e4s-sdk/gamedata/shaders/r2/clouds.ps.hlsl
2026-06-17 23:06:51 +03:00

20 lines
402 B
HLSL

#include "common.hlsli"
struct v2p
{
float4 color : COLOR0;
float2 tc0 : TEXCOORD0;
float2 tc1 : TEXCOORD1;
};
uniform sampler2D s_clouds0 : register(s0);
uniform sampler2D s_clouds1 : register(s1);
float4 main(v2p I) : COLOR
{
float4 s0 = tex2D(s_clouds0, I.tc0);
float4 s1 = tex2D(s_clouds1, I.tc1);
float4 mix = I.color * (s0 + s1);
return mix;
}