e4s-sdk/gamedata/configs/scripts/pripyat/pri_a16_ph_rupor.ltx
2026-06-17 23:06:51 +03:00

25 lines
1.1 KiB
TeX

[logic]
active = ph_idle@cut
[ph_idle@cut]
on_info = {+pri_a15_cutscene_end} ph_idle@wait
[ph_idle@wait]
on_info = {=actor_in_zone(pri_a16_sr_noweap) !actor_in_zone(pri_a16_sr_light) !check_smart_alarm_status(pri_a16:normal)} ph_idle@pleaseplease
on_info2 = {+pri_b305_third_cam_end} ph_idle@nil, {+pri_b305_fifth_cam_end} ph_idle@nil
[ph_idle@pleaseplease]
on_info = {=check_smart_alarm_status(pri_a16:danger)} %=play_sound(pri_a16_base_megaphone)%
on_info2 = {=check_smart_alarm_status(pri_a16:alarm)} ph_idle@swear
on_info3 = {=check_smart_alarm_status(pri_a16:normal)} ph_idle@wait
on_info4 = {!actor_in_zone(pri_a16_sr_noweap)} ph_idle@wait
on_info5 = {=actor_in_zone(pri_a16_sr_light)} ph_idle@wait
on_info6 = {+pri_b305_third_cam_end} ph_idle@nil, {+pri_b305_fifth_cam_end} ph_idle@nil
[ph_idle@swear]
on_info = {!check_smart_alarm_status(pri_a16:alarm)} ph_idle@wait
on_info2 = {!actor_in_zone(pri_a16_sr_noweap)} ph_idle@wait
on_info3 = {=actor_in_zone(pri_a16_sr_light)} ph_idle@wait
on_info4 = {+pri_b305_third_cam_end} ph_idle@nil, {+pri_b305_fifth_cam_end} ph_idle@nil
[ph_idle@nil]