e4s-sdk/gamedata/configs/scripts/pripyat/pri_b35_military_logic.ltx
2026-06-17 23:06:51 +03:00

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[logic@pri_a22_army_signaller]
active = walker@stand
suitable = {=check_npc_name(pri_a22_army_signaller) +pri_b35_actor_is_guided -pri_b35_actor_rest -pri_a25_rfi_source_eliminated} true
prior = 200
[walker@stand]
path_walk = spawn
path_look = look
meet = meet@self
[meet@self]
close_snd_hello = nil
close_snd_bye = nil
close_distance = 10
close_victim = actor
close_anim = guard_na
use = {!actor_enemy +pri_b35_ui -pri_b35_actor_rest =dist_to_actor_le(10) =see_actor} self
meet_dialog = pri_a22_army_signaller_b35_about_merc
allow_break = false
trade_enable = false