e4s-sdk/rawdata/levels/mp_close_combat_demo/spawn.part
2026-06-17 23:06:51 +03:00

1097 lines
54 KiB (Stored with Git LFS)
Text

[guid]
guid_g0 = 5627317999940724443
guid_g1 = 503233673112752778
[main]
flags = 0
objects_count = 18
version = 0
[modif]
name =
time = 0
[object_0]
clsid = 6
co_flags = 0
name = mp_close_combat_actor
position = -450.209024, 2.935426, -349.975744
rotation = 0.436330, -0.000000, -0.000000
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_0_spawndata]
000001 = 1
000002 = "actor"
000003 = "mp_close_combat_actor"
000004 = 0
000005 = 254
000006 = -450.209024, 2.935426, -349.975744
000007 = 0.436330, -0.000000, -0.000000
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 41
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -65
000024 = "
[game_info]
"
000025 = -1
000026 = -1
000027 = "actors\stalker_hero\stalker_hero_1"
000028 = 0
000029 = 0
000030 = 0
000031 = 0
000032 = 1.000000
000033 = 0
000034 = 0
000035 = 65535
000036 = 0
000037 = 15000
000038 = ""
000039 = 0
000040 = "default"
000041 = -1
000042 = -2147483647
000043 = -2147483647
000044 = ""
000045 = 1
000046 = 0
000047 = "$editor"
000048 = 0
000049 = 65535
000050 = 65535
000051 = 0
000052 = 1
fl = 0
name = actor
[object_1]
attached_count = 1
clsid = 6
co_flags = 0
name = smart1
position = -449.477408, 0.007530, -343.406784
rotation = 0.038000, -0.002625, 0.068401
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_10]
attached_count = 1
clsid = 6
co_flags = 0
name = smart1_animpoint_8
position = -449.616384, 0.209069, -338.766432
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_10_attached_0]
clsid = 4
co_flags = 0
name =
position = -449.616384, 0.209069, -338.766432
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 2.000000
shape_type = 0
shape_type_0 = 0
shapes_count = 1
version = 2
[object_10_spawndata]
000001 = 1
000002 = "smart_cover"
000003 = "smart1_animpoint_8"
000004 = 0
000005 = 254
000006 = -449.616384, 0.209069, -338.766432
000007 = 0.000000, 0.000000, 0.000000
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -65
000024 = ""
000025 = -1
000026 = -1
000027 = 1
000028 = 0
000029 = 0.000000, 0.000000, 0.000000
000030 = 2.000000
000031 = "animpoint_stay_wall"
000032 = 0.000000
000033 = 15.000000
000034 = 10.000000
000035 = 0
000036 = 1
000037 = "animpoint_stay_wall"
000038 = 1
000039 = "animpoint_stay_wall"
000040 = 1
fl = 0
name = smart_cover
[object_11]
attached_count = 1
clsid = 6
co_flags = 0
name = mp_close_combat_camp_zone
position = -449.425440, 0.029841, -342.963744
rotation = 0.042817, 0.004998, -0.070366
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_11_attached_0]
clsid = 4
co_flags = 0
name =
position = -449.425440, 0.029841, -342.963744
rotation = 0.042817, 0.004998, -0.070366
scale = 1.000000, 1.000000, 1.000000
shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 7.144400
shape_type = 0
shape_type_0 = 0
shapes_count = 1
version = 2
[object_11_spawndata]
000001 = 1
000002 = "camp_zone"
000003 = "mp_close_combat_camp_zone"
000004 = 0
000005 = 254
000006 = -449.425440, 0.029841, -342.963744
000007 = 0.042817, 0.004998, -0.070366
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -194
000024 = "[camp]
stories = test_story
guitar_themes = test_guitar
harmonica_themes = test_harmonica
"
000025 = -1
000026 = -1
000027 = 1
000028 = 0
000029 = 0.000000, 0.000000, 0.000000
000030 = 7.144400
000031 = 0
fl = 0
name = camp_zone
[object_12]
attached_count = 1
clsid = 6
co_flags = 0
name = mp_close_combat_space_restrictor
position = -446.508576, 0.042176, -347.182080
rotation = -0.010286, 0.000220, 0.021421
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_12_attached_0]
clsid = 4
co_flags = 0
name = shape
position = -446.508576, 0.042176, -347.182080
rotation = -0.010286, 0.000220, 0.021421
scale = 1.000000, 1.000000, 1.000000
shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 1.000000
shape_type = 0
shape_type_0 = 0
shapes_count = 1
version = 2
[object_12_spawndata]
000001 = 1
000002 = "space_restrictor"
000003 = "mp_close_combat_space_restrictor"
000004 = 0
000005 = 254
000006 = -446.508576, 0.042176, -347.182080
000007 = -0.010286, 0.000220, 0.021421
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -194
000024 = "[logic]
active = sr_idle
[sr_idle]
on_info = {-t} %+t =spawn_corpse(dog_cute:corpse) =spawn_corpse(dog_cute:corpse) =spawn_corpse(dog_cute:corpse) =spawn_corpse(dog_cute:corpse) =spawn_corpse(dog_cute:corpse) =spawn_corpse(dog_cute:corpse) =spawn_corpse(dog_cute:corpse) =spawn_corpse(dog_cute:corpse) =spawn_corpse(dog_cute:corpse) =spawn_corpse(dog_cute:corpse) =spawn_corpse(dog_cute:corpse) =spawn_corpse(dog_cute:corpse) =spawn_corpse(dog_cute:corpse) =spawn_corpse(dog_cute:corpse) =spawn_corpse(dog_cute:corpse) =spawn_corpse(dog_cute:corpse) =spawn_corpse(dog_cute:corpse) =spawn_corpse(dog_cute:corpse) =spawn_corpse(dog_cute:corpse) =spawn_corpse(dog_cute:corpse) =spawn_corpse(dog_cute:corpse) =spawn_corpse(dog_cute:corpse) =spawn_corpse(dog_cute:corpse) =spawn_corpse(dog_cute:corpse) =spawn_corpse(dog_cute:corpse) =spawn_corpse(dog_cute:corpse) =spawn_corpse(dog_cute:corpse) =spawn_corpse(dog_cute:corpse) =spawn_corpse(dog_cute:corpse) =spawn_corpse(dog_cute:corpse) =create_squad(test_yojig_squad:smart1)%"
000025 = -1
000026 = -1
000027 = 1
000028 = 0
000029 = 0.000000, 0.000000, 0.000000
000030 = 1.000000
000031 = 0
fl = 0
name = space_restrictor
[object_13]
clsid = 6
co_flags = 0
name = mp_close_combat_box_1b
position = -449.698784, 0.099427, -341.397696
rotation = 0.000000, 1.570796, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_13_spawndata]
000001 = 1
000002 = "box_1b"
000003 = "mp_close_combat_box_1b"
000004 = 0
000005 = 254
000006 = -449.698784, 0.099427, -341.397696
000007 = 0.000000, 1.570796, 0.000000
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = ""
000025 = -1
000026 = -1
000027 = "dynamics\box\box_1b"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = 3
000033 = 10.000000
000034 = "link"
fl = 0
name = box_1b
[object_14]
clsid = 6
co_flags = 0
name = mp_close_combat_box_wood_01
position = -448.603264, 0.048069, -342.697696
rotation = 0.000000, 0.610865, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_14_spawndata]
000001 = 1
000002 = "box_wood_01"
000003 = "mp_close_combat_box_wood_01"
000004 = 0
000005 = 254
000006 = -448.603264, 0.048069, -342.697696
000007 = 0.000000, 0.610865, 0.000000
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = ""
000025 = -1
000026 = -1
000027 = "dynamics\box\box_wood_01"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = 3
000033 = 10.000000
000034 = "link"
fl = 0
name = box_wood_01
[object_15]
clsid = 6
co_flags = 0
name = mp_close_combat_box_1b_0000
position = -450.748896, 0.007795, -343.960640
rotation = 0.000000, 0.523599, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_15_spawndata]
000001 = 1
000002 = "box_1b"
000003 = "mp_close_combat_box_1b_0000"
000004 = 0
000005 = 254
000006 = -450.748896, 0.007795, -343.960640
000007 = 0.000000, 0.523599, 0.000000
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = ""
000025 = -1
000026 = -1
000027 = "dynamics\box\box_1b"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = 3
000033 = 10.000000
000034 = "link"
fl = 0
name = box_1b
[object_16]
clsid = 6
co_flags = 0
name = mp_close_combat_box_1a
position = -449.028160, 0.009718, -345.104128
rotation = 0.000000, 1.396264, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_16_spawndata]
000001 = 1
000002 = "box_1a"
000003 = "mp_close_combat_box_1a"
000004 = 0
000005 = 254
000006 = -449.028160, 0.009718, -345.104128
000007 = 0.000000, 1.396264, 0.000000
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -198
000024 = ""
000025 = -1
000026 = -1
000027 = "dynamics\box\box_1a"
000028 = 0
000029 = "$editor"
000030 = 0
000031 = 65535
000032 = 3
000033 = 10.000000
000034 = "link"
fl = 0
name = box_1a
[object_17]
clsid = 6
co_flags = 0
name = mp_close_combat_graph_point_0000
position = -384.472896, -0.011408, -342.564576
rotation = -0.000012, 0.000000, 0.000231
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_17_spawndata]
000001 = 1
000002 = "graph_point"
000003 = ""
000004 = 0
000005 = 254
000006 = 0.000000, 0.000000, 0.000000
000007 = 0.000000, 0.000000, 0.000000
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 0
000018 = 0
000019 = ""
000020 = ""
000021 = 0
000022 = 0
000023 = 0
000024 = 0
fl = 0
name = graph_point
[object_1_attached_0]
clsid = 4
co_flags = 0
name =
position = -449.477408, 0.007530, -343.406784
rotation = 0.038000, -0.002625, 0.068401
scale = 1.000000, 1.000000, 1.000000
shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 2.000000
shape_type = 0
shape_type_0 = 0
shapes_count = 1
version = 2
[object_1_spawndata]
000001 = 1
000002 = "smart_terrain"
000003 = "smart1"
000004 = 0
000005 = 254
000006 = -449.477408, 0.007530, -343.406784
000007 = 0.038000, -0.002625, 0.068401
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -194
000024 = "[smart_terrain]
"
000025 = -1
000026 = -1
000027 = 1
000028 = 0
000029 = 0.000000, 0.000000, 0.000000
000030 = 2.000000
000031 = 3
000032 = 0
000033 = 0
000034 = 0
000035 = 0
000036 = 0
000037 = 0
000038 = 6
fl = 0
name = smart_terrain
[object_2]
attached_count = 1
clsid = 6
co_flags = 0
name = smart1_animpoint_1
position = -450.277600, 0.010225, -343.752352
rotation = 0.000000, 2.094395, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_2_attached_0]
clsid = 4
co_flags = 0
name =
position = -450.277600, 0.010225, -343.752352
rotation = 0.000000, 2.094395, 0.000000
scale = 1.000000, 1.000000, 1.000000
shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 2.000000
shape_type = 0
shape_type_0 = 0
shapes_count = 1
version = 2
[object_2_spawndata]
000001 = 1
000002 = "smart_cover"
000003 = "smart1_animpoint_1"
000004 = 0
000005 = 254
000006 = -450.177568, 0.110225, -343.852352
000007 = 0.000000, 2.094395, 0.000000
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -65
000024 = ""
000025 = -1
000026 = -1
000027 = 1
000028 = 0
000029 = 0.000000, 0.000000, 0.000000
000030 = 2.000000
000031 = "animpoint_sit_low"
000032 = 0.000000
000033 = 15.000000
000034 = 10.000000
000035 = 0
000036 = 1
000037 = "animpoint_sit_low"
000038 = 1
000039 = "animpoint_sit_low"
000040 = 1
fl = 0
name = smart_cover
[object_3]
attached_count = 1
clsid = 6
co_flags = 0
name = smart1_animpoint_2
position = -446.653440, 0.223780, -341.581120
rotation = 0.000000, -1.658054, -0.000000
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_3_attached_0]
clsid = 4
co_flags = 0
name =
position = -446.653440, 0.223780, -341.581120
rotation = 0.000000, -1.658054, -0.000000
scale = 1.000000, 1.000000, 1.000000
shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 2.000000
shape_type = 0
shape_type_0 = 0
shapes_count = 1
version = 2
[object_3_spawndata]
000001 = 1
000002 = "smart_cover"
000003 = "smart1_animpoint_2"
000004 = 0
000005 = 254
000006 = -446.653440, 0.223780, -341.581120
000007 = 0.000000, -1.658054, -0.000000
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -65
000024 = ""
000025 = -1
000026 = -1
000027 = 1
000028 = 0
000029 = 0.000000, 0.000000, 0.000000
000030 = 2.000000
000031 = "animpoint_stay_wall"
000032 = 0.000000
000033 = 15.000000
000034 = 10.000000
000035 = 0
000036 = 1
000037 = "animpoint_stay_wall"
000038 = 1
000039 = "animpoint_stay_wall"
000040 = 1
fl = 0
name = smart_cover
[object_4]
attached_count = 1
clsid = 6
co_flags = 0
name = smart1_animpoint_3
position = -449.070016, -0.060000, -343.340000
rotation = 0.000000, -0.610865, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_4_attached_0]
clsid = 4
co_flags = 0
name =
position = -449.070016, -0.060000, -343.340000
rotation = 0.000000, -0.610865, 0.000000
scale = 1.000000, 1.000000, 1.000000
shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 2.000000
shape_type = 0
shape_type_0 = 0
shapes_count = 1
version = 2
[object_4_spawndata]
000001 = 1
000002 = "smart_cover"
000003 = "smart1_animpoint_3"
000004 = 0
000005 = 254
000006 = -449.070016, -0.060000, -343.340000
000007 = 0.000000, -0.610865, 0.000000
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -65
000024 = ""
000025 = -1
000026 = -1
000027 = 1
000028 = 0
000029 = 0.000000, 0.000000, 0.000000
000030 = 2.000000
000031 = "animpoint_sit_high"
000032 = 0.000000
000033 = 15.000000
000034 = 10.000000
000035 = 0
000036 = 1
000037 = "animpoint_sit_high"
000038 = 1
000039 = "animpoint_sit_high"
000040 = 1
fl = 0
name = smart_cover
[object_5]
attached_count = 1
clsid = 6
co_flags = 0
name = smart1_animpoint_4
position = -448.900128, -0.003950, -344.612608
rotation = 0.000000, 2.879785, -0.000000
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_5_attached_0]
clsid = 4
co_flags = 0
name =
position = -448.900128, -0.003950, -344.612608
rotation = 0.000000, 2.879785, -0.000000
scale = 1.000000, 1.000000, 1.000000
shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 2.000000
shape_type = 0
shape_type_0 = 0
shapes_count = 1
version = 2
[object_5_spawndata]
000001 = 1
000002 = "smart_cover"
000003 = "smart1_animpoint_4"
000004 = 0
000005 = 254
000006 = -448.900128, -0.003950, -344.612608
000007 = 0.000000, 2.879785, -0.000000
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -65
000024 = ""
000025 = -1
000026 = -1
000027 = 1
000028 = 0
000029 = 0.000000, 0.000000, 0.000000
000030 = 2.000000
000031 = "animpoint_sit_low"
000032 = 0.000000
000033 = 15.000000
000034 = 10.000000
000035 = 0
000036 = 1
000037 = "animpoint_sit_low"
000038 = 1
000039 = "animpoint_sit_low"
000040 = 1
fl = 0
name = smart_cover
[object_6]
clsid = 6
co_flags = 0
name = mp_close_combat_graph_point
position = -445.890528, 0.012455, -345.580736
rotation = -0.010286, 0.000213, 0.021421
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_6_spawndata]
000001 = 1
000002 = "graph_point"
000003 = "mp_close_combat_graph_point"
000004 = 0
000005 = 254
000006 = -445.890528, 0.012455, -345.580736
000007 = -0.010286, 0.000213, 0.021421
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 15273
000018 = 0
000019 = ""
000020 = ""
000021 = 0
000022 = 0
000023 = 0
000024 = 0
fl = 0
name = graph_point
[object_7]
attached_count = 1
clsid = 6
co_flags = 0
name = smart1_animpoint_5
position = -449.769760, 0.099283, -342.117504
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_7_attached_0]
clsid = 4
co_flags = 0
name =
position = -449.769760, 0.099283, -342.117504
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 2.000000
shape_type = 0
shape_type_0 = 0
shapes_count = 1
version = 2
[object_7_spawndata]
000001 = 1
000002 = "smart_cover"
000003 = "smart1_animpoint_5"
000004 = 0
000005 = 254
000006 = -449.769760, 0.099283, -342.117504
000007 = 0.000000, 0.000000, 0.000000
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -65
000024 = ""
000025 = -1
000026 = -1
000027 = 1
000028 = 0
000029 = 0.000000, 0.000000, 0.000000
000030 = 2.000000
000031 = "animpoint_sit_low"
000032 = 0.000000
000033 = 15.000000
000034 = 10.000000
000035 = 0
000036 = 1
000037 = "animpoint_sit_low"
000038 = 1
000039 = "animpoint_sit_low"
000040 = 1
fl = 0
name = smart_cover
[object_8]
attached_count = 1
clsid = 6
co_flags = 0
name = smart1_animpoint_6
position = -452.670688, 0.036737, -344.131648
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_8_attached_0]
clsid = 4
co_flags = 0
name =
position = -452.670688, 0.036737, -344.131648
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 2.000000
shape_type = 0
shape_type_0 = 0
shapes_count = 1
version = 2
[object_8_spawndata]
000001 = 1
000002 = "smart_cover"
000003 = "smart1_animpoint_6"
000004 = 0
000005 = 254
000006 = -452.670688, 0.036737, -344.131648
000007 = 0.000000, 0.000000, 0.000000
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -65
000024 = ""
000025 = -1
000026 = -1
000027 = 1
000028 = 0
000029 = 0.000000, 0.000000, 0.000000
000030 = 2.000000
000031 = "animpoint_stay_wall"
000032 = 0.000000
000033 = 15.000000
000034 = 10.000000
000035 = 0
000036 = 1
000037 = "animpoint_stay_wall"
000038 = 1
000039 = "animpoint_stay_wall"
000040 = 1
fl = 0
name = smart_cover
[object_9]
attached_count = 1
clsid = 6
co_flags = 0
name = smart1_animpoint_7
position = -452.180544, 0.261158, -342.126688
rotation = 0.000000, 1.658054, -0.000000
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 23
[object_9_attached_0]
clsid = 4
co_flags = 0
name =
position = -452.180544, 0.261158, -342.126688
rotation = 0.000000, 1.658054, -0.000000
scale = 1.000000, 1.000000, 1.000000
shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 2.000000
shape_type = 0
shape_type_0 = 0
shapes_count = 1
version = 2
[object_9_spawndata]
000001 = 1
000002 = "smart_cover"
000003 = "smart1_animpoint_7"
000004 = 0
000005 = 254
000006 = -452.180544, 0.261158, -342.126688
000007 = 0.000000, 1.658054, -0.000000
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 128
000014 = 65535
000015 = 12
000016 = 0
000017 = 65535
000018 = 0
000019 = 65535
000020 = 0.000000
000021 = 1
000022 = -1
000023 = -65
000024 = ""
000025 = -1
000026 = -1
000027 = 1
000028 = 0
000029 = 0.000000, 0.000000, 0.000000
000030 = 2.000000
000031 = "animpoint_stay_wall"
000032 = 0.000000
000033 = 15.000000
000034 = 10.000000
000035 = 0
000036 = 1
000037 = "animpoint_stay_wall"
000038 = 1
000039 = "animpoint_stay_wall"
000040 = 1
fl = 0
name = smart_cover