107 lines
3.8 KiB
TeX
107 lines
3.8 KiB
TeX
[logic@pri_a28_zombied_1_arch]
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suitable = {=target_squad_name(pri_a28_arch_zombied) +pri_b305_fifth_cam_end} true
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prior = 200
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active = walker@pri_a28_zombied_1_arch_walk
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[logic@pri_a28_zombied_2_arch]
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suitable = {=target_squad_name(pri_a28_arch_zombied) +pri_b305_fifth_cam_end} true
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prior = 200
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active = walker@pri_a28_zombied_2_arch_walk
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[logic@pri_a28_zombied_3_arch]
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suitable = {=target_squad_name(pri_a28_arch_zombied) +pri_b305_fifth_cam_end} true
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prior = 200
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active = walker@pri_a28_zombied_3_arch_walk
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[logic@pri_a28_zombied_4_arch]
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suitable = {=target_squad_name(pri_a28_arch_zombied) +pri_b305_fifth_cam_end} true
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prior = 200
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active = walker@pri_a28_zombied_4_arch_walk
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[logic@pri_a28_zombied_5_arch]
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suitable = {=target_squad_name(pri_a28_arch_zombied) +pri_b305_fifth_cam_end} true
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prior = 200
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active = walker@pri_a28_zombied_5_arch_walk
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[logic@pri_a28_zombied_6_arch]
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suitable = {=target_squad_name(pri_a28_arch_zombied) +pri_b305_fifth_cam_end} true
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prior = 200
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active = walker@pri_a28_zombied_6_arch_walk
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[walker@pri_a28_zombied_1_arch_walk]
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path_walk = zombied_1_walk
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on_info = walker@pri_a28_zombied_1_arch_wait %=teleport_npc(pri_a28_arch_zombied_1_walk)%
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[walker@pri_a28_zombied_2_arch_walk]
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path_walk = zombied_2_walk
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on_info = walker@pri_a28_zombied_2_arch_wait %=teleport_npc(pri_a28_arch_zombied_2_walk)%
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[walker@pri_a28_zombied_3_arch_walk]
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path_walk = zombied_3_walk
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on_info = walker@pri_a28_zombied_3_arch_wait %=teleport_npc(pri_a28_arch_zombied_3_walk)%
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[walker@pri_a28_zombied_4_arch_walk]
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path_walk = zombied_4_walk
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on_info = walker@pri_a28_zombied_4_arch_wait %=teleport_npc(pri_a28_arch_zombied_4_walk)%
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[walker@pri_a28_zombied_5_arch_walk]
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path_walk = zombied_5_walk
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on_info = walker@pri_a28_zombied_5_arch_wait %=teleport_npc(pri_a28_arch_zombied_5_walk)%
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[walker@pri_a28_zombied_6_arch_walk]
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path_walk = zombied_6_walk
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on_info = walker@pri_a28_zombied_6_arch_wait %=teleport_npc(pri_a28_arch_zombied_6_walk)%
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[walker@pri_a28_zombied_1_arch_wait]
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path_walk = zombied_1_walk
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combat_ignore_cond = true
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on_info = {+pri_a28_strelok_go_over_anomaly} walker@pri_a28_zombied_1_arch_attack
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on_info2 = {=dist_to_actor_le(13)} walker@pri_a28_zombied_1_arch_attack
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[walker@pri_a28_zombied_2_arch_wait]
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path_walk = zombied_2_walk
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combat_ignore_cond = true
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on_info = {+pri_a28_strelok_go_over_anomaly} walker@pri_a28_zombied_1_arch_attack
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on_info2 = {=dist_to_actor_le(13)} walker@pri_a28_zombied_1_arch_attack
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[walker@pri_a28_zombied_3_arch_wait]
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path_walk = zombied_3_walk
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combat_ignore_cond = true
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on_info = {+pri_a28_strelok_go_over_anomaly} walker@pri_a28_zombied_2_arch_attack
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on_info2 = {=dist_to_actor_le(13)} walker@pri_a28_zombied_2_arch_attack
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[walker@pri_a28_zombied_4_arch_wait]
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path_walk = zombied_4_walk
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combat_ignore_cond = true
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on_info = {+pri_a28_strelok_go_over_anomaly} walker@pri_a28_zombied_2_arch_attack
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on_info2 = {=dist_to_actor_le(13)} walker@pri_a28_zombied_2_arch_attack
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[walker@pri_a28_zombied_5_arch_wait]
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path_walk = zombied_5_walk
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combat_ignore_cond = true
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on_info = {+pri_a28_strelok_go_over_anomaly} walker@pri_a28_zombied_3_arch_attack
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on_info2 = {=dist_to_actor_le(13)} walker@pri_a28_zombied_3_arch_attack
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[walker@pri_a28_zombied_6_arch_wait]
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path_walk = zombied_6_walk
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combat_ignore_cond = true
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on_info = {+pri_a28_strelok_go_over_anomaly} walker@pri_a28_zombied_3_arch_attack
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on_info2 = {=dist_to_actor_le(13)} walker@pri_a28_zombied_3_arch_attack
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[walker@pri_a28_zombied_1_arch_attack]
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path_walk = zombied_1_attack
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on_signal = path_end | %+pri_a28_arch_zombied_done%
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[walker@pri_a28_zombied_2_arch_attack]
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path_walk = zombied_2_attack
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on_signal = path_end | %+pri_a28_arch_zombied_done%
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[walker@pri_a28_zombied_3_arch_attack]
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path_walk = zombied_3_attack
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on_signal = path_end | %+pri_a28_arch_zombied_done%
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