e4s-sdk/gamedata/configs/weapons/upgrades/w_ak74_up.ltx
2026-06-17 23:06:51 +03:00

591 lines
18 KiB
TeX

[up_sect_firsta_ak74]
;Îòäà÷à(1)-10%
;------------
cost = 550
value = -10
cam_dispersion = -0.16 ;0.5
cam_dispersion_inc = -0.06 ;0.5
cam_step_angle_horz = -0.02 ;1.5 [0.73 â îñòàòêå]
zoom_cam_dispersion = -0.12 ;0.5 [0.093 â îñòàòêå]
zoom_cam_dispersion_inc = -0.07 ;0.5
zoom_cam_step_angle_horz = -0.02 ;1.0 [0.505 â îñòàòêå]
[up_sect_firstc_ak74]
;Íàäåæíîñòü(2)15%
;---------------
cost = 850
value = +15
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1.5 ;15
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0001 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0001 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.0015
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.015 ;0.03
[up_sect_firste_ak74]
;Òî÷íîñòü(3)30%
;---------------
cost = 1150
value = +30
fire_dispersion_base = -0.09 ;0.7
fire_dispersion_condition_factor = -1 ;15
[up_sect_firstf_ak74]
;Îòäà÷à(3)-30%
;------------
cost = 1150
value = -30
cam_dispersion = -0.3 ;0.5
cam_dispersion_inc = -0.16 ;0.5
cam_step_angle_horz = -0.11 ;1.5 [0.73 â îñòàòêå]
zoom_cam_dispersion = -0.31 ;0.5 [0.093 â îñòàòêå]
zoom_cam_dispersion_inc = -0.17 ;0.5
zoom_cam_step_angle_horz = -0.11 ;1.0 [0.505 â îñòàòêå]
[up_sect_secona_ak74]
;Óäîáñòâî(1)10%
;--------------
cost = 550
value = +10
crosshair_inertion = -0.5
PDM_disp_base = -0.05 ;0.5
PDM_disp_vel_factor = -0.25 ;1.5
PDM_disp_accel_factor = -0.25 ;1.5
[up_sect_seconc_ak74]
;Òî÷íîñòü(2)20%
;---------------
cost = 850
value = +20
fire_dispersion_base = -0.07 ;0.7
fire_dispersion_condition_factor = -1 ;15
[up_sect_second_ak74]
;Ñêîðîñòðåëüíîñòü(2)15%
;----------------------
cost = 850
value = +15
rpm = +75
[up_sect_secone_ak74]
;Íàñòèëüíîñòü(3)30%
;------------------
cost = 1150
value = +30
bullet_speed = +110
fire_dispersion_base = -0.03 ;0.7
[up_sect_thirda_ak74]
;Íàäåæíîñòü(1)10%
;---------------
cost = 550
value = +10
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1 ;15
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0001 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0001 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.0005
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.01 ;0.03
[up_sect_thirdc_ak74]
;Íàñòèëüíîñòü(2)20%
;------------------
cost = 850
value = +20
bullet_speed = +75
fire_dispersion_base = -0.02 ;0.7
[up_sect_thirdd_ak74]
;Îòäà÷à(2)-20%
;------------
cost = 850
value = -20
cam_dispersion = -0.21 ;0.5
cam_dispersion_inc = -0.1 ;0.5
cam_step_angle_horz = -0.06 ;1.5 [0.73 â îñòàòêå]
zoom_cam_dispersion = -0.21 ;0.5 [0.093 â îñòàòêå]
zoom_cam_dispersion_inc = -0.12 ;0.5
zoom_cam_step_angle_horz = -0.04 ;1.0 [0.505 â îñòàòêå]
[up_sect_thirde_ak74]
;Ñêîðîñòðåëüíîñòü(3)25%
;----------------------
cost = 1150
value = +25
rpm = +125
[up_sect_fourta_ak74]
;Âåñ
;------------------
cost = 550
value = -1.3
inv_weight = -1.3
[up_sect_fourtc_ak74]
;Óäîáñòâî(2)15%
;--------------
cost = 850
value = +15
crosshair_inertion = -0.75
PDM_disp_base = -0.1 ;0.5
PDM_disp_vel_factor = -0.35 ;1.5
PDM_disp_accel_factor = -0.35 ;1.5
[up_sect_fourte_ak74]
;Óäîáñòâî(3)25%
;--------------
cost = 1150
value = +25
crosshair_inertion = -1.25
PDM_disp_base = -0.15 ;0.5
PDM_disp_vel_factor = -0.4 ;1.5
PDM_disp_accel_factor = -0.4 ;1.5
[up_sect_fiftha_ak74]
;Êðåïëåíèå äëÿ îïòèêè
;--------------
cost = 1200
scope_status = 2
scopes_sect = scope_ak74, scope_x2.7_ak74, scope_live_detector_ak74, scope_night_ak74
[up_sect_fifthc_ak74]
;Ñìåíà Êàëëèáðà
;--------------
cost = 2500
value = "5.56x45"
ammo_class = ammo_5.56x45_ss190, ammo_5.56x45_ap
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = 0.0001 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = 0.0001 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = 0.0005
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = 0.005 ;0.03
[up_firsta_ak74]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_ak74
section = up_sect_firsta_ak74
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_a1_name
description = st_up_auto_a1_descr
icon = ui_inGame2_upgrade_AKM_74_2_1
;;...
[up_firstc_ak74]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_ak74
section = up_sect_firstc_ak74
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_b1_name
description = st_up_auto_b1_descr
icon = ui_inGame2_upgrade_AKM_74_2_2
[up_firste_ak74]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_ak74
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_c4_name
description = st_up_auto_c4_descr
icon = ui_inGame2_upgrade_AKM_74_2_3
[up_firstf_ak74]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_firstf_ak74
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_c1_name
description = st_up_auto_c1_descr
icon = ui_inGame2_upgrade_AKM_74_2_4
[up_secona_ak74]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_ak74
section = up_sect_secona_ak74
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_a2_name
description = st_up_ret_a2_descr
icon = ui_inGame2_upgrade_AKM_74_2_5
[up_seconc_ak74]
scheme_index = 1, 1
known = 1
effects = up_gr_seconef_ak74
section = up_sect_seconc_ak74
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_b3_name
description = st_up_ret_b3_descr
icon = ui_inGame2_upgrade_AKM_74_2_6
[up_second_ak74]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_ak74
section = up_sect_second_ak74
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_b2_name
description = st_up_ret_b2_descr
icon = ui_inGame2_upgrade_AKM_74_2_7
[up_secone_ak74]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_secone_ak74
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here_h
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_c1_name
description = st_up_ret_c1_descr
icon = ui_inGame2_upgrade_AKM_74_2_8
[up_thirda_ak74]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_ak74
section = up_sect_thirda_ak74
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_a1_name
description = st_up_zat_a1_descr
icon = ui_inGame2_upgrade_AKM_74_2_9
[up_thirdc_ak74]
scheme_index = 1, 3
effects = up_gr_thirdef_ak74
section = up_sect_thirdc_ak74
property = prop_bullet_speed
known = 1
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_b5_name
description = st_up_zat_b5_descr
icon = ui_inGame2_upgrade_AKM_74_2_10
[up_thirdd_ak74]
scheme_index = 1, 4
known = 1
effects = up_gr_thirdef_ak74
section = up_sect_thirdd_ak74
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_b2_name
description = st_up_zat_b2_descr
icon = ui_inGame2_upgrade_AKM_74_2_11
[up_thirde_ak74]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_thirde_ak74
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_c3_name
description = st_up_zat_c3_descr
icon = ui_inGame2_upgrade_AKM_74_2_12
[up_fourta_ak74]
scheme_index = 0, 3
known = 1
effects = up_gr_fourtcd_ak74
section = up_sect_fourta_ak74
property = prop_weight
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_a1_name
description = st_up_stk_a1_descr
icon = ui_inGame2_upgrade_AKM_74_2_13
[up_fourtc_ak74]
scheme_index = 1, 5
known = 1
effects = up_gr_fourtef_ak74
section = up_sect_fourtc_ak74
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_b2_name
description = st_up_stk_b2_descr
icon = ui_inGame2_upgrade_AKM_74_2_14
[up_fourte_ak74]
scheme_index = 2, 4
known = 1
effects =
section = up_sect_fourte_ak74
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_c3_name
description = st_up_stk_c3_descr
icon = ui_inGame2_upgrade_AKM_74_2_15
[up_fiftha_ak74]
scheme_index = 0, 4
known = 1
effects =
section = up_sect_fiftha_ak74
property = prop_scope_attach
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_a2_name
description = st_up_add_a2_descr
icon = ui_inGame2_upgrade_AKM_74_2_16
[up_fifthc_ak74]
scheme_index = 1, 6
known = 1
effects =
section = up_sect_fifthc_ak74
property = prop_calibre
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_b2_name
description = st_up_add_b2_descr
icon = ui_inGame2_upgrade_AKM_74_2_17
[up_gr_firstab_ak74]
elements = up_firsta_ak74
[up_gr_firstcd_ak74]
elements = up_firstc_ak74
[up_gr_firstef_ak74]
elements = up_firste_ak74, up_firstf_ak74
[up_gr_seconab_ak74]
elements = up_secona_ak74
[up_gr_seconcd_ak74]
elements = up_seconc_ak74, up_second_ak74
[up_gr_seconef_ak74]
elements = up_secone_ak74
[up_gr_thirdab_ak74]
elements = up_thirda_ak74
[up_gr_thirdcd_ak74]
elements = up_thirdc_ak74, up_thirdd_ak74
[up_gr_thirdef_ak74]
elements = up_thirde_ak74
[up_gr_fourtab_ak74]
elements = up_fourta_ak74
[up_gr_fourtcd_ak74]
elements = up_fourtc_ak74
[up_gr_fourtef_ak74]
elements = up_fourte_ak74
[up_gr_fifthab_ak74]
elements = up_fiftha_ak74
[up_gr_fifthcd_ak74]
elements = up_fifthc_ak74