37 lines
1.1 KiB
TeX
37 lines
1.1 KiB
TeX
[logic]
|
|
active = ph_door@closed
|
|
|
|
[ph_door@closed]
|
|
closed = true
|
|
locked = false
|
|
on_use = ph_door@open
|
|
on_info = {!check_smart_alarm_status(jup_a6:normal)} ph_door@locked
|
|
snd_open_start = wood_large_open
|
|
snd_close_start = wood_large_close_start
|
|
snd_close_stop = wood_large_close_stop
|
|
|
|
[ph_door@open]
|
|
closed = false
|
|
locked = false
|
|
on_use = ph_door@closed
|
|
on_info = {!check_smart_alarm_status(jup_a6:normal)} ph_door@locked
|
|
on_game_timer = 50 | ph_door@closed
|
|
snd_open_start = wood_large_open
|
|
snd_close_start = wood_large_close_start
|
|
snd_close_stop = wood_large_close_stop
|
|
|
|
[ph_door@locked]
|
|
closed = true
|
|
locked = true
|
|
on_info = {=check_smart_alarm_status(jup_a6:normal)} ph_door@closed
|
|
on_info2 = {=check_smart_alarm_status(jup_a6:alarm)} ph_door@locked_alarm
|
|
snd_open_start = trader_door_locked
|
|
tip_open = tip_door_closed_hide_weapon
|
|
|
|
[ph_door@locked_alarm]
|
|
closed = true
|
|
locked = true
|
|
on_info = {=check_smart_alarm_status(jup_a6:normal)} ph_door@closed
|
|
on_info2 = {=check_smart_alarm_status(jup_a6:danger)} ph_door@locked
|
|
snd_open_start = trader_door_locked
|
|
tip_open = tip_door_closed_base_alarm
|