20 lines
348 B
HLSL
20 lines
348 B
HLSL
#include "common.hlsli"
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struct v2p
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{
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float2 tc0 : TEXCOORD0; // base
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float4 c0 : COLOR0;
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float fog : FOG;
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};
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// Pixel
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float4 main(v2p I) : COLOR
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{
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float4 t_base = tex2D(s_base, I.tc0);
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float4 final = t_base * I.c0 * 2;
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final.w = t_base.w * I.c0.w;
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final.w *= I.fog;
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// out
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return final;
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}
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