e4s-sdk/gamedata/shaders/r3/particle_s-add.ps
2026-06-17 23:06:51 +03:00

20 lines
528 B
PostScript

#include "common.h"
struct v2p
{
float2 tc0 : TEXCOORD0; // base
float4 c : COLOR0; // diffuse
};
//////////////////////////////////////////////////////////////////////////////////////////
// Pixel
float4 main ( v2p I ) : SV_Target
{
// color = 0 -> color=1
// color = 1 -> color=c
// float4 c = I.c*tex2D (s_base,I.tc0);
float4 c = I.c * s_base.Sample( smp_base, I.tc0 );
float3 r = float3(1,1,1)-c.xyz-c.xyz*c.xyz; // lerp(1,c.xyz,c.xyz), can't be less than .5h
return float4 (r,1);
}