e4s-sdk/gamedata/configs/scripts/zaton/smart/zat_b7.ltx
2026-06-17 23:06:51 +03:00

36 lines
1.6 KiB
TeX

[smart_terrain]
squad_id = 29
max_population = 2
respawn_params = respawn@zat_b7
[respawn@zat_b7]
spawn_bandit@novice
spawn_bandit@advanced
spawn_bandit@master
[spawn_bandit@novice]
spawn_squads = bandit_sim_squad_novice
spawn_num = {-zat_b28_heli_3_searched -zat_b100_heli_2_searched -zat_b101_heli_5_searched +zat_b7_task_end +zat_b7_actor_help_bandits} 2, 0
[spawn_bandit@advanced]
spawn_squads = bandit_sim_squad_novice, bandit_sim_squad_advanced
spawn_num = {+jup_b218_pripyat_group_gathering} 0, {+zat_b28_heli_3_searched +zat_b7_task_end +zat_b7_actor_help_bandits} 2, {+zat_b100_heli_2_searched +zat_b7_task_end +zat_b7_actor_help_bandits} 2, {+zat_b101_heli_5_searched +zat_b7_task_end +zat_b7_actor_help_bandits} 2, 0
[spawn_bandit@master]
spawn_squads = bandit_sim_squad_veteran, bandit_sim_squad_advanced
spawn_num = {+jup_b218_pripyat_group_gathering +zat_b7_task_end +zat_b7_actor_help_bandits} 2, 0
[exclusive]
zat_b7_stalker_victim_1 = zaton\zat_b7_stalker_victim.ltx
zat_b7_stalker_victim_2 = zaton\zat_b7_stalker_victim.ltx
zat_b7_stalker_victim_3 = zaton\zat_b7_stalker_victim.ltx
zat_b7_stalker_victim_4 = zaton\zat_b7_stalker_victim.ltx
zat_b7_stalker_victim_5 = zaton\zat_b7_stalker_victim.ltx
zat_b7_stalker_victim_6 = zaton\zat_b7_stalker_victim.ltx
zat_b7_stalker_victim_7 = zaton\zat_b7_stalker_victim.ltx
zat_b7_stalker_raider_leader_after = zaton\zat_b7_stalker_raider.ltx
;sim
;in addition there are 1 guard and 3 walkers
zat_b7_guard_walker = zaton\zat_b7_stalker_victim.ltx
zat_b7_stalker_victim_sleeper_1 = zaton\zat_b7_stalker_victim.ltx
zat_b7_stalker_victim_sleeper_2 = zaton\zat_b7_stalker_victim.ltx