e4s-sdk/gamedata/configs/scripts/jupiter/jup_b204_watchman.ltx
2026-06-17 23:06:51 +03:00

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[logic@jup_b204_watchman]
suitable = {=target_squad_name(jup_b204_squad) !is_squad_commander} true
active = walker@bridge
on_death = death
[walker@bridge]
path_walk = way_01_walk
path_look = way_01_look
on_info = {-jup_b204_actor_observed =see_actor =dist_to_actor_le(50)} %+jup_b204_actor_observed =make_actor_visible_to_squad(jup_b204_squad)%
on_info2 = {!is_squad_enemy_to_actor(jup_b204_squad)} %=set_squad_enemy_to_actor(jup_b204_squad)%
[death]
on_info = %+jup_b204_wachman_dead%