e4s-sdk/gamedata/configs/smart_cover.ltx
2026-06-17 23:06:51 +03:00

49 lines
1.5 KiB
TeX

[smart_cover]
GroupControlSection = spawn_group_zone
$spawn = "ai\smart_cover"
$def_sphere = 2
$_render_if_selected
class = SMRT_C_S
is_combat_cover = 1
shape_transp_color = 0, 200, 200, 60 ;0x1800FF00
shape_edge_color = 32, 32, 32, 255 ;0xFF202020
enter_min_enemy_distance = 15.0
exit_min_enemy_distance = 10.0
can_fire = false
script_binding = bind_smart_cover.bind
[smart_covers_animation_offsets]
loophole_1_no_look_idle_0 = 45.0, 0.0
loophole_1_no_look_shoot_0 = 45.0, 0.0
loophole_1_no_look_shoot_1 = 45.0, 0.0
loophole_2_no_look_idle_0 = 70.0, 0.0
loophole_2_no_look_shoot_0 = 70.0, 0.0
loophole_2_no_look_shoot_1 = 70.0, 0.0
loophole_3_no_look_idle_0 = 45.0, 0.0
loophole_3_no_look_shoot_0 = 45.0, 0.0
loophole_3_no_look_shoot_1 = 45.0, 0.0
loophole_4_no_look_idle_0 = 45.0, 0.0
loophole_4_no_look_shoot_0 = 45.0, 0.0
loophole_4_no_look_shoot_1 = 45.0, 0.0
loophole_5_no_look_idle_0 = 45.0, 0.0
loophole_5_no_look_shoot_0 = 45.0, 0.0
loophole_5_no_look_shoot_1 = 45.0, 0.0
loophole_6_no_look_idle_0 = 45.0, 0.0
loophole_6_no_look_shoot_0 = 45.0, 0.0
loophole_6_no_look_shoot_1 = 45.0, 0.0
loophole_7_no_look_idle_0 = 45.0, 0.0
loophole_7_no_look_shoot_0 = 45.0, 0.0
loophole_7_no_look_shoot_1 = 45.0, 0.0
loophole_8_no_look_idle_0 = 45.0, 0.0
loophole_8_no_look_shoot_0 = 45.0, 0.0
loophole_8_no_look_shoot_1 = 45.0, 0.0
loophole_9_no_look_idle_0 = 45.0, 0.0
loophole_9_no_look_shoot_0 = 45.0, 0.0
loophole_9_no_look_shoot_1 = 45.0, 0.0