputation>
<money min="4000" max="8000" infinitive="0"/>
<visual>actors\stalker_bandit\stalker_bandit_3_mask</visual>
<supplies>
[spawn] \n
wpn_protecta \n
ammo_12x76_zhekan = 1 \n
wpn_desert_eagle \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- -->
<!-- Mercenary -->
<!-- -->
<!-- merc novice -->
<specific_character id="sim_default_killer_0_default_0" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_merc_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_killer_0</class>
<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\killer\</snd_config>
<rank>35</rank>
<money min="250" max="1750" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_merc\stalker_merc_2</visual>
<supplies>
[spawn] \n
wpn_mp5 \n
wpn_hpsa \n
ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_killer_0_default_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_merc_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_killer_0</class>
<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\killer\</snd_config>
<rank>35</rank>
<money min="250" max="1750" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_merc\stalker_merc_2</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_hpsa \n
ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- merc expirienced -->
<specific_character id="sim_default_killer_1_default_0" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_merc_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_killer_1</class>
<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\killer\</snd_config>
<rank>40</rank>
<money min="500" max="1750" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_merc\stalker_merc_2</visual>
<supplies>
[spawn] \n
wpn_mp5 = 1 \n
ammo_9x19_pbp = 1 \n
wpn_hpsa \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_killer_1_default_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_merc_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_killer_1</class>
<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\killer\</snd_config>
<rank>40</rank>
<money min="500" max="1750" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_merc\stalker_merc_2</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_hpsa \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_killer_1_default_2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_merc_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_killer_1</class>
<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\killer\</snd_config>
<rank>40</rank>
<money min="500" max="1750" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_merc\stalker_merc_2</visual>
<supplies>
[spawn] \n
wpn_ak74 = 1 \n
ammo_5.45x39_fmj = 1 \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- merc expirienced 2 -->
<specific_character id="sim_default_killer_2_default_0" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_merc_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_killer_2</class>
<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\killer\</snd_config>
<rank>45</rank>
<money min="1500" max="2500" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_merc\stalker_merc_2</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_killer_2_default_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_merc_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_killer_2</class>
<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\killer\</snd_config>
<rank>45</rank>
<money min="1500" max="2500" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_merc\stalker_merc_2</visual>
<supplies>
[spawn] \n
wpn_wincheaster1300 \n
ammo_12x76_zhekan = 1 \n
wpn_hpsa \n
ammo_9x19_pbp = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_killer_2_default_2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_merc_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_killer_2</class>
<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\killer\</snd_config>
<rank>45</rank>
<money min="1500" max="2500" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_merc\stalker_merc_2</visual>
<supplies>
[spawn] \n
wpn_l85 \n
ammo_5.56x45_ss190 = 1 \n
wpn_beretta \n
ammo_9x19_pbp = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_killer_2_default_3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_merc_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_killer_2</class>
<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\killer\</snd_config>
<rank>45</rank>
<money min="1500" max="2500" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_merc\stalker_merc_2</visual>
<supplies>
[spawn] \n
wpn_lr300 = 1, scope \n
ammo_5.56x45_ss190 = 1 \n
wpn_colt1911 = 1 \n
ammo_11.43x23_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_killer_2_default_4" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_merc_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_killer_2</class>
<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\killer\</snd_config>
<rank>45</rank>
<money min="1500" max="2500" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_merc\stalker_merc_2</visual>
<supplies>
[spawn] \n
wpn_lr300 = 1, scope, silencer \n
ammo_5.56x45_ss190 = 1 \n
wpn_sig220 = 1, silencer \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_killer_2_default_5" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_merc_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_killer_2</class>
<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\killer\</snd_config>
<rank>45</rank>
<money min="1500" max="2500" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_merc\stalker_merc_2</visual>
<supplies>
[spawn] \n
wpn_l85 = 1 \n
ammo_5.56x45_ss190 = 1 \n
wpn_usp \n
ammo_11.43x23_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- merc veteran -->
<specific_character id="sim_default_killer_3_default_0" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_merc_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_killer_3</class>
<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\killer\</snd_config>
<rank>55</rank>
<money min="2500" max="5000" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_merc\stalker_merc_2</visual>
<supplies>
[spawn] \n
wpn_g36 \n
ammo_5.56x45_ap = 1 \n
wpn_sig220 = 1 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_killer_3_default_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_merc_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_killer_3</class>
<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\killer\</snd_config>
<rank>55</rank>
<money min="2500" max="5000" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_merc\stalker_merc_2</visual>
<supplies>
[spawn] \n
wpn_sig550 = 1 \n
ammo_5.56x45_ap = 1 \n
wpn_usp = 1 \n
ammo_11.43x23_fmj = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_killer_3_default_2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_merc_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_killer_3</class>
<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\killer\</snd_config>
<rank>55</rank>
<money min="2500" max="5000" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_merc\stalker_merc_4</visual>
<supplies>
[spawn] \n
wpn_sig550 = 1 \n
ammo_5.56x45_ap = 1 \n
wpn_usp = 1 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_killer_3_default_3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_merc_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_killer_3</class>
<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\killer\</snd_config>
<rank>55</rank>
<money min="2500" max="5000" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_merc\stalker_merc_4</visual>
<supplies>
[spawn] \n
wpn_g36 \n
ammo_5.56x45_ap = 1 \n
wpn_sig220 = 1 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_killer_4_default_4" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_merc_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_killer_3</class>
<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\killer\</snd_config>
<rank>55</rank>
<money min="2500" max="5000" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_merc\stalker_merc_4</visual>
<supplies>
[spawn] \n
wpn_protecta \n
ammo_12x76_zhekan = 1 \n
wpn_usp = 1 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_killer_4_default_5" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_merc_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_killer_3</class>
<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\killer\</snd_config>
<rank>55</rank>
<money min="2500" max="5000" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_merc\stalker_merc_4</visual>
<supplies>
[spawn] \n
wpn_protecta \n
ammo_12x76_zhekan = 1 \n
wpn_sig220 = 1 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- merc master -->
<specific_character id="sim_default_killer_4_default_0" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_merc_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_killer_4</class>
<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\killer\</snd_config>
<rank>60</rank>
<money min="5000" max="10000" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_merc\stalker_merc_4</visual>
<supplies>
[spawn] \n
wpn_fn2000 \n
ammo_5.56x45_ap = 1 \n
wpn_usp \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_killer_4_default_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_merc_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_killer_4</class>
<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\killer\</snd_config>
<rank>60</rank>
<money min="5000" max="10000" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_merc\stalker_merc_4</visual>
<supplies>
[spawn] \n
wpn_fn2000 \n
ammo_5.56x45_ap = 1 \n
wpn_sig220 = 1 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- -->
<!-- Stalker -->
<!-- -->
<!-- stalker novice -->
<specific_character id="sim_default_stalker_0_default_0" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_stalker_0</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<rank>25</rank>
<money min="250" max="1750" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_1</visual>
<supplies>
[spawn] \n
wpn_bm16 \n
ammo_12x70_buck = 1 \n
wpn_pm = 1 \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_stalker_0_default_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_stalker_0</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<rank>25</rank>
<money min="250" max="1750" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_1</visual>
<supplies>
[spawn] \n
wpn_toz34 \n
ammo_12x70_buck = 1 \n
wpn_pm = 1 \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_stalker_0_default_2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_stalker_0</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<rank>25</rank>
<money min="250" max="1750" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_1</visual>
<supplies>
[spawn] \n
wpn_toz34 \n
ammo_12x70_buck = 1 \n
wpn_fort = 1 \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_stalker_0_default_3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_stalker_0</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<rank>25</rank>
<money min="250" max="1750" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_1</visual>
<supplies>
[spawn] \n
wpn_ak74u = 1 \n
ammo_5.45x39_fmj = 1 \n
wpn_pm = 1 \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- stalker expirienced -->
<specific_character id="sim_default_stalker_1_default_0" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_stalker_1</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<rank>30</rank>
<money min="1000" max="2000" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
<supplies>
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_stalker_1_default_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_stalker_1</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<rank>30</rank>
<money min="1000" max="2000" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
<supplies>
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_stalker_1_default_2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_stalker_1</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<rank>30</rank>
<money min="1000" max="2000" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
<supplies>
[spawn] \n
wpn_toz34 \n
ammo_12x76_zhekan = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_stalker_1_default_3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_stalker_1</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<rank>30</rank>
<money min="1000" max="2000" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_stalker_1_default_4" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_stalker_1</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<rank>30</rank>
<money min="1000" max="2000" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_12x70_buck = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_stalker_1_default_5" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_stalker_1</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>30</rank>
<money min="1000" max="2000" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2</visual>
<supplies>
[spawn] \n
wpn_ak74u = 1 \n
ammo_5.45x39_fmj = 1 \n
wpn_hpsa = 1 \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_stalker_1_default_6" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_stalker_1</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>30</rank>
<money min="1000" max="2000" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2</visual>
<supplies>
[spawn] \n
wpn_ak74 = 1 \n
ammo_5.45x39_fmj = 1 \n
wpn_hpsa \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_stalker_1_default_7" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_stalker_1</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>30</rank>
<money min="1000" max="2000" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2</visual>
<supplies>
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_stalker_1_default_8" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_stalker_1</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>30</rank>
<money min="1000" max="2000" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_stalker_1_default_9" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_stalker_1</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>30</rank>
<money min="1000" max="2000" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2</visual>
<supplies>
[spawn] \n
wpn_l85 \n
ammo_5.56x45_ss190 = 1 \n
wpn_hpsa \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- stalker expirienced 2 -->
<specific_character id="sim_default_stalker_2_default_0" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_stalker_2</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<rank>40</rank>
<money min="1500" max="3500" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
<supplies>
[spawn] \n
wpn_wincheaster1300 \n
ammo_12x70_buck = 1 \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_stalker_2_default_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_stalker_2</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<rank>40</rank>
<money min="1500" max="3500" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
<supplies>
[spawn] \n
wpn_l85 \n
ammo_5.56x45_ap = 1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_stalker_2_default_2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_stalker_2</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<rank>40</rank>
<money min="1500" max="3500" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_ap = 1 \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_stalker_2_default_3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_stalker_2</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<rank>40</rank>
<money min="1500" max="3500" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
<supplies>
[spawn] \n
wpn_lr300 \n
ammo_5.56x45_ap = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_stalker_2_default_4" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_stalker_2</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<rank>40</rank>
<money min="1500" max="3500" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
<supplies>
[spawn] \n
wpn_wincheaster1300 \n
ammo_12x70_buck = 1 \n
wpn_hpsa \n
ammo_9x19_pbp = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_stalker_2_default_5" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_stalker_2</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>40</rank>
<money min="1500" max="3500" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_beretta \n
ammo_9x19_pbp = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_stalker_2_default_6" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_stalker_2</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>40</rank>
<money min="1500" max="3500" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2</visual>
<supplies>
[spawn] \n
wpn_l85 \n
ammo_5.56x45_ap = 1 \n
wpn_colt1911 = 1 \n
ammo_11.43x23_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_stalker_2_default_7" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_stalker_2</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>40</rank>
<money min="1500" max="3500" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2</visual>
<supplies>
[spawn] \n
wpn_ak74 = 1 \n
ammo_5.45x39_ap = 1 \n
wpn_beretta \n
ammo_9x19_pbp = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_stalker_2_default_8" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_stalker_2</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>40</rank>
<money min="1500" max="3500" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2</visual>
<supplies>
[spawn] \n
wpn_wincheaster1300 \n
ammo_12x70_buck = 1 \n
ammo_12x76_zhekan = 1 \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_stalker_2_default_9" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_stalker_2</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>40</rank>
<money min="1500" max="3500" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2</visual>
<supplies>
[spawn] \n
wpn_mp5 \n
ammo_9x19_fmj = 1 \n
wpn_toz34 \n
ammo_12x76_zhekan = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- stalker veteran -->
<specific_character id="sim_default_stalker_3_default_0" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_stalker_3</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<rank>50</rank>
<money min="2500" max="5000" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
<supplies>
[spawn] \n
wpn_val = 1, scope \n
ammo_9x39_ap = 1 \n
wpn_sig220 = 1, silencer \n
ammo_11.43x23_fmj = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_stalker_3_default_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_stalker_3</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<rank>50</rank>
<money min="2500" max="5000" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
<supplies>
[spawn] \n
wpn_spas12 = 1 \n
ammo_12x76_zhekan = 1 \n
wpn_colt1911 = 1 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_stalker_3_default_2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_stalker_3</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<rank>50</rank>
<money min="2500" max="5000" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
<supplies>
[spawn] \n
wpn_sig550 \n
ammo_5.56x45_ap = 1 \n
wpn_colt1911 = 1 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_stalker_3_default_3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_nauchniy</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_stalker_3</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>50</rank>
<money min="2500" max="5000" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_nauchniy</visual>
<supplies>
[spawn] \n
wpn_g36 \n
ammo_5.56x45_ap = 1 \n
wpn_spas12 \n
ammo_12x70_buck = 1 \n
wpn_sig220 = 1 \n
ammo_11.43x23_fmj = 1 \n
grenade_f1 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_stalker_3_default_4" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_stalker_3</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>50</rank>
<money min="2500" max="5000" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2</visual>
<supplies>
[spawn] \n
wpn_spas12 \n
ammo_12x76_zhekan = 1 \n
wpn_usp = 1 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_stalker_3_default_5" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_stalker_3</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>50</rank>
<money min="2500" max="5000" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2</visual>
<supplies>
[spawn] \n
wpn_sig550 = 1 = 1 \n
ammo_5.56x45_ap = 1 \n
wpn_usp = 1 \n
ammo_11.43x23_fmj = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_stalker_3_default_6" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_stalker_3</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<rank>50</rank>
<money min="2500" max="5000" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
<supplies>
[spawn] \n
wpn_spas12 \n
ammo_12x76_zhekan = 1 \n
wpn_sig220 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_stalker_3_default_7" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_stalker_3</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>50</rank>
<money min="2500" max="5000" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_3</visual>
<supplies>
[spawn] \n
wpn_sig550 \n
ammo_5.56x45_ap = 1 \n
wpn_usp \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_stalker_3_default_8" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_nauchniy</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_stalker_3</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>50</rank>
<money min="2500" max="5000" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_nauchniy</visual>
<supplies>
[spawn] \n
wpn_lr300 \n
ammo_5.56x45_ap = 1 \n
wpn_sig220 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_stalker_3_default_9" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_stalker_3</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>50</rank>
<money min="2500" max="5000" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_3</visual>
<supplies>
[spawn] \n
wpn_sig550 \n
ammo_5.56x45_ap = 1 \n
wpn_desert_eagle \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- stalker master -->
<specific_character id="sim_default_stalker_4_default_0" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_stalker_4</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>60</rank>
<money min="5000" max="10000" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_4</visual>
<supplies>
[spawn] \n
wpn_protecta \n
ammo_12x76_zhekan = 1 \n
wpn_sig220 = 1 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_stalker_4_default_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_stalker_4</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>60</rank>
<money min="5000" max="10000" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_4</visual>
<supplies>
[spawn] \n
wpn_fn2000 \n
ammo_5.56x45_ap = 1 \n
wpn_sig220 = 1 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_stalker_4_default_2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_stalker_4</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>60</rank>
<money min="5000" max="10000" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_4</visual>
<supplies>
[spawn] \n
wpn_groza = 1 \n
ammo_9x39_ap = 1 \n
wpn_usp = 1 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_stalker_4_default_3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_nauchniy</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_stalker_4</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>60</rank>
<money min="5000" max="10000" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_nauchniy</visual>
<supplies>
[spawn] \n
wpn_vintorez \n
ammo_9x39_ap = 1 \n
wpn_sig220 = 1 \n
ammo_11.43x23_hydro = 1 \n
wpn_spas12 \n
ammo_12x76_zhekan = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- military novice -->
<specific_character id="sim_default_military_0_default" team_default = "1">
<name>GENERATE_NAME_private</name>
<icon>ui_inGame2_Soldier_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_military_0</class>
<community>army</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\military\</snd_config>
<rank>30</rank>
<reputation>0</reputation>
<visual>actors\stalker_soldier\stalker_soldier_2</visual>
<supplies>
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- military expirienced -->
<specific_character id="sim_default_military_1_default" team_default = "1">
<name>GENERATE_NAME_private</name>
<icon>ui_inGame2_Soldier_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_military_1</class>
<community>army</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\military\</snd_config>
<rank>35</rank>
<reputation>0</reputation>
<visual>actors\stalker_soldier\stalker_soldier_2</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- military expirienced 2 -->
<specific_character id="sim_default_military_2_default_0" team_default = "1">
<name>GENERATE_NAME_sergeant</name>
<icon>ui_inGame2_Soldier_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_military_2</class>
<community>army</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\military\</snd_config>
<rank>45</rank>
<reputation>0</reputation>
<visual>actors\stalker_soldier\stalker_soldier_2</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_ap = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_military_2_default_1" team_default = "1">
<name>GENERATE_NAME_sergeant</name>
<icon>ui_inGame2_Soldier_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_military_2</class>
<community>army</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\military\</snd_config>
<rank>45</rank>
<reputation>0</reputation>
<visual>actors\stalker_soldier\stalker_soldier_2</visual>
<supplies>
[spawn] \n
wpn_abakan \n
ammo_5.45x39_fmj = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- military veteran -->
<specific_character id="sim_default_military_3_default_0" team_default = "1">
<name>GENERATE_NAME_lieutenant</name>
<icon>ui_inGame2_Soldier_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_military_3</class>
<community>army</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\military\</snd_config>
<rank>55</rank>
<reputation>0</reputation>
<visual>actors\stalker_soldier\stalker_soldier_3</visual>
<supplies>
[spawn] \n
wpn_abakan \n
ammo_5.45x39_ap = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- military master -->
<specific_character id="sim_default_military_4_default_0" team_default = "1">
<name>GENERATE_NAME_captain</name>
<icon>ui_inGame2_Soldier_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_military_4</class>
<community>army</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\military\</snd_config>
<rank>60</rank>
<reputation>0</reputation>
<visual>actors\stalker_soldier\stalker_soldier_4</visual>
<supplies>
[spawn] \n
wpn_groza \n
ammo_9x39_ap = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_military_4_default_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Soldier_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_military_4</class>
<community>army</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\military\</snd_config>
<rank>60</rank>
<reputation>0</reputation>
<visual>actors\stalker_soldier\stalker_soldier_4</visual>
<supplies>
[spawn] \n
wpn_val = 1 \n
ammo_9x39_ap = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_military_4_default_2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Soldier_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_military_4</class>
<community>army</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\military\</snd_config>
<rank>60</rank>
<reputation>0</reputation>
<visual>actors\stalker_soldier\stalker_soldier_4</visual>
<supplies>
[spawn] \n
wpn_abakan = 1, scope\n
ammo_5.45x39_ap = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- military sniper -->
<specific_character id="sim_default_military_3_default_sniper" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Soldier_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_military_3_sniper</class>
<community>army</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\military\</snd_config>
<rank>60</rank>
<reputation>0</reputation>
<visual>actors\stalker_soldier\stalker_soldier_2</visual>
<supplies>
[spawn] \n
wpn_svd = 1 \n
ammo_7.62x54_7h1 = 1 \n
wpn_fort = 1 \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- -->
<!-- Monolith -->
<!-- -->
<!-- monolith novice -->
<specific_character id="sim_default_monolith_0_default_0" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_monolith_0</class>
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\monolith\</snd_config>
<rank>30</rank>
<reputation>0</reputation>
<visual>actors\stalker_monolith\stalker_monolith_2</visual>
<supplies>
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_monolith_0_default_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_monolith_0</class>
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\monolith\</snd_config>
<rank>30</rank>
<reputation>0</reputation>
<visual>actors\stalker_monolith\stalker_monolith_2</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_monolith_0_default_2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_monolith_0</class>
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\monolith\</snd_config>
<rank>30</rank>
<reputation>0</reputation>
<visual>actors\stalker_monolith\stalker_monolith_2</visual>
<supplies>
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- monolith expirienced -->
<specific_character id="sim_default_monolith_1_default_0" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_monolith_1</class>
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\monolith\</snd_config>
<rank>35</rank>
<reputation>0</reputation>
<visual>actors\stalker_monolith\stalker_monolith_2</visual>
<supplies>
[spawn] \n
wpn_wincheaster1300 \n
ammo_12x70_buck = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_monolith_1_default_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_monolith_1</class>
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\monolith\</snd_config>
<rank>35</rank>
<reputation>0</reputation>
<visual>actors\stalker_monolith\stalker_monolith_2</visual>
<supplies>
[spawn] \n
wpn_l85 \n
ammo_5.56x45_ss190 = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_monolith_1_default_2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_monolith_1</class>
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\monolith\</snd_config>
<rank>35</rank>
<reputation>0</reputation>
<visual>actors\stalker_monolith\stalker_monolith_2</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_monolith_1_default_3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_monolith_1</class>
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\monolith\</snd_config>
<rank>35</rank>
<reputation>0</reputation>
<visual>actors\stalker_monolith\stalker_monolith_2</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- monolith expirienced 2 -->
<specific_character id="sim_default_monolith_2_default_0" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_monolith_2</class>
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\monolith\</snd_config>
<rank>45</rank>
<reputation>0</reputation>
<visual>actors\stalker_monolith\stalker_monolith_2</visual>
<supplies>
[spawn] \n
wpn_l85 \n
ammo_5.56x45_ap = 1 \n
wpn_walther \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_monolith_2_default_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_monolith_2</class>
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\monolith\</snd_config>
<rank>45</rank>
<reputation>0</reputation>
<visual>actors\stalker_monolith\stalker_monolith_1</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_ap = 1 \n
wpn_pm \n
ammo_9x18_pmm = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_monolith_2_default_2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_monolith_2</class>
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\monolith\</snd_config>
<rank>45</rank>
<reputation>0</reputation>
<visual>actors\stalker_monolith\stalker_monolith_1</visual>
<supplies>
[spawn] \n
wpn_lr300 = 1 \n
ammo_5.56x45_ss190 = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_monolith_2_default_3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_monolith_2</class>
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\monolith\</snd_config>
<rank>45</rank>
<reputation>0</reputation>
<visual>actors\stalker_monolith\stalker_monolith_2</visual>
<supplies>
[spawn] \n
wpn_ak74 = 1 \n
ammo_5.45x39_fmj = 1 \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_monolith_2_default_4" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_monolith_2</class>
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\monolith\</snd_config>
<rank>45</rank>
<reputation>0</reputation>
<visual>actors\stalker_monolith\stalker_monolith_2</visual>
<supplies>
[spawn] \n
wpn_lr300 = 1, scope \n
ammo_5.56x45_ss190 = 1 \n
wpn_hpsa \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_monolith_2_default_5" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_monolith_2</class>
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\monolith\</snd_config>
<rank>45</rank>
<reputation>0</reputation>
<visual>actors\stalker_monolith\stalker_monolith_2</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.56x45_ap = 1 \n
wpn_pm \n
ammo_9x18_pmm = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_monolith_2_default_6" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_monolith_2</class>
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\monolith\</snd_config>
<rank>45</rank>
<reputation>0</reputation>
<visual>actors\stalker_monolith\stalker_monolith_2</visual>
<supplies>
[spawn] \n
wpn_l85 = 1 \n
ammo_5.56x45_ap = 1 \n
wpn_pm \n
ammo_9x18_pmm = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_monolith_2_default_7" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_monolith_2</class>
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\monolith\</snd_config>
<rank>45</rank>
<reputation>0</reputation>
<visual>actors\stalker_monolith\stalker_monolith_2</visual>
<supplies>
[spawn] \n
wpn_abakan = 1, scope \n
ammo_5.45x39_ap = 1 \n
wpn_fort \n
ammo_9x18_pmm = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- monolith veteran -->
<specific_character id="sim_default_monolith_3_default_0" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_monolith_3</class>
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\monolith\</snd_config>
<rank>55</rank>
<reputation>0</reputation>
<visual>actors\stalker_monolith\stalker_monolith_2</visual>
<supplies>
[spawn] \n
wpn_sig550 \n
ammo_5.56x45_ap = 1 \n
wpn_walther = 1 \n
ammo_9x19_pbp = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_monolith_3_default_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_monolith_3</class>
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\monolith\</snd_config>
<rank>70</rank>
<reputation>0</reputation>
<visual>actors\stalker_monolith\stalker_monolith_2</visual>
<supplies>
[spawn] \n
wpn_val \n
ammo_9x39_ap = 1 \n
wpn_sig220 = 1 \n
ammo_11.43x23_fmj = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_monolith_3_default_2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_monolith_3</class>
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\monolith\</snd_config>
<rank>55</rank>
<reputation>0</reputation>
<visual>actors\stalker_monolith\stalker_monolith_3</visual>
<supplies>
[spawn] \n
wpn_val = 1, scope \n
ammo_9x39_ap = 1 \n
wpn_sig220 = 1, silencer \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_monolith_3_default_3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_monolith_3</class>
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\monolith\</snd_config>
<rank>55</rank>
<reputation>0</reputation>
<visual>actors\stalker_monolith\stalker_monolith_1</visual>
<supplies>
[spawn] \n
wpn_svd \n
ammo_7.62x54_7h1 = 1 \n
wpn_usp = 1 \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_monolith_3_default_4" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_monolith_3</class>
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\monolith\</snd_config>
<rank>55</rank>
<reputation>0</reputation>
<visual>actors\stalker_monolith\stalker_monolith_3</visual>
<supplies>
[spawn] \n
wpn_sig550 = 1 \n
ammo_5.56x45_ap = 1 \n
wpn_usp = 1 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- monolith master -->
<specific_character id="sim_default_monolith_4_default_0" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_monolith_4</class>
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\monolith\</snd_config>
<rank>60</rank>
<reputation>0</reputation>
<visual>actors\stalker_monolith\stalker_monolith_2</visual>
<supplies>
[spawn] \n
wpn_vintorez = 1 \n
ammo_9x39_ap = 1 \n
wpn_sig220 = 1, silencer \n
ammo_11.43x23_hydro = 1 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_monolith_4_default_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_monolith_4</class>
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\monolith\</snd_config>
<rank>60</rank>
<reputation>0</reputation>
<visual>actors\stalker_monolith\stalker_monolith_4</visual>
<supplies>
[spawn] \n
wpn_groza \n
ammo_9x39_ap = 1 \n
wpn_sig220 = 1 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_monolith_4_default_2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_monolith_4</class>
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\monolith\</snd_config>
<rank>60</rank>
<reputation>0</reputation>
<visual>actors\stalker_monolith\stalker_monolith_4</visual>
<supplies>
[spawn] \n
wpn_protecta \n
ammo_12x76_zhekan = 1 \n
wpn_usp = 1 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_monolith_4_default_3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_monolith_4</class>
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\monolith\</snd_config>
<rank>60</rank>
<reputation>0</reputation>
<visual>actors\stalker_monolith\stalker_monolith_4</visual>
<supplies>
[spawn] \n
wpn_g36 \n
ammo_5.45x39_ap = 1 \n
wpn_usp \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- -->
<!-- Zombied -->
<!-- -->
<!-- zombied stalker novice -->
<specific_character id="sim_default_zombied_1_default_0" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Zombied_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio></bio>
<class>sim_default_zombied_1</class>
<community>zombied</community>
<snd_config>characters_voice\human_01\zombied\</snd_config>
<rank>0</rank>
<reputation>0</reputation>
<visual>actors\stalker_zombied\stalker_zombied_1</visual>
<crouch_type>0</crouch_type>
<supplies>
[spawn]\n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_zombied_1_default_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Zombied_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio></bio>
<class>sim_default_zombied_1</class>
<community>zombied</community>
<snd_config>characters_voice\human_01\zombied\</snd_config>
<rank>0</rank>
<reputation>0</reputation>
<visual>actors\stalker_zombied\stalker_zombied_1</visual>
<crouch_type>0</crouch_type>
<supplies>
[spawn]\n
wpn_wincheaster1300 \n
ammo_12x70_buck = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_zombied_1_default_2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Zombied_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio></bio>
<class>sim_default_zombied_1</class>
<community>zombied</community>
<snd_config>characters_voice\human_01\zombied\</snd_config>
<rank>0</rank>
<reputation>0</reputation>
<visual>actors\stalker_zombied\stalker_zombied_1</visual>
<crouch_type>0</crouch_type>
<supplies>
[spawn]\n
wpn_mp5 \n
ammo_9x19_fmj = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- zombied stalker -->
<specific_character id="sim_default_zombied_2_default_0" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Zombied_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio></bio>
<class>sim_default_zombied_2</class>
<community>zombied</community>
<snd_config>characters_voice\human_01\zombied\</snd_config>
<rank>10</rank>
<reputation>0</reputation>
<visual>actors\stalker_zombied\stalker_zombied_2</visual>
<crouch_type>0</crouch_type>
<supplies>
[spawn]\n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_zombied_2_default_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Zombied_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio></bio>
<class>sim_default_zombied_2</class>
<community>zombied</community>
<snd_config>characters_voice\human_01\zombied\</snd_config>
<rank>10</rank>
<reputation>0</reputation>
<visual>actors\stalker_zombied\stalker_zombied_2</visual>
<crouch_type>0</crouch_type>
<supplies>
[spawn]\n
wpn_wincheaster1300 \n
ammo_12x70_buck = 1 \n
wpn_hpsa \n
ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_zombied_2_default_2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Zombied_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio></bio>
<class>sim_default_zombied_2</class>
<community>zombied</community>
<snd_config>characters_voice\human_01\zombied\</snd_config>
<rank>10</rank>
<reputation>0</reputation>
<visual>actors\stalker_zombied\stalker_zombied_2</visual>
<crouch_type>0</crouch_type>
<supplies>
[spawn]\n
wpn_mp5 = 1 \n
ammo_9x19_pbp = 1 \n
wpn_hpsa \n
#include "gameplay\character_items_2_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_zombied_2_default_3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Zombied_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio></bio>
<class>sim_default_zombied_2</class>
<community>zombied</community>
<snd_config>characters_voice\human_01\zombied\</snd_config>
<rank>10</rank>
<reputation>0</reputation>
<visual>actors\stalker_zombied\stalker_zombied_2</visual>
<crouch_type>0</crouch_type>
<supplies>
[spawn]\n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\character_items_2_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- zombied soldier -->
<specific_character id="sim_default_zombied_3_default_0" team_default = "1">
<name>GENERATE_NAME_private</name>
<icon>ui_inGame2_Zombied_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio></bio>
<class>sim_default_zombied_3</class>
<community>zombied</community>
<snd_config>characters_voice\human_01\zombied\</snd_config>
<rank>20</rank>
<reputation>0</reputation>
<visual>actors\stalker_zombied\stalker_zombied_3</visual>
<crouch_type>0</crouch_type>
<supplies>
[spawn]\n
wpn_ak74u = 1 \n
ammo_5.45x39_fmj = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_zombied_3_default_1" team_default = "1">
<name>GENERATE_NAME_sergeant</name>
<icon>ui_inGame2_Zombied_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio></bio>
<class>sim_default_zombied_3</class>
<community>zombied</community>
<snd_config>characters_voice\human_01\zombied\</snd_config>
<rank>20</rank>
<reputation>0</reputation>
<visual>actors\stalker_zombied\stalker_zombied_3</visual>
<crouch_type>0</crouch_type>
<supplies>
[spawn]\n
wpn_ak74 = 1 \n
ammo_5.45x39_fmj = 1 \n
wpn_fort \n
ammo_9x18_pmm = 1 \n
#include "gameplay\character_items_nd_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_zombied_3_default_2" team_default = "1">
<name>GENERATE_NAME_lieutenant</name>
<icon>ui_inGame2_Zombied_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio></bio>
<class>sim_default_zombied_3</class>
<community>zombied</community>
<snd_config>characters_voice\human_01\zombied\</snd_config>
<rank>20</rank>
<reputation>0</reputation>
<visual>actors\stalker_zombied\stalker_zombied_3</visual>
<crouch_type>0</crouch_type>
<supplies>
[spawn]\n
wpn_abakan = 1 \n
ammo_5.45x39_fmj = 1 \n
wpn_fort \n
ammo_9x18_pmm = 1 \n
#include "gameplay\character_items_nd_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_zombied_3_default_3" team_default = "1">
<name>GENERATE_NAME_private</name>
<icon>ui_inGame2_Zombied_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio></bio>
<class>sim_default_zombied_3</class>
<community>zombied</community>
<snd_config>characters_voice\human_01\zombied\</snd_config>
<rank>20</rank>
<reputation>0</reputation>
<visual>actors\stalker_zombied\stalker_zombied_3</visual>
<crouch_type>0</crouch_type>
<supplies>
[spawn]\n
wpn_ak74 = 1 \n
ammo_5.45x39_fmj = 1 \n
wpn_fort \n
ammo_9x18_pmm = 1 \n
#include "gameplay\character_items_nd_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- zombied stalker master -->
<specific_character id="sim_default_zombied_4_default_0" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Zombied_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio></bio>
<class>sim_default_zombied_4</class>
<community>zombied</community>
<snd_config>characters_voice\human_01\zombied\</snd_config>
<rank>25</rank>
<reputation>0</reputation>
<visual>actors\stalker_zombied\stalker_zombied_4</visual>
<crouch_type>0</crouch_type>
<supplies>
[spawn]\n
wpn_sig550 \n
ammo_5.56x45_ap = 1 \n
wpn_walther \n
ammo_9x19_pbp = 1 \n
#include "gameplay\character_items_3_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
</supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_zombied_4_default_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Zombied_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio></bio>
<class>sim_default_zombied_4</class>
<community>zombied</community>
<snd_config>characters_voice\human_01\zombied\</snd_config>
<rank>25</rank>
<reputation>0</reputation>
<visual>actors\stalker_zombied\stalker_zombied_4</visual>
<crouch_type>0</crouch_type>
<supplies>
[spawn]\n
wpn_spas12 = 1 \n
ammo_12x76_zhekan = 1 \n
wpn_usp = 1 \n
ammo_11.43x23_hydro = 1 \n
#include "gameplay\character_items_3_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
</supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_zombied_4_default_2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Zombied_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio></bio>
<class>sim_default_zombied_4</class>
<community>zombied</community>
<snd_config>characters_voice\human_01\zombied\</snd_config>
<rank>25</rank>
<reputation>0</reputation>
<visual>actors\stalker_zombied\stalker_zombied_4</visual>
<crouch_type>0</crouch_type>
<supplies>
[spawn]\n
wpn_groza \n
ammo_9x39_ap = 1 \n
wpn_sig220 \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\character_items_3_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
</supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="sim_default_zombied_4_default_3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Zombied_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio></bio>
<class>sim_default_zombied_4</class>
<community>zombied</community>
<snd_config>characters_voice\human_01\zombied\</snd_config>
<rank>25</rank>
<reputation>0</reputation>
<visual>actors\stalker_zombied\stalker_zombied_4</visual>
<crouch_type>0</crouch_type>
<supplies>
[spawn]\n
wpn_pkm \n
ammo_pkm_100 = 1 \n
wpn_colt1911 \n
ammo_11.43x23_hydro = 1 \n
#include "gameplay\character_items_3_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
</supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- test_killer -->
<specific_character id="test_killer" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_merc_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>test_killer</class>
<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<rank>60</rank>
<money min="1500" max="2500" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_merc\stalker_merc_2</visual>
<supplies>
[spawn] \n
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="test_silencer_character" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_merc_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>test_silencer_character</class>
<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<rank>35</rank>
<reputation>0</reputation>
<money min="1000" max="2000" infinitive="0"/>
<visual>actors\stalker_merc\stalker_merc_2</visual>
<supplies>
[spawn] \n
wpn_lr300 = 1, silencer \n
ammo_5.56x45_ss190 = 1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
</xml>