add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

@ -0,0 +1,23 @@
af_cristall = 1, prob=0.003 \n
af_fireball = 1, prob=0.003 \n
af_dummy_glassbeads = 1, prob=0.003 \n
af_eye = 1, prob=0.001 \n
af_fire = 1, prob=0.001 \n
af_medusa = 1, prob=0.003 \n
af_cristall_flower = 1, prob=0.003 \n
af_night_star = 1, prob=0.003 \n
af_vyvert = 1, prob=0.003 \n
af_gravi = 1, prob=0.001 \n
af_gold_fish = 1, prob=0.001 \n
af_blood = 1, prob=0.003 \n
af_mincer_meat = 1, prob=0.003 \n
af_soul = 1, prob=0.003 \n
af_fuzz_kolobok = 1, prob=0.003 \n
af_baloon = 1, prob=0.001 \n
af_glass = 1, prob=0.001 \n
af_electra_sparkler = 1, prob=0.003 \n
af_electra_flash = 1, prob=0.003 \n
af_electra_moonlight = 1, prob=0.003 \n
af_dummy_battery = 1, prob=0.003 \n
af_dummy_dummy = 1, prob=0.001 \n
af_ice = 1, prob=0.001 \n

View file

@ -0,0 +1 @@
<critical_wound_weights>55,30,15</critical_wound_weights>

View file

@ -0,0 +1 @@
<critical_wound_weights>55,30,15</critical_wound_weights>

View file

@ -0,0 +1 @@
<critical_wound_weights>55,30,15</critical_wound_weights>

View file

@ -0,0 +1 @@
<critical_wound_weights>55,30,15</critical_wound_weights>

View file

@ -0,0 +1 @@
<critical_wound_weights>55,30,15</critical_wound_weights>

View file

@ -0,0 +1 @@
<critical_wound_weights>55,30,15</critical_wound_weights>

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,199 @@
<?xml version='1.0' encoding="windows-1251"?>
<xml>
<specific_character id="pas_b400_vano" team_default = "1">
<name>jup_a10_stalker_vano</name>
<icon>ui_inGame2_neutral_nauchniy</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pas_b400_vano</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>45</rank>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_nauchniy</visual>
<supplies>
[spawn] \n
device_torch \n
wpn_binoc \n
wpn_wincheaster1300 \n
ammo_12x70_buck \n
ammo_12x76_zhekan \n
wpn_beretta \n
ammo_9x19_fmj \n
detector_elite \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="pas_b400_sokolov" team_default = "1">
<name>pri_a15_sokolov_name</name>
<icon>ui_inGame2_ecolog_military</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pas_b400_sokolov</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>50</rank>
<reputation>0</reputation>
<visual>actors\stalker_soldier\stalker_ecolog_military</visual>
<supplies>
[spawn] \n
device_torch \n
wpn_binoc \n
wpn_ak74u \n
ammo_5.45x39_fmj \n
wpn_fort \n
ammo_9x18_pmm \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="pas_b400_zulus" team_default = "1">
<name>jup_b15_zulus</name>
<icon>ui_inGame2_Dolg_1</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pas_b400_zulus</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>75</rank>
<reputation>0</reputation>
<visual>actors\stalker_dolg\stalker_dolg_1</visual>
<supplies>
[spawn] \n
device_torch \n
wpn_binoc \n
wpn_pkm_zulus \n
ammo_pkm_100 \n
wpn_usp \n
ammo_11.43x23_hydro \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="pas_b400_wanderer" team_default="1">
<name>jup_b4_monolith_squad_leader_name</name>
<icon>ui_inGame2_monolit_1</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pas_b400_wanderer</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>98</rank>
<reputation>0</reputation>
<visual>actors\stalker_monolith\stalker_monolith_1</visual>
<supplies>
[spawn] \n
device_torch \n
wpn_binoc \n
wpn_svu \n
ammo_7.62x54_7h1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="pas_b400_monolith_sniper_0" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pas_b400_monolith_sniper</class>
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\monolith\</snd_config>
<rank>80</rank>
<reputation>0</reputation>
<visual>actors\stalker_monolith\stalker_monolith_2</visual>
<supplies>
[spawn] \n
device_torch \n
wpn_svd = 1 \n
ammo_7.62x54_7h1 = 1 \n
wpn_usp = 1 \n
ammo_11.43x23_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="pas_b400_monolith_sniper_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pas_b400_monolith_sniper</class>
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\monolith\</snd_config>
<rank>80</rank>
<reputation>0</reputation>
<visual>actors\stalker_monolith\stalker_monolith_1</visual>
<supplies>
[spawn] \n
wpn_svu \n
ammo_7.62x54_7h1 = 1 \n
wpn_sig220 = 1 \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
</xml>

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,15 @@
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>about_skadovsk_dialog_stalkers</actor_dialog>
<actor_dialog>about_skadovsk_dialog_bandit</actor_dialog>
<actor_dialog>about_quests_dialog_stalkers</actor_dialog>
<actor_dialog>about_quests_dialog_bandit</actor_dialog>
<actor_dialog>about_quests_dialog_freedom</actor_dialog>
<actor_dialog>about_quests_dialog_dolg</actor_dialog>
<actor_dialog>dm_universal_dialog</actor_dialog>
<actor_dialog>dm_traveler_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>

View file

@ -0,0 +1,12 @@
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>about_skadovsk_dialog_stalkers</actor_dialog>
<actor_dialog>about_skadovsk_dialog_bandit</actor_dialog>
<actor_dialog>about_quests_dialog_stalkers</actor_dialog>
<actor_dialog>about_quests_dialog_bandit</actor_dialog>
<actor_dialog>about_quests_dialog_freedom</actor_dialog>
<actor_dialog>about_quests_dialog_dolg</actor_dialog>
<actor_dialog>dm_universal_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>

View file

@ -0,0 +1,2 @@
medkit = 1, prob=0.2 \n
bandage = 1, prob=0.4 \n

View file

@ -0,0 +1,5 @@
medkit = 1, prob=0.2 \n
bandage = 1, prob=0.4 \n
antirad = 1, prob=0.1 \n
drug_booster = 1, prob=0.06 \n
drug_coagulant = 1, prob=0.06 \n

View file

@ -0,0 +1,7 @@
medkit = 1, prob=0.3 \n
bandage = 1, prob=0.5 \n
antirad = 1, prob=0.2 \n
drug_booster = 1, prob=0.08 \n
drug_coagulant = 1, prob=0.08 \n
drug_antidot = 1, prob=0.06 \n
drug_radioprotector = 1, prob=0.06 \n

View file

@ -0,0 +1,9 @@
medkit = 1, prob=0.4 \n
bandage = 1, prob=0.6 \n
antirad = 1, prob=0.3 \n
drug_booster = 1, prob=0.1 \n
drug_coagulant = 1, prob=0.1 \n
drug_antidot = 1, prob=0.08 \n
drug_radioprotector = 1, prob=0.08 \n
drug_psy_blockade = 1, prob=0.04 \n
drug_anabiotic = 1, prob=0.005 \n

View file

@ -0,0 +1 @@
medkit_army = 1, prob=0.2 \n

View file

@ -0,0 +1 @@
medkit_scientic = 1, prob=0.2 \n

View file

@ -0,0 +1,3 @@
bread = 1, prob=0.5 \n
kolbasa = 1, prob=0.5 \n
vodka = 1, prob=0.5 \n

View file

@ -0,0 +1,3 @@
bread = 1, prob=0.5 \n
kolbasa = 1, prob=0.5 \n
conserva = 1, prob=0.5 \n

View file

@ -0,0 +1,5 @@
guitar_a = 1, prob=1 \n
harmonica_a = 1, prob=1 \n
wpn_binoc = 1, prob=1 \n
detector_simple = 1, prob=0.35 \n
device_torch = 1, prob=1 \n

View file

@ -0,0 +1,5 @@
guitar_a = 1, prob=1 \n
harmonica_a = 1, prob=1 \n
wpn_binoc = 1, prob=1 \n
detector_advanced = 1, prob=0.3 \n
device_torch = 1, prob=1 \n

View file

@ -0,0 +1,4 @@
guitar_a = 1, prob=1 \n
harmonica_a = 1, prob=1 \n
wpn_binoc = 1, prob=1 \n
detector_advanced = 1, prob=0.35 \n

View file

@ -0,0 +1,5 @@
guitar_a = 1, prob=1 \n
harmonica_a = 1, prob=1 \n
wpn_binoc = 1, prob=1 \n
detector_elite = 1, prob=0.25 \n
device_torch = 1, prob=1 \n

View file

@ -0,0 +1,4 @@
guitar_a = 1, prob=1 \n
harmonica_a = 1, prob=1 \n
wpn_binoc = 1, prob=1 \n
detector_elite = 1, prob=0.25 \n

View file

@ -0,0 +1,2 @@
wpn_binoc = 1, prob=1 \n
device_torch = 1, prob=1 \n

View file

@ -0,0 +1,4 @@
guitar_a = 1, prob=1 \n
harmonica_a = 1, prob=1 \n
wpn_binoc = 1, prob=1 \n
device_torch = 1, prob=1 \n

View file

@ -0,0 +1,3 @@
guitar_a = 1, prob=1 \n
harmonica_a = 1, prob=1 \n
wpn_binoc = 1, prob=1 \n

View file

@ -0,0 +1,4 @@
guitar_a = 1, prob=1 \n
harmonica_a = 1, prob=1 \n
wpn_binoc = 1, prob=1 \n
detector_simple = 1, prob=0.45 \n

View file

@ -0,0 +1,10 @@
wpn_pm = 1, prob=0.02 \n
wpn_pb = 1, prob=0.02 \n
wpn_fort = 1, prob=0.02 \n
wpn_ak74 = 1, prob=0.02 \n
wpn_ak74u = 1, prob=0.02 \n
wpn_bm16 = 1, prob=0.02 \n
wpn_toz34 = 1, prob=0.02 \n
wpn_wincheaster1300 = 1, prob=0.02 \n
wpn_l85 = 1, prob=0.02 \n
wpn_mp5 = 1, prob=0.02 \n

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,5 @@
<?xml version='1.0' encoding="UTF-8"?>
<encyclopedia>
</encyclopedia>

View file

@ -0,0 +1,257 @@
<?xml version='1.0' encoding="windows-1251"?>
<game_information_portions>
<info_portion id="jup_pri_zulus_death"></info_portion>
<!--B208-->
<!-- Dialog info -->
<info_portion id="jup_b208_burers_hunt_about"></info_portion>
<info_portion id="jup_b208_burers_hunt_started"></info_portion>
<!-- Task info -->
<info_portion id="jup_b208_burers_hunt_give"></info_portion>
<info_portion id="jup_b208_burers_dead"></info_portion>
<info_portion id="jup_b208_burers_hunt_done"></info_portion>
<!-- Other -->
<info_portion id="jup_b208_burer_1_dead"></info_portion>
<info_portion id="jup_b208_burer_2_dead"></info_portion>
<!--A9-->
<!-- Task info -->
<info_portion id="jup_a9_way_to_pripyat_search_started"></info_portion>
<info_portion id="jup_a9_way_to_pripyat_power_info_started"></info_portion>
<info_portion id="jup_a9_way_to_pripyat_gas_info_started"></info_portion>
<info_portion id="jup_a9_way_to_pripyat_way_info_started"></info_portion>
<!-- Camera info -->
<info_portion id="jup_a9_cam_1_end"></info_portion>
<info_portion id="jup_a9_cam_2_end"></info_portion>
<info_portion id="jup_a9_cam_3_end"></info_portion>
<!-- Item has -->
<info_portion id="zat_a9_actor_has_jup_a9_evacuation_info"></info_portion>
<info_portion id="zat_a9_actor_has_jup_a9_meeting_info"></info_portion>
<info_portion id="zat_a9_actor_has_jup_a9_conservation_info"></info_portion>
<info_portion id="zat_a9_actor_has_jup_a9_actor_power_info"></info_portion>
<info_portion id="zat_a9_actor_has_jup_a9_actor_losses_info"></info_portion>
<info_portion id="zat_a9_actor_has_jup_a9_delivery_info"></info_portion>
<info_portion id="zat_a9_actor_has_jup_a9_way_info"></info_portion>
<!-- Other -->
<info_portion id="jup_a9_tech_conservation_info"></info_portion>
<info_portion id="jup_a9_tech_way_info"></info_portion>
<!-- Sound info -->
<info_portion id="zat_a9_actor_way_info_play_sound"></info_portion>
<info_portion id="zat_a9_actor_delivery_info_play_sound"></info_portion>
<info_portion id="zat_a9_actor_losses_info_play_sound"></info_portion>
<info_portion id="zat_a9_actor_power_info_play_sound"></info_portion>
<info_portion id="zat_a9_actor_conservation_info_play_sound"></info_portion>
<info_portion id="zat_a9_actor_meeting_info_play_sound"></info_portion>
<info_portion id="zat_a9_actor_evacuation_info_play_sound"></info_portion>
<!-- Dialogs info -->
<info_portion id="jup_b217_stalker_tech_jupiter_delivery_done"></info_portion>
<info_portion id="jup_b217_stalker_tech_jupiter_evacuation_done"></info_portion>
<info_portion id="jup_b217_stalker_tech_jupiter_losses_done"></info_portion>
<info_portion id="jup_b217_stalker_tech_jupiter_meeting_done"></info_portion>
<info_portion id="jup_b217_stalker_tech_jupiter_power_done"></info_portion>
<info_portion id="jup_b217_stalker_tech_jupiter_way_done"></info_portion>
<!-- Test info -->
<info_portion id="jup_a9_set_default_counter"></info_portion>
<!--A12-->
<info_portion id="jup_a12_actor_choose_ransom"></info_portion>
<info_portion id="jup_a12_actor_choose_power"></info_portion>
<info_portion id="jup_a12_actor_choose_self"></info_portion>
<info_portion id="pri_a12_stalker_prisoner_free"></info_portion>
<info_portion id="jup_a12_prisoner_free_with_stalkers"></info_portion>
<info_portion id="jup_a12_actor_is_ready"></info_portion>
<info_portion id="jup_a12_actor_has_pass_to_containers"></info_portion>
<info_portion id="jup_a12_chief_bandit_meet"></info_portion>
<info_portion id="jup_a12_stalker_prisoner_free"></info_portion>
<info_portion id="jup_a12_stalker_prisoner_stood_up"></info_portion>
<info_portion id="jup_a12_stalker_prisoner_out_of_prison"></info_portion>
<info_portion id="jup_a12_stalker_prisoner_wait_for_dialog"></info_portion>
<info_portion id="jup_a12_stalker_prisoner_thanked_actor"></info_portion>
<info_portion id="jup_a12_stalker_prisoner_out_of_hangar"></info_portion>
<info_portion id="jup_a12_stalker_prisoner_out_of_containers"></info_portion>
<info_portion id="jup_a12_stalkers_on_base"></info_portion>
<info_portion id="jup_a12_bandit_out"></info_portion>
<info_portion id="jup_a12_bandit_payment_started"></info_portion>
<info_portion id="jup_a12_actor_did_not_pay_to_cashier"></info_portion>
<info_portion id="jup_a12_actor_paid_to_cashier"></info_portion>
<info_portion id="jup_a12_bandit_cashier_dead"></info_portion>
<info_portion id="jup_a12_actor_enemy_to_bandits"></info_portion>
<info_portion id="jup_a12_stalker_prisoner_dead"></info_portion>
<info_portion id="jup_a12_chief_bandit_wait_threat_prisoner"></info_portion>
<info_portion id="jup_a12_chief_bandit_threat_prisoner"></info_portion>
<info_portion id="jup_a12_chief_bandit_kill_prisoner"></info_portion>
<info_portion id="jup_a12_mercs_go_to_positions"></info_portion>
<info_portion id="jup_a12_merc_cover_to_position"></info_portion>
<info_portion id="jup_a12_merc_left_to_position"></info_portion>
<info_portion id="jup_a12_merc_right_to_position"></info_portion>
<info_portion id="jup_a12_merc_cover_on_position"></info_portion>
<info_portion id="jup_a12_bandit_guard_killed"></info_portion>
<info_portion id="jup_a12_merc_cover_attacked_containers"></info_portion>
<info_portion id="jup_a12_merc_left_attacked_containers"></info_portion>
<info_portion id="jup_a12_merc_right_attacked_containers"></info_portion>
<info_portion id="jup_a12_merc_attack_started"></info_portion>
<info_portion id="jup_a12_actor_guided_base"></info_portion>
<info_portion id="jup_a12_ui"></info_portion>
<info_portion id="jup_a12_stalker_prisoner_free_dialog_done"></info_portion>
<info_portion id="jup_a12_stalker_prisoner_hit_by_actor"></info_portion>
<info_portion id="jup_a12_stalker_prisoner_questioned"></info_portion>
<info_portion id="jup_a12_stalker_prisoner_friends_talked"></info_portion>
<info_portion id="jup_a12_task_given"></info_portion>
<info_portion id="jup_a12_stalker_assaulter_has_af"></info_portion>
<info_portion id="jup_a12_merc_cover_in_merc_camp"></info_portion>
<info_portion id="jup_a12_stalker_prisoner_hide_end"></info_portion>
<info_portion id="jup_a12_actor_switched_from_ransom_to_power"></info_portion>
<info_portion id="jup_a12_mercs_done"></info_portion>
<info_portion id="jup_a12_bandit_guard_can_be_easily_killed"></info_portion>
<info_portion id="jup_a12_stalker_diplomat_after_talked"></info_portion>
<info_portion id="jup_a12_bandit_taunt"></info_portion>
<info_portion id="jup_a12_stalker_assaulter_told_story"></info_portion>
<info_portion id="jup_a12_actor_choose"></info_portion>
<info_portion id="jup_a12_stalker_assaulter_argued"></info_portion>
<info_portion id="jup_a12_stalker_diplomat_argued"></info_portion>
<info_portion id="jup_a12_stalker_prisoner_cheats_to_base"></info_portion>
<info_portion id="jup_a12_stalker_assaulter_1_argue"></info_portion>
<info_portion id="jup_a12_stalker_assaulter_2_argue"></info_portion>
<info_portion id="jup_a12_stalker_assaulter_3_argue"></info_portion>
<info_portion id="jup_a12_task_start"></info_portion>
<info_portion id="jup_a12_spawn_merc_squad"></info_portion>
<!--B25-->
<info_portion id="jup_b207_task_start"></info_portion>
<info_portion id="jup_b207_morgan_blackmailed"></info_portion>
<info_portion id="jup_b207_morgan_gived_blackmail_reward"></info_portion>
<info_portion id="jup_b207_morgan_gived_depot"></info_portion>
<info_portion id="jup_b207_morgan_ambush"></info_portion>
<info_portion id="jup_b207_about_dealers_pda_kardan"></info_portion>
<info_portion id="jup_b207_about_dealers_pda_novikov"></info_portion>
<info_portion id="jup_b207_freedom_knows_about_depot"></info_portion>
<info_portion id="jup_b207_duty_knows_about_depot"></info_portion>
<info_portion id="jup_b207_freedom_in_depot"></info_portion>
<info_portion id="jup_b207_attack_started"></info_portion>
<info_portion id="jup_b207_freedom_wins"></info_portion>
<info_portion id="jup_b207_duty_wins"></info_portion>
<info_portion id="jup_b207_attack_end"></info_portion>
<info_portion id="jup_b207_duty_asked_to_leave"></info_portion>
<info_portion id="jup_b207_freedom_refused_to_leave"></info_portion>
<!--B25-->
<info_portion id="jup_b25_story_controller_played"></info_portion>
<info_portion id="jup_b25_story_artefact_played"></info_portion>
<info_portion id="jup_b25_story_oasis_played"></info_portion>
<info_portion id="jup_b25_story_bloodsucker_played"></info_portion>
<info_portion id="jup_b25_story_scientist_played"></info_portion>
<info_portion id="jup_b25_story_guide_played"></info_portion>
<info_portion id="jup_b25_story_zaton_played"></info_portion>
<info_portion id="jup_b25_play_reaction"></info_portion>
<info_portion id="jup_b25_found_senya"></info_portion>
<info_portion id="jup_b25_blame_story_end"></info_portion>
<info_portion id="jup_b25_second_story"></info_portion>
<info_portion id="jup_b25_third_story"></info_portion>
<info_portion id="jup_b25_first_blame"></info_portion>
<info_portion id="jup_b25_second_blame"></info_portion>
<info_portion id="jup_b25_third_blame"></info_portion>
<info_portion id="jup_b25_accuse_flint_gived"></info_portion>
<info_portion id="jup_b25_senya_spawned"></info_portion>
<info_portion id="jup_b25_story_artefact_talked"></info_portion>
<info_portion id="jup_b25_story_bloodsucker_talked"></info_portion>
<info_portion id="jup_b25_story_guide_talked"></info_portion>
<info_portion id="jup_b16_oasis_talked"></info_portion>
<info_portion id="jup_b25_story_scientist_talked"></info_portion>
<info_portion id="zat_b106_found_soroka"></info_portion>
<!--B19-->
<info_portion id="jup_b19_agreed_to_go"></info_portion>
<info_portion id="jup_b19_ready_to_go"></info_portion>
<info_portion id="jup_b19_arrived"></info_portion>
<info_portion id="jup_b19_destroy_yar"></info_portion>
<info_portion id="jup_b19_destroy_yar_done"></info_portion>
<info_portion id="jup_b19_merc_spawned"></info_portion>
<info_portion id="jup_b19_mercs_dead"></info_portion>
<info_portion id="jup_b19_done_why_mercs_complete"></info_portion>
<info_portion id="jup_b19_yar_teleport_actor_to_yanov"></info_portion>
<info_portion id="jup_b19_done_bye_complete"></info_portion>
<info_portion id="jup_b19_done_why_my_complete"></info_portion>
<info_portion id="jup_b19_yar_switch_smart_terrain"></info_portion>
<info_portion id="jup_b19_yar_dont_teleport_actor_to_yanov"></info_portion>
<info_portion id="jup_b19_actor_damaged_zombied"></info_portion>
<info_portion id="jup_b19_mercs_damaged_zombied"></info_portion>
<info_portion id="jup_b19_enable_ui_done"></info_portion>
<info_portion id="jup_b19_yar_hate_zombied"></info_portion>
<info_portion id="jup_b19_yar_hate_zombied_done"></info_portion>
<info_portion id="jup_b19_yar_in_pripyat_met"></info_portion>
<info_portion id="jup_b19_yar_in_pripyat_about_told"></info_portion>
<!--B206-->
<!-- dialogs infos -->
<info_portion id="jup_b6_scientist_medic_soldier_outfit_done"></info_portion>
<info_portion id="jup_b6_scientist_nuclear_physicist_soldier_outfit_done"></info_portion>
<info_portion id="jup_b6_scientist_biochemist_soldier_outfit_done"></info_portion>
<info_portion id="jup_b6_scientist_biochemist_anomalous_grove_done""></info_portion>
<info_portion id="jup_b206_anomalous_grove_has_plant_done"></info_portion>
<info_portion id="jup_b6_scientist_biochemist_anomalous_plant_done"></info_portion>
<info_portion id="jup_b206_nuclear_physicist_get_outfit_done"></info_portion>
<!-- task infos -->
<info_portion id="jup_b206_anomalous_grove_started"></info_portion>
<info_portion id="jup_b206_anomalous_grove_done"></info_portion>
<!-- other infos -->
<info_portion id="jup_b218_soldier_need_outfit"></info_portion>
<info_portion id="jup_b206_soldier_outfit_mentioned"></info_portion>
<info_portion id="jup_b206_spawn_plant"></info_portion>
<info_portion id="jup_b206_play_particle"></info_portion>
<!--B220-->
<info_portion id="jup_b220_trapper_about_retire_told"></info_portion>
<info_portion id="jup_b208_burers_hunt_done"></info_portion>
<info_portion id="jup_b212_jupiter_chimera_hunt_told"></info_portion>
<info_portion id="jup_b212_jupiter_chimera_hunt_started"></info_portion>
<info_portion id="jup_b212_jupiter_chimera_dead"></info_portion>
<info_portion id="jup_b212_jupiter_chimera_hunt_done"></info_portion>
<info_portion id="jup_b220_trapper_jupiter_chimera_why_me_done"></info_portion>
<info_portion id="jup_b212_jupiter_chimera_hunt_give"></info_portion>
<info_portion id="jup_b212_jupiter_chimera_free"></info_portion>
<!--B32-->
<info_portion id="jup_b32_task_start"></info_portion>
<info_portion id="jup_b32_task_addon_start"></info_portion>
<info_portion id="jup_b32_scanners_tranferred"></info_portion>
<info_portion id="jup_b32_scanner_1_placed"></info_portion>
<info_portion id="jup_b32_scanner_2_placed"></info_portion>
<info_portion id="jup_b32_scanner_3_placed"></info_portion>
<info_portion id="jup_b32_scanner_4_placed"></info_portion>
<info_portion id="jup_b32_scanner_5_placed"></info_portion>
<info_portion id="jup_b32_scanner_reward"></info_portion>
<info_portion id="jup_b32_task_end"></info_portion>
<info_portion id="jup_b32_tutorial_done"></info_portion>
<!--A10-->
<info_portion id="jup_a10_debt_wo_percent"></info_portion>
<info_portion id="jup_a10_threatened"></info_portion>
<info_portion id="jup_a10_bandit_about_percent_asked"></info_portion>
</game_information_portions>

View file

@ -0,0 +1,125 @@
<?xml version='1.0' encoding="windows-1251"?>
<game_information_portions>
<info_portion id="global_dialogs">
<dialog>actor_break_dialog</dialog>
<!-- <dialog>actor_help_wounded</dialog> -->
</info_portion>
<info_portion id="level_changer_icons"/>
<!-- special info portion that sends to actor when it
use in-game UI (PDA, Inventory, etc)-->
<info_portion id="ui_pda">
<disable>ui_pda_hide</disable>
</info_portion>
<info_portion id="ui_pda_hide">
<disable>ui_pda</disable>
</info_portion>
<info_portion id="ui_pda_contacts"></info_portion>
<info_portion id="ui_pda_contacts_hide"></info_portion>
<info_portion id="ui_pda_map_local"></info_portion>
<info_portion id="ui_pda_map_global"></info_portion>
<info_portion id="ui_pda_news"></info_portion>
<info_portion id="ui_pda_news_hide"></info_portion>
<info_portion id="ui_pda_jobs_failed"></info_portion>
<info_portion id="ui_pda_jobs_accomplished"></info_portion>
<info_portion id="ui_pda_jobs_current"></info_portion>
<info_portion id="ui_pda_jobs">
<disable>ui_pda_jobs_hide</disable>
</info_portion>
<info_portion id="ui_pda_jobs_hide">
<disable>ui_pda_jobs</disable>
</info_portion>
<info_portion id="ui_pda_contracts"></info_portion>
<info_portion id="ui_pda_diary"></info_portion>
<info_portion id="ui_pda_diary_hide"></info_portion>
<info_portion id="ui_pda_encyclopedia"></info_portion>
<info_portion id="ui_pda_encyclopedia_hide"></info_portion>
<info_portion id="ui_pda_actor_info"></info_portion>
<info_portion id="ui_pda_ranking"></info_portion>
<info_portion id="ui_pda_events"></info_portion>
<info_portion id="retreat"></info_portion>
<info_portion id="alert"></info_portion>
<info_portion id="ui_inventory">
<disable>ui_inventory_hide</disable>
</info_portion>
<info_portion id="ui_inventory_hide">
<disable>ui_inventory</disable>
</info_portion>
<info_portion id="ui_talk">
<disable>ui_talk_hide</disable>
</info_portion>
<info_portion id="ui_talk_hide">
<disable>ui_talk</disable>
</info_portion>
<info_portion id="ui_trade">
<disable>ui_trade_hide</disable>
</info_portion>
<info_portion id="ui_trade_hide">
<disable>ui_trade</disable>
</info_portion>
<info_portion id="ui_car_body">
<disable>ui_car_body_hide</disable>
</info_portion>
<info_portion id="ui_car_body_hide">
<disable>ui_car_body</disable>
</info_portion>
<info_portion id="test_info_1"></info_portion>
<info_portion id="test_info_2"></info_portion>
<info_portion id="test_info_3"></info_portion>
<info_portion id="test_info_4"></info_portion>
<info_portion id="test_info_5"></info_portion>
<info_portion id="test_info_6"></info_portion>
<info_portion id="test_info_7"></info_portion>
<info_portion id="test_info_8"></info_portion>
<info_portion id="test_info_9"></info_portion>
<info_portion id="test_info_10"></info_portion>
<info_portion id="test_info_11"></info_portion>
<info_portion id="test_info_12"></info_portion>
<info_portion id="test_info_13"></info_portion>
<info_portion id="test_info_14"></info_portion>
<info_portion id="test_info_15"></info_portion>
<info_portion id="test_info_16"></info_portion>
<info_portion id="test_info_17"></info_portion>
<info_portion id="test_info_18"></info_portion>
<info_portion id="test_info_19"></info_portion>
<info_portion id="test_info_20"></info_portion>
<info_portion id="test_info_21"></info_portion>
<info_portion id="test_info_22"></info_portion>
<info_portion id="test_info_23"></info_portion>
<info_portion id="arena_first_battle_begin"></info_portion>
<info_portion id="arena_camera_begin"></info_portion>
<info_portion id="arena_final_battle"></info_portion>
<info_portion id="arena_rupor_off"></info_portion>
<info_portion id="arena_fourth_battle"></info_portion>
<info_portion id="sim_capture_enemy_base_stalker_done"></info_portion>
<info_portion id="sim_capture_enemy_base_bandit_done"></info_portion>
<info_portion id="sim_capture_enemy_base_freedom_done"></info_portion>
<info_portion id="sim_capture_enemy_base_dolg_done"></info_portion>
<info_portion id="a"></info_portion>
</game_information_portions>

View file

@ -0,0 +1,134 @@
<?xml version='1.0' encoding="windows-1251"?>
<game_information_portions>
<!--A17-->
<info_portion id="pri_a17_give_task_get_gauss_rifle"></info_portion>
<info_portion id="pri_a17_military_base_commander_task_dialog_end"></info_portion>
<info_portion id="pri_a17_military_recon_squad_ambush_dialog_end"></info_portion>
<info_portion id="pri_a17_squad_go_1"></info_portion>
<info_portion id="pri_a17_pod_in_cover_1"></info_portion>
<info_portion id="pri_a17_val_in_cover_1"></info_portion>
<info_portion id="pri_a17_recon_go"></info_portion>
<info_portion id="pri_a17_tar_sound1_end"></info_portion>
<info_portion id="pri_a17_pod_at_position"></info_portion>
<info_portion id="pri_a17_spawn_monolith"></info_portion>
<info_portion id="pri_a17_val_at_position"></info_portion>
<info_portion id="pri_a17_mon_pat_1"></info_portion>
<info_portion id="pri_a17_mon_pat_sound1"></info_portion>
<info_portion id="pri_a17_mon_pat_2"></info_portion>
<info_portion id="pri_a17_mon_pat_sound2"></info_portion>
<info_portion id="pri_a17_mon_pat_3"></info_portion>
<info_portion id="pri_a17_mon_pat_sound3"></info_portion>
<info_portion id="pri_a17_mon_pat_4"></info_portion>
<info_portion id="pri_a17_mon_pat_sound4"></info_portion>
<info_portion id="pri_a17_mon_atk"></info_portion>
<info_portion id="pri_a17_mon_pat_sound5"></info_portion>
<info_portion id="pri_a17_good_shot"></info_portion>
<info_portion id="pri_a17_atk_mon_pat"></info_portion>
<info_portion id="pri_a17_actor_attack_well"></info_portion>
<info_portion id="pri_a17_actor_attack_bad"></info_portion>
<info_portion id="pri_a17_nice_tar_end"></info_portion>
<info_portion id="pri_a17_mon_ambush_start"></info_portion>
<info_portion id="pri_a17_patrol_dead"></info_portion>
<info_portion id="pri_a17_squad_move"></info_portion>
<info_portion id="pri_a17_spawn_1_ended"></info_portion>
<info_portion id="pri_a17_spawn_2_ended"></info_portion>
<info_portion id="pri_a17_ice_is_fucked"></info_portion>
<info_portion id="pri_a17_ice_dead"></info_portion>
<info_portion id="pri_a17_get_in_cover"></info_portion>
<info_portion id="pri_a17_die_at_last"></info_portion>
<info_portion id="pri_a17_mon_preacher_dead"></info_portion>
<info_portion id="pri_a17_stage_1_ended"></info_portion>
<info_portion id="pri_a17_stage_2_ended"></info_portion>
<info_portion id="pri_a17_stage_3_ended"></info_portion>
<info_portion id="pri_a17_taras_dead"></info_portion>
<info_portion id="pri_a17_val_dead"></info_portion>
<info_portion id="pri_a17_pod_dead"></info_portion>
<info_portion id="pri_a17_actor_has_gauss_rifle"></info_portion>
<info_portion id="pri_a17_recon_squad_dead"></info_portion>
<info_portion id="pri_a17_reward_well"></info_portion>
<info_portion id="pri_a17_reward_norm"></info_portion>
<info_portion id="pri_a17_reward_bad"></info_portion>
<info_portion id="pri_a17_actor_attack_military_antibug"></info_portion>
<info_portion id="pri_a17_actor_attack_military"></info_portion>
<info_portion id="pri_a17_at_home"></info_portion>
<info_portion id="pri_a17_taras_final_talk"></info_portion>
<info_portion id="pri_a17_val_final_talk"></info_portion>
<info_portion id="pri_a17_mon_ambush_killed"></info_portion>
<info_portion id="pri_a17_actor_bring_gauss_rifle"></info_portion>
<info_portion id="pri_a17_ord_tar_end"></info_portion>
<info_portion id="pri_a17_go_home"></info_portion>
<info_portion id="pri_a17_told_about_operation"></info_portion>
<!--B301-->
<!-- counter -->
<info_portion id="pri_b301_set_default_counter"></info_portion>
<info_portion id="pri_b301_end_counter"></info_portion>
<!-- dialogs -->
<info_portion id="jup_b15_zulus_b301_after_fight_done"></info_portion>
<info_portion id="jup_b43_stalker_assistant_b301_about_zulus_done"></info_portion>
<info_portion id="pri_b301_reward_dialog_unable"></info_portion>
<info_portion id="jup_b15_zulus_b301_reward_dialog_done"></info_portion>
<!-- monsters -->
<info_portion id="pri_b301_monster_death"></info_portion>
<!-- tasks -->
<info_portion id="pri_b301_save_zulus_complete"></info_portion>
<!-- other -->
<info_portion id="pri_b301_teleport"></info_portion>
<info_portion id="pri_b301_zulus_go_back"></info_portion>
<info_portion id="pri_b301_zulus_spawn"></info_portion>
<info_portion id="pri_b301_zulus_spawn_again"></info_portion>
<info_portion id="pri_b301_zulus_destroy"></info_portion>
<info_portion id="pri_b301_zulus_full_destroy"></info_portion>
<info_portion id="pri_b301_bye_zulus"></info_portion>
<info_portion id="pri_b301_go_on_base"></info_portion>
<info_portion id="pri_b301_fade"></info_portion>
<!--B35-->
<info_portion id="pri_b35_task_start"></info_portion>
<info_portion id="pri_b35_task_continue"></info_portion>
<info_portion id="pri_b35_task_running"></info_portion>
<info_portion id="pri_b35_task_refuse"></info_portion>
<info_portion id="pri_b35_actor_know_about_mercenaries"></info_portion>
<info_portion id="pri_b35_kovalski_knows_about_mercs"></info_portion>
<info_portion id="pri_b35_assistant_start_dialog_done"></info_portion>
<info_portion id="pri_b35_target_envoy"></info_portion>
<info_portion id="pri_b35_target_merc"></info_portion>
<info_portion id="pri_b35_actor_is_guided"></info_portion>
<info_portion id="pri_b35_ui"></info_portion>
<info_portion id="pri_b35_actor_rest"></info_portion>
<info_portion id="pri_b35_merc_leader_sighted"></info_portion>
<info_portion id="pri_b35_envoy_sighted"></info_portion>
<info_portion id="pri_b35_rendevous_in_process"></info_portion>
<info_portion id="pri_b35_rendevous_done"></info_portion>
<info_portion id="pri_b35_envoy_out"></info_portion>
<info_portion id="pri_b35_merc_leader_out"></info_portion>
<info_portion id="pri_b35_envoy_escape"></info_portion>
<info_portion id="pri_b35_merc_leader_escape"></info_portion>
<info_portion id="pri_b35_attack_started"></info_portion>
<info_portion id="pri_b35_about_mercs_dialog"></info_portion>
<info_portion id="pri_b35_primary"></info_portion>
<info_portion id="pri_b35_secondary"></info_portion>
<info_portion id="pri_b35_reward_given"></info_portion>
<!--B35-->
<info_portion id="pri_b306_lift_used"></info_portion>
<info_portion id="pri_b306_lift_generator_started"></info_portion>
<info_portion id="pri_b306_task_start"></info_portion>
<info_portion id="pri_b306_task_end"></info_portion>
<!--B36-->
<info_portion id="pri_b36_ahtung"></info_portion>
</game_information_portions>

View file

@ -0,0 +1,31 @@
<?xml version='1.0' encoding="windows-1251"?>
<game_information_portions>
<info_portion id="info_up_ac_mp5"></info_portion>
<info_portion id="info_up_bd_mp5"></info_portion>
<info_portion id="info_up_a_novice_outfit"></info_portion>
<info_portion id="info_up_ac_wincheaster1300"></info_portion>
<info_portion id="info_up_bd_wincheaster1300"></info_portion>
<info_portion id="info_up_ac_ak74u"></info_portion>
<info_portion id="info_up_fh_scientific_outfit"></info_portion>
<info_portion id="info_up_bdfh_scientific_outfit"></info_portion>
<info_portion id="info_up_aceg_scientific_outfit"></info_portion>
<info_portion id="info_up_ab_svu"></info_portion>
<info_portion id="info_up_cd_svu"></info_portion>
<info_portion id="info_up_abcd_svu"></info_portion>
<info_portion id="info_up_ab_pkm"></info_portion>
<info_portion id="info_up_cd_pkm"></info_portion>
<info_portion id="info_up_abcd_pkm"></info_portion>
<info_portion id="info_up_ac_desert_eagle"></info_portion>
<info_portion id="info_up_bd_desert_eagle"></info_portion>
<info_portion id="info_up_ac_spas12"></info_portion>
</game_information_portions>

View file

@ -0,0 +1,542 @@
<?xml version='1.0' encoding="windows-1251"?>
<game_information_portions>
<info_portion id="zat_b14_recon_place"></info_portion>
<info_portion id="zat_b14_take_item"></info_portion>
<info_portion id="zat_b14_give_item_linker"></info_portion>
<info_portion id="zat_b14_give_item_stalker"></info_portion>
<info_portion id="zat_b14_not_give_item_stalker"></info_portion>
<info_portion id="zat_b14_not_give_item_linker"></info_portion>
<info_portion id="zat_b14_dialog_done"></info_portion>
<info_portion id="zat_b14_stalker_robbery"></info_portion>
<info_portion id="zat_b14_strange_item"></info_portion>
<info_portion id="zat_a2_linker_b14_quest_strange_item_lost_artefact"></info_portion>
<info_portion id="zat_a2_linker_b14_quest_strange_item_done"></info_portion>
<info_portion id="zat_a2_linker_b14_quest_wrong_done"></info_portion>
<info_portion id="zat_b14_stalker_at_bar_start_done"></info_portion>
<info_portion id="zat_b14_stalker_cut_scene_ready"></info_portion>
<info_portion id="zat_b14_cut_scene_1_start"></info_portion>
<info_portion id="zat_b14_cut_scene_1_point_01"></info_portion>
<info_portion id="zat_b14_cut_scene_1_point_02"></info_portion>
<info_portion id="zat_b14_cut_scene_1_point_03"></info_portion>
<info_portion id="zat_b14_cut_scene_end"></info_portion>
<info_portion id="zat_b14_cut_scene_stalker_transfer_artefact"></info_portion>
<info_portion id="zat_b14_cut_scene_linker_have_artefact"></info_portion>
<info_portion id="zat_b14_cut_scene_stalker_not_have_artefact"></info_portion>
<info_portion id="zat_b14_dialog_last_chance_done"></info_portion>
<info_portion id="zat_b14_ui_disable"></info_portion>
<info_portion id="zat_b14_ui_enable"></info_portion>
<info_portion id="zat_b14_spawn_friends_stalker"></info_portion>
<info_portion id="zat_b14_door_1_unlock"></info_portion>
<info_portion id="zat_b14_robbery_nowpn_actor"></info_portion>
<info_portion id="zat_b14_robbery_give_artefact"></info_portion>
<info_portion id="zat_b14_robbery_not_give_artefact"></info_portion>
<info_portion id="zat_b14_stalker_robbery_cutscene_start"></info_portion>
<info_portion id="zat_b14_stalker_robbery_cutscene_end"></info_portion>
<info_portion id="zat_b14_actor_know_about_svyaznoy"></info_portion>
<info_portion id="zat_b14_smart_terrain_open"></info_portion>
<info_portion id="zat_b14_actor_in_up_point_zone"></info_portion>
<info_portion id="zat_a2_stalker_barmen_hit_from_actor"></info_portion>
<info_portion id="zat_b14_actor_enemy"></info_portion>
<info_portion id="zat_b14_stalker_work_end"></info_portion>
<info_portion id="zat_b14_stalker_change_smart"></info_portion>
<info_portion id="zat_b14_robbery_punch_play_sound"></info_portion>
<info_portion id="zat_b14_learn_about_strange_occurrence_give_task"></info_portion>
<info_portion id="zat_b14_learn_about_strange_occurrence_by_stalkers_give_task"></info_portion>
<info_portion id="zat_b14_general_stalker_spawn"></info_portion>
<info_portion id="zat_b14_bad_stalker_1_2_spawn"></info_portion>
<info_portion id="zat_b14_stalkers_bandits_free"></info_portion>
<!-- B38 -->
<info_portion id="zat_b38_actor_know_about_lair"></info_portion>
<info_portion id="zat_b38_bloodsucker_1_set_state"></info_portion>
<info_portion id="zat_b38_bloodsucker_2_set_state"></info_portion>
<!-- Doors infos and sounds -->
<info_portion id="zat_b38_lift_open"></info_portion>
<info_portion id="zat_b38_underground_door_open"></info_portion>
<info_portion id="zat_b38_lock_sound_play"></info_portion>
<info_portion id="zat_b38_lock_sound_stop"></info_portion>
<info_portion id="zat_b38_bloodsucker_fear_1_play"></info_portion>
<info_portion id="zat_b38_stalker_cop_find_lair_pda_play"></info_portion>
<!-- Dialogs infos -->
<info_portion id="zat_b38_stalkers_den_of_the_bloodsucker_universal_dialog_done"></info_portion>
<info_portion id="zat_b38_stalker_medic_bloodsucker_dialog_done"></info_portion>
<!-- Spawner infos -->
<info_portion id="zat_b38_spawn_all"></info_portion>
<info_portion id="zat_b38_spawn_npc_cop_again"></info_portion>
<info_portion id="zat_b38_spawn_npc_cop_again2"></info_portion>
<info_portion id="zat_b38_cop_spawn_again"></info_portion>
<info_portion id="zat_b38_cop_spawn_again2"></info_portion>
<info_portion id="zat_b38_stalker_cop_destroy"></info_portion>
<info_portion id="zat_b38_stalker_cop_destroy2"></info_portion>
<info_portion id="zat_b38_bloodsucker_1_angry"></info_portion>
<info_portion id="zat_b38_bloodsucker_2_angry"></info_portion>
<!-- Tasks infos -->
<info_portion id="zat_b38_disappearance_stalkers_find_to_be_missing_hunter_give"></info_portion>
<info_portion id="zat_b38_disappearance_stalkers_meet_ment_give"></info_portion>
<info_portion id="zat_b38_disappearance_stalkers_clean_den_of_the_bloodsucker_give"></info_portion>
<info_portion id="zat_b38_disappearance_stalkers_jump_down_give"></info_portion>
<info_portion id="zat_b38_disappearance_stalkers_check_basement_give"></info_portion>
<info_portion id="zat_b38_disappearance_stalkers_get_out_from_den_of_the_bloodsucker_give"></info_portion>
<info_portion id="zat_b38_disappearance_stalkers_meet_cop_later_give"></info_portion>
<info_portion id="zat_b38_disappearance_stalkers_meet_cop_next_day_give"></info_portion>
<info_portion id="zat_b38_disappearance_stalkers_complete"></info_portion>
<info_portion id="zat_b38_den_of_the_bloodsucker_complete"></info_portion>
<info_portion id="zat_b38_den_of_the_bloodsucker_inform_stalkers_give"></info_portion>
<info_portion id="zat_b38_den_of_the_bloodsucker_tell_barman_about_all_give"></info_portion>
<!-- Other infos -->
<info_portion id="zat_b38_stalker_cop_fear_1"></info_portion>
<info_portion id="zat_b38_stalker_cop_fear_2"></info_portion>
<info_portion id="zat_b38_stalker_cop_death"></info_portion>
<info_portion id="zat_b38_bloodscuker_1_hit"></info_portion>
<info_portion id="zat_b38_bloodscuker_1_death"></info_portion>
<info_portion id="zat_b38_bloodscuker_2_hit"></info_portion>
<info_portion id="zat_b38_bloodscuker_2_death"></info_portion>
<info_portion id="zat_b38_stalker_cop_cave_end"></info_portion>
<info_portion id="zat_b38_show_spot_dead_body"></info_portion>
<info_portion id="zat_b38_bloodscukers_sleepers_stand_up"></info_portion>
<info_portion id="zat_b38_disappearance_stalkers_find_to_be_missing_hunter_give_task"></info_portion>
<info_portion id="zat_b38_den_of_the_bloodsucker_inform_stalkers_give_task"></info_portion>
<info_portion id="zat_b38_disappearance_stalkers_fail"></info_portion>
<info_portion id="zat_b38_disappearance_stalkers_reversed"></info_portion>
<info_portion id="zat_b38_stalker_cop_come_here_2_play"></info_portion>
<info_portion id="zat_b38_cop_hit_from_actor"></info_portion>
<info_portion id="zat_b38_stalker_cop_task_dialog_done"></info_portion>
<info_portion id="zat_b38_cop_about_lair_dialog_done"></info_portion>
<!-- B57 -->
<!-- Tasks infos -->
<info_portion id="zat_b57_den_of_the_bloodsucker_search_gas_give"></info_portion>
<info_portion id="zat_b57_den_of_the_bloodsucker_destroy_lair_give"></info_portion>
<info_portion id="zat_b57_den_of_the_bloodsucker_talk_shystriy"></info_portion>
<info_portion id="zat_b57_den_of_the_bloodsucker_place_gas_give"></info_portion>
<info_portion id="zat_b57_den_of_the_bloodsucker_twist_vintil_give"></info_portion>
<info_portion id="zat_b57_den_of_the_bloodsucker_tell_stalkers_about_destroy_lair_give"></info_portion>
<info_portion id="zat_b57_den_of_the_bloodsucker_spawn_gas"></info_portion>
<info_portion id="zat_b30_owl_stalker_trader_more_documets_done"></info_portion>
<!-- Dialogs infos -->
<info_portion id="zat_b57_barmen_about_bloodsucker_lair_dialog_done"></info_portion>
<info_portion id="zat_b57_nimble_reward_dialog_done"></info_portion>
<info_portion id="zat_b57_nimble_talk_about_gas"></info_portion>
<info_portion id="zat_b57_generic_dialog_done"></info_portion>
<!-- Spawner infos -->
<info_portion id="zat_b57_bloodsucker_spawn"></info_portion>
<info_portion id="zat_b57_set_bloodsucker_state"></info_portion>
<!-- Sounds infos -->
<info_portion id="zat_b57_gas_running_play"></info_portion>
<info_portion id="zat_b57_roar_play"></info_portion>
<info_portion id="zat_b57_gas_running_stop"></info_portion>
<info_portion id="zat_b57_balon_use"></info_portion>
<info_portion id="zat_b57_set_bloodsucker_attacker_1_state"></info_portion>
<info_portion id="zat_b57_set_bloodsucker_attacker_2_state"></info_portion>
<info_portion id="zat_b57_set_bloodsucker_attacker_3_state"></info_portion>
<!--B5-->
<info_portion id="zat_b5_bandit_hit"></info_portion>
<info_portion id="zat_b5_stalker_hit"></info_portion>
<info_portion id="zat_b5_start"></info_portion>
<info_portion id="zat_b5_actor_with_stalkers"></info_portion>
<info_portion id="zat_b5_actor_with_bandits"></info_portion>
<info_portion id="zat_b5_actor_with_dealer"></info_portion>
<info_portion id="zat_b5_actor_help_stalkers"></info_portion>
<info_portion id="zat_b5_actor_help_bandits"></info_portion>
<info_portion id="zat_b5_actor_help_dealer"></info_portion>
<info_portion id="zat_b7_actor_now_duty_illicit_dealer"></info_portion>
<info_portion id="zat_b5_sultan_close_by_trader"></info_portion>
<info_portion id="zat_b5_actor_bandit_go_to_trader"></info_portion>
<info_portion id="zat_b5_dealer_speak_1_done"></info_portion>
<info_portion id="zat_b5_dealer_speak_2_done"></info_portion>
<info_portion id="zat_b5_bandit_speak_1_done"></info_portion>
<info_portion id="zat_b5_come_to_stalkers"></info_portion>
<info_portion id="zat_b5_actor_together_dealer"></info_portion>
<info_portion id="zat_b5_actor_go_to_trader"></info_portion>
<info_portion id="zat_b5_meat"></info_portion>
<info_portion id="zat_b5_bandits_death"></info_portion>
<info_portion id="zat_b5_stalker_death"></info_portion>
<info_portion id="zat_b5_protect_dealer_done"></info_portion>
<info_portion id="zat_b5_sultan_dead"></info_portion>
<info_portion id="zat_b5_cover_dealer_done"></info_portion>
<info_portion id="zat_b5_trader_death"></info_portion>
<info_portion id="zat_b5_speak_dealer_done"></info_portion>
<info_portion id="zat_b5_come_to_bandits_complete"></info_portion>
<info_portion id="zat_b5_trader_death_info"></info_portion>
<info_portion id="zat_b5_dealer_full_revard"></info_portion>
<info_portion id="zat_b5_dealer_easy_revard"></info_portion>
<info_portion id="zat_b5_actor_stalker_go_to_trader"></info_portion>
<info_portion id="zat_b5_bandit_in_fight"></info_portion>
<info_portion id="zat_b5_stalker_attack_dealer"></info_portion>
<info_portion id="zat_b5_start_quest_stalkers"></info_portion>
<info_portion id="zat_b5_come_to_dealer_done"></info_portion>
<info_portion id="zat_b5_spawn_enemy"></info_portion>
<info_portion id="zat_b5_come_to_bandits_done"></info_portion>
<info_portion id="zat_b5_meat_online"></info_portion>
<info_portion id="zat_b5_actor_speak_barmen"></info_portion>
<info_portion id="zat_b5_actor_speak_linker"></info_portion>
<info_portion id="zat_b5_sultan_speak_for_stalkers"></info_portion>
<info_portion id="zat_b5_stalkers_death"></info_portion>
<!-- B22 -->
<info_portion id="zat_b38_disappearance_stalkers_meet_cop_24h_past_give"></info_portion>
<info_portion id="zat_b38_disappearance_stalkers_find_out_where_is_cop_give"></info_portion>
<info_portion id="zat_b38_disappearance_stalkers_find_cop_near_port_krans_give"></info_portion>
<info_portion id="zat_b38_disappearance_stalkers_deal_with_medic_give"></info_portion>
<info_portion id="zat_b38_disappearance_stalkers_tell_barmen_about_medic_give"></info_portion>
<info_portion id="zat_b22_stalker_medic_wounded_heavy"></info_portion>
<info_portion id="zat_b22_stalker_cop_place"></info_portion>
<info_portion id="zat_b22_stalker_vampire"></info_portion>
<info_portion id="zat_b22_stalker_vampire_story"></info_portion>
<info_portion id="zat_b22_deal_with_medic_vampire_completed"></info_portion>
<info_portion id="zat_b22_deal_with_medic_vampire_reversed"></info_portion>
<info_portion id="zat_b22_barmen_gave_reward"></info_portion>
<info_portion id="zat_b22_questline_reversed"></info_portion>
<info_portion id="zat_b22_stalker_medic_body_searched"></info_portion>
<info_portion id="con"></info_portion>
<info_portion id="1"></info_portion>
<info_portion id="2"></info_portion>
<info_portion id="3"></info_portion>
<info_portion id="4"></info_portion>
<info_portion id="5"></info_portion>
<info_portion id="6"></info_portion>
<info_portion id="zat_b22_actor_in"></info_portion>
<info_portion id="zat_b22_actor_gone"></info_portion>
<info_portion id="zat_b22_medic_dialog_info_1"></info_portion>
<info_portion id="zat_b22_medic_dialog_info_2"></info_portion>
<info_portion id="zat_b22_medic_dialog_info_3"></info_portion>
<!-- Zaton B7 -->
<info_portion id="zat_b7_raider_plan"></info_portion>
<info_portion id="zat_b7_stalkers_raiders_attack"></info_portion>
<info_portion id="zat_b7_stalkers_raiders_attack_started"></info_portion>
<info_portion id="zat_b7_stalker_raider_leader_on_position"></info_portion>
<info_portion id="zat_b7_stalkers_victims_know_about_raid"></info_portion>
<info_portion id="zat_b7_actor_killed_victims_self"></info_portion>
<info_portion id="zat_b7_victims_disappeared"></info_portion>
<info_portion id="zat_b7_task_end"></info_portion>
<info_portion id="zat_b7_stalkers_raiders_reward_given"></info_portion>
<info_portion id="zat_b7_stalkers_victims_reward_given"></info_portion>
<info_portion id="zat_b7_attack_started"></info_portion>
<info_portion id="zat_b7_actor_really_helped_stalkers"></info_portion>
<info_portion id="zat_b7_actor_refused_to_be_robbed"></info_portion>
<info_portion id="zat_b7_actor_robbed"></info_portion>
<info_portion id="zat_b7_stalkers_raiders_meet"></info_portion>
<info_portion id="zat_b7_stalkers_victims_prepare"></info_portion>
<info_portion id="zat_b7_actor_with_stalkers"></info_portion>
<info_portion id="zat_b7_actor_with_bandits"></info_portion>
<info_portion id="zat_b7_actor_help_stalkers"></info_portion>
<info_portion id="zat_b7_actor_help_bandits"></info_portion>
<info_portion id="zat_b7_actor_really_helped_bandits"></info_portion>
<info_portion id="zat_b7_actor_teleport"></info_portion>
<info_portion id="zat_b7_stalkers_victims_task_given"></info_portion>
<info_portion id="zat_b7_sound_play"></info_portion>
<info_portion id="zat_b7_stalker_raider_leader_alive"></info_portion>
<info_portion id="zat_b7_stalker_victim_leader_alive"></info_portion>
<info_portion id="zat_b7_bandit_boss_sultan_b7_give_task_dialog_told"></info_portion>
<!-- B103 -->
<info_portion id="zat_b103_actor_took_kardan_task"></info_portion>
<info_portion id="stalkers_toolkit_dialog"></info_portion>
<info_portion id="zat_b103_toolkit_known"></info_portion>
<info_portion id="zat_b103_merc_used_actor"></info_portion>
<info_portion id="zat_b103_merc_bring_supplies"></info_portion>
<info_portion id="zat_a2_toolkit_search"></info_portion>
<info_portion id="zat_b103_actor_warned_by_merc"></info_portion>
<info_portion id="zat_b103_merc_ammo_got"></info_portion>
<info_portion id="zat_b103_merc_medkit_got"></info_portion>
<info_portion id="zat_b103_merc_food_got"></info_portion>
<info_portion id="zat_b103_merc_supplies_got"></info_portion>
<info_portion id="zat_b103_merc_task_done"></info_portion>
<info_portion id="zat_b103_actor_take_toolkit"></info_portion>
<info_portion id="zat_b103_merc_fight"></info_portion>
<info_portion id="zat_b103_merc_about_supplies_mentioned"></info_portion>
<!-- Zaton B100 -->
<info_portion id="zat_b100_poltergeist_spawned_01"></info_portion>
<info_portion id="zat_b100_poltergeist_spawned_02"></info_portion>
<info_portion id="zat_b100_heli_2_searched"></info_portion>
<info_portion id="zat_b100_sound_played"></info_portion>
<info_portion id="zat_b100_cameff_played"></info_portion>
<info_portion id="zat_b100_heli_2_searching"></info_portion>
<info_portion id="zat_b100_poltergeist_dead_01"></info_portion>
<info_portion id="zat_b100_poltergeist_dead_02"></info_portion>
<!-- Zaton B33 -->
<info_portion id="zat_b33_actor_is_down"></info_portion>
<info_portion id="zat_b33_find_package"></info_portion>
<info_portion id="zat_b33_package_returned"></info_portion>
<info_portion id="zat_b33_refuse_task"></info_portion>
<info_portion id="zat_b33_task_gived"></info_portion>
<info_portion id="zat_b33_share_start"></info_portion>
<info_portion id="zat_b33_safe_container"></info_portion>
<info_portion id="zat_b33_first_item"></info_portion>
<info_portion id="zat_b33_second_item"></info_portion>
<info_portion id="zat_b33_third_item"></info_portion>
<info_portion id="zat_b33_fourth_item"></info_portion>
<info_portion id="zat_b33_fifth_item"></info_portion>
<info_portion id="zat_b33_snork_jump_05"></info_portion>
<!-- Zaton B29 -->
<info_portion id="zat_b29_task_start"></info_portion>
<info_portion id="zat_b29_task_fail"></info_portion>
<info_portion id="zat_b29_linker_info"></info_portion>
<info_portion id="zat_b29_rivals_search"></info_portion>
<info_portion id="zat_b29_stalker_rival_1_found_af"></info_portion>
<info_portion id="zat_b29_stalker_rival_2_found_af"></info_portion>
<info_portion id="zat_b29_stalkers_rivals_found_af"></info_portion>
<info_portion id="zat_b29_quest_af_given"></info_portion>
<info_portion id="zat_b29_af_16"></info_portion>
<info_portion id="zat_b29_af_17"></info_portion>
<info_portion id="zat_b29_af_18"></info_portion>
<info_portion id="zat_b29_af_19"></info_portion>
<info_portion id="zat_b29_af_20"></info_portion>
<info_portion id="zat_b29_af_21"></info_portion>
<info_portion id="zat_b29_af_22"></info_portion>
<info_portion id="zat_b29_af_23"></info_portion>
<info_portion id="zat_b29_bring_af_17"></info_portion>
<info_portion id="zat_b29_bring_af_18"></info_portion>
<info_portion id="zat_b29_bring_af_19"></info_portion>
<info_portion id="zat_b29_bring_af_20"></info_portion>
<info_portion id="zat_b29_bring_af_21"></info_portion>
<info_portion id="zat_b29_bring_af_22"></info_portion>
<info_portion id="zat_b29_bring_af_23"></info_portion>
<info_portion id="zat_b29_adv_task_given"></info_portion>
<info_portion id="zat_b29_redice"></info_portion>
<info_portion id="zat_b29_exclusive_conditions"></info_portion>
<info_portion id="zat_b29_rival_1_base"></info_portion>
<info_portion id="zat_b29_rival_1_1"></info_portion>
<info_portion id="zat_b29_rival_1_2"></info_portion>
<info_portion id="zat_b29_rival_1_3"></info_portion>
<info_portion id="zat_b29_rival_1_4"></info_portion>
<info_portion id="zat_b29_rival_1_5"></info_portion>
<info_portion id="zat_b29_rival_2_base"></info_portion>
<info_portion id="zat_b29_rival_2_1"></info_portion>
<info_portion id="zat_b29_rival_2_2"></info_portion>
<info_portion id="zat_b29_rival_2_3"></info_portion>
<info_portion id="zat_b29_rival_2_4"></info_portion>
<info_portion id="zat_b29_rival_2_5"></info_portion>
<info_portion id="zat_b29_rival_sound_played"></info_portion>
<info_portion id="zat_b29_linker_take_af_from_rival"></info_portion>
<info_portion id="zat_b29_adv_task_timeout"></info_portion>
<info_portion id="zat_b29_first_rival_taken_out"></info_portion>
<info_portion id="zat_b29_second_rival_taken_out"></info_portion>
<info_portion id="zat_b29_linker_fears_actor"></info_portion>
<info_portion id="zat_b29_respawn"></info_portion>
<!-- Zaton B18 -->
<info_portion id="zat_b18_noah_shot_door"></info_portion>
<info_portion id="zat_b18_noah_remembers"></info_portion>
<info_portion id="zat_b18_noah_met"></info_portion>
<info_portion id="zat_b18_noah_gave_first_artefact"></info_portion>
<info_portion id="zat_b18_noah_gave_second_artefact"></info_portion>
<info_portion id="zat_b18_noah_breakdown"></info_portion>
<info_portion id="zat_b18_noah_told_about_arc"></info_portion>
<info_portion id="zat_b18_reset_memory"></info_portion>
<info_portion id="zat_b18_noah_dead"></info_portion>
<info_portion id="zat_b18_noah_go_away"></info_portion>
<info_portion id="zat_b18_noah_about_dog_told"></info_portion>
<info_portion id="zat_b18_noah_about_catastrophe_told"></info_portion>
<!-- Zaton B52 -->
<info_portion id="zat_b52_item_1_a_taken"></info_portion>
<info_portion id="zat_b52_item_1_b_taken"></info_portion>
<info_portion id="zat_b52_item_1_c_taken"></info_portion>
<info_portion id="zat_b52_item_2_a_taken"></info_portion>
<info_portion id="zat_b52_item_2_b_taken"></info_portion>
<info_portion id="zat_b52_item_2_c_taken"></info_portion>
<info_portion id="zat_b52_item_3_a_taken"></info_portion>
<info_portion id="zat_b52_item_3_b_taken"></info_portion>
<info_portion id="zat_b52_item_3_c_taken"></info_portion>
<info_portion id="zat_b52_item_4_a_taken"></info_portion>
<info_portion id="zat_b52_item_4_b_taken"></info_portion>
<info_portion id="zat_b52_item_4_c_taken"></info_portion>
<info_portion id="zat_b52_item_taken"></info_portion>
<info_portion id="zat_b52_item_no_taken"></info_portion>
<info_portion id="zat_b52_meet_port_bandits"></info_portion>
<info_portion id="zat_b52_snag_know_weapon"></info_portion>
<info_portion id="zat_b52_nimble_clear"></info_portion>
<info_portion id="zat_b52_port_bandits_spawn"></info_portion>
<info_portion id="zat_b52_reputation_task_open"></info_portion>
<!-- Tasks infos -->
<info_portion id="zat_b52_snag_no_place"></info_portion>
<info_portion id="zat_b52_sultan_know_there_snag"></info_portion>
<info_portion id="zat_b52_barman_know_there_snag"></info_portion>
<info_portion id="zat_b52_snag_port_cranes"></info_portion>
<info_portion id="zat_b52_snag_no_port_cranes"></info_portion>
<info_portion id="zat_b52_reputation_give"></info_portion>
<info_portion id="zat_b52_snag_port_bandits"></info_portion>
<info_portion id="zat_b52_snag_jupiter"></info_portion>
<info_portion id="zat_b52_actor_has_port_bandits_pda"></info_portion>
<!-- Robbery infos -->
<info_portion id="zat_b52_robbery_start"></info_portion>
<info_portion id="zat_b52_robbery_yes"></info_portion>
<info_portion id="zat_b52_robbery_no"></info_portion>
<info_portion id="zat_b52_robbery_done"></info_portion>
<info_portion id="zat_b52_actor_go_offline"></info_portion>
<!-- Dialogs infos -->
<info_portion id="zat_b51_stalker_snag_b52_about_gun_questions_dialog_done"></info_portion>
<info_portion id="zat_b51_stalker_nimble_b52_about_gun_questions_dialog_done"></info_portion>
<info_portion id="zat_b33_stalker_snag_b52_my_gun_dialog_done"></info_portion>
<info_portion id="zat_b22_stalker_medic_b52_about_nimble_dialog_done"></info_portion>
<info_portion id="zat_b3_stalker_mechanic_b52_about_nimble_dialog_done"></info_portion>
<info_portion id="zat_a2_linker_b52_about_nimble_dialog_done"></info_portion>
<info_portion id="zat_b7_bandit_boss_sultan_b52_about_nimble_dialog_done"></info_portion>
<info_portion id="zat_b38_stalker_cop_b52_about_nimble"></info_portion>
<info_portion id="zat_a2_stalker_barmen_b52_about_nimble_dialog_done"></info_portion>
<info_portion id="zat_b7_bandit_boss_sultan_b52_about_snag"></info_portion>
<info_portion id="zat_a2_stalker_barmen_b52_about_snag"></info_portion>
<info_portion id="zat_b106_stalker_gonta_b52_about_nimble_dialog_done"></info_portion>
<info_portion id="zat_a23_stalker_tech_told_about_battery"></info_portion>
<!-- b51 -->
<info_portion id="zat_b51_nimble_intro"></info_portion>
<info_portion id="zat_b51_order_in_process"></info_portion>
<info_portion id="zat_b51_order_ready"></info_portion>
<info_portion id="zat_b51_order_refused"></info_portion>
<info_portion id="zat_b51_order_unavailable"></info_portion>
<info_portion id="zat_b51_nimble_can_go"></info_portion>
<info_portion id="zat_b51_processing_category_1"></info_portion>
<info_portion id="zat_b51_processing_category_2"></info_portion>
<info_portion id="zat_b51_processing_category_3"></info_portion>
<info_portion id="zat_b51_processing_category_4"></info_portion>
<info_portion id="zat_b51_processing_category_5"></info_portion>
<info_portion id="zat_b51_processing_category_6"></info_portion>
<info_portion id="zat_b51_processing_category_7"></info_portion>
<info_portion id="zat_b51_finishing_category_1"></info_portion>
<info_portion id="zat_b51_finishing_category_2"></info_portion>
<info_portion id="zat_b51_finishing_category_3"></info_portion>
<info_portion id="zat_b51_finishing_category_4"></info_portion>
<info_portion id="zat_b51_finishing_category_5"></info_portion>
<info_portion id="zat_b51_finishing_category_6"></info_portion>
<info_portion id="zat_b51_finishing_category_7"></info_portion>
<info_portion id="zat_b51_finished_category_1"></info_portion>
<info_portion id="zat_b51_finished_category_2"></info_portion>
<info_portion id="zat_b51_finished_category_3"></info_portion>
<info_portion id="zat_b51_finished_category_4"></info_portion>
<info_portion id="zat_b51_finished_category_5"></info_portion>
<info_portion id="zat_b51_finished_category_6"></info_portion>
<info_portion id="zat_b51_finished_category_7"></info_portion>
<info_portion id="zat_b51_finished_categories_all"></info_portion>
<info_portion id="zat_b51_ordered_item_1_1"></info_portion>
<info_portion id="zat_b51_ordered_item_1_2"></info_portion>
<info_portion id="zat_b51_ordered_item_1_3"></info_portion>
<info_portion id="zat_b51_ordered_item_2_1"></info_portion>
<info_portion id="zat_b51_ordered_item_2_2"></info_portion>
<info_portion id="zat_b51_ordered_item_2_3"></info_portion>
<info_portion id="zat_b51_ordered_item_3_1"></info_portion>
<info_portion id="zat_b51_ordered_item_3_2"></info_portion>
<info_portion id="zat_b51_ordered_item_3_3"></info_portion>
<info_portion id="zat_b51_ordered_item_4_1"></info_portion>
<info_portion id="zat_b51_ordered_item_4_2"></info_portion>
<info_portion id="zat_b51_ordered_item_4_3"></info_portion>
<info_portion id="zat_b51_ordered_item_5_1"></info_portion>
<info_portion id="zat_b51_ordered_item_6_1"></info_portion>
<info_portion id="zat_b51_ordered_item_7_1"></info_portion>
<info_portion id="zat_b51_done_item_1_1"></info_portion>
<info_portion id="zat_b51_done_item_1_2"></info_portion>
<info_portion id="zat_b51_done_item_1_3"></info_portion>
<info_portion id="zat_b51_done_item_2_1"></info_portion>
<info_portion id="zat_b51_done_item_2_2"></info_portion>
<info_portion id="zat_b51_done_item_2_3"></info_portion>
<info_portion id="zat_b51_done_item_3_1"></info_portion>
<info_portion id="zat_b51_done_item_3_2"></info_portion>
<info_portion id="zat_b51_done_item_3_3"></info_portion>
<info_portion id="zat_b51_done_item_4_1"></info_portion>
<info_portion id="zat_b51_done_item_4_2"></info_portion>
<info_portion id="zat_b51_done_item_4_3"></info_portion>
<info_portion id="zat_b51_done_item_5_1"></info_portion>
<info_portion id="zat_b51_done_item_6_1"></info_portion>
<info_portion id="zat_b51_done_item_7_1"></info_portion>
<info_portion id="zat_b51_told_about_item_1_1"></info_portion>
<info_portion id="zat_b51_told_about_item_1_2"></info_portion>
<info_portion id="zat_b51_told_about_item_1_3"></info_portion>
<info_portion id="zat_b51_told_about_item_2_1"></info_portion>
<info_portion id="zat_b51_told_about_item_2_2"></info_portion>
<info_portion id="zat_b51_told_about_item_2_3"></info_portion>
<info_portion id="zat_b51_told_about_item_3_1"></info_portion>
<info_portion id="zat_b51_told_about_item_3_2"></info_portion>
<info_portion id="zat_b51_told_about_item_3_3"></info_portion>
<info_portion id="zat_b51_told_about_item_4_1"></info_portion>
<info_portion id="zat_b51_told_about_item_4_2"></info_portion>
<info_portion id="zat_b51_told_about_item_4_3"></info_portion>
<info_portion id="zat_b51_told_about_item_5_1"></info_portion>
<info_portion id="zat_b51_told_about_item_6_1"></info_portion>
<info_portion id="zat_b51_told_about_item_7_1"></info_portion>
<!-- Zaton B14 -->
<info_portion id="zat_b14_den_of_the_bloodsucker_find_keys_give"></info_portion>
<info_portion id="zat_b14_den_of_the_bloodsucker_open_conteiner_give"></info_portion>
<info_portion id="zat_b12_key_1_use"></info_portion>
<info_portion id="zat_b12_key_2_use"></info_portion>
<!-- Zaton B30 -->
<info_portion id="zat_b30_task_start"></info_portion>
<info_portion id="zat_b30_actor_in_tempting_business"></info_portion>
<info_portion id="zat_b30_actor_gave_detector"></info_portion>
<info_portion id="zat_b30_owl_in_trouble"></info_portion>
<info_portion id="zat_b30_owl_in_trouble_dialog_done"></info_portion>
<info_portion id="zat_b30_owl_to_sultan"></info_portion>
<info_portion id="zat_b30_actor_against_owl"></info_portion>
<info_portion id="zat_b30_actor_against_barmen"></info_portion>
<info_portion id="zat_b30_owl_quest_done"></info_portion>
<info_portion id="zat_b30_compass_task_start"></info_portion>
<info_portion id="zat_b30_need_artefact_from_noah"></info_portion>
<info_portion id="zat_b30_about_compass_told"></info_portion>
<info_portion id="zat_b30_jup_b6_scientist_tech_about_owl"></info_portion>
<info_portion id="zat_b30_compass_to_barmen"></info_portion>
<info_portion id="zat_b30_compass_to_sultan"></info_portion>
<info_portion id="zat_b30_barmen_got_af"></info_portion>
<info_portion id="zat_b30_sultan_got_af"></info_portion>
<info_portion id="zat_b30_compass_to_barmen_reversed"></info_portion>
<info_portion id="zat_b30_compass_to_sultan_reversed"></info_portion>
<info_portion id="zat_b30_actor_with_af"></info_portion>
<info_portion id="zat_b30_actor_with_sultan"></info_portion>
<info_portion id="zat_b30_sultan_know_about_detectors"></info_portion>
<info_portion id="zat_b30_barmen_going_under_sultan"></info_portion>
<info_portion id="zat_b30_barmen_under_sultan"></info_portion>
<info_portion id="zat_b30_first_detector"></info_portion>
<info_portion id="zat_b30_second_detector"></info_portion>
<info_portion id="zat_b30_barmen_under_sultan_told"></info_portion>
<info_portion id="zat_b30_owl_detectors_approached"></info_portion>
<info_portion id="zat_b30_sultan_refuses_af"></info_portion>
<info_portion id="zat_b30_rival_1_wo_detector"></info_portion>
<info_portion id="zat_b30_rival_2_wo_detector"></info_portion>
<info_portion id="zat_b30_task_percents_running"></info_portion>
<info_portion id="zat_a2_stalker_barmen_setup"></info_portion>
<info_portion id="zat_b38_stalker_medic_setup"></info_portion>
<info_portion id="zat_b104_task_end"></info_portion>
</game_information_portions>

File diff suppressed because it is too large Load diff