e4s-sdk/gamedata/configs/weapons/upgrades/w_ak74u_up.ltx
2026-06-17 23:06:51 +03:00

576 lines
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;Ñêîðîñòðåëüíîñòü(1)10%
;----------------------
[up_sect_firsta_ak74u]
cost = 400
value = +10
rpm = +65 ;600
;Íàäåæíîñòü(2)15%
;---------------
[up_sect_firstc_ak74u]
cost = 650
value = +15
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1 ;15
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0001 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0001 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.0007
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.011 ;0.03
;Îòäà÷à(2)-20%
;------------
[up_sect_firstd_ak74u]
cost = 650
value = -20
cam_dispersion = -0.18 ;1.2
cam_dispersion_inc = -0.09 ;0.6
cam_step_angle_horz = -0.22 ;1.5 [0.73 â îñòàòêå]
zoom_cam_dispersion = -0.05 ;0.5 [0.093 â îñòàòêå]
zoom_cam_dispersion_inc = -0.075 ;0.5
zoom_cam_step_angle_horz = -0.2 ;1.0 [0.505 â îñòàòêå]
;Îòäà÷à(3)-30%
;------------
[up_sect_firste_ak74u]
cost = 900
value = -30
cam_dispersion = -0.27 ;0.5
cam_dispersion_inc = -0.12 ;0.5
cam_step_angle_horz = -0.32 ;1.5 [0.73 â îñòàòêå]
zoom_cam_dispersion = -0.25 ;0.5 [0.093 â îñòàòêå]
zoom_cam_dispersion_inc = -0.125 ;0.5
zoom_cam_step_angle_horz = -0.25 ;1.0 [0.505 â îñòàòêå]
;Îòäà÷à(1)-10%
;------------
[up_sect_secona_ak74u]
cost = 400
value = -10
cam_dispersion = -0.08 ;0.5
cam_dispersion_inc = -0.03 ;0.5
cam_step_angle_horz = -0.12 ;1.5 [0.73 â îñòàòêå]
zoom_cam_dispersion = -0.05 ;0.5 [0.093 â îñòàòêå]
zoom_cam_dispersion_inc = -0.035 ;0.5
zoom_cam_step_angle_horz = -0.05 ;1.0 [0.505 â îñòàòêå]
;Íàäåæíîñòü(2)15%
;---------------
[up_sect_seconc_ak74u]
cost = 650
value = +15
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1 ;15
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0001 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0001 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.0007
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.011 ;0.03
;Îòäà÷à(3)-30%
;------------
[up_sect_secone_ak74u]
cost = 900
value = -30
cam_dispersion = -0.27 ;0.5
cam_dispersion_inc = -0.12 ;0.5
cam_step_angle_horz = -0.32 ;1.5 [0.73 â îñòàòêå]
zoom_cam_dispersion = -0.25 ;0.5 [0.093 â îñòàòêå]
zoom_cam_dispersion_inc = -0.125 ;0.5
zoom_cam_step_angle_horz = -0.25 ;1.0 [0.505 â îñòàòêå]
;Óäîáñòâî(3)25%
;--------------
[up_sect_seconf_ak74u]
cost = 900
value = +25
crosshair_inertion = -0.5
PDM_disp_base = -0.1 ;0.5
PDM_disp_vel_factor = -0.3 ;1.5
PDM_disp_accel_factor = -0.3 ;1.5
;Îòäà÷à(1)-10%
;------------
[up_sect_thirda_ak74u]
cost = 400
value = -10
cam_dispersion = -0.08 ;0.5
cam_dispersion_inc = -0.03 ;0.5
cam_step_angle_horz = -0.12 ;1.5 [0.73 â îñòàòêå]
zoom_cam_dispersion = -0.05 ;0.5 [0.093 â îñòàòêå]
zoom_cam_dispersion_inc = -0.035 ;0.5
zoom_cam_step_angle_horz = -0.05 ;1.0 [0.505 â îñòàòêå]
;Ñêîðîñòðåëüíîñòü(2)15%
;----------------------
[up_sect_thirdc_ak74u]
cost = 650
value = +15
rpm = +90 ;600
;Íàäåæíîñòü(2)15%
;---------------
[up_sect_thirdd_ak74u]
cost = 650
value = +15
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1 ;15
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0001 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0001 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.0007
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.011 ;0.03
;Óäîáñòâî(3)25%
;--------------
[up_sect_thirde_ak74u]
cost = 900
value = +25
crosshair_inertion = -0.5
PDM_disp_base = -0.1 ;0.5
PDM_disp_vel_factor = -0.3 ;1.5
PDM_disp_accel_factor = -0.3 ;1.5
;Îòäà÷à(1)10%
;------------
[up_sect_fourta_ak74u]
cost = 400
value = -10
cam_dispersion = -0.08 ;0.5
cam_dispersion_inc = -0.03 ;0.5
cam_step_angle_horz = -0.12 ;1.5 [0.73 â îñòàòêå]
zoom_cam_dispersion = -0.05 ;0.5 [0.093 â îñòàòêå]
zoom_cam_dispersion_inc = -0.035 ;0.5
zoom_cam_step_angle_horz = -0.05 ;1.0 [0.505 â îñòàòêå]
;Ñêîðîñòðåëüíîñòü(2)15%
;----------------------
[up_sect_fourtc_ak74u]
cost = 650
value = +15
rpm = +90 ;600
;Ñêîðîñòðåëüíîñòü(3)25%
;----------------------
[up_sect_fourte_ak74u]
cost = 900
value = +25
rpm = +125 ;600
;Îáúåì ìàãàçèíà +10
;--------------------
[up_sect_fiftha_ak74u]
cost = 800
value = +10
ammo_mag_size = 10
;--------END----------
[up_firsta_ak74u]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_ak74u
section = up_sect_firsta_ak74u
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_a3_name
description = st_up_zat_a3_descr
icon = ui_inGame2_upgrade_AKM_74_2U_1
;;...
[up_firstc_ak74u]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_ak74u
section = up_sect_firstc_ak74u
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_b4_name
description = st_up_zat_b4_descr
icon = ui_inGame2_upgrade_AKM_74_2U_2
[up_firstd_ak74u]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_ak74u
section = up_sect_firstd_ak74u
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_b1_name
description = st_up_zat_b1_descr
icon = ui_inGame2_upgrade_AKM_74_2U_3
[up_firste_ak74u]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_ak74u
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_c1_name
description = st_up_zat_c1_descr
icon = ui_inGame2_upgrade_AKM_74_2U_4
[up_secona_ak74u]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_ak74u
section = up_sect_secona_ak74u
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_a1_name
description = st_up_auto_a1_descr
icon = ui_inGame2_upgrade_AKM_74_2U_5
[up_seconc_ak74u]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_ak74u
section = up_sect_seconc_ak74u
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_b1_name
description = st_up_auto_b1_descr
icon = ui_inGame2_upgrade_AKM_74_2U_6
[up_secone_ak74u]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_secone_ak74u
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_c1_name
description = st_up_auto_c1_descr
icon = ui_inGame2_upgrade_AKM_74_2U_7
[up_seconf_ak74u]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_seconf_ak74u
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_c6_name
description = st_up_auto_c6_descr
icon = ui_inGame2_upgrade_AKM_74_2U_8
[up_thirda_ak74u]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_ak74u
section = up_sect_thirda_ak74u
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usm_a1_name
description = st_up_usm_a1_descr
icon = ui_inGame2_upgrade_AKM_74_2U_9
[up_thirdc_ak74u]
scheme_index = 1, 3
known = 1
effects = up_gr_thirdef_ak74u
section = up_sect_thirdc_ak74u
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usm_b2_name
description = st_up_usm_b2_descr
icon = ui_inGame2_upgrade_AKM_74_2U_10
[up_thirdd_ak74u]
scheme_index = 1, 4
known = 1
effects = up_gr_thirdef_ak74u
section = up_sect_thirdd_ak74u
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usm_b1_name
description = st_up_usm_b1_descr
icon = ui_inGame2_upgrade_AKM_74_2U_11
[up_thirde_ak74u]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_thirde_ak74u
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usm_c3_name
description = st_up_usm_c3_descr
icon = ui_inGame2_upgrade_AKM_74_2U_12
[up_fourta_ak74u]
scheme_index = 0, 3
known = 1
effects = up_gr_fourtcd_ak74u
section = up_sect_fourta_ak74u
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_a3_name
description = st_up_ret_a3_descr
icon = ui_inGame2_upgrade_AKM_74_2U_13
[up_fourtc_ak74u]
scheme_index = 1, 5
known = 1
effects = up_gr_fourtef_ak74u
section = up_sect_fourtc_ak74u
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_b2_name
description = st_up_ret_b2_descr
icon = ui_inGame2_upgrade_AKM_74_2U_14
[up_fourte_ak74u]
scheme_index = 2, 4
known = 1
effects =
section = up_sect_fourte_ak74u
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_c2_name
description = st_up_ret_c2_descr
icon = ui_inGame2_upgrade_AKM_74_2U_15
[up_fiftha_ak74u]
scheme_index = 0, 4
known = 1
effects =
section = up_sect_fiftha_ak74u
property = prop_ammo_size
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_a4_name
description = st_up_add_a4_descr
icon = ui_inGame2_upgrade_AKM_74_2U_16
[up_gr_firstab_ak74u]
elements = up_firsta_ak74u
[up_gr_firstcd_ak74u]
elements = up_firstc_ak74u, up_firstd_ak74u
[up_gr_firstef_ak74u]
elements = up_firste_ak74u
[up_gr_seconab_ak74u]
elements = up_secona_ak74u
[up_gr_seconcd_ak74u]
elements = up_seconc_ak74u
[up_gr_seconef_ak74u]
elements = up_secone_ak74u, up_seconf_ak74u
[up_gr_thirdab_ak74u]
elements = up_thirda_ak74u
[up_gr_thirdcd_ak74u]
elements = up_thirdc_ak74u, up_thirdd_ak74u
[up_gr_thirdef_ak74u]
elements = up_thirde_ak74u
[up_gr_fourtab_ak74u]
elements = up_fourta_ak74u
[up_gr_fourtcd_ak74u]
elements = up_fourtc_ak74u
[up_gr_fourtef_ak74u]
elements = up_fourte_ak74u
[up_gr_fifthab_ak74u]
elements = up_fiftha_ak74u