41 lines
2.1 KiB
TeX
41 lines
2.1 KiB
TeX
[logic]
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active = sr_idle@spawn
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[sr_idle@spawn]
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on_info = {-zat_b28_spawn_dead} sr_idle %+zat_b28_spawn_dead =spawn_corpse(snork_weak : zat_b28_snork_1_dead_walk) =spawn_corpse(snork_weak : zat_b28_snork_2_dead_walk) =spawn_corpse(snork_weak : zat_b28_snork_3_dead_walk) =spawn_corpse(zat_b28_draper : zat_b28_draper_walk) =spawn_corpse(zat_b28_umerov : zat_b28_umerov_walk) =spawn_corpse(zat_b28_smoliak : zat_b28_smoliak_walk)%
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[sr_idle]
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on_info = {+zat_a1_game_start -zat_b28_start_blok} sr_idle@1 %+zat_b28_start_blok%
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on_info2 = {+zat_b28_start_blok} sr_idle@1
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[sr_idle@1]
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on_info = {+zat_b28_heli_3_searching -zat_b28_heli_3_searched} sr_idle@timer1 %=disable_ui =run_postprocess(fade_in:8109)%
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[sr_idle@timer1]
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on_game_timer = 20 | sr_idle@timer12 %=run_postprocess(black:8110:true) =create_cutscene_actor_with_weapon(zat_b28_actor_visual_stalker:zat_b28_actor_visual_stalker_walk:0:153)%
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[sr_idle@timer12]
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on_game_timer = 45 | sr_cutscene %=stop_postprocess(8110) =stop_postprocess(8109) +zat_b28_heli_3_play_sound%
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[sr_cutscene]
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point = zat_b28_actor_visual_stalker_walk
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look = zat_b28_actor_visual_stalker_look
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global_cameffect = true
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enable_ui_on_end = false
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outdoor = true
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cam_effector = scenario_cam\zaton\zat_b28_heli3_camera
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on_signal = cameff_end | sr_idle@fade_out %=run_postprocess(black:8112:true)%
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on_signal2 = cam_effector_stop | sr_idle@fade_out %=run_postprocess(black:8112:true)%
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on_info = {+zat_b28_heli_3_sound -zat_b28_heli_after_camera_fade} %+zat_b28_heli_after_camera_fade =run_postprocess(fade_in:8111)%
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on_info2 = {+zat_b28_camera_stop} %=stop_sr_cutscene%
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on_info3 = {+zat_b28_actor_hit} %=stop_sr_cutscene%
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[sr_idle@fade_out]
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on_game_timer = 10 | %+zat_b28_heli_3_searched%
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on_info = {+zat_b28_heli_3_searched} sr_idle@nil %=stop_postprocess(8111) =stop_postprocess(8112) =teleport_actor(zat_b28_actor_visual_stalker_walk:zat_b28_actor_visual_stalker_look) =enable_ui%
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[sr_idle@nil]
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on_info = {+zat_b28_heli_3_searched -save_zat_b28_searched_heli_3} %+save_zat_b28_searched_heli_3 =scenario_autosave(st_save_zat_b28_searched_heli_3)%
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on_info2 = {+save_zat_b28_searched_heli_3} sr_idle@nil2
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[sr_idle@nil2]
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