43 lines
No EOL
1.1 KiB
TeX
43 lines
No EOL
1.1 KiB
TeX
[logic@burer_1]
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active = mob_home@burer_1
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monster_job = true
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prior = 200
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on_death = mob_death@burer_1
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suitable = {=target_squad_name(jup_b208_burers_squad)} true
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[mob_death@burer_1]
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on_info = %+jup_b208_burer_1_dead%
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[mob_home@burer_1]
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path_home = burer_1_home_1
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home_min_radius = 1
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home_max_radius = 2
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out_restr = jup_b208_burers_restr
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[logic@burer_2]
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active = mob_walker@burer_2
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monster_job = true
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prior = 200
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on_death = mob_death@burer_2
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on_hit = hit@burer_2
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suitable = {=target_squad_name(jup_b208_burers_squad)} true
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[hit@burer_2]
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on_info = %+jup_b208_actor_enemy%
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[mob_death@burer_2]
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on_info = %+jup_b208_burer_2_dead%
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[mob_walker@burer_2]
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path_walk = burer_2_walk
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path_look = burer_2_look
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on_info = {=dist_to_actor_le(8) -jup_b208_actor_enemy} %+jup_b208_actor_enemy%
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on_info2 = {+jup_b208_burer_1_dead -jup_b208_actor_enemy} %+jup_b208_actor_enemy%
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on_info3 = {+jup_b208_actor_enemy} mob_home@burer_2
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out_restr = jup_b208_burers_restr
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[mob_home@burer_2]
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path_home = burer_2_home_1
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home_min_radius = 5
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home_max_radius = 20
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out_restr = jup_b208_burers_restr |