24 lines
742 B
HLSL
24 lines
742 B
HLSL
#ifndef common_defines_h_included
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#define common_defines_h_included
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// Defines //
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#define def_gloss float(2.f / 255.f)
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#define def_dbumph float(0.333f)
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#define def_virtualh float(0.05f) // 5cm
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#define def_distort float(0.05f) // we get -0.5 .. 0.5 range, this is -512 .. 512 for 1024, so scale it
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#define def_hdr float(9.h) // hight luminance range float(3.h)
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#define def_hdr_clip float(0.75h) //
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#define LUMINANCE_VECTOR float3(0.3f, 0.38f, 0.22f)
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#if defined(SM_5) || defined(SM_4_1)
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#define TEXTURE2DMS(a, b) Texture2DMS<a>
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#else
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#define TEXTURE2DMS(a, b) Texture2DMS<a, b>
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#endif
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#ifndef SMAP_size
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#define SMAP_size 1024
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#endif
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#endif // common_defines_h_included
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