add game&rawdata
This commit is contained in:
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0133cd976c
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45731 changed files with 709831 additions and 0 deletions
23
gamedata/configs/gameplay/character_artifacts.xml
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23
gamedata/configs/gameplay/character_artifacts.xml
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af_cristall = 1, prob=0.003 \n
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af_fireball = 1, prob=0.003 \n
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af_dummy_glassbeads = 1, prob=0.003 \n
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af_eye = 1, prob=0.001 \n
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af_fire = 1, prob=0.001 \n
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af_medusa = 1, prob=0.003 \n
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af_cristall_flower = 1, prob=0.003 \n
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af_night_star = 1, prob=0.003 \n
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af_vyvert = 1, prob=0.003 \n
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af_gravi = 1, prob=0.001 \n
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af_gold_fish = 1, prob=0.001 \n
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af_blood = 1, prob=0.003 \n
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af_mincer_meat = 1, prob=0.003 \n
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af_soul = 1, prob=0.003 \n
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af_fuzz_kolobok = 1, prob=0.003 \n
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af_baloon = 1, prob=0.001 \n
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af_glass = 1, prob=0.001 \n
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af_electra_sparkler = 1, prob=0.003 \n
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af_electra_flash = 1, prob=0.003 \n
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af_electra_moonlight = 1, prob=0.003 \n
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af_dummy_battery = 1, prob=0.003 \n
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af_dummy_dummy = 1, prob=0.001 \n
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af_ice = 1, prob=0.001 \n
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1
gamedata/configs/gameplay/character_criticals_1.xml
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1
gamedata/configs/gameplay/character_criticals_1.xml
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<critical_wound_weights>55,30,15</critical_wound_weights>
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1
gamedata/configs/gameplay/character_criticals_2.xml
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1
gamedata/configs/gameplay/character_criticals_2.xml
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<critical_wound_weights>55,30,15</critical_wound_weights>
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1
gamedata/configs/gameplay/character_criticals_3.xml
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1
gamedata/configs/gameplay/character_criticals_3.xml
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<critical_wound_weights>55,30,15</critical_wound_weights>
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1
gamedata/configs/gameplay/character_criticals_4.xml
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1
gamedata/configs/gameplay/character_criticals_4.xml
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<critical_wound_weights>55,30,15</critical_wound_weights>
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1
gamedata/configs/gameplay/character_criticals_5.xml
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1
gamedata/configs/gameplay/character_criticals_5.xml
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<critical_wound_weights>55,30,15</critical_wound_weights>
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1
gamedata/configs/gameplay/character_criticals_6.xml
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1
gamedata/configs/gameplay/character_criticals_6.xml
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<critical_wound_weights>55,30,15</critical_wound_weights>
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6546
gamedata/configs/gameplay/character_desc_general.xml
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6546
gamedata/configs/gameplay/character_desc_general.xml
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3879
gamedata/configs/gameplay/character_desc_jupiter.xml
Normal file
3879
gamedata/configs/gameplay/character_desc_jupiter.xml
Normal file
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1456
gamedata/configs/gameplay/character_desc_pripyat.xml
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1456
gamedata/configs/gameplay/character_desc_pripyat.xml
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199
gamedata/configs/gameplay/character_desc_underpass.xml
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199
gamedata/configs/gameplay/character_desc_underpass.xml
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<?xml version='1.0' encoding="windows-1251"?>
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<xml>
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<specific_character id="pas_b400_vano" team_default = "1">
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<name>jup_a10_stalker_vano</name>
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<icon>ui_inGame2_neutral_nauchniy</icon>
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<map_icon x="1" y="0"></map_icon>
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<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
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<class>pas_b400_vano</class>
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<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human_03\stalker\</snd_config>
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<rank>45</rank>
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<reputation>0</reputation>
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<visual>actors\stalker_neutral\stalker_neutral_nauchniy</visual>
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<supplies>
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[spawn] \n
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device_torch \n
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wpn_binoc \n
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wpn_wincheaster1300 \n
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ammo_12x70_buck \n
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ammo_12x76_zhekan \n
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wpn_beretta \n
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ammo_9x19_fmj \n
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detector_elite \n
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#include "gameplay\character_food.xml"
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#include "gameplay\character_drugs_4.xml"
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</supplies>
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#include "gameplay\character_criticals_4.xml"
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</specific_character>
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<specific_character id="pas_b400_sokolov" team_default = "1">
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<name>pri_a15_sokolov_name</name>
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<icon>ui_inGame2_ecolog_military</icon>
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<map_icon x="1" y="0">
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</map_icon>
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<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
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<class>pas_b400_sokolov</class>
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<community>stalker</community>
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<terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human_03\stalker\</snd_config>
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<rank>50</rank>
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<reputation>0</reputation>
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<visual>actors\stalker_soldier\stalker_ecolog_military</visual>
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<supplies>
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[spawn] \n
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device_torch \n
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wpn_binoc \n
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wpn_ak74u \n
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ammo_5.45x39_fmj \n
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wpn_fort \n
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ammo_9x18_pmm \n
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#include "gameplay\character_food.xml"
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#include "gameplay\character_drugs_2.xml"
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#include "gameplay\character_drugs_mil.xml"
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</supplies>
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#include "gameplay\character_criticals_4.xml"
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</specific_character>
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<specific_character id="pas_b400_zulus" team_default = "1">
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<name>jup_b15_zulus</name>
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<icon>ui_inGame2_Dolg_1</icon>
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<map_icon x="1" y="0">
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</map_icon>
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<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
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<class>pas_b400_zulus</class>
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<community>stalker</community>
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<terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human_03\stalker\</snd_config>
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<rank>75</rank>
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<reputation>0</reputation>
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<visual>actors\stalker_dolg\stalker_dolg_1</visual>
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<supplies>
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[spawn] \n
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device_torch \n
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wpn_binoc \n
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wpn_pkm_zulus \n
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ammo_pkm_100 \n
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wpn_usp \n
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ammo_11.43x23_hydro \n
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#include "gameplay\character_food.xml"
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#include "gameplay\character_drugs_4.xml"
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#include "gameplay\character_drugs_mil.xml"
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</supplies>
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#include "gameplay\character_criticals_4.xml"
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</specific_character>
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<specific_character id="pas_b400_wanderer" team_default="1">
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<name>jup_b4_monolith_squad_leader_name</name>
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<icon>ui_inGame2_monolit_1</icon>
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<map_icon x="1" y="0">
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</map_icon>
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<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
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<class>pas_b400_wanderer</class>
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<community>stalker</community>
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<terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human_03\stalker\</snd_config>
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<rank>98</rank>
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<reputation>0</reputation>
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<visual>actors\stalker_monolith\stalker_monolith_1</visual>
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<supplies>
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[spawn] \n
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device_torch \n
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wpn_binoc \n
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wpn_svu \n
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ammo_7.62x54_7h1 \n
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wpn_colt1911 \n
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ammo_11.43x23_fmj \n
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#include "gameplay\character_food.xml"
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#include "gameplay\character_drugs_4.xml"
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</supplies>
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#include "gameplay\character_criticals_4.xml"
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</specific_character>
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<specific_character id="pas_b400_monolith_sniper_0" team_default = "1">
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<name>GENERATE_NAME_stalker</name>
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<icon>ui_inGame2_monolit_2</icon>
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<map_icon x="1" y="0"></map_icon>
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<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
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<class>pas_b400_monolith_sniper</class>
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<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human_02\monolith\</snd_config>
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<rank>80</rank>
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<reputation>0</reputation>
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<visual>actors\stalker_monolith\stalker_monolith_2</visual>
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<supplies>
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[spawn] \n
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device_torch \n
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wpn_svd = 1 \n
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ammo_7.62x54_7h1 = 1 \n
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wpn_usp = 1 \n
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ammo_11.43x23_fmj = 1 \n
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grenade_rgd5 = 1 \n
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#include "gameplay\character_items_nd.xml"
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#include "gameplay\character_food.xml"
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#include "gameplay\character_drugs_3.xml"
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#include "gameplay\character_drugs_sci.xml"
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#include "gameplay\character_drugs_mil.xml"
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</supplies>
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#include "gameplay\character_criticals_4.xml"
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</specific_character>
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<specific_character id="pas_b400_monolith_sniper_1" team_default = "1">
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<name>GENERATE_NAME_stalker</name>
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<icon>ui_inGame2_monolit_1</icon>
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<map_icon x="1" y="0"></map_icon>
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<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
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<class>pas_b400_monolith_sniper</class>
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<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human_02\monolith\</snd_config>
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<rank>80</rank>
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<reputation>0</reputation>
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<visual>actors\stalker_monolith\stalker_monolith_1</visual>
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<supplies>
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[spawn] \n
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wpn_svu \n
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ammo_7.62x54_7h1 = 1 \n
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wpn_sig220 = 1 \n
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ammo_11.43x23_fmj = 1 \n
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#include "gameplay\character_items_nd.xml"
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#include "gameplay\character_food.xml"
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#include "gameplay\character_drugs_3.xml"
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#include "gameplay\character_drugs_sci.xml"
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#include "gameplay\character_drugs_mil.xml"
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</supplies>
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#include "gameplay\character_criticals_4.xml"
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#include "gameplay\character_dialogs.xml"
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</specific_character>
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</xml>
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2341
gamedata/configs/gameplay/character_desc_zaton.xml
Normal file
2341
gamedata/configs/gameplay/character_desc_zaton.xml
Normal file
File diff suppressed because it is too large
Load diff
15
gamedata/configs/gameplay/character_dialogs.xml
Normal file
15
gamedata/configs/gameplay/character_dialogs.xml
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<start_dialog>hello_dialog</start_dialog>
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<actor_dialog>about_skadovsk_dialog_stalkers</actor_dialog>
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<actor_dialog>about_skadovsk_dialog_bandit</actor_dialog>
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<actor_dialog>about_quests_dialog_stalkers</actor_dialog>
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<actor_dialog>about_quests_dialog_bandit</actor_dialog>
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<actor_dialog>about_quests_dialog_freedom</actor_dialog>
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<actor_dialog>about_quests_dialog_dolg</actor_dialog>
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<actor_dialog>dm_universal_dialog</actor_dialog>
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<actor_dialog>dm_traveler_dialog</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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12
gamedata/configs/gameplay/character_dialogs_no_guide.xml
Normal file
12
gamedata/configs/gameplay/character_dialogs_no_guide.xml
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<start_dialog>hello_dialog</start_dialog>
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<actor_dialog>about_skadovsk_dialog_stalkers</actor_dialog>
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<actor_dialog>about_skadovsk_dialog_bandit</actor_dialog>
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<actor_dialog>about_quests_dialog_stalkers</actor_dialog>
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<actor_dialog>about_quests_dialog_bandit</actor_dialog>
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<actor_dialog>about_quests_dialog_freedom</actor_dialog>
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<actor_dialog>about_quests_dialog_dolg</actor_dialog>
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<actor_dialog>dm_universal_dialog</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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2
gamedata/configs/gameplay/character_drugs.xml
Normal file
2
gamedata/configs/gameplay/character_drugs.xml
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medkit = 1, prob=0.2 \n
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bandage = 1, prob=0.4 \n
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5
gamedata/configs/gameplay/character_drugs_2.xml
Normal file
5
gamedata/configs/gameplay/character_drugs_2.xml
Normal file
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medkit = 1, prob=0.2 \n
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bandage = 1, prob=0.4 \n
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antirad = 1, prob=0.1 \n
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drug_booster = 1, prob=0.06 \n
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drug_coagulant = 1, prob=0.06 \n
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7
gamedata/configs/gameplay/character_drugs_3.xml
Normal file
7
gamedata/configs/gameplay/character_drugs_3.xml
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medkit = 1, prob=0.3 \n
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bandage = 1, prob=0.5 \n
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antirad = 1, prob=0.2 \n
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drug_booster = 1, prob=0.08 \n
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drug_coagulant = 1, prob=0.08 \n
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drug_antidot = 1, prob=0.06 \n
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drug_radioprotector = 1, prob=0.06 \n
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9
gamedata/configs/gameplay/character_drugs_4.xml
Normal file
9
gamedata/configs/gameplay/character_drugs_4.xml
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medkit = 1, prob=0.4 \n
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bandage = 1, prob=0.6 \n
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antirad = 1, prob=0.3 \n
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drug_booster = 1, prob=0.1 \n
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drug_coagulant = 1, prob=0.1 \n
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drug_antidot = 1, prob=0.08 \n
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drug_radioprotector = 1, prob=0.08 \n
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drug_psy_blockade = 1, prob=0.04 \n
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drug_anabiotic = 1, prob=0.005 \n
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1
gamedata/configs/gameplay/character_drugs_mil.xml
Normal file
1
gamedata/configs/gameplay/character_drugs_mil.xml
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medkit_army = 1, prob=0.2 \n
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1
gamedata/configs/gameplay/character_drugs_sci.xml
Normal file
1
gamedata/configs/gameplay/character_drugs_sci.xml
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medkit_scientic = 1, prob=0.2 \n
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3
gamedata/configs/gameplay/character_food.xml
Normal file
3
gamedata/configs/gameplay/character_food.xml
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bread = 1, prob=0.5 \n
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kolbasa = 1, prob=0.5 \n
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vodka = 1, prob=0.5 \n
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3
gamedata/configs/gameplay/character_food_army.xml
Normal file
3
gamedata/configs/gameplay/character_food_army.xml
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bread = 1, prob=0.5 \n
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kolbasa = 1, prob=0.5 \n
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conserva = 1, prob=0.5 \n
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5
gamedata/configs/gameplay/character_items.xml
Normal file
5
gamedata/configs/gameplay/character_items.xml
Normal file
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guitar_a = 1, prob=1 \n
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harmonica_a = 1, prob=1 \n
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wpn_binoc = 1, prob=1 \n
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detector_simple = 1, prob=0.35 \n
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device_torch = 1, prob=1 \n
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5
gamedata/configs/gameplay/character_items_2.xml
Normal file
5
gamedata/configs/gameplay/character_items_2.xml
Normal file
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guitar_a = 1, prob=1 \n
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harmonica_a = 1, prob=1 \n
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wpn_binoc = 1, prob=1 \n
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detector_advanced = 1, prob=0.3 \n
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device_torch = 1, prob=1 \n
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4
gamedata/configs/gameplay/character_items_2_nl.xml
Normal file
4
gamedata/configs/gameplay/character_items_2_nl.xml
Normal file
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guitar_a = 1, prob=1 \n
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harmonica_a = 1, prob=1 \n
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wpn_binoc = 1, prob=1 \n
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detector_advanced = 1, prob=0.35 \n
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||||
5
gamedata/configs/gameplay/character_items_3.xml
Normal file
5
gamedata/configs/gameplay/character_items_3.xml
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
guitar_a = 1, prob=1 \n
|
||||
harmonica_a = 1, prob=1 \n
|
||||
wpn_binoc = 1, prob=1 \n
|
||||
detector_elite = 1, prob=0.25 \n
|
||||
device_torch = 1, prob=1 \n
|
||||
4
gamedata/configs/gameplay/character_items_3_nl.xml
Normal file
4
gamedata/configs/gameplay/character_items_3_nl.xml
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
guitar_a = 1, prob=1 \n
|
||||
harmonica_a = 1, prob=1 \n
|
||||
wpn_binoc = 1, prob=1 \n
|
||||
detector_elite = 1, prob=0.25 \n
|
||||
2
gamedata/configs/gameplay/character_items_monolith.xml
Normal file
2
gamedata/configs/gameplay/character_items_monolith.xml
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
wpn_binoc = 1, prob=1 \n
|
||||
device_torch = 1, prob=1 \n
|
||||
4
gamedata/configs/gameplay/character_items_nd.xml
Normal file
4
gamedata/configs/gameplay/character_items_nd.xml
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
guitar_a = 1, prob=1 \n
|
||||
harmonica_a = 1, prob=1 \n
|
||||
wpn_binoc = 1, prob=1 \n
|
||||
device_torch = 1, prob=1 \n
|
||||
3
gamedata/configs/gameplay/character_items_nd_nl.xml
Normal file
3
gamedata/configs/gameplay/character_items_nd_nl.xml
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
guitar_a = 1, prob=1 \n
|
||||
harmonica_a = 1, prob=1 \n
|
||||
wpn_binoc = 1, prob=1 \n
|
||||
4
gamedata/configs/gameplay/character_items_nl.xml
Normal file
4
gamedata/configs/gameplay/character_items_nl.xml
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
guitar_a = 1, prob=1 \n
|
||||
harmonica_a = 1, prob=1 \n
|
||||
wpn_binoc = 1, prob=1 \n
|
||||
detector_simple = 1, prob=0.45 \n
|
||||
10
gamedata/configs/gameplay/character_sell_weapons.xml
Normal file
10
gamedata/configs/gameplay/character_sell_weapons.xml
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
wpn_pm = 1, prob=0.02 \n
|
||||
wpn_pb = 1, prob=0.02 \n
|
||||
wpn_fort = 1, prob=0.02 \n
|
||||
wpn_ak74 = 1, prob=0.02 \n
|
||||
wpn_ak74u = 1, prob=0.02 \n
|
||||
wpn_bm16 = 1, prob=0.02 \n
|
||||
wpn_toz34 = 1, prob=0.02 \n
|
||||
wpn_wincheaster1300 = 1, prob=0.02 \n
|
||||
wpn_l85 = 1, prob=0.02 \n
|
||||
wpn_mp5 = 1, prob=0.02 \n
|
||||
1980
gamedata/configs/gameplay/dialogs.xml
Normal file
1980
gamedata/configs/gameplay/dialogs.xml
Normal file
File diff suppressed because it is too large
Load diff
8779
gamedata/configs/gameplay/dialogs_jupiter.xml
Normal file
8779
gamedata/configs/gameplay/dialogs_jupiter.xml
Normal file
File diff suppressed because it is too large
Load diff
1931
gamedata/configs/gameplay/dialogs_pripyat.xml
Normal file
1931
gamedata/configs/gameplay/dialogs_pripyat.xml
Normal file
File diff suppressed because it is too large
Load diff
7229
gamedata/configs/gameplay/dialogs_zaton.xml
Normal file
7229
gamedata/configs/gameplay/dialogs_zaton.xml
Normal file
File diff suppressed because it is too large
Load diff
5
gamedata/configs/gameplay/encyclopedia_infos.xml
Normal file
5
gamedata/configs/gameplay/encyclopedia_infos.xml
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version='1.0' encoding="UTF-8"?>
|
||||
<encyclopedia>
|
||||
|
||||
</encyclopedia>
|
||||
|
||||
257
gamedata/configs/gameplay/info_jupiter.xml
Normal file
257
gamedata/configs/gameplay/info_jupiter.xml
Normal file
|
|
@ -0,0 +1,257 @@
|
|||
<?xml version='1.0' encoding="windows-1251"?>
|
||||
|
||||
<game_information_portions>
|
||||
|
||||
<info_portion id="jup_pri_zulus_death"></info_portion>
|
||||
|
||||
<!--B208-->
|
||||
|
||||
<!-- Dialog info -->
|
||||
<info_portion id="jup_b208_burers_hunt_about"></info_portion>
|
||||
<info_portion id="jup_b208_burers_hunt_started"></info_portion>
|
||||
|
||||
<!-- Task info -->
|
||||
<info_portion id="jup_b208_burers_hunt_give"></info_portion>
|
||||
<info_portion id="jup_b208_burers_dead"></info_portion>
|
||||
<info_portion id="jup_b208_burers_hunt_done"></info_portion>
|
||||
|
||||
<!-- Other -->
|
||||
<info_portion id="jup_b208_burer_1_dead"></info_portion>
|
||||
<info_portion id="jup_b208_burer_2_dead"></info_portion>
|
||||
|
||||
|
||||
<!--A9-->
|
||||
|
||||
<!-- Task info -->
|
||||
<info_portion id="jup_a9_way_to_pripyat_search_started"></info_portion>
|
||||
<info_portion id="jup_a9_way_to_pripyat_power_info_started"></info_portion>
|
||||
<info_portion id="jup_a9_way_to_pripyat_gas_info_started"></info_portion>
|
||||
<info_portion id="jup_a9_way_to_pripyat_way_info_started"></info_portion>
|
||||
|
||||
<!-- Camera info -->
|
||||
<info_portion id="jup_a9_cam_1_end"></info_portion>
|
||||
<info_portion id="jup_a9_cam_2_end"></info_portion>
|
||||
<info_portion id="jup_a9_cam_3_end"></info_portion>
|
||||
|
||||
<!-- Item has -->
|
||||
<info_portion id="zat_a9_actor_has_jup_a9_evacuation_info"></info_portion>
|
||||
<info_portion id="zat_a9_actor_has_jup_a9_meeting_info"></info_portion>
|
||||
<info_portion id="zat_a9_actor_has_jup_a9_conservation_info"></info_portion>
|
||||
<info_portion id="zat_a9_actor_has_jup_a9_actor_power_info"></info_portion>
|
||||
<info_portion id="zat_a9_actor_has_jup_a9_actor_losses_info"></info_portion>
|
||||
<info_portion id="zat_a9_actor_has_jup_a9_delivery_info"></info_portion>
|
||||
<info_portion id="zat_a9_actor_has_jup_a9_way_info"></info_portion>
|
||||
|
||||
<!-- Other -->
|
||||
<info_portion id="jup_a9_tech_conservation_info"></info_portion>
|
||||
<info_portion id="jup_a9_tech_way_info"></info_portion>
|
||||
|
||||
<!-- Sound info -->
|
||||
<info_portion id="zat_a9_actor_way_info_play_sound"></info_portion>
|
||||
<info_portion id="zat_a9_actor_delivery_info_play_sound"></info_portion>
|
||||
<info_portion id="zat_a9_actor_losses_info_play_sound"></info_portion>
|
||||
<info_portion id="zat_a9_actor_power_info_play_sound"></info_portion>
|
||||
<info_portion id="zat_a9_actor_conservation_info_play_sound"></info_portion>
|
||||
<info_portion id="zat_a9_actor_meeting_info_play_sound"></info_portion>
|
||||
<info_portion id="zat_a9_actor_evacuation_info_play_sound"></info_portion>
|
||||
|
||||
<!-- Dialogs info -->
|
||||
<info_portion id="jup_b217_stalker_tech_jupiter_delivery_done"></info_portion>
|
||||
<info_portion id="jup_b217_stalker_tech_jupiter_evacuation_done"></info_portion>
|
||||
<info_portion id="jup_b217_stalker_tech_jupiter_losses_done"></info_portion>
|
||||
<info_portion id="jup_b217_stalker_tech_jupiter_meeting_done"></info_portion>
|
||||
<info_portion id="jup_b217_stalker_tech_jupiter_power_done"></info_portion>
|
||||
<info_portion id="jup_b217_stalker_tech_jupiter_way_done"></info_portion>
|
||||
|
||||
<!-- Test info -->
|
||||
<info_portion id="jup_a9_set_default_counter"></info_portion>
|
||||
|
||||
<!--A12-->
|
||||
|
||||
<info_portion id="jup_a12_actor_choose_ransom"></info_portion>
|
||||
<info_portion id="jup_a12_actor_choose_power"></info_portion>
|
||||
<info_portion id="jup_a12_actor_choose_self"></info_portion>
|
||||
<info_portion id="pri_a12_stalker_prisoner_free"></info_portion>
|
||||
<info_portion id="jup_a12_prisoner_free_with_stalkers"></info_portion>
|
||||
<info_portion id="jup_a12_actor_is_ready"></info_portion>
|
||||
<info_portion id="jup_a12_actor_has_pass_to_containers"></info_portion>
|
||||
<info_portion id="jup_a12_chief_bandit_meet"></info_portion>
|
||||
<info_portion id="jup_a12_stalker_prisoner_free"></info_portion>
|
||||
<info_portion id="jup_a12_stalker_prisoner_stood_up"></info_portion>
|
||||
<info_portion id="jup_a12_stalker_prisoner_out_of_prison"></info_portion>
|
||||
<info_portion id="jup_a12_stalker_prisoner_wait_for_dialog"></info_portion>
|
||||
<info_portion id="jup_a12_stalker_prisoner_thanked_actor"></info_portion>
|
||||
<info_portion id="jup_a12_stalker_prisoner_out_of_hangar"></info_portion>
|
||||
<info_portion id="jup_a12_stalker_prisoner_out_of_containers"></info_portion>
|
||||
<info_portion id="jup_a12_stalkers_on_base"></info_portion>
|
||||
<info_portion id="jup_a12_bandit_out"></info_portion>
|
||||
<info_portion id="jup_a12_bandit_payment_started"></info_portion>
|
||||
<info_portion id="jup_a12_actor_did_not_pay_to_cashier"></info_portion>
|
||||
<info_portion id="jup_a12_actor_paid_to_cashier"></info_portion>
|
||||
<info_portion id="jup_a12_bandit_cashier_dead"></info_portion>
|
||||
<info_portion id="jup_a12_actor_enemy_to_bandits"></info_portion>
|
||||
<info_portion id="jup_a12_stalker_prisoner_dead"></info_portion>
|
||||
<info_portion id="jup_a12_chief_bandit_wait_threat_prisoner"></info_portion>
|
||||
<info_portion id="jup_a12_chief_bandit_threat_prisoner"></info_portion>
|
||||
<info_portion id="jup_a12_chief_bandit_kill_prisoner"></info_portion>
|
||||
<info_portion id="jup_a12_mercs_go_to_positions"></info_portion>
|
||||
<info_portion id="jup_a12_merc_cover_to_position"></info_portion>
|
||||
<info_portion id="jup_a12_merc_left_to_position"></info_portion>
|
||||
<info_portion id="jup_a12_merc_right_to_position"></info_portion>
|
||||
<info_portion id="jup_a12_merc_cover_on_position"></info_portion>
|
||||
<info_portion id="jup_a12_bandit_guard_killed"></info_portion>
|
||||
<info_portion id="jup_a12_merc_cover_attacked_containers"></info_portion>
|
||||
<info_portion id="jup_a12_merc_left_attacked_containers"></info_portion>
|
||||
<info_portion id="jup_a12_merc_right_attacked_containers"></info_portion>
|
||||
<info_portion id="jup_a12_merc_attack_started"></info_portion>
|
||||
<info_portion id="jup_a12_actor_guided_base"></info_portion>
|
||||
<info_portion id="jup_a12_ui"></info_portion>
|
||||
<info_portion id="jup_a12_stalker_prisoner_free_dialog_done"></info_portion>
|
||||
<info_portion id="jup_a12_stalker_prisoner_hit_by_actor"></info_portion>
|
||||
<info_portion id="jup_a12_stalker_prisoner_questioned"></info_portion>
|
||||
<info_portion id="jup_a12_stalker_prisoner_friends_talked"></info_portion>
|
||||
<info_portion id="jup_a12_task_given"></info_portion>
|
||||
<info_portion id="jup_a12_stalker_assaulter_has_af"></info_portion>
|
||||
<info_portion id="jup_a12_merc_cover_in_merc_camp"></info_portion>
|
||||
<info_portion id="jup_a12_stalker_prisoner_hide_end"></info_portion>
|
||||
<info_portion id="jup_a12_actor_switched_from_ransom_to_power"></info_portion>
|
||||
<info_portion id="jup_a12_mercs_done"></info_portion>
|
||||
<info_portion id="jup_a12_bandit_guard_can_be_easily_killed"></info_portion>
|
||||
<info_portion id="jup_a12_stalker_diplomat_after_talked"></info_portion>
|
||||
<info_portion id="jup_a12_bandit_taunt"></info_portion>
|
||||
<info_portion id="jup_a12_stalker_assaulter_told_story"></info_portion>
|
||||
<info_portion id="jup_a12_actor_choose"></info_portion>
|
||||
<info_portion id="jup_a12_stalker_assaulter_argued"></info_portion>
|
||||
<info_portion id="jup_a12_stalker_diplomat_argued"></info_portion>
|
||||
<info_portion id="jup_a12_stalker_prisoner_cheats_to_base"></info_portion>
|
||||
<info_portion id="jup_a12_stalker_assaulter_1_argue"></info_portion>
|
||||
<info_portion id="jup_a12_stalker_assaulter_2_argue"></info_portion>
|
||||
<info_portion id="jup_a12_stalker_assaulter_3_argue"></info_portion>
|
||||
<info_portion id="jup_a12_task_start"></info_portion>
|
||||
<info_portion id="jup_a12_spawn_merc_squad"></info_portion>
|
||||
|
||||
<!--B25-->
|
||||
|
||||
<info_portion id="jup_b207_task_start"></info_portion>
|
||||
<info_portion id="jup_b207_morgan_blackmailed"></info_portion>
|
||||
<info_portion id="jup_b207_morgan_gived_blackmail_reward"></info_portion>
|
||||
<info_portion id="jup_b207_morgan_gived_depot"></info_portion>
|
||||
<info_portion id="jup_b207_morgan_ambush"></info_portion>
|
||||
<info_portion id="jup_b207_about_dealers_pda_kardan"></info_portion>
|
||||
<info_portion id="jup_b207_about_dealers_pda_novikov"></info_portion>
|
||||
<info_portion id="jup_b207_freedom_knows_about_depot"></info_portion>
|
||||
<info_portion id="jup_b207_duty_knows_about_depot"></info_portion>
|
||||
<info_portion id="jup_b207_freedom_in_depot"></info_portion>
|
||||
<info_portion id="jup_b207_attack_started"></info_portion>
|
||||
<info_portion id="jup_b207_freedom_wins"></info_portion>
|
||||
<info_portion id="jup_b207_duty_wins"></info_portion>
|
||||
<info_portion id="jup_b207_attack_end"></info_portion>
|
||||
<info_portion id="jup_b207_duty_asked_to_leave"></info_portion>
|
||||
<info_portion id="jup_b207_freedom_refused_to_leave"></info_portion>
|
||||
|
||||
<!--B25-->
|
||||
|
||||
<info_portion id="jup_b25_story_controller_played"></info_portion>
|
||||
<info_portion id="jup_b25_story_artefact_played"></info_portion>
|
||||
<info_portion id="jup_b25_story_oasis_played"></info_portion>
|
||||
<info_portion id="jup_b25_story_bloodsucker_played"></info_portion>
|
||||
<info_portion id="jup_b25_story_scientist_played"></info_portion>
|
||||
<info_portion id="jup_b25_story_guide_played"></info_portion>
|
||||
<info_portion id="jup_b25_story_zaton_played"></info_portion>
|
||||
<info_portion id="jup_b25_play_reaction"></info_portion>
|
||||
<info_portion id="jup_b25_found_senya"></info_portion>
|
||||
<info_portion id="jup_b25_blame_story_end"></info_portion>
|
||||
<info_portion id="jup_b25_second_story"></info_portion>
|
||||
<info_portion id="jup_b25_third_story"></info_portion>
|
||||
<info_portion id="jup_b25_first_blame"></info_portion>
|
||||
<info_portion id="jup_b25_second_blame"></info_portion>
|
||||
<info_portion id="jup_b25_third_blame"></info_portion>
|
||||
<info_portion id="jup_b25_accuse_flint_gived"></info_portion>
|
||||
<info_portion id="jup_b25_senya_spawned"></info_portion>
|
||||
<info_portion id="jup_b25_story_artefact_talked"></info_portion>
|
||||
<info_portion id="jup_b25_story_bloodsucker_talked"></info_portion>
|
||||
<info_portion id="jup_b25_story_guide_talked"></info_portion>
|
||||
<info_portion id="jup_b16_oasis_talked"></info_portion>
|
||||
<info_portion id="jup_b25_story_scientist_talked"></info_portion>
|
||||
<info_portion id="zat_b106_found_soroka"></info_portion>
|
||||
|
||||
<!--B19-->
|
||||
|
||||
<info_portion id="jup_b19_agreed_to_go"></info_portion>
|
||||
<info_portion id="jup_b19_ready_to_go"></info_portion>
|
||||
<info_portion id="jup_b19_arrived"></info_portion>
|
||||
<info_portion id="jup_b19_destroy_yar"></info_portion>
|
||||
<info_portion id="jup_b19_destroy_yar_done"></info_portion>
|
||||
<info_portion id="jup_b19_merc_spawned"></info_portion>
|
||||
<info_portion id="jup_b19_mercs_dead"></info_portion>
|
||||
<info_portion id="jup_b19_done_why_mercs_complete"></info_portion>
|
||||
<info_portion id="jup_b19_yar_teleport_actor_to_yanov"></info_portion>
|
||||
<info_portion id="jup_b19_done_bye_complete"></info_portion>
|
||||
<info_portion id="jup_b19_done_why_my_complete"></info_portion>
|
||||
<info_portion id="jup_b19_yar_switch_smart_terrain"></info_portion>
|
||||
<info_portion id="jup_b19_yar_dont_teleport_actor_to_yanov"></info_portion>
|
||||
<info_portion id="jup_b19_actor_damaged_zombied"></info_portion>
|
||||
<info_portion id="jup_b19_mercs_damaged_zombied"></info_portion>
|
||||
<info_portion id="jup_b19_enable_ui_done"></info_portion>
|
||||
<info_portion id="jup_b19_yar_hate_zombied"></info_portion>
|
||||
<info_portion id="jup_b19_yar_hate_zombied_done"></info_portion>
|
||||
|
||||
<info_portion id="jup_b19_yar_in_pripyat_met"></info_portion>
|
||||
<info_portion id="jup_b19_yar_in_pripyat_about_told"></info_portion>
|
||||
|
||||
|
||||
<!--B206-->
|
||||
|
||||
<!-- dialogs infos -->
|
||||
<info_portion id="jup_b6_scientist_medic_soldier_outfit_done"></info_portion>
|
||||
<info_portion id="jup_b6_scientist_nuclear_physicist_soldier_outfit_done"></info_portion>
|
||||
<info_portion id="jup_b6_scientist_biochemist_soldier_outfit_done"></info_portion>
|
||||
<info_portion id="jup_b6_scientist_biochemist_anomalous_grove_done""></info_portion>
|
||||
<info_portion id="jup_b206_anomalous_grove_has_plant_done"></info_portion>
|
||||
<info_portion id="jup_b6_scientist_biochemist_anomalous_plant_done"></info_portion>
|
||||
<info_portion id="jup_b206_nuclear_physicist_get_outfit_done"></info_portion>
|
||||
|
||||
<!-- task infos -->
|
||||
<info_portion id="jup_b206_anomalous_grove_started"></info_portion>
|
||||
<info_portion id="jup_b206_anomalous_grove_done"></info_portion>
|
||||
|
||||
<!-- other infos -->
|
||||
<info_portion id="jup_b218_soldier_need_outfit"></info_portion>
|
||||
<info_portion id="jup_b206_soldier_outfit_mentioned"></info_portion>
|
||||
<info_portion id="jup_b206_spawn_plant"></info_portion>
|
||||
<info_portion id="jup_b206_play_particle"></info_portion>
|
||||
|
||||
|
||||
<!--B220-->
|
||||
|
||||
<info_portion id="jup_b220_trapper_about_retire_told"></info_portion>
|
||||
<info_portion id="jup_b208_burers_hunt_done"></info_portion>
|
||||
<info_portion id="jup_b212_jupiter_chimera_hunt_told"></info_portion>
|
||||
<info_portion id="jup_b212_jupiter_chimera_hunt_started"></info_portion>
|
||||
<info_portion id="jup_b212_jupiter_chimera_dead"></info_portion>
|
||||
<info_portion id="jup_b212_jupiter_chimera_hunt_done"></info_portion>
|
||||
<info_portion id="jup_b220_trapper_jupiter_chimera_why_me_done"></info_portion>
|
||||
<info_portion id="jup_b212_jupiter_chimera_hunt_give"></info_portion>
|
||||
<info_portion id="jup_b212_jupiter_chimera_free"></info_portion>
|
||||
|
||||
<!--B32-->
|
||||
|
||||
<info_portion id="jup_b32_task_start"></info_portion>
|
||||
<info_portion id="jup_b32_task_addon_start"></info_portion>
|
||||
<info_portion id="jup_b32_scanners_tranferred"></info_portion>
|
||||
<info_portion id="jup_b32_scanner_1_placed"></info_portion>
|
||||
<info_portion id="jup_b32_scanner_2_placed"></info_portion>
|
||||
<info_portion id="jup_b32_scanner_3_placed"></info_portion>
|
||||
<info_portion id="jup_b32_scanner_4_placed"></info_portion>
|
||||
<info_portion id="jup_b32_scanner_5_placed"></info_portion>
|
||||
<info_portion id="jup_b32_scanner_reward"></info_portion>
|
||||
<info_portion id="jup_b32_task_end"></info_portion>
|
||||
<info_portion id="jup_b32_tutorial_done"></info_portion>
|
||||
|
||||
<!--A10-->
|
||||
<info_portion id="jup_a10_debt_wo_percent"></info_portion>
|
||||
<info_portion id="jup_a10_threatened"></info_portion>
|
||||
<info_portion id="jup_a10_bandit_about_percent_asked"></info_portion>
|
||||
|
||||
|
||||
</game_information_portions>
|
||||
125
gamedata/configs/gameplay/info_portions.xml
Normal file
125
gamedata/configs/gameplay/info_portions.xml
Normal file
|
|
@ -0,0 +1,125 @@
|
|||
<?xml version='1.0' encoding="windows-1251"?>
|
||||
|
||||
<game_information_portions>
|
||||
|
||||
<info_portion id="global_dialogs">
|
||||
<dialog>actor_break_dialog</dialog>
|
||||
<!-- <dialog>actor_help_wounded</dialog> -->
|
||||
</info_portion>
|
||||
|
||||
<info_portion id="level_changer_icons"/>
|
||||
|
||||
<!-- special info portion that sends to actor when it
|
||||
use in-game UI (PDA, Inventory, etc)-->
|
||||
|
||||
<info_portion id="ui_pda">
|
||||
<disable>ui_pda_hide</disable>
|
||||
</info_portion>
|
||||
<info_portion id="ui_pda_hide">
|
||||
<disable>ui_pda</disable>
|
||||
</info_portion>
|
||||
|
||||
<info_portion id="ui_pda_contacts"></info_portion>
|
||||
<info_portion id="ui_pda_contacts_hide"></info_portion>
|
||||
|
||||
<info_portion id="ui_pda_map_local"></info_portion>
|
||||
<info_portion id="ui_pda_map_global"></info_portion>
|
||||
|
||||
<info_portion id="ui_pda_news"></info_portion>
|
||||
<info_portion id="ui_pda_news_hide"></info_portion>
|
||||
|
||||
<info_portion id="ui_pda_jobs_failed"></info_portion>
|
||||
<info_portion id="ui_pda_jobs_accomplished"></info_portion>
|
||||
<info_portion id="ui_pda_jobs_current"></info_portion>
|
||||
|
||||
<info_portion id="ui_pda_jobs">
|
||||
<disable>ui_pda_jobs_hide</disable>
|
||||
</info_portion>
|
||||
<info_portion id="ui_pda_jobs_hide">
|
||||
<disable>ui_pda_jobs</disable>
|
||||
</info_portion>
|
||||
|
||||
|
||||
<info_portion id="ui_pda_contracts"></info_portion>
|
||||
|
||||
<info_portion id="ui_pda_diary"></info_portion>
|
||||
<info_portion id="ui_pda_diary_hide"></info_portion>
|
||||
|
||||
|
||||
<info_portion id="ui_pda_encyclopedia"></info_portion>
|
||||
<info_portion id="ui_pda_encyclopedia_hide"></info_portion>
|
||||
|
||||
<info_portion id="ui_pda_actor_info"></info_portion>
|
||||
<info_portion id="ui_pda_ranking"></info_portion>
|
||||
<info_portion id="ui_pda_events"></info_portion>
|
||||
|
||||
<info_portion id="retreat"></info_portion>
|
||||
<info_portion id="alert"></info_portion>
|
||||
|
||||
|
||||
|
||||
<info_portion id="ui_inventory">
|
||||
<disable>ui_inventory_hide</disable>
|
||||
</info_portion>
|
||||
<info_portion id="ui_inventory_hide">
|
||||
<disable>ui_inventory</disable>
|
||||
</info_portion>
|
||||
|
||||
<info_portion id="ui_talk">
|
||||
<disable>ui_talk_hide</disable>
|
||||
</info_portion>
|
||||
<info_portion id="ui_talk_hide">
|
||||
<disable>ui_talk</disable>
|
||||
</info_portion>
|
||||
|
||||
<info_portion id="ui_trade">
|
||||
<disable>ui_trade_hide</disable>
|
||||
</info_portion>
|
||||
<info_portion id="ui_trade_hide">
|
||||
<disable>ui_trade</disable>
|
||||
</info_portion>
|
||||
|
||||
<info_portion id="ui_car_body">
|
||||
<disable>ui_car_body_hide</disable>
|
||||
</info_portion>
|
||||
<info_portion id="ui_car_body_hide">
|
||||
<disable>ui_car_body</disable>
|
||||
</info_portion>
|
||||
|
||||
<info_portion id="test_info_1"></info_portion>
|
||||
<info_portion id="test_info_2"></info_portion>
|
||||
<info_portion id="test_info_3"></info_portion>
|
||||
<info_portion id="test_info_4"></info_portion>
|
||||
<info_portion id="test_info_5"></info_portion>
|
||||
<info_portion id="test_info_6"></info_portion>
|
||||
<info_portion id="test_info_7"></info_portion>
|
||||
<info_portion id="test_info_8"></info_portion>
|
||||
<info_portion id="test_info_9"></info_portion>
|
||||
<info_portion id="test_info_10"></info_portion>
|
||||
<info_portion id="test_info_11"></info_portion>
|
||||
<info_portion id="test_info_12"></info_portion>
|
||||
<info_portion id="test_info_13"></info_portion>
|
||||
<info_portion id="test_info_14"></info_portion>
|
||||
<info_portion id="test_info_15"></info_portion>
|
||||
<info_portion id="test_info_16"></info_portion>
|
||||
<info_portion id="test_info_17"></info_portion>
|
||||
<info_portion id="test_info_18"></info_portion>
|
||||
<info_portion id="test_info_19"></info_portion>
|
||||
<info_portion id="test_info_20"></info_portion>
|
||||
<info_portion id="test_info_21"></info_portion>
|
||||
<info_portion id="test_info_22"></info_portion>
|
||||
<info_portion id="test_info_23"></info_portion>
|
||||
|
||||
<info_portion id="arena_first_battle_begin"></info_portion>
|
||||
<info_portion id="arena_camera_begin"></info_portion>
|
||||
<info_portion id="arena_final_battle"></info_portion>
|
||||
<info_portion id="arena_rupor_off"></info_portion>
|
||||
<info_portion id="arena_fourth_battle"></info_portion>
|
||||
|
||||
<info_portion id="sim_capture_enemy_base_stalker_done"></info_portion>
|
||||
<info_portion id="sim_capture_enemy_base_bandit_done"></info_portion>
|
||||
<info_portion id="sim_capture_enemy_base_freedom_done"></info_portion>
|
||||
<info_portion id="sim_capture_enemy_base_dolg_done"></info_portion>
|
||||
|
||||
<info_portion id="a"></info_portion>
|
||||
</game_information_portions>
|
||||
134
gamedata/configs/gameplay/info_pripyat.xml
Normal file
134
gamedata/configs/gameplay/info_pripyat.xml
Normal file
|
|
@ -0,0 +1,134 @@
|
|||
<?xml version='1.0' encoding="windows-1251"?>
|
||||
|
||||
<game_information_portions>
|
||||
|
||||
<!--A17-->
|
||||
|
||||
<info_portion id="pri_a17_give_task_get_gauss_rifle"></info_portion>
|
||||
<info_portion id="pri_a17_military_base_commander_task_dialog_end"></info_portion>
|
||||
<info_portion id="pri_a17_military_recon_squad_ambush_dialog_end"></info_portion>
|
||||
<info_portion id="pri_a17_squad_go_1"></info_portion>
|
||||
<info_portion id="pri_a17_pod_in_cover_1"></info_portion>
|
||||
<info_portion id="pri_a17_val_in_cover_1"></info_portion>
|
||||
<info_portion id="pri_a17_recon_go"></info_portion>
|
||||
<info_portion id="pri_a17_tar_sound1_end"></info_portion>
|
||||
<info_portion id="pri_a17_pod_at_position"></info_portion>
|
||||
<info_portion id="pri_a17_spawn_monolith"></info_portion>
|
||||
<info_portion id="pri_a17_val_at_position"></info_portion>
|
||||
<info_portion id="pri_a17_mon_pat_1"></info_portion>
|
||||
<info_portion id="pri_a17_mon_pat_sound1"></info_portion>
|
||||
<info_portion id="pri_a17_mon_pat_2"></info_portion>
|
||||
<info_portion id="pri_a17_mon_pat_sound2"></info_portion>
|
||||
<info_portion id="pri_a17_mon_pat_3"></info_portion>
|
||||
<info_portion id="pri_a17_mon_pat_sound3"></info_portion>
|
||||
<info_portion id="pri_a17_mon_pat_4"></info_portion>
|
||||
<info_portion id="pri_a17_mon_pat_sound4"></info_portion>
|
||||
<info_portion id="pri_a17_mon_atk"></info_portion>
|
||||
<info_portion id="pri_a17_mon_pat_sound5"></info_portion>
|
||||
<info_portion id="pri_a17_good_shot"></info_portion>
|
||||
<info_portion id="pri_a17_atk_mon_pat"></info_portion>
|
||||
<info_portion id="pri_a17_actor_attack_well"></info_portion>
|
||||
<info_portion id="pri_a17_actor_attack_bad"></info_portion>
|
||||
<info_portion id="pri_a17_nice_tar_end"></info_portion>
|
||||
<info_portion id="pri_a17_mon_ambush_start"></info_portion>
|
||||
<info_portion id="pri_a17_patrol_dead"></info_portion>
|
||||
<info_portion id="pri_a17_squad_move"></info_portion>
|
||||
<info_portion id="pri_a17_spawn_1_ended"></info_portion>
|
||||
<info_portion id="pri_a17_spawn_2_ended"></info_portion>
|
||||
<info_portion id="pri_a17_ice_is_fucked"></info_portion>
|
||||
<info_portion id="pri_a17_ice_dead"></info_portion>
|
||||
<info_portion id="pri_a17_get_in_cover"></info_portion>
|
||||
<info_portion id="pri_a17_die_at_last"></info_portion>
|
||||
<info_portion id="pri_a17_mon_preacher_dead"></info_portion>
|
||||
<info_portion id="pri_a17_stage_1_ended"></info_portion>
|
||||
<info_portion id="pri_a17_stage_2_ended"></info_portion>
|
||||
<info_portion id="pri_a17_stage_3_ended"></info_portion>
|
||||
<info_portion id="pri_a17_taras_dead"></info_portion>
|
||||
<info_portion id="pri_a17_val_dead"></info_portion>
|
||||
<info_portion id="pri_a17_pod_dead"></info_portion>
|
||||
<info_portion id="pri_a17_actor_has_gauss_rifle"></info_portion>
|
||||
<info_portion id="pri_a17_recon_squad_dead"></info_portion>
|
||||
<info_portion id="pri_a17_reward_well"></info_portion>
|
||||
<info_portion id="pri_a17_reward_norm"></info_portion>
|
||||
<info_portion id="pri_a17_reward_bad"></info_portion>
|
||||
<info_portion id="pri_a17_actor_attack_military_antibug"></info_portion>
|
||||
<info_portion id="pri_a17_actor_attack_military"></info_portion>
|
||||
<info_portion id="pri_a17_at_home"></info_portion>
|
||||
<info_portion id="pri_a17_taras_final_talk"></info_portion>
|
||||
<info_portion id="pri_a17_val_final_talk"></info_portion>
|
||||
<info_portion id="pri_a17_mon_ambush_killed"></info_portion>
|
||||
<info_portion id="pri_a17_actor_bring_gauss_rifle"></info_portion>
|
||||
<info_portion id="pri_a17_ord_tar_end"></info_portion>
|
||||
<info_portion id="pri_a17_go_home"></info_portion>
|
||||
<info_portion id="pri_a17_told_about_operation"></info_portion>
|
||||
|
||||
|
||||
<!--B301-->
|
||||
|
||||
<!-- counter -->
|
||||
<info_portion id="pri_b301_set_default_counter"></info_portion>
|
||||
<info_portion id="pri_b301_end_counter"></info_portion>
|
||||
|
||||
<!-- dialogs -->
|
||||
<info_portion id="jup_b15_zulus_b301_after_fight_done"></info_portion>
|
||||
<info_portion id="jup_b43_stalker_assistant_b301_about_zulus_done"></info_portion>
|
||||
<info_portion id="pri_b301_reward_dialog_unable"></info_portion>
|
||||
<info_portion id="jup_b15_zulus_b301_reward_dialog_done"></info_portion>
|
||||
|
||||
<!-- monsters -->
|
||||
<info_portion id="pri_b301_monster_death"></info_portion>
|
||||
|
||||
<!-- tasks -->
|
||||
<info_portion id="pri_b301_save_zulus_complete"></info_portion>
|
||||
|
||||
<!-- other -->
|
||||
<info_portion id="pri_b301_teleport"></info_portion>
|
||||
<info_portion id="pri_b301_zulus_go_back"></info_portion>
|
||||
<info_portion id="pri_b301_zulus_spawn"></info_portion>
|
||||
<info_portion id="pri_b301_zulus_spawn_again"></info_portion>
|
||||
<info_portion id="pri_b301_zulus_destroy"></info_portion>
|
||||
<info_portion id="pri_b301_zulus_full_destroy"></info_portion>
|
||||
<info_portion id="pri_b301_bye_zulus"></info_portion>
|
||||
<info_portion id="pri_b301_go_on_base"></info_portion>
|
||||
<info_portion id="pri_b301_fade"></info_portion>
|
||||
|
||||
<!--B35-->
|
||||
|
||||
<info_portion id="pri_b35_task_start"></info_portion>
|
||||
<info_portion id="pri_b35_task_continue"></info_portion>
|
||||
<info_portion id="pri_b35_task_running"></info_portion>
|
||||
<info_portion id="pri_b35_task_refuse"></info_portion>
|
||||
<info_portion id="pri_b35_actor_know_about_mercenaries"></info_portion>
|
||||
<info_portion id="pri_b35_kovalski_knows_about_mercs"></info_portion>
|
||||
<info_portion id="pri_b35_assistant_start_dialog_done"></info_portion>
|
||||
<info_portion id="pri_b35_target_envoy"></info_portion>
|
||||
<info_portion id="pri_b35_target_merc"></info_portion>
|
||||
<info_portion id="pri_b35_actor_is_guided"></info_portion>
|
||||
<info_portion id="pri_b35_ui"></info_portion>
|
||||
<info_portion id="pri_b35_actor_rest"></info_portion>
|
||||
<info_portion id="pri_b35_merc_leader_sighted"></info_portion>
|
||||
<info_portion id="pri_b35_envoy_sighted"></info_portion>
|
||||
<info_portion id="pri_b35_rendevous_in_process"></info_portion>
|
||||
<info_portion id="pri_b35_rendevous_done"></info_portion>
|
||||
<info_portion id="pri_b35_envoy_out"></info_portion>
|
||||
<info_portion id="pri_b35_merc_leader_out"></info_portion>
|
||||
<info_portion id="pri_b35_envoy_escape"></info_portion>
|
||||
<info_portion id="pri_b35_merc_leader_escape"></info_portion>
|
||||
<info_portion id="pri_b35_attack_started"></info_portion>
|
||||
<info_portion id="pri_b35_about_mercs_dialog"></info_portion>
|
||||
<info_portion id="pri_b35_primary"></info_portion>
|
||||
<info_portion id="pri_b35_secondary"></info_portion>
|
||||
<info_portion id="pri_b35_reward_given"></info_portion>
|
||||
|
||||
<!--B35-->
|
||||
|
||||
<info_portion id="pri_b306_lift_used"></info_portion>
|
||||
<info_portion id="pri_b306_lift_generator_started"></info_portion>
|
||||
<info_portion id="pri_b306_task_start"></info_portion>
|
||||
<info_portion id="pri_b306_task_end"></info_portion>
|
||||
|
||||
<!--B36-->
|
||||
|
||||
<info_portion id="pri_b36_ahtung"></info_portion>
|
||||
|
||||
</game_information_portions>
|
||||
31
gamedata/configs/gameplay/info_upgrades.xml
Normal file
31
gamedata/configs/gameplay/info_upgrades.xml
Normal file
|
|
@ -0,0 +1,31 @@
|
|||
<?xml version='1.0' encoding="windows-1251"?>
|
||||
|
||||
<game_information_portions>
|
||||
|
||||
<info_portion id="info_up_ac_mp5"></info_portion>
|
||||
<info_portion id="info_up_bd_mp5"></info_portion>
|
||||
<info_portion id="info_up_a_novice_outfit"></info_portion>
|
||||
|
||||
<info_portion id="info_up_ac_wincheaster1300"></info_portion>
|
||||
<info_portion id="info_up_bd_wincheaster1300"></info_portion>
|
||||
<info_portion id="info_up_ac_ak74u"></info_portion>
|
||||
|
||||
<info_portion id="info_up_fh_scientific_outfit"></info_portion>
|
||||
<info_portion id="info_up_bdfh_scientific_outfit"></info_portion>
|
||||
<info_portion id="info_up_aceg_scientific_outfit"></info_portion>
|
||||
|
||||
<info_portion id="info_up_ab_svu"></info_portion>
|
||||
<info_portion id="info_up_cd_svu"></info_portion>
|
||||
<info_portion id="info_up_abcd_svu"></info_portion>
|
||||
|
||||
<info_portion id="info_up_ab_pkm"></info_portion>
|
||||
<info_portion id="info_up_cd_pkm"></info_portion>
|
||||
<info_portion id="info_up_abcd_pkm"></info_portion>
|
||||
|
||||
<info_portion id="info_up_ac_desert_eagle"></info_portion>
|
||||
<info_portion id="info_up_bd_desert_eagle"></info_portion>
|
||||
<info_portion id="info_up_ac_spas12"></info_portion>
|
||||
|
||||
|
||||
|
||||
</game_information_portions>
|
||||
542
gamedata/configs/gameplay/info_zaton.xml
Normal file
542
gamedata/configs/gameplay/info_zaton.xml
Normal file
|
|
@ -0,0 +1,542 @@
|
|||
<?xml version='1.0' encoding="windows-1251"?>
|
||||
|
||||
<game_information_portions>
|
||||
<info_portion id="zat_b14_recon_place"></info_portion>
|
||||
<info_portion id="zat_b14_take_item"></info_portion>
|
||||
<info_portion id="zat_b14_give_item_linker"></info_portion>
|
||||
<info_portion id="zat_b14_give_item_stalker"></info_portion>
|
||||
<info_portion id="zat_b14_not_give_item_stalker"></info_portion>
|
||||
<info_portion id="zat_b14_not_give_item_linker"></info_portion>
|
||||
<info_portion id="zat_b14_dialog_done"></info_portion>
|
||||
<info_portion id="zat_b14_stalker_robbery"></info_portion>
|
||||
<info_portion id="zat_b14_strange_item"></info_portion>
|
||||
<info_portion id="zat_a2_linker_b14_quest_strange_item_lost_artefact"></info_portion>
|
||||
<info_portion id="zat_a2_linker_b14_quest_strange_item_done"></info_portion>
|
||||
<info_portion id="zat_a2_linker_b14_quest_wrong_done"></info_portion>
|
||||
<info_portion id="zat_b14_stalker_at_bar_start_done"></info_portion>
|
||||
<info_portion id="zat_b14_stalker_cut_scene_ready"></info_portion>
|
||||
<info_portion id="zat_b14_cut_scene_1_start"></info_portion>
|
||||
<info_portion id="zat_b14_cut_scene_1_point_01"></info_portion>
|
||||
<info_portion id="zat_b14_cut_scene_1_point_02"></info_portion>
|
||||
<info_portion id="zat_b14_cut_scene_1_point_03"></info_portion>
|
||||
<info_portion id="zat_b14_cut_scene_end"></info_portion>
|
||||
<info_portion id="zat_b14_cut_scene_stalker_transfer_artefact"></info_portion>
|
||||
<info_portion id="zat_b14_cut_scene_linker_have_artefact"></info_portion>
|
||||
<info_portion id="zat_b14_cut_scene_stalker_not_have_artefact"></info_portion>
|
||||
<info_portion id="zat_b14_dialog_last_chance_done"></info_portion>
|
||||
<info_portion id="zat_b14_ui_disable"></info_portion>
|
||||
<info_portion id="zat_b14_ui_enable"></info_portion>
|
||||
<info_portion id="zat_b14_spawn_friends_stalker"></info_portion>
|
||||
<info_portion id="zat_b14_door_1_unlock"></info_portion>
|
||||
<info_portion id="zat_b14_robbery_nowpn_actor"></info_portion>
|
||||
<info_portion id="zat_b14_robbery_give_artefact"></info_portion>
|
||||
<info_portion id="zat_b14_robbery_not_give_artefact"></info_portion>
|
||||
<info_portion id="zat_b14_stalker_robbery_cutscene_start"></info_portion>
|
||||
<info_portion id="zat_b14_stalker_robbery_cutscene_end"></info_portion>
|
||||
<info_portion id="zat_b14_actor_know_about_svyaznoy"></info_portion>
|
||||
<info_portion id="zat_b14_smart_terrain_open"></info_portion>
|
||||
<info_portion id="zat_b14_actor_in_up_point_zone"></info_portion>
|
||||
<info_portion id="zat_a2_stalker_barmen_hit_from_actor"></info_portion>
|
||||
<info_portion id="zat_b14_actor_enemy"></info_portion>
|
||||
<info_portion id="zat_b14_stalker_work_end"></info_portion>
|
||||
<info_portion id="zat_b14_stalker_change_smart"></info_portion>
|
||||
<info_portion id="zat_b14_robbery_punch_play_sound"></info_portion>
|
||||
<info_portion id="zat_b14_learn_about_strange_occurrence_give_task"></info_portion>
|
||||
<info_portion id="zat_b14_learn_about_strange_occurrence_by_stalkers_give_task"></info_portion>
|
||||
<info_portion id="zat_b14_general_stalker_spawn"></info_portion>
|
||||
<info_portion id="zat_b14_bad_stalker_1_2_spawn"></info_portion>
|
||||
<info_portion id="zat_b14_stalkers_bandits_free"></info_portion>
|
||||
|
||||
<!-- B38 -->
|
||||
|
||||
<info_portion id="zat_b38_actor_know_about_lair"></info_portion>
|
||||
|
||||
|
||||
<info_portion id="zat_b38_bloodsucker_1_set_state"></info_portion>
|
||||
<info_portion id="zat_b38_bloodsucker_2_set_state"></info_portion>
|
||||
|
||||
<!-- Doors infos and sounds -->
|
||||
<info_portion id="zat_b38_lift_open"></info_portion>
|
||||
<info_portion id="zat_b38_underground_door_open"></info_portion>
|
||||
<info_portion id="zat_b38_lock_sound_play"></info_portion>
|
||||
<info_portion id="zat_b38_lock_sound_stop"></info_portion>
|
||||
<info_portion id="zat_b38_bloodsucker_fear_1_play"></info_portion>
|
||||
<info_portion id="zat_b38_stalker_cop_find_lair_pda_play"></info_portion>
|
||||
|
||||
<!-- Dialogs infos -->
|
||||
<info_portion id="zat_b38_stalkers_den_of_the_bloodsucker_universal_dialog_done"></info_portion>
|
||||
<info_portion id="zat_b38_stalker_medic_bloodsucker_dialog_done"></info_portion>
|
||||
|
||||
<!-- Spawner infos -->
|
||||
|
||||
<info_portion id="zat_b38_spawn_all"></info_portion>
|
||||
<info_portion id="zat_b38_spawn_npc_cop_again"></info_portion>
|
||||
<info_portion id="zat_b38_spawn_npc_cop_again2"></info_portion>
|
||||
<info_portion id="zat_b38_cop_spawn_again"></info_portion>
|
||||
<info_portion id="zat_b38_cop_spawn_again2"></info_portion>
|
||||
<info_portion id="zat_b38_stalker_cop_destroy"></info_portion>
|
||||
<info_portion id="zat_b38_stalker_cop_destroy2"></info_portion>
|
||||
<info_portion id="zat_b38_bloodsucker_1_angry"></info_portion>
|
||||
<info_portion id="zat_b38_bloodsucker_2_angry"></info_portion>
|
||||
|
||||
<!-- Tasks infos -->
|
||||
<info_portion id="zat_b38_disappearance_stalkers_find_to_be_missing_hunter_give"></info_portion>
|
||||
<info_portion id="zat_b38_disappearance_stalkers_meet_ment_give"></info_portion>
|
||||
<info_portion id="zat_b38_disappearance_stalkers_clean_den_of_the_bloodsucker_give"></info_portion>
|
||||
<info_portion id="zat_b38_disappearance_stalkers_jump_down_give"></info_portion>
|
||||
<info_portion id="zat_b38_disappearance_stalkers_check_basement_give"></info_portion>
|
||||
<info_portion id="zat_b38_disappearance_stalkers_get_out_from_den_of_the_bloodsucker_give"></info_portion>
|
||||
<info_portion id="zat_b38_disappearance_stalkers_meet_cop_later_give"></info_portion>
|
||||
<info_portion id="zat_b38_disappearance_stalkers_meet_cop_next_day_give"></info_portion>
|
||||
<info_portion id="zat_b38_disappearance_stalkers_complete"></info_portion>
|
||||
<info_portion id="zat_b38_den_of_the_bloodsucker_complete"></info_portion>
|
||||
<info_portion id="zat_b38_den_of_the_bloodsucker_inform_stalkers_give"></info_portion>
|
||||
<info_portion id="zat_b38_den_of_the_bloodsucker_tell_barman_about_all_give"></info_portion>
|
||||
|
||||
<!-- Other infos -->
|
||||
<info_portion id="zat_b38_stalker_cop_fear_1"></info_portion>
|
||||
<info_portion id="zat_b38_stalker_cop_fear_2"></info_portion>
|
||||
<info_portion id="zat_b38_stalker_cop_death"></info_portion>
|
||||
<info_portion id="zat_b38_bloodscuker_1_hit"></info_portion>
|
||||
<info_portion id="zat_b38_bloodscuker_1_death"></info_portion>
|
||||
<info_portion id="zat_b38_bloodscuker_2_hit"></info_portion>
|
||||
<info_portion id="zat_b38_bloodscuker_2_death"></info_portion>
|
||||
<info_portion id="zat_b38_stalker_cop_cave_end"></info_portion>
|
||||
<info_portion id="zat_b38_show_spot_dead_body"></info_portion>
|
||||
|
||||
<info_portion id="zat_b38_bloodscukers_sleepers_stand_up"></info_portion>
|
||||
<info_portion id="zat_b38_disappearance_stalkers_find_to_be_missing_hunter_give_task"></info_portion>
|
||||
<info_portion id="zat_b38_den_of_the_bloodsucker_inform_stalkers_give_task"></info_portion>
|
||||
<info_portion id="zat_b38_disappearance_stalkers_fail"></info_portion>
|
||||
<info_portion id="zat_b38_disappearance_stalkers_reversed"></info_portion>
|
||||
<info_portion id="zat_b38_stalker_cop_come_here_2_play"></info_portion>
|
||||
<info_portion id="zat_b38_cop_hit_from_actor"></info_portion>
|
||||
<info_portion id="zat_b38_stalker_cop_task_dialog_done"></info_portion>
|
||||
<info_portion id="zat_b38_cop_about_lair_dialog_done"></info_portion>
|
||||
|
||||
<!-- B57 -->
|
||||
|
||||
<!-- Tasks infos -->
|
||||
|
||||
<info_portion id="zat_b57_den_of_the_bloodsucker_search_gas_give"></info_portion>
|
||||
<info_portion id="zat_b57_den_of_the_bloodsucker_destroy_lair_give"></info_portion>
|
||||
<info_portion id="zat_b57_den_of_the_bloodsucker_talk_shystriy"></info_portion>
|
||||
<info_portion id="zat_b57_den_of_the_bloodsucker_place_gas_give"></info_portion>
|
||||
<info_portion id="zat_b57_den_of_the_bloodsucker_twist_vintil_give"></info_portion>
|
||||
<info_portion id="zat_b57_den_of_the_bloodsucker_tell_stalkers_about_destroy_lair_give"></info_portion>
|
||||
<info_portion id="zat_b57_den_of_the_bloodsucker_spawn_gas"></info_portion>
|
||||
<info_portion id="zat_b30_owl_stalker_trader_more_documets_done"></info_portion>
|
||||
|
||||
<!-- Dialogs infos -->
|
||||
<info_portion id="zat_b57_barmen_about_bloodsucker_lair_dialog_done"></info_portion>
|
||||
<info_portion id="zat_b57_nimble_reward_dialog_done"></info_portion>
|
||||
<info_portion id="zat_b57_nimble_talk_about_gas"></info_portion>
|
||||
<info_portion id="zat_b57_generic_dialog_done"></info_portion>
|
||||
|
||||
<!-- Spawner infos -->
|
||||
<info_portion id="zat_b57_bloodsucker_spawn"></info_portion>
|
||||
<info_portion id="zat_b57_set_bloodsucker_state"></info_portion>
|
||||
|
||||
<!-- Sounds infos -->
|
||||
<info_portion id="zat_b57_gas_running_play"></info_portion>
|
||||
<info_portion id="zat_b57_roar_play"></info_portion>
|
||||
<info_portion id="zat_b57_gas_running_stop"></info_portion>
|
||||
|
||||
<info_portion id="zat_b57_balon_use"></info_portion>
|
||||
<info_portion id="zat_b57_set_bloodsucker_attacker_1_state"></info_portion>
|
||||
<info_portion id="zat_b57_set_bloodsucker_attacker_2_state"></info_portion>
|
||||
<info_portion id="zat_b57_set_bloodsucker_attacker_3_state"></info_portion>
|
||||
|
||||
<!--B5-->
|
||||
<info_portion id="zat_b5_bandit_hit"></info_portion>
|
||||
<info_portion id="zat_b5_stalker_hit"></info_portion>
|
||||
<info_portion id="zat_b5_start"></info_portion>
|
||||
<info_portion id="zat_b5_actor_with_stalkers"></info_portion>
|
||||
<info_portion id="zat_b5_actor_with_bandits"></info_portion>
|
||||
<info_portion id="zat_b5_actor_with_dealer"></info_portion>
|
||||
<info_portion id="zat_b5_actor_help_stalkers"></info_portion>
|
||||
<info_portion id="zat_b5_actor_help_bandits"></info_portion>
|
||||
<info_portion id="zat_b5_actor_help_dealer"></info_portion>
|
||||
<info_portion id="zat_b7_actor_now_duty_illicit_dealer"></info_portion>
|
||||
<info_portion id="zat_b5_sultan_close_by_trader"></info_portion>
|
||||
<info_portion id="zat_b5_actor_bandit_go_to_trader"></info_portion>
|
||||
<info_portion id="zat_b5_dealer_speak_1_done"></info_portion>
|
||||
<info_portion id="zat_b5_dealer_speak_2_done"></info_portion>
|
||||
<info_portion id="zat_b5_bandit_speak_1_done"></info_portion>
|
||||
<info_portion id="zat_b5_come_to_stalkers"></info_portion>
|
||||
<info_portion id="zat_b5_actor_together_dealer"></info_portion>
|
||||
<info_portion id="zat_b5_actor_go_to_trader"></info_portion>
|
||||
<info_portion id="zat_b5_meat"></info_portion>
|
||||
<info_portion id="zat_b5_bandits_death"></info_portion>
|
||||
<info_portion id="zat_b5_stalker_death"></info_portion>
|
||||
<info_portion id="zat_b5_protect_dealer_done"></info_portion>
|
||||
<info_portion id="zat_b5_sultan_dead"></info_portion>
|
||||
<info_portion id="zat_b5_cover_dealer_done"></info_portion>
|
||||
<info_portion id="zat_b5_trader_death"></info_portion>
|
||||
<info_portion id="zat_b5_speak_dealer_done"></info_portion>
|
||||
<info_portion id="zat_b5_come_to_bandits_complete"></info_portion>
|
||||
<info_portion id="zat_b5_trader_death_info"></info_portion>
|
||||
<info_portion id="zat_b5_dealer_full_revard"></info_portion>
|
||||
<info_portion id="zat_b5_dealer_easy_revard"></info_portion>
|
||||
<info_portion id="zat_b5_actor_stalker_go_to_trader"></info_portion>
|
||||
<info_portion id="zat_b5_bandit_in_fight"></info_portion>
|
||||
<info_portion id="zat_b5_stalker_attack_dealer"></info_portion>
|
||||
<info_portion id="zat_b5_start_quest_stalkers"></info_portion>
|
||||
<info_portion id="zat_b5_come_to_dealer_done"></info_portion>
|
||||
<info_portion id="zat_b5_spawn_enemy"></info_portion>
|
||||
<info_portion id="zat_b5_come_to_bandits_done"></info_portion>
|
||||
<info_portion id="zat_b5_meat_online"></info_portion>
|
||||
<info_portion id="zat_b5_actor_speak_barmen"></info_portion>
|
||||
<info_portion id="zat_b5_actor_speak_linker"></info_portion>
|
||||
<info_portion id="zat_b5_sultan_speak_for_stalkers"></info_portion>
|
||||
<info_portion id="zat_b5_stalkers_death"></info_portion>
|
||||
|
||||
<!-- B22 -->
|
||||
|
||||
<info_portion id="zat_b38_disappearance_stalkers_meet_cop_24h_past_give"></info_portion>
|
||||
<info_portion id="zat_b38_disappearance_stalkers_find_out_where_is_cop_give"></info_portion>
|
||||
<info_portion id="zat_b38_disappearance_stalkers_find_cop_near_port_krans_give"></info_portion>
|
||||
<info_portion id="zat_b38_disappearance_stalkers_deal_with_medic_give"></info_portion>
|
||||
<info_portion id="zat_b38_disappearance_stalkers_tell_barmen_about_medic_give"></info_portion>
|
||||
<info_portion id="zat_b22_stalker_medic_wounded_heavy"></info_portion>
|
||||
<info_portion id="zat_b22_stalker_cop_place"></info_portion>
|
||||
<info_portion id="zat_b22_stalker_vampire"></info_portion>
|
||||
<info_portion id="zat_b22_stalker_vampire_story"></info_portion>
|
||||
<info_portion id="zat_b22_deal_with_medic_vampire_completed"></info_portion>
|
||||
<info_portion id="zat_b22_deal_with_medic_vampire_reversed"></info_portion>
|
||||
<info_portion id="zat_b22_barmen_gave_reward"></info_portion>
|
||||
<info_portion id="zat_b22_questline_reversed"></info_portion>
|
||||
<info_portion id="zat_b22_stalker_medic_body_searched"></info_portion>
|
||||
<info_portion id="con"></info_portion>
|
||||
<info_portion id="1"></info_portion>
|
||||
<info_portion id="2"></info_portion>
|
||||
<info_portion id="3"></info_portion>
|
||||
<info_portion id="4"></info_portion>
|
||||
<info_portion id="5"></info_portion>
|
||||
<info_portion id="6"></info_portion>
|
||||
<info_portion id="zat_b22_actor_in"></info_portion>
|
||||
<info_portion id="zat_b22_actor_gone"></info_portion>
|
||||
<info_portion id="zat_b22_medic_dialog_info_1"></info_portion>
|
||||
<info_portion id="zat_b22_medic_dialog_info_2"></info_portion>
|
||||
<info_portion id="zat_b22_medic_dialog_info_3"></info_portion>
|
||||
|
||||
<!-- Zaton B7 -->
|
||||
|
||||
<info_portion id="zat_b7_raider_plan"></info_portion>
|
||||
<info_portion id="zat_b7_stalkers_raiders_attack"></info_portion>
|
||||
<info_portion id="zat_b7_stalkers_raiders_attack_started"></info_portion>
|
||||
<info_portion id="zat_b7_stalker_raider_leader_on_position"></info_portion>
|
||||
<info_portion id="zat_b7_stalkers_victims_know_about_raid"></info_portion>
|
||||
<info_portion id="zat_b7_actor_killed_victims_self"></info_portion>
|
||||
<info_portion id="zat_b7_victims_disappeared"></info_portion>
|
||||
<info_portion id="zat_b7_task_end"></info_portion>
|
||||
<info_portion id="zat_b7_stalkers_raiders_reward_given"></info_portion>
|
||||
<info_portion id="zat_b7_stalkers_victims_reward_given"></info_portion>
|
||||
<info_portion id="zat_b7_attack_started"></info_portion>
|
||||
<info_portion id="zat_b7_actor_really_helped_stalkers"></info_portion>
|
||||
<info_portion id="zat_b7_actor_refused_to_be_robbed"></info_portion>
|
||||
<info_portion id="zat_b7_actor_robbed"></info_portion>
|
||||
<info_portion id="zat_b7_stalkers_raiders_meet"></info_portion>
|
||||
<info_portion id="zat_b7_stalkers_victims_prepare"></info_portion>
|
||||
<info_portion id="zat_b7_actor_with_stalkers"></info_portion>
|
||||
<info_portion id="zat_b7_actor_with_bandits"></info_portion>
|
||||
<info_portion id="zat_b7_actor_help_stalkers"></info_portion>
|
||||
<info_portion id="zat_b7_actor_help_bandits"></info_portion>
|
||||
<info_portion id="zat_b7_actor_really_helped_bandits"></info_portion>
|
||||
<info_portion id="zat_b7_actor_teleport"></info_portion>
|
||||
<info_portion id="zat_b7_stalkers_victims_task_given"></info_portion>
|
||||
<info_portion id="zat_b7_sound_play"></info_portion>
|
||||
<info_portion id="zat_b7_stalker_raider_leader_alive"></info_portion>
|
||||
<info_portion id="zat_b7_stalker_victim_leader_alive"></info_portion>
|
||||
<info_portion id="zat_b7_bandit_boss_sultan_b7_give_task_dialog_told"></info_portion>
|
||||
|
||||
<!-- B103 -->
|
||||
<info_portion id="zat_b103_actor_took_kardan_task"></info_portion>
|
||||
<info_portion id="stalkers_toolkit_dialog"></info_portion>
|
||||
<info_portion id="zat_b103_toolkit_known"></info_portion>
|
||||
<info_portion id="zat_b103_merc_used_actor"></info_portion>
|
||||
<info_portion id="zat_b103_merc_bring_supplies"></info_portion>
|
||||
<info_portion id="zat_a2_toolkit_search"></info_portion>
|
||||
<info_portion id="zat_b103_actor_warned_by_merc"></info_portion>
|
||||
<info_portion id="zat_b103_merc_ammo_got"></info_portion>
|
||||
<info_portion id="zat_b103_merc_medkit_got"></info_portion>
|
||||
<info_portion id="zat_b103_merc_food_got"></info_portion>
|
||||
<info_portion id="zat_b103_merc_supplies_got"></info_portion>
|
||||
<info_portion id="zat_b103_merc_task_done"></info_portion>
|
||||
<info_portion id="zat_b103_actor_take_toolkit"></info_portion>
|
||||
<info_portion id="zat_b103_merc_fight"></info_portion>
|
||||
<info_portion id="zat_b103_merc_about_supplies_mentioned"></info_portion>
|
||||
|
||||
<!-- Zaton B100 -->
|
||||
<info_portion id="zat_b100_poltergeist_spawned_01"></info_portion>
|
||||
<info_portion id="zat_b100_poltergeist_spawned_02"></info_portion>
|
||||
<info_portion id="zat_b100_heli_2_searched"></info_portion>
|
||||
<info_portion id="zat_b100_sound_played"></info_portion>
|
||||
<info_portion id="zat_b100_cameff_played"></info_portion>
|
||||
<info_portion id="zat_b100_heli_2_searching"></info_portion>
|
||||
<info_portion id="zat_b100_poltergeist_dead_01"></info_portion>
|
||||
<info_portion id="zat_b100_poltergeist_dead_02"></info_portion>
|
||||
|
||||
<!-- Zaton B33 -->
|
||||
<info_portion id="zat_b33_actor_is_down"></info_portion>
|
||||
<info_portion id="zat_b33_find_package"></info_portion>
|
||||
<info_portion id="zat_b33_package_returned"></info_portion>
|
||||
<info_portion id="zat_b33_refuse_task"></info_portion>
|
||||
<info_portion id="zat_b33_task_gived"></info_portion>
|
||||
<info_portion id="zat_b33_share_start"></info_portion>
|
||||
<info_portion id="zat_b33_safe_container"></info_portion>
|
||||
<info_portion id="zat_b33_first_item"></info_portion>
|
||||
<info_portion id="zat_b33_second_item"></info_portion>
|
||||
<info_portion id="zat_b33_third_item"></info_portion>
|
||||
<info_portion id="zat_b33_fourth_item"></info_portion>
|
||||
<info_portion id="zat_b33_fifth_item"></info_portion>
|
||||
<info_portion id="zat_b33_snork_jump_05"></info_portion>
|
||||
|
||||
<!-- Zaton B29 -->
|
||||
|
||||
<info_portion id="zat_b29_task_start"></info_portion>
|
||||
<info_portion id="zat_b29_task_fail"></info_portion>
|
||||
<info_portion id="zat_b29_linker_info"></info_portion>
|
||||
<info_portion id="zat_b29_rivals_search"></info_portion>
|
||||
<info_portion id="zat_b29_stalker_rival_1_found_af"></info_portion>
|
||||
<info_portion id="zat_b29_stalker_rival_2_found_af"></info_portion>
|
||||
<info_portion id="zat_b29_stalkers_rivals_found_af"></info_portion>
|
||||
<info_portion id="zat_b29_quest_af_given"></info_portion>
|
||||
<info_portion id="zat_b29_af_16"></info_portion>
|
||||
<info_portion id="zat_b29_af_17"></info_portion>
|
||||
<info_portion id="zat_b29_af_18"></info_portion>
|
||||
<info_portion id="zat_b29_af_19"></info_portion>
|
||||
<info_portion id="zat_b29_af_20"></info_portion>
|
||||
<info_portion id="zat_b29_af_21"></info_portion>
|
||||
<info_portion id="zat_b29_af_22"></info_portion>
|
||||
<info_portion id="zat_b29_af_23"></info_portion>
|
||||
<info_portion id="zat_b29_bring_af_17"></info_portion>
|
||||
<info_portion id="zat_b29_bring_af_18"></info_portion>
|
||||
<info_portion id="zat_b29_bring_af_19"></info_portion>
|
||||
<info_portion id="zat_b29_bring_af_20"></info_portion>
|
||||
<info_portion id="zat_b29_bring_af_21"></info_portion>
|
||||
<info_portion id="zat_b29_bring_af_22"></info_portion>
|
||||
<info_portion id="zat_b29_bring_af_23"></info_portion>
|
||||
<info_portion id="zat_b29_adv_task_given"></info_portion>
|
||||
<info_portion id="zat_b29_redice"></info_portion>
|
||||
<info_portion id="zat_b29_exclusive_conditions"></info_portion>
|
||||
<info_portion id="zat_b29_rival_1_base"></info_portion>
|
||||
<info_portion id="zat_b29_rival_1_1"></info_portion>
|
||||
<info_portion id="zat_b29_rival_1_2"></info_portion>
|
||||
<info_portion id="zat_b29_rival_1_3"></info_portion>
|
||||
<info_portion id="zat_b29_rival_1_4"></info_portion>
|
||||
<info_portion id="zat_b29_rival_1_5"></info_portion>
|
||||
<info_portion id="zat_b29_rival_2_base"></info_portion>
|
||||
<info_portion id="zat_b29_rival_2_1"></info_portion>
|
||||
<info_portion id="zat_b29_rival_2_2"></info_portion>
|
||||
<info_portion id="zat_b29_rival_2_3"></info_portion>
|
||||
<info_portion id="zat_b29_rival_2_4"></info_portion>
|
||||
<info_portion id="zat_b29_rival_2_5"></info_portion>
|
||||
<info_portion id="zat_b29_rival_sound_played"></info_portion>
|
||||
<info_portion id="zat_b29_linker_take_af_from_rival"></info_portion>
|
||||
<info_portion id="zat_b29_adv_task_timeout"></info_portion>
|
||||
<info_portion id="zat_b29_first_rival_taken_out"></info_portion>
|
||||
<info_portion id="zat_b29_second_rival_taken_out"></info_portion>
|
||||
<info_portion id="zat_b29_linker_fears_actor"></info_portion>
|
||||
<info_portion id="zat_b29_respawn"></info_portion>
|
||||
|
||||
<!-- Zaton B18 -->
|
||||
<info_portion id="zat_b18_noah_shot_door"></info_portion>
|
||||
<info_portion id="zat_b18_noah_remembers"></info_portion>
|
||||
<info_portion id="zat_b18_noah_met"></info_portion>
|
||||
<info_portion id="zat_b18_noah_gave_first_artefact"></info_portion>
|
||||
<info_portion id="zat_b18_noah_gave_second_artefact"></info_portion>
|
||||
<info_portion id="zat_b18_noah_breakdown"></info_portion>
|
||||
<info_portion id="zat_b18_noah_told_about_arc"></info_portion>
|
||||
<info_portion id="zat_b18_reset_memory"></info_portion>
|
||||
<info_portion id="zat_b18_noah_dead"></info_portion>
|
||||
<info_portion id="zat_b18_noah_go_away"></info_portion>
|
||||
<info_portion id="zat_b18_noah_about_dog_told"></info_portion>
|
||||
<info_portion id="zat_b18_noah_about_catastrophe_told"></info_portion>
|
||||
|
||||
|
||||
<!-- Zaton B52 -->
|
||||
<info_portion id="zat_b52_item_1_a_taken"></info_portion>
|
||||
<info_portion id="zat_b52_item_1_b_taken"></info_portion>
|
||||
<info_portion id="zat_b52_item_1_c_taken"></info_portion>
|
||||
<info_portion id="zat_b52_item_2_a_taken"></info_portion>
|
||||
<info_portion id="zat_b52_item_2_b_taken"></info_portion>
|
||||
<info_portion id="zat_b52_item_2_c_taken"></info_portion>
|
||||
<info_portion id="zat_b52_item_3_a_taken"></info_portion>
|
||||
<info_portion id="zat_b52_item_3_b_taken"></info_portion>
|
||||
<info_portion id="zat_b52_item_3_c_taken"></info_portion>
|
||||
<info_portion id="zat_b52_item_4_a_taken"></info_portion>
|
||||
<info_portion id="zat_b52_item_4_b_taken"></info_portion>
|
||||
<info_portion id="zat_b52_item_4_c_taken"></info_portion>
|
||||
<info_portion id="zat_b52_item_taken"></info_portion>
|
||||
<info_portion id="zat_b52_item_no_taken"></info_portion>
|
||||
<info_portion id="zat_b52_meet_port_bandits"></info_portion>
|
||||
<info_portion id="zat_b52_snag_know_weapon"></info_portion>
|
||||
<info_portion id="zat_b52_nimble_clear"></info_portion>
|
||||
<info_portion id="zat_b52_port_bandits_spawn"></info_portion>
|
||||
<info_portion id="zat_b52_reputation_task_open"></info_portion>
|
||||
|
||||
<!-- Tasks infos -->
|
||||
<info_portion id="zat_b52_snag_no_place"></info_portion>
|
||||
<info_portion id="zat_b52_sultan_know_there_snag"></info_portion>
|
||||
<info_portion id="zat_b52_barman_know_there_snag"></info_portion>
|
||||
<info_portion id="zat_b52_snag_port_cranes"></info_portion>
|
||||
<info_portion id="zat_b52_snag_no_port_cranes"></info_portion>
|
||||
<info_portion id="zat_b52_reputation_give"></info_portion>
|
||||
<info_portion id="zat_b52_snag_port_bandits"></info_portion>
|
||||
<info_portion id="zat_b52_snag_jupiter"></info_portion>
|
||||
<info_portion id="zat_b52_actor_has_port_bandits_pda"></info_portion>
|
||||
|
||||
<!-- Robbery infos -->
|
||||
<info_portion id="zat_b52_robbery_start"></info_portion>
|
||||
<info_portion id="zat_b52_robbery_yes"></info_portion>
|
||||
<info_portion id="zat_b52_robbery_no"></info_portion>
|
||||
<info_portion id="zat_b52_robbery_done"></info_portion>
|
||||
|
||||
<info_portion id="zat_b52_actor_go_offline"></info_portion>
|
||||
|
||||
<!-- Dialogs infos -->
|
||||
<info_portion id="zat_b51_stalker_snag_b52_about_gun_questions_dialog_done"></info_portion>
|
||||
<info_portion id="zat_b51_stalker_nimble_b52_about_gun_questions_dialog_done"></info_portion>
|
||||
<info_portion id="zat_b33_stalker_snag_b52_my_gun_dialog_done"></info_portion>
|
||||
<info_portion id="zat_b22_stalker_medic_b52_about_nimble_dialog_done"></info_portion>
|
||||
<info_portion id="zat_b3_stalker_mechanic_b52_about_nimble_dialog_done"></info_portion>
|
||||
<info_portion id="zat_a2_linker_b52_about_nimble_dialog_done"></info_portion>
|
||||
<info_portion id="zat_b7_bandit_boss_sultan_b52_about_nimble_dialog_done"></info_portion>
|
||||
<info_portion id="zat_b38_stalker_cop_b52_about_nimble"></info_portion>
|
||||
<info_portion id="zat_a2_stalker_barmen_b52_about_nimble_dialog_done"></info_portion>
|
||||
<info_portion id="zat_b7_bandit_boss_sultan_b52_about_snag"></info_portion>
|
||||
<info_portion id="zat_a2_stalker_barmen_b52_about_snag"></info_portion>
|
||||
<info_portion id="zat_b106_stalker_gonta_b52_about_nimble_dialog_done"></info_portion>
|
||||
<info_portion id="zat_a23_stalker_tech_told_about_battery"></info_portion>
|
||||
|
||||
<!-- b51 -->
|
||||
|
||||
<info_portion id="zat_b51_nimble_intro"></info_portion>
|
||||
|
||||
<info_portion id="zat_b51_order_in_process"></info_portion>
|
||||
<info_portion id="zat_b51_order_ready"></info_portion>
|
||||
<info_portion id="zat_b51_order_refused"></info_portion>
|
||||
<info_portion id="zat_b51_order_unavailable"></info_portion>
|
||||
|
||||
<info_portion id="zat_b51_nimble_can_go"></info_portion>
|
||||
|
||||
<info_portion id="zat_b51_processing_category_1"></info_portion>
|
||||
<info_portion id="zat_b51_processing_category_2"></info_portion>
|
||||
<info_portion id="zat_b51_processing_category_3"></info_portion>
|
||||
<info_portion id="zat_b51_processing_category_4"></info_portion>
|
||||
<info_portion id="zat_b51_processing_category_5"></info_portion>
|
||||
<info_portion id="zat_b51_processing_category_6"></info_portion>
|
||||
<info_portion id="zat_b51_processing_category_7"></info_portion>
|
||||
|
||||
<info_portion id="zat_b51_finishing_category_1"></info_portion>
|
||||
<info_portion id="zat_b51_finishing_category_2"></info_portion>
|
||||
<info_portion id="zat_b51_finishing_category_3"></info_portion>
|
||||
<info_portion id="zat_b51_finishing_category_4"></info_portion>
|
||||
<info_portion id="zat_b51_finishing_category_5"></info_portion>
|
||||
<info_portion id="zat_b51_finishing_category_6"></info_portion>
|
||||
<info_portion id="zat_b51_finishing_category_7"></info_portion>
|
||||
|
||||
<info_portion id="zat_b51_finished_category_1"></info_portion>
|
||||
<info_portion id="zat_b51_finished_category_2"></info_portion>
|
||||
<info_portion id="zat_b51_finished_category_3"></info_portion>
|
||||
<info_portion id="zat_b51_finished_category_4"></info_portion>
|
||||
<info_portion id="zat_b51_finished_category_5"></info_portion>
|
||||
<info_portion id="zat_b51_finished_category_6"></info_portion>
|
||||
<info_portion id="zat_b51_finished_category_7"></info_portion>
|
||||
|
||||
<info_portion id="zat_b51_finished_categories_all"></info_portion>
|
||||
|
||||
<info_portion id="zat_b51_ordered_item_1_1"></info_portion>
|
||||
<info_portion id="zat_b51_ordered_item_1_2"></info_portion>
|
||||
<info_portion id="zat_b51_ordered_item_1_3"></info_portion>
|
||||
<info_portion id="zat_b51_ordered_item_2_1"></info_portion>
|
||||
<info_portion id="zat_b51_ordered_item_2_2"></info_portion>
|
||||
<info_portion id="zat_b51_ordered_item_2_3"></info_portion>
|
||||
<info_portion id="zat_b51_ordered_item_3_1"></info_portion>
|
||||
<info_portion id="zat_b51_ordered_item_3_2"></info_portion>
|
||||
<info_portion id="zat_b51_ordered_item_3_3"></info_portion>
|
||||
<info_portion id="zat_b51_ordered_item_4_1"></info_portion>
|
||||
<info_portion id="zat_b51_ordered_item_4_2"></info_portion>
|
||||
<info_portion id="zat_b51_ordered_item_4_3"></info_portion>
|
||||
<info_portion id="zat_b51_ordered_item_5_1"></info_portion>
|
||||
<info_portion id="zat_b51_ordered_item_6_1"></info_portion>
|
||||
<info_portion id="zat_b51_ordered_item_7_1"></info_portion>
|
||||
|
||||
<info_portion id="zat_b51_done_item_1_1"></info_portion>
|
||||
<info_portion id="zat_b51_done_item_1_2"></info_portion>
|
||||
<info_portion id="zat_b51_done_item_1_3"></info_portion>
|
||||
<info_portion id="zat_b51_done_item_2_1"></info_portion>
|
||||
<info_portion id="zat_b51_done_item_2_2"></info_portion>
|
||||
<info_portion id="zat_b51_done_item_2_3"></info_portion>
|
||||
<info_portion id="zat_b51_done_item_3_1"></info_portion>
|
||||
<info_portion id="zat_b51_done_item_3_2"></info_portion>
|
||||
<info_portion id="zat_b51_done_item_3_3"></info_portion>
|
||||
<info_portion id="zat_b51_done_item_4_1"></info_portion>
|
||||
<info_portion id="zat_b51_done_item_4_2"></info_portion>
|
||||
<info_portion id="zat_b51_done_item_4_3"></info_portion>
|
||||
<info_portion id="zat_b51_done_item_5_1"></info_portion>
|
||||
<info_portion id="zat_b51_done_item_6_1"></info_portion>
|
||||
<info_portion id="zat_b51_done_item_7_1"></info_portion>
|
||||
|
||||
<info_portion id="zat_b51_told_about_item_1_1"></info_portion>
|
||||
<info_portion id="zat_b51_told_about_item_1_2"></info_portion>
|
||||
<info_portion id="zat_b51_told_about_item_1_3"></info_portion>
|
||||
<info_portion id="zat_b51_told_about_item_2_1"></info_portion>
|
||||
<info_portion id="zat_b51_told_about_item_2_2"></info_portion>
|
||||
<info_portion id="zat_b51_told_about_item_2_3"></info_portion>
|
||||
<info_portion id="zat_b51_told_about_item_3_1"></info_portion>
|
||||
<info_portion id="zat_b51_told_about_item_3_2"></info_portion>
|
||||
<info_portion id="zat_b51_told_about_item_3_3"></info_portion>
|
||||
<info_portion id="zat_b51_told_about_item_4_1"></info_portion>
|
||||
<info_portion id="zat_b51_told_about_item_4_2"></info_portion>
|
||||
<info_portion id="zat_b51_told_about_item_4_3"></info_portion>
|
||||
<info_portion id="zat_b51_told_about_item_5_1"></info_portion>
|
||||
<info_portion id="zat_b51_told_about_item_6_1"></info_portion>
|
||||
<info_portion id="zat_b51_told_about_item_7_1"></info_portion>
|
||||
|
||||
<!-- Zaton B14 -->
|
||||
<info_portion id="zat_b14_den_of_the_bloodsucker_find_keys_give"></info_portion>
|
||||
<info_portion id="zat_b14_den_of_the_bloodsucker_open_conteiner_give"></info_portion>
|
||||
<info_portion id="zat_b12_key_1_use"></info_portion>
|
||||
<info_portion id="zat_b12_key_2_use"></info_portion>
|
||||
|
||||
<!-- Zaton B30 -->
|
||||
|
||||
<info_portion id="zat_b30_task_start"></info_portion>
|
||||
<info_portion id="zat_b30_actor_in_tempting_business"></info_portion>
|
||||
<info_portion id="zat_b30_actor_gave_detector"></info_portion>
|
||||
<info_portion id="zat_b30_owl_in_trouble"></info_portion>
|
||||
<info_portion id="zat_b30_owl_in_trouble_dialog_done"></info_portion>
|
||||
<info_portion id="zat_b30_owl_to_sultan"></info_portion>
|
||||
<info_portion id="zat_b30_actor_against_owl"></info_portion>
|
||||
<info_portion id="zat_b30_actor_against_barmen"></info_portion>
|
||||
<info_portion id="zat_b30_owl_quest_done"></info_portion>
|
||||
<info_portion id="zat_b30_compass_task_start"></info_portion>
|
||||
<info_portion id="zat_b30_need_artefact_from_noah"></info_portion>
|
||||
<info_portion id="zat_b30_about_compass_told"></info_portion>
|
||||
<info_portion id="zat_b30_jup_b6_scientist_tech_about_owl"></info_portion>
|
||||
<info_portion id="zat_b30_compass_to_barmen"></info_portion>
|
||||
<info_portion id="zat_b30_compass_to_sultan"></info_portion>
|
||||
<info_portion id="zat_b30_barmen_got_af"></info_portion>
|
||||
<info_portion id="zat_b30_sultan_got_af"></info_portion>
|
||||
<info_portion id="zat_b30_compass_to_barmen_reversed"></info_portion>
|
||||
<info_portion id="zat_b30_compass_to_sultan_reversed"></info_portion>
|
||||
<info_portion id="zat_b30_actor_with_af"></info_portion>
|
||||
<info_portion id="zat_b30_actor_with_sultan"></info_portion>
|
||||
<info_portion id="zat_b30_sultan_know_about_detectors"></info_portion>
|
||||
<info_portion id="zat_b30_barmen_going_under_sultan"></info_portion>
|
||||
<info_portion id="zat_b30_barmen_under_sultan"></info_portion>
|
||||
<info_portion id="zat_b30_first_detector"></info_portion>
|
||||
<info_portion id="zat_b30_second_detector"></info_portion>
|
||||
<info_portion id="zat_b30_barmen_under_sultan_told"></info_portion>
|
||||
<info_portion id="zat_b30_owl_detectors_approached"></info_portion>
|
||||
<info_portion id="zat_b30_sultan_refuses_af"></info_portion>
|
||||
<info_portion id="zat_b30_rival_1_wo_detector"></info_portion>
|
||||
<info_portion id="zat_b30_rival_2_wo_detector"></info_portion>
|
||||
<info_portion id="zat_b30_task_percents_running"></info_portion>
|
||||
<info_portion id="zat_a2_stalker_barmen_setup"></info_portion>
|
||||
<info_portion id="zat_b38_stalker_medic_setup"></info_portion>
|
||||
<info_portion id="zat_b104_task_end"></info_portion>
|
||||
|
||||
</game_information_portions>
|
||||
1115
gamedata/configs/gameplay/npc_profile.xml
Normal file
1115
gamedata/configs/gameplay/npc_profile.xml
Normal file
File diff suppressed because it is too large
Load diff
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Add table
Add a link
Reference in a new issue