e4s-sdk/gamedata/shaders/r1/test/p11_postprocess.ps
2026-06-17 23:06:51 +03:00

40 lines
872 B
PostScript

//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.11.519.0000
//
// fxc /nologo /Tps_1_1 /Emain_ps_1_1 /Zpr /Fctest\p11_postprocess.ps
// postprocess.ps
//
//
// Parameters:
//
// float4 c_brightness;
// sampler2D s_base0;
// sampler2D s_base1;
// sampler2D s_noise;
//
//
// Registers:
//
// Name Reg Size
// ------------ ----- ----
// c_brightness c0 1
// s_base0 s0 1
// s_base1 s1 1
// s_noise s2 1
//
ps_1_1
def c1, 0, 0, 0, 1
tex t0
tex t1
tex t2
add_d2 r0.xyz, t0, t1
dp3 r1, r0, v1
mul r1.w, r1.w, 1-v1.w
mad r0.xyz, r0, v1.w, r1.w
mul_x2 r1.xyz, t2, r0
lrp r0.xyz, v0.w, r0, r1
mad_x2 r0.xyz, r0, v0, c0
+ mov r0.w, c1.w
// approximately 10 instruction slots used (3 texture, 7 arithmetic)