e4s-sdk/gamedata/configs/weapons/upgrades/w_g36_up.ltx
2026-06-17 23:06:51 +03:00

558 lines
17 KiB
TeX

[up_sect_firsta_g36]
;Íàäåæíîñòü(1)10%
;--------------
cost = 900
value = +10
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1 ;15
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0002 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0002 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.0015
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.025 ;0.03
[up_sect_firstc_g36]
;Òî÷íîñòü(2)20%
;--------------
cost = 1400
value = +20
fire_dispersion_base = -0.04 ;0.7
fire_dispersion_condition_factor = -1 ;15
[up_sect_firste_g36]
;Óäîáñòâî(3)25%
;--------------
cost = 1900
value = +25
crosshair_inertion = -1.5
PDM_disp_base = -0.12
PDM_disp_vel_factor = -0.5
PDM_disp_accel_factor = -0.5
[up_sect_firstf_g36]
;Òî÷íîñòü(3)30%
;--------------
cost = 1900
value = +30
fire_dispersion_base = -0.05 ;0.7
fire_dispersion_condition_factor = -1 ;15
[up_sect_secona_g36]
;Îòäà÷à(1)-10%
;------------
cost = 900
value = -10
cam_dispersion = -0.027 ;0.1
cam_dispersion_inc = -0.017 ;0.6
cam_step_angle_horz = -0.32 ;0.6
zoom_cam_dispersion = -0.028 ;0.1
zoom_cam_dispersion_inc = -0.008 ;0.5
zoom_cam_step_angle_horz = -0.28 ;0.5
[up_sect_seconc_g36]
;Óäîáñòâî(2)15%
;--------------
cost = 1400
value = +15
crosshair_inertion = -1
PDM_disp_base = -0.1
PDM_disp_vel_factor = -0.3
PDM_disp_accel_factor = -0.3
[up_sect_second_g36]
;Îòäà÷à(2)-15%
cost = 1400
value = -15
cam_dispersion = -0.065 ;0.1
cam_dispersion_inc = -0.026 ;0.6
cam_step_angle_horz = -0.52 ;0.6
zoom_cam_dispersion = -0.057 ;0.1
zoom_cam_dispersion_inc = -0.018 ;0.5
zoom_cam_step_angle_horz = -0.48 ;0.5
[up_sect_secone_g36]
;Íàñòèëüíîñòü(3)30%
;------------------
cost = 1900
value = +20
bullet_speed = +135
fire_dispersion_base = -0.03
[up_sect_thirda_g36]
;Òî÷íîñòü(1)10%
;--------------
cost = 900
value = +10
fire_dispersion_base = -0.03 ;0.7
[up_sect_thirdc_g36]
;Îòäà÷à(2)-15%
cost = 1400
value = -10
cam_dispersion = -0.065 ;0.1
cam_dispersion_inc = -0.026 ;0.6
cam_step_angle_horz = -0.52 ;0.6
zoom_cam_dispersion = -0.057 ;0.1
zoom_cam_dispersion_inc = -0.018 ;0.5
zoom_cam_step_angle_horz = -0.48 ;0.5
[up_sect_thirde_g36]
;Íàñòèëüíîñòü(3)30%
;------------------
cost = 1900
value = +20
bullet_speed = +135
fire_dispersion_base = -0.03
[up_sect_thirdf_g36]
;Òî÷íîñòü(3)30%
;--------------
cost = 1900
value = +30
fire_dispersion_base = -0.05 ;0.7
fire_dispersion_condition_factor = -1 ;15
[up_sect_fourta_g36]
;Îïòèêà 1.5èêñ
;------------------
cost = 1200
scope_zoom_factor = -15
[up_sect_fourtc_g36]
;Êîíòðàñòíûé ïðèöåë
;------------------
cost = 2000
scope_nightvision = scope_contrast
[up_sect_fourte_g36]
;ÏÍÂ
;------------------
cost = 4000
scope_nightvision = scope_nightvision
[up_sect_fourtf_g36]
;Äèíàìè÷åñêèé ïðèöåë
;------------------
cost = 3500
scope_dynamic_zoom = on
;[up_sect_fiftha_g36]
;cost = 1
;value = +40
;fire_dispersion_base = -0.2 ;1.0
[up_firsta_g36]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_g36
section = up_sect_firsta_g36
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_a2_name
description = st_up_auto_a2_descr
icon = ui_inGame2_upgrade_GP37_1
;;...
[up_firstc_g36]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_g36
section = up_sect_firstc_g36
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_b4_name
description = st_up_auto_b4_descr
icon = ui_inGame2_upgrade_GP37_2
[up_firste_g36]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_g36
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_c6_name
description = st_up_auto_c6_descr
icon = ui_inGame2_upgrade_GP37_3
[up_firstf_g36]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_firstf_g36
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_c5_name
description = st_up_auto_c5_descr
icon = ui_inGame2_upgrade_GP37_4
[up_secona_g36]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_g36
section = up_sect_secona_g36
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_pri_a1_name
description = st_up_pri_a1_descr
icon = ui_inGame2_upgrade_GP37_5
[up_seconc_g36]
scheme_index = 1, 1
known = 1
effects = up_gr_seconef_g36
section = up_sect_seconc_g36
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_pri_b2_name
description = st_up_pri_b2_descr
icon = ui_inGame2_upgrade_GP37_6
[up_second_g36]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_g36
section = up_sect_second_g36
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_pri_b1_name
description = st_up_pri_b1_descr
icon = ui_inGame2_upgrade_GP37_7
[up_secone_g36]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_secone_g36
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here_h
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_pri_c2_name
description = st_up_pri_c2_descr
icon = ui_inGame2_upgrade_GP37_8
[up_thirda_g36]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_g36
section = up_sect_thirda_g36
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_bar_a2_name
description = st_up_bar_a2_descr
icon = ui_inGame2_upgrade_GP37_9
[up_thirdc_g36]
scheme_index = 1, 3
known = 1
effects = up_gr_thirdef_g36
section = up_sect_thirdc_g36
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_bar_b1_name
description = st_up_bar_b1_descr
icon = ui_inGame2_upgrade_GP37_10
[up_thirde_g36]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_thirde_g36
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_bar_c1_name
description = st_up_bar_c1_descr
icon = ui_inGame2_upgrade_GP37_11
[up_thirdf_g36]
scheme_index = 2, 4
known = 1
effects =
section = up_sect_thirdf_g36
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_bar_c3_name
description = st_up_bar_c3_descr
icon = ui_inGame2_upgrade_GP37_12
[up_fourta_g36]
scheme_index = 0, 3
known = 1
effects =
section = up_sect_fourta_g36
property = prop_scope_1.6x
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_opt_a1_name
description = st_up_opt_a1_descr
icon = ui_inGame2_upgrade_GP37_13
[up_fourtc_g36]
scheme_index = 1, 4
known = 1
effects =
section = up_sect_fourtc_g36
property = prop_contrast
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_opt_b1_name
description = st_up_opt_b1_descr
icon = ui_inGame2_upgrade_GP37_14
[up_fourte_g36]
scheme_index = 2, 5
known = 1
effects =
section = up_sect_fourte_g36
property = prop_nightvision
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_opt_c2_name
description = st_up_opt_c2_descr
icon = ui_inGame2_upgrade_GP37_15
[up_fourtf_g36]
scheme_index = 2, 6
known = 1
effects =
section = up_sect_fourtf_g36
property = prop_scope
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_opt_c3_name
description = st_up_opt_c3_descr
icon = ui_inGame2_upgrade_GP37_16
;[up_fiftha_g36]
;scheme_index = 0, 4
;known = 1
;effects =
;section = up_sect_fourta_g36
;property = prop_dispersion
;
;precondition_functor = inventory_upgrades.precondition_functor_a
;precondition_parameter = a & b
;
;effect_functor = inventory_upgrades.effect_functor_a
;effect_parameter = something_here
;
;prereq_functor = inventory_upgrades.prereq_functor_a
;prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
;prereq_params = up_fourta_g36
;name = st_upg_electro_accur
;description = st_upg_electro_accur_descr
;icon = ui_inGame2_upgrade_GP37_17
[up_gr_firstab_g36]
elements = up_firsta_g36
[up_gr_firstcd_g36]
elements = up_firstc_g36
[up_gr_firstef_g36]
elements = up_firste_g36, up_firstf_g36
[up_gr_seconab_g36]
elements = up_secona_g36
[up_gr_seconcd_g36]
elements = up_seconc_g36, up_second_g36
[up_gr_seconef_g36]
elements = up_secone_g36
[up_gr_thirdab_g36]
elements = up_thirda_g36
[up_gr_thirdcd_g36]
elements = up_thirdc_g36
[up_gr_thirdef_g36]
elements = up_thirde_g36, up_thirdf_g36
[up_gr_fourtab_g36]
elements = up_fourta_g36
[up_gr_fourtcd_g36]
elements = up_fourtc_g36
[up_gr_fourtef_g36]
elements = up_fourte_g36, up_fourtf_g36
;[up_gr_fifthab_g36]
;elements = up_fiftha_g36