add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

@ -0,0 +1,231 @@
[up_sect_firsta_helm_battle]
cost = 500
value = +10
chemical_burn_protection = 0.005
radiation_protection = 0.0004
[up_sect_firstc_helm_battle]
cost = 1000
value = +20
telepatic_protection = 0.010
[up_sect_firstd_helm_battle]
cost = 1000
value = +20
chemical_burn_protection = 0.010
[up_sect_firste_helm_battle]
cost = 1500
value = +20
chemical_burn_protection = 0.015
radiation_protection = 0.0006
[up_sect_secona_helm_battle]
cost = 500
value = +1
power_restore_speed = 0.001
[up_sect_seconc_helm_battle]
cost = 1000
value = +20
telepatic_protection = 0.010
[up_sect_second_helm_battle]
cost = 2500
value = +2
nightvision_sect = effector_nightvision_2
[up_sect_secone_helm_battle]
cost = 3500
value = +3
nightvision_sect = effector_nightvision_3
[up_firsta_helm_battle]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_helm_battle
section = up_sect_firsta_helm_battle
property = prop_radio, prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_a1_name
description = st_up_res_a1_descr
icon = ui_inGame2_upgrade_helm_battle_1
[up_firstc_helm_battle]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_helm_battle
section = up_sect_firstc_helm_battle
property = prop_psy
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_b1_name
description = st_up_res_b1_descr
icon = ui_inGame2_upgrade_helm_battle_2
[up_firstd_helm_battle]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_helm_battle
section = up_sect_firstd_helm_battle
property = prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_b5_name
description = st_up_res_b5_descr
icon = ui_inGame2_upgrade_helm_battle_4
[up_firste_helm_battle]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_helm_battle
property = prop_radio, prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_c7_name
description = st_up_res_c7_descr
icon = ui_inGame2_upgrade_helm_battle_3
[up_secona_helm_battle]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_helm_battle
section = up_sect_secona_helm_battle
property = prop_power
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_resp_a3_name
description = st_up_res_a3_descr
icon = ui_inGame2_upgrade_helm_battle_5
[up_seconc_helm_battle]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_helm_battle
section = up_sect_seconc_helm_battle
property = prop_psy
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_resp_c4_name
description = st_up_resp_c4_descr
icon = ui_inGame2_upgrade_helm_battle_6
[up_second_helm_battle]
scheme_index = 1, 3
known = 1
effects = up_gr_seconef_helm_battle
section = up_sect_second_helm_battle
property = prop_night_vision
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_resp_b1_name
description = st_up_resp_b1_descr
icon = ui_inGame2_upgrade_helm_battle_8
[up_secone_helm_battle]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_secone_helm_battle
property = prop_night_vision
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_resp_c1_name
description = st_up_resp_c1_descr
icon = ui_inGame2_upgrade_helm_battle_9
[up_gr_firstab_helm_battle]
elements = up_firsta_helm_battle
[up_gr_firstcd_helm_battle]
elements = up_firstc_helm_battle, up_firstd_helm_battle
[up_gr_firstef_helm_battle]
elements = up_firste_helm_battle
[up_gr_seconab_helm_battle]
elements = up_secona_helm_battle
[up_gr_seconcd_helm_battle]
elements = up_seconc_helm_battle, up_second_helm_battle
[up_gr_seconef_helm_battle]
elements = up_secone_helm_battle

View file

@ -0,0 +1,115 @@
[up_sect_firsta_helm_hardhat]
cost = 250
value = +10
chemical_burn_protection = 0.02 ;0.0
radiation_protection = 0.0003 ;0.0
[up_sect_firstc_helm_hardhat]
cost = 500
value = +20
telepatic_protection = 0.02; 0.0
[up_sect_firstd_helm_hardhat]
cost = 500
value = +20
radiation_protection = 0.0007 ;0.0
[up_sect_secona_helm_hardhat]
value = 1
cost = 1250
nightvision_sect = effector_nightvision_1
[up_firsta_helm_hardhat]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_helm_hardhat
section = up_sect_firsta_helm_hardhat
property = prop_radio, prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_b5_name
description = st_up_res_b5_descr
icon = ui_inGame2_upgrade_helm_hardhat_1
[up_firstc_helm_hardhat]
scheme_index = 1, 0
known = 1
effects =
section = up_sect_firstc_helm_hardhat
property = prop_psy
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_b1_name
description = st_up_res_b1_descr
icon = ui_inGame2_upgrade_helm_hardhat_2
[up_firstd_helm_hardhat]
scheme_index = 1, 1
known = 1
effects =
section = up_sect_firstd_helm_hardhat
property = prop_radio
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_b4_name
description = st_up_res_b4_descr
icon = ui_inGame2_upgrade_helm_hardhat_3
[up_secona_helm_hardhat]
scheme_index = 0, 1
known = 1
effects =
section = up_sect_secona_helm_hardhat
property = prop_night_vision
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_resp_a1_name
description = st_up_resp_a1_descr
icon = ui_inGame2_upgrade_helm_hardhat_4
[up_gr_firstab_helm_hardhat]
elements = up_firsta_helm_hardhat
[up_gr_firstcd_helm_hardhat]
elements = up_firstc_helm_hardhat, up_firstd_helm_hardhat
[up_gr_seconab_helm_hardhat]
elements = up_secona_helm_hardhat

View file

@ -0,0 +1,231 @@
[up_sect_firsta_helm_protective]
cost = 400
value = +10
telepatic_protection = 0.0075;
[up_sect_firstc_helm_protective]
cost = 700
value = +20
chemical_burn_protection = 0.01 ;
[up_sect_firstd_helm_protective]
cost = 700
value = +20
radiation_protection = 0.0006
[up_sect_firste_helm_protective]
cost = 1000
value = +30
telepatic_protection = 0.0125; 0.0
[up_sect_firstf_helm_protective]
cost = 1000
value = +30
burn_protection = 0.01 ;
shock_protection = 0.1
[up_sect_secona_helm_protective]
cost = 400
value = +10
radiation_protection = 0.0004
chemical_burn_protection = 0.005 ;
[up_sect_seconc_helm_protective]
cost = 700
value = +10
telepatic_protection = 0.01; 0.0
[up_sect_secone_helm_protective]
cost = 1500
value = +2
power_restore_speed = 0.002
[up_firsta_helm_protective]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_helm_protective
section = up_sect_firsta_helm_protective
property = prop_psy
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_a2_name
description = st_up_res_a2_descr
icon = ui_inGame2_upgrade_helm_protective_1
[up_firstc_helm_protective]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_helm_protective
section = up_sect_firstc_helm_protective
property = prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_b2_name
description = st_up_res_b2_descr
icon = ui_inGame2_upgrade_helm_protective_2
[up_firstd_helm_protective]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_helm_protective
section = up_sect_firstd_helm_protective
property = prop_radio
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_b3_name
description = st_up_res_b3_descr
icon = ui_inGame2_upgrade_helm_protective_4
[up_firste_helm_protective]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_helm_protective
property = prop_psy
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_c4_name
description = st_up_res_c4_descr
icon = ui_inGame2_upgrade_helm_protective_3
[up_firstf_helm_protective]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_firstf_helm_protective
property = prop_thermo, prop_electro
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_c5_name
description = st_up_res_c5_descr
icon = ui_inGame2_upgrade_helm_protective_5
[up_secona_helm_protective]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_helm_protective
section = up_sect_secona_helm_protective
property = prop_radio, prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_resp_a2_name
description = st_up_resp_a2_descr
icon = ui_inGame2_upgrade_helm_protective_6
[up_seconc_helm_protective]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_helm_protective
section = up_sect_seconc_helm_protective
property = prop_psy
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_resp_b3_name
description = st_up_resp_b3_descr
icon = ui_inGame2_upgrade_helm_protective_7
[up_secone_helm_protective]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_secone_helm_protective
property = prop_power
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_resp_c2_name
description = st_up_resp_c2_descr
icon = ui_inGame2_upgrade_helm_protective_8
[up_gr_firstab_helm_protective]
elements = up_firsta_helm_protective
[up_gr_firstcd_helm_protective]
elements = up_firstc_helm_protective, up_firstd_helm_protective
[up_gr_firstef_helm_protective]
elements = up_firste_helm_protective, up_firstf_helm_protective
[up_gr_seconab_helm_protective]
elements = up_secona_helm_protective
[up_gr_seconcd_helm_protective]
elements = up_seconc_helm_protective
[up_gr_seconef_helm_protective]
elements = up_secone_helm_protective

View file

@ -0,0 +1,85 @@
[up_sect_firsta_helm_respirator]
cost = 200
value = +10
telepatic_protection = 0.06; 0.0
[up_sect_firstc_helm_respirator]
cost = 400
value = +20
chemical_burn_protection = 0.005 ;0.01
[up_sect_firstd_helm_respirator]
cost = 400
value = +20
radiation_protection = 0.0005 ;0.01
[up_firsta_helm_respirator]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_helm_respirator
section = up_sect_firsta_helm_respirator
property = prop_psy
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_a2_name
description = st_up_res_a2_descr
icon = ui_inGame2_upgrade_helm_respirator_1
[up_firstc_helm_respirator]
scheme_index = 1, 0
known = 1
effects =
section = up_sect_firstc_helm_respirator
property = prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_b2_name
description = st_up_res_b2_descr
icon = ui_inGame2_upgrade_helm_respirator_2
[up_firstd_helm_respirator]
scheme_index = 1, 1
known = 1
effects =
section = up_sect_firstd_helm_respirator
property = prop_radio
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_b3_name
description = st_up_res_b3_descr
icon = ui_inGame2_upgrade_helm_respirator_3
[up_gr_firstab_helm_respirator]
elements = up_firsta_helm_respirator
[up_gr_firstcd_helm_respirator]
elements = up_firstc_helm_respirator, up_firstd_helm_respirator

View file

@ -0,0 +1,229 @@
[up_sect_firsta_helm_tactic]
cost = 600
value = +10
chemical_burn_protection = 0.01
radiation_protection = 0.0002
[up_sect_firstc_helm_tactic]
cost = 1200
value = +20
telepatic_protection = 0.008
[up_sect_firstd_helm_tactic]
cost = 1200
value = +20
radiation_protection = 0.00035
[up_sect_firste_helm_tactic]
cost = 1800
value = +30
telepatic_protection = 0.012
[up_sect_firstf_helm_tactic]
cost = 1800
value = +30
chemical_burn_protection = 0.02
radiation_protection = 0.00045
[up_sect_secona_helm_tactic]
cost = 1500
value = +1
power_restore_speed = 0.001
[up_sect_seconc_helm_tactic]
cost = 2500
value = +2
nightvision_sect = effector_nightvision_2
[up_sect_secone_helm_tactic]
cost = 5000
nearest_enemies_show_dist = 35
[up_firsta_helm_tactic]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_helm_tactic
section = up_sect_firsta_helm_tactic
property = prop_radio, prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_a1_name
description = st_up_res_a1_descr
icon = ui_inGame2_upgrade_helm_tactic_1
[up_firstc_helm_tactic]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_helm_tactic
section = up_sect_firstc_helm_tactic
property = prop_psy
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_b1_name
description = st_up_res_b1_descr
icon = ui_inGame2_upgrade_helm_tactic_2
[up_firstd_helm_tactic]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_helm_tactic
section = up_sect_firstd_helm_tactic
property = prop_radio
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_b3_name
description = st_up_res_b3_descr
icon = ui_inGame2_upgrade_helm_tactic_4
[up_firste_helm_tactic]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_helm_tactic
property = prop_psy
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_c4_name
description = st_up_res_c4_descr
icon = ui_inGame2_upgrade_helm_tactic_3
[up_firstf_helm_tactic]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_firstf_helm_tactic
property = prop_radio, prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_c7_name
description = st_up_res_c7_descr
icon = ui_inGame2_upgrade_helm_tactic_5
[up_secona_helm_tactic]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_helm_tactic
section = up_sect_secona_helm_tactic
property = prop_power
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_resp_a3_name
description = st_up_res_a3_descr
icon = ui_inGame2_upgrade_helm_tactic_6
[up_seconc_helm_tactic]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_helm_tactic
section = up_sect_seconc_helm_tactic
property = prop_night_vision
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_resp_b1_name
description = st_up_resp_b1_descr
icon = ui_inGame2_upgrade_helm_tactic_7
[up_secone_helm_tactic]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_secone_helm_tactic
property = prop_scanner
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_resp_c3_name
description = st_up_resp_c3_descr
icon = ui_inGame2_upgrade_helm_tactic_8
[up_gr_firstab_helm_tactic]
elements = up_firsta_helm_tactic
[up_gr_firstcd_helm_tactic]
elements = up_firstc_helm_tactic, up_firstd_helm_tactic
[up_gr_firstef_helm_tactic]
elements = up_firste_helm_tactic, up_firstf_helm_tactic
[up_gr_seconab_helm_tactic]
elements = up_secona_helm_tactic
[up_gr_seconcd_helm_tactic]
elements = up_seconc_helm_tactic
[up_gr_seconef_helm_tactic]
elements = up_secone_helm_tactic

View file

@ -0,0 +1,490 @@
[up_sect_firsta_cs_heavy_outfit]
cost = 600
inv_weight = +0.2
value = -10
hit_fraction_actor = -0.08 ;0.55
strike_protection = 0.05 ;0.35
explosion_protection = 0.05 ;0.35
wound_protection = 0.05 ;0.35
[up_sect_firstc_cs_heavy_outfit]
cost = 1200
value = -5
inv_weight = -5
power_loss = -0.1
[up_sect_firstd_cs_heavy_outfit]
cost = 1200
value = +15
immunities_sect_add = sect_cs_heavy_outfit_immunities_add
[up_sect_firste_cs_heavy_outfit]
cost = 1800
value = +30
fire_wound_protection = 0.2
bones_koeff_protection_add = actor_armor_medium_add_2
[up_sect_firstf_cs_heavy_outfit]
cost = 1800
inv_weight = +0.2
value = -30
hit_fraction_actor = -0.12 ;0.55
strike_protection = 0.08 ;0.35
explosion_protection = 0.08 ;0.35
wound_protection = 0.08 ;0.35
[up_sect_secona_cs_heavy_outfit]
cost = 600
value = +10
immunities_sect_add = sect_cs_heavy_outfit_immunities_add
[up_sect_seconc_cs_heavy_outfit]
cost = 1200
value = +20
radiation_protection = 0.0005 ;0.0045
[up_sect_second_cs_heavy_outfit]
cost = 1200
value = +20
chemical_burn_protection = 0.010 ;0.040
shock_protection = 0.040 ;0.500
[up_sect_secone_cs_heavy_outfit]
cost = 1800
value = +30
burn_protection = 0.010 ;0.080
[up_sect_seconf_cs_heavy_outfit]
cost = 1800
value = +30
shock_protection = 0.070 ;0.500
[up_sect_thirda_cs_heavy_outfit]
cost = 850
value = +1
power_restore_speed = 0.001
[up_sect_thirdc_cs_heavy_outfit]
cost = 1200
value = +20
shock_protection = 0.040 ;0.500
[up_sect_thirdd_cs_heavy_outfit]
cost = 2000
value = +1
artefact_count = 1
[up_sect_thirde_cs_heavy_outfit]
cost = 3500
value = +2
artefact_count = 2
[up_sect_fourta_cs_heavy_outfit]
cost = 1000
value = +2
bleeding_restore_speed = 0.002
[up_sect_fourtc_cs_heavy_outfit]
cost = 1500
value = +3
health_restore_speed = 0.00045
[up_sect_fourte_cs_heavy_outfit]
cost = 2500
value = +30
telepatic_protection = 0.050; 0.000
[up_firsta_cs_heavy_outfit]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_cs_heavy_outfit
section = up_sect_firsta_cs_heavy_outfit
property = prop_damage
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_b3_name
description = st_up_arm_b3_descr
icon = ui_inGame2_upgrade_csky_heavy_outfit_1
[up_firstc_cs_heavy_outfit]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_cs_heavy_outfit
section = up_sect_firstc_cs_heavy_outfit
property = prop_weightoutfit
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_b8_name
description = st_up_arm_b8_descr
icon = ui_inGame2_upgrade_csky_heavy_outfit_2
[up_firstd_cs_heavy_outfit]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_cs_heavy_outfit
section = up_sect_firstd_cs_heavy_outfit
property = prop_durability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_b4_name
description = st_up_arm_b4_descr
icon = ui_inGame2_upgrade_csky_heavy_outfit_4
[up_firste_cs_heavy_outfit]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_cs_heavy_outfit
property = prop_armor
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_c7_name
description = st_up_arm_c7_descr
icon = ui_inGame2_upgrade_csky_heavy_outfit_3
[up_firstf_cs_heavy_outfit]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_firstf_cs_heavy_outfit
property = prop_damage
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_b1_name
description = st_up_arm_b1_descr
icon = ui_inGame2_upgrade_csky_heavy_outfit_5
[up_secona_cs_heavy_outfit]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_cs_heavy_outfit
section = up_sect_secona_cs_heavy_outfit
property = prop_durability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_a6_name
description = st_up_kom_a6_descr
icon = ui_inGame2_upgrade_csky_heavy_outfit_6
[up_seconc_cs_heavy_outfit]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_cs_heavy_outfit
section = up_sect_seconc_cs_heavy_outfit
property = prop_radio
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_b6_name
description = st_up_kom_b6_descr
icon = ui_inGame2_upgrade_csky_heavy_outfit_7
[up_second_cs_heavy_outfit]
scheme_index = 1, 3
known = 1
effects = up_gr_seconef_cs_heavy_outfit
section = up_sect_second_cs_heavy_outfit
property = prop_electro, prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_b7_name
description = st_up_kom_b7_descr
icon = ui_inGame2_upgrade_csky_heavy_outfit_9
[up_secone_cs_heavy_outfit]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_secone_cs_heavy_outfit
property = prop_thermo
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_c4_name
description = st_up_kom_c4_descr
icon = ui_inGame2_upgrade_csky_heavy_outfit_8
[up_seconf_cs_heavy_outfit]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_seconf_cs_heavy_outfit
property = prop_electro
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_c5_name
description = st_up_kom_c5_descr
icon = ui_inGame2_upgrade_csky_heavy_outfit_10
[up_thirda_cs_heavy_outfit]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_cs_heavy_outfit
section = up_sect_thirda_cs_heavy_outfit
property = prop_power
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_b7_name
description = st_up_uti_b7_descr
icon = ui_inGame2_upgrade_csky_heavy_outfit_11
[up_thirdc_cs_heavy_outfit]
scheme_index = 1, 4
known = 1
effects = up_gr_thirdef_cs_heavy_outfit
section = up_sect_thirdc_cs_heavy_outfit
property = prop_electro
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_b5_name
description = st_up_uti_b5_descr
icon = ui_inGame2_upgrade_csky_heavy_outfit_12
[up_thirdd_cs_heavy_outfit]
scheme_index = 1, 5
known = 1
effects = up_gr_thirdef_cs_heavy_outfit
section = up_sect_thirdd_cs_heavy_outfit
property = prop_artefact
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_b1_name
description = st_up_uti_b1_descr
icon = ui_inGame2_upgrade_csky_heavy_outfit_13
[up_thirde_cs_heavy_outfit]
scheme_index = 2, 4
known = 1
effects =
section = up_sect_thirde_cs_heavy_outfit
property = prop_artefact
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_c1_name
description = st_up_uti_c1_descr
icon = ui_inGame2_upgrade_csky_heavy_outfit_14
[up_fourta_cs_heavy_outfit]
scheme_index = 0, 3
known = 1
effects = up_gr_fourtcd_cs_heavy_outfit
section = up_sect_fourta_cs_heavy_outfit
property = prop_restore_bleeding
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_tch_a3_name
description = st_up_tch_a3_descr
icon = ui_inGame2_upgrade_csky_heavy_outfit_15
[up_fourtc_cs_heavy_outfit]
scheme_index = 1, 6
known = 1
effects = up_gr_fourtef_cs_heavy_outfit
section = up_sect_fourtc_cs_heavy_outfit
property = prop_restore_health
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_tch_b3_name
description = st_up_tch_b3_descr
icon = ui_inGame2_upgrade_csky_heavy_outfit_16
[up_fourte_cs_heavy_outfit]
scheme_index = 2, 5
known = 1
effects =
section = up_sect_fourte_cs_heavy_outfit
property = prop_psy
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_tch_c3_name
description = st_up_tch_c3_descr
icon = ui_inGame2_upgrade_csky_heavy_outfit_17
[up_gr_firstab_cs_heavy_outfit]
elements = up_firsta_cs_heavy_outfit
[up_gr_firstcd_cs_heavy_outfit]
elements = up_firstc_cs_heavy_outfit, up_firstd_cs_heavy_outfit
[up_gr_firstef_cs_heavy_outfit]
elements = up_firste_cs_heavy_outfit, up_firstf_cs_heavy_outfit
[up_gr_seconab_cs_heavy_outfit]
elements = up_secona_cs_heavy_outfit
[up_gr_seconcd_cs_heavy_outfit]
elements = up_seconc_cs_heavy_outfit, up_second_cs_heavy_outfit
[up_gr_seconef_cs_heavy_outfit]
elements = up_secone_cs_heavy_outfit, up_seconf_cs_heavy_outfit
[up_gr_thirdab_cs_heavy_outfit]
elements = up_thirda_cs_heavy_outfit
[up_gr_thirdcd_cs_heavy_outfit]
elements = up_thirdc_cs_heavy_outfit, up_thirdd_cs_heavy_outfit
[up_gr_thirdef_cs_heavy_outfit]
elements = up_thirde_cs_heavy_outfit
[up_gr_fourtab_cs_heavy_outfit]
elements = up_fourta_cs_heavy_outfit
[up_gr_fourtcd_cs_heavy_outfit]
elements = up_fourtc_cs_heavy_outfit
[up_gr_fourtef_cs_heavy_outfit]
elements = up_fourte_cs_heavy_outfit

View file

@ -0,0 +1,469 @@
[up_sect_firsta_dolg_heavy_outfit]
cost = 1000
value = -6
inv_weight = -6
power_loss = -0.1
[up_sect_firstc_dolg_heavy_outfit]
cost = 2000
value = +15
immunities_sect_add = sect_dolg_heavy_outfit_immunities_add
[up_sect_firstd_dolg_heavy_outfit]
cost = 2000
value = +20
fire_wound_protection = 0.05
bones_koeff_protection_add = actor_armor_heavy_add_2
[up_sect_firste_dolg_heavy_outfit]
cost = 3000
value = -30
hit_fraction_actor = -0.07 ;0.55
strike_protection = 0.06 ;0.40
explosion_protection = 0.06 ;0.40
wound_protection = 0.06 ;0.40
[up_sect_firstf_dolg_heavy_outfit]
cost = 3000
value = +30
fire_wound_protection = 0.1
bones_koeff_protection_add = actor_armor_heavy_add_3
[up_sect_secona_dolg_heavy_outfit]
cost = 1000
value = -10
hit_fraction_actor = -0.05 ;0.55
strike_protection = 0.04 ;0.40
explosion_protection = 0.04 ;0.40
wound_protection = 0.04 ;0.40
[up_sect_seconc_dolg_heavy_outfit]
cost = 2000
value = +20
radiation_protection = 0.001 ;0.042
[up_sect_second_dolg_heavy_outfit]
cost = 2000
value = +2
power_restore_speed = 0.002
power_loss = -0.1
[up_sect_secone_dolg_heavy_outfit]
cost = 4000
value = +30
inv_weight = +0.25
chemical_burn_protection = 0.0050 ;0.042
fire_wound_protection = 0.05
bones_koeff_protection_add = actor_armor_heavy_add_3
[up_sect_thirda_dolg_heavy_outfit]
cost = 1500
value = +4
bleeding_restore_speed = 0.004
[up_sect_thirdc_dolg_heavy_outfit]
cost = 2000
value = +20
chemical_burn_protection = +0.0050 ;0.042
[up_sect_thirdd_dolg_heavy_outfit]
cost = 2000
value = +10
additional_inventory_weight = 10 ; +max_walk_weight
additional_inventory_weight2 = 10
power_loss = -0.15
[up_sect_thirde_dolg_heavy_outfit]
cost = 4000
value = +3
bleeding_restore_speed = 0.003
health_restore_speed = 0.00045
[up_sect_fourta_dolg_heavy_outfit]
cost = 1500
value = +2
power_restore_speed = 0.002
[up_sect_fourtc_dolg_heavy_outfit]
cost = 2500
value = +4
bleeding_restore_speed = 0.004
[up_sect_fourte_dolg_heavy_outfit]
cost = 4000
value = +6
health_restore_speed = 0.0009
[up_firsta_dolg_heavy_outfit]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_dolg_heavy_outfit
section = up_sect_firsta_dolg_heavy_outfit
property = prop_weightoutfit
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_a5_name
description = st_up_arm_a5_descr
icon = ui_inGame2_upgrade_dolg_heavy_outfit_1
[up_firstc_dolg_heavy_outfit]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_dolg_heavy_outfit
section = up_sect_firstc_dolg_heavy_outfit
property = prop_durability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_b5_name
description = st_up_arm_b5_descr
icon = ui_inGame2_upgrade_dolg_heavy_outfit_2
[up_firstd_dolg_heavy_outfit]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_dolg_heavy_outfit
section = up_sect_firstd_dolg_heavy_outfit
property = prop_armor
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_a1_name
description = st_up_arm_a1_descr
icon = ui_inGame2_upgrade_dolg_heavy_outfit_4
[up_firste_dolg_heavy_outfit]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_dolg_heavy_outfit
property = prop_damage
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_c8_name
description = st_up_arm_c8_descr
icon = ui_inGame2_upgrade_dolg_heavy_outfit_3
[up_firstf_dolg_heavy_outfit]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_firstf_dolg_heavy_outfit
property = prop_armor
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_c9_name
description = st_up_arm_c9_descr
icon = ui_inGame2_upgrade_dolg_heavy_outfit_5
[up_secona_dolg_heavy_outfit]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_dolg_heavy_outfit
section = up_sect_secona_dolg_heavy_outfit
property = prop_damage
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_a2_name
description = st_up_kom_a2_descr
icon = ui_inGame2_upgrade_dolg_heavy_outfit_6
[up_seconc_dolg_heavy_outfit]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_dolg_heavy_outfit
section = up_sect_seconc_dolg_heavy_outfit
property = prop_radio
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_b12_name
description = st_up_kom_b12_descr
icon = ui_inGame2_upgrade_dolg_heavy_outfit_7
[up_second_dolg_heavy_outfit]
scheme_index = 1, 3
known = 1
effects = up_gr_seconef_dolg_heavy_outfit
section = up_sect_second_dolg_heavy_outfit
property = prop_power
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_b10_name
description = st_up_kom_b10_descr
icon = ui_inGame2_upgrade_dolg_heavy_outfit_9
[up_secone_dolg_heavy_outfit]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_secone_dolg_heavy_outfit
property = prop_armor, prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_c6_name
description = st_up_kom_c6_descr
icon = ui_inGame2_upgrade_dolg_heavy_outfit_8
[up_thirda_dolg_heavy_outfit]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_dolg_heavy_outfit
section = up_sect_thirda_dolg_heavy_outfit
property = prop_restore_bleeding
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_a2_name
description = st_up_uti_a2_descr
icon = ui_inGame2_upgrade_dolg_heavy_outfit_10
[up_thirdc_dolg_heavy_outfit]
scheme_index = 1, 4
known = 1
effects = up_gr_thirdef_dolg_heavy_outfit
section = up_sect_thirdc_dolg_heavy_outfit
property = prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_b8_name
description = st_up_uti_b8_descr
icon = ui_inGame2_upgrade_dolg_heavy_outfit_11
[up_thirdd_dolg_heavy_outfit]
scheme_index = 1, 5
known = 1
effects = up_gr_thirdef_dolg_heavy_outfit
section = up_sect_thirdd_dolg_heavy_outfit
property = prop_tonnage
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_b3_name
description = st_up_uti_b3_descr
icon = ui_inGame2_upgrade_dolg_heavy_outfit_13
[up_thirde_dolg_heavy_outfit]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_thirde_dolg_heavy_outfit
property = prop_restore_bleeding, prop_restore_health
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_c3_name
description = st_up_uti_c3_descr
icon = ui_inGame2_upgrade_dolg_heavy_outfit_12
[up_fourta_dolg_heavy_outfit]
scheme_index = 0, 3
known = 1
effects = up_gr_fourtcd_dolg_heavy_outfit
section = up_sect_fourta_dolg_heavy_outfit
property = prop_power
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_tch_a1_name
description = st_up_tch_a1_descr
icon = ui_inGame2_upgrade_dolg_heavy_outfit_14
[up_fourtc_dolg_heavy_outfit]
scheme_index = 1, 6
known = 1
effects = up_gr_fourtef_dolg_heavy_outfit
section = up_sect_fourtc_dolg_heavy_outfit
property = prop_restore_bleeding
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_tch_b1_name
description = st_up_tch_b1_descr
icon = ui_inGame2_upgrade_dolg_heavy_outfit_15
[up_fourte_dolg_heavy_outfit]
scheme_index = 2, 4
known = 1
effects =
section = up_sect_fourte_dolg_heavy_outfit
property = prop_restore_health
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_tch_c1_name
description = st_up_tch_c1_descr
icon = ui_inGame2_upgrade_dolg_heavy_outfit_16
[up_gr_firstab_dolg_heavy_outfit]
elements = up_firsta_dolg_heavy_outfit
[up_gr_firstcd_dolg_heavy_outfit]
elements = up_firstc_dolg_heavy_outfit, up_firstd_dolg_heavy_outfit
[up_gr_firstef_dolg_heavy_outfit]
elements = up_firste_dolg_heavy_outfit, up_firstf_dolg_heavy_outfit
[up_gr_seconab_dolg_heavy_outfit]
elements = up_secona_dolg_heavy_outfit
[up_gr_seconcd_dolg_heavy_outfit]
elements = up_seconc_dolg_heavy_outfit, up_second_dolg_heavy_outfit
[up_gr_seconef_dolg_heavy_outfit]
elements = up_secone_dolg_heavy_outfit
[up_gr_thirdab_dolg_heavy_outfit]
elements = up_thirda_dolg_heavy_outfit
[up_gr_thirdcd_dolg_heavy_outfit]
elements = up_thirdc_dolg_heavy_outfit, up_thirdd_dolg_heavy_outfit
[up_gr_thirdef_dolg_heavy_outfit]
elements = up_thirde_dolg_heavy_outfit
[up_gr_fourtab_dolg_heavy_outfit]
elements = up_fourta_dolg_heavy_outfit
[up_gr_fourtcd_dolg_heavy_outfit]
elements = up_fourtc_dolg_heavy_outfit
[up_gr_fourtef_dolg_heavy_outfit]
elements = up_fourte_dolg_heavy_outfit

View file

@ -0,0 +1,328 @@
[up_sect_firsta_dolg_outfit]
cost = 400
value = +10
fire_wound_protection = 0.05
bones_koeff_protection_add = actor_armor_light_add_1
[up_sect_firstc_dolg_outfit]
cost = 800
value = +15
immunities_sect_add = sect_dolg_outfit_immunities_add
[up_sect_firste_dolg_outfit]
cost = 1200
value = +30
fire_wound_protection = 0.1
bones_koeff_protection_add = actor_armor_light_add_3
[up_sect_firstf_dolg_outfit]
cost = 1200
value = -30
strike_protection = 0.06 ;0.3
explosion_protection = 0.06 ;0.3
wound_protection = 0.06 ;0.3
hit_fraction_actor = -0.12 ;0.45
[up_sect_secona_dolg_outfit]
cost = 400
value = -10
hit_fraction_actor = -0.08 ;0.55
strike_protection = 0.04 ;0.3
explosion_protection = 0.04 ;0.3
wound_protection = 0.04 ;0.3
[up_sect_seconc_dolg_outfit]
cost = 800
value = -3.5
inv_weight = -3.5
power_loss = -0.05
[up_sect_second_dolg_outfit]
cost = 3000
value = +2
power_restore_speed = 0.002
power_loss = -0.1
[up_sect_secone_dolg_outfit]
cost = 1200
value = +30
fire_wound_protection = 0.15
bones_koeff_protection_add = actor_armor_medium_add_2
[up_sect_thirda_dolg_outfit]
cost = 400
value = +5
additional_inventory_weight = 5 ; +max_walk_weight
additional_inventory_weight2 = 5
power_loss = -0.05
[up_sect_thirdc_dolg_outfit]
cost = 1000
value = +3
health_restore_speed = 0.00045
[up_sect_thirde_dolg_outfit]
cost = 2000
value = +3
bleeding_restore_speed = 0.003
power_restore_speed = 0.003
[up_firsta_dolg_outfit]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_dolg_outfit
section = up_sect_firsta_dolg_outfit
property = prop_armor
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_a6_name
description = st_up_arm_a6_descr
icon = ui_inGame2_upgrade_dolg_outfit_1
[up_firstc_dolg_outfit]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_dolg_outfit
section = up_sect_firstc_dolg_outfit
property = prop_durability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_b2_name
description = st_up_arm_b2_descr
icon = ui_inGame2_upgrade_dolg_outfit_2
[up_firste_dolg_outfit]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_dolg_outfit
property = prop_armor
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_c2_name
description = st_up_arm_c2_descr
icon = ui_inGame2_upgrade_dolg_outfit_3
[up_firstf_dolg_outfit]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_firstf_dolg_outfit
property = prop_damage
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_c6_name
description = st_up_arm_c6_descr
icon = ui_inGame2_upgrade_dolg_outfit_4
[up_secona_dolg_outfit]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_dolg_outfit
section = up_sect_secona_dolg_outfit
property = prop_damage
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_a1_name
description = st_up_kom_a1_descr
icon = ui_inGame2_upgrade_dolg_outfit_5
[up_seconc_dolg_outfit]
scheme_index = 1, 1
known = 1
effects = up_gr_seconef_dolg_outfit
section = up_sect_seconc_dolg_outfit
property = prop_weightoutfit
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_b5_name
description = st_up_kom_b5_descr
icon = ui_inGame2_upgrade_dolg_outfit_6
[up_second_dolg_outfit]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_dolg_outfit
section = up_sect_second_dolg_outfit
property = prop_power
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_b10_name
description = st_up_kom_b10_descr
icon = ui_inGame2_upgrade_dolg_outfit_8
[up_secone_dolg_outfit]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_secone_dolg_outfit
property = prop_armor
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_c3_name
description = st_up_kom_c3_descr
icon = ui_inGame2_upgrade_dolg_outfit_7
[up_thirda_dolg_outfit]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_dolg_outfit
section = up_sect_thirda_dolg_outfit
property = prop_tonnage
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_a4_name
description = st_up_uti_a4_descr
icon = ui_inGame2_upgrade_dolg_outfit_9
[up_thirdc_dolg_outfit]
scheme_index = 1, 3
known = 1
effects = up_gr_thirdef_dolg_outfit
section = up_sect_thirdc_dolg_outfit
property = prop_restore_health
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_b4_name
description = st_up_uti_b4_descr
icon = ui_inGame2_upgrade_dolg_outfit_10
[up_thirde_dolg_outfit]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_thirde_dolg_outfit
property = prop_restore_bleeding, prop_power
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_c2_name
description = st_up_uti_c2_descr
icon = ui_inGame2_upgrade_dolg_outfit_11
[up_gr_firstab_dolg_outfit]
elements = up_firsta_dolg_outfit
[up_gr_firstcd_dolg_outfit]
elements = up_firstc_dolg_outfit
[up_gr_firstef_dolg_outfit]
elements = up_firste_dolg_outfit, up_firstf_dolg_outfit
[up_gr_seconab_dolg_outfit]
elements = up_secona_dolg_outfit
[up_gr_seconcd_dolg_outfit]
elements = up_seconc_dolg_outfit, up_second_dolg_outfit
[up_gr_seconef_dolg_outfit]
elements = up_secone_dolg_outfit
[up_gr_thirdab_dolg_outfit]
elements = up_thirda_dolg_outfit
[up_gr_thirdcd_dolg_outfit]
elements = up_thirdc_dolg_outfit
[up_gr_thirdef_dolg_outfit]
elements = up_thirde_dolg_outfit

View file

@ -0,0 +1,636 @@
[up_sect_firsta_exo_outfit]
cost = 1500
value = +10
fire_wound_protection = 0.04
bones_koeff_protection_add = actor_armor_exo_add_1
[up_sect_firstc_exo_outfit]
cost = 2500
value = +20
fire_wound_protection = 0.07
bones_koeff_protection_add = actor_armor_exo_add_2
[up_sect_firstd_exo_outfit]
cost = 2500
value = +15
immunities_sect_add = sect_exo_outfit_immunities_add
[up_sect_firste_exo_outfit]
cost = 3500
value = +30
fire_wound_protection = 0.09
bones_koeff_protection_add = actor_armor_exo_add_3
[up_sect_firstf_exo_outfit]
cost = 3500
value = -30
hit_fraction_actor = -0.06 ;0.55
strike_protection = 0.06 ;0.40
explosion_protection = 0.06 ;0.40
wound_protection = 0.06 ;0.40
[up_sect_secona_exo_outfit]
cost = 1500
value = -10
hit_fraction_actor = -0.04 ;0.55
strike_protection = 0.04 ;0.40
explosion_protection = 0.04 ;0.40
wound_protection = 0.04 ;0.40
[up_sect_seconc_exo_outfit]
cost = 2500
value = +20
shock_protection = 0.100 ;0.039
[up_sect_second_exo_outfit]
cost = 2500
value = +20
burn_protection = 0.005 ;0.039
[up_sect_secone_exo_outfit]
cost = 3500
value = +30
burn_protection = 0.0075 ;0.039
chemical_burn_protection = 0.0075 ;0.039
[up_sect_seconf_exo_outfit]
cost = 3500
value = +30
chemical_burn_protection = 0.0075 ;0.039
radiation_protection = 0.002 ;0.039
[up_sect_thirda_exo_outfit]
cost = 1500
value = +2
power_restore_speed = 0.002
[up_sect_thirdc_exo_outfit]
cost = 3000
value = +1
artefact_count = 1
[up_sect_thirde_exo_outfit]
cost = 5000
value = +2
artefact_count = 2
[up_sect_fourta_exo_outfit]
cost = 1500
value = +10
additional_inventory_weight = 10 ; +max_walk_weight
additional_inventory_weight2 = 10
power_loss = -0.05
[up_sect_fourtc_exo_outfit]
cost = 2500
value = -10
inv_weight = -10
power_loss = -0.05
[up_sect_fourtd_exo_outfit]
cost = 2500
value = +15
immunities_sect_add = sect_exo_outfit_immunities_add
[up_sect_fourte_exo_outfit]
cost = 4000
value = +3
power_restore_speed = 0.003
power_loss = -0.1
[up_sect_fourtf_exo_outfit]
cost = 5000
sprint_allowed = true
[up_sect_fiftha_exo_outfit]
cost = 1500
value = +10
chemical_burn_protection = 0.005 ;0.039
radiation_protection = 0.001 ;0.039
[up_sect_fifthc_exo_outfit]
cost = 2500
value = +20
telepatic_protection = 0.01; 0.039
[up_sect_fifthd_exo_outfit]
cost = 4000
value = +2
nightvision_sect = effector_nightvision_2
[up_sect_fifthe_exo_outfit]
cost = 4000
value = +30
telepatic_protection = 0.02; 0.039
[up_firsta_exo_outfit]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_exo_outfit
section = up_sect_firsta_exo_outfit
property = prop_armor
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_a4_name
description = st_up_arm_a4_descr
icon = ui_inGame2_upgrade_exo_outfit_1
[up_firstc_exo_outfit]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_exo_outfit
section = up_sect_firstc_exo_outfit
property = prop_armor
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_b7_name
description = st_up_arm_b7_descr
icon = ui_inGame2_upgrade_exo_outfit_2
[up_firstd_exo_outfit]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_exo_outfit
section = up_sect_firstd_exo_outfit
property = prop_durability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_b5_name
description = st_up_arm_b5_descr
icon = ui_inGame2_upgrade_exo_outfit_4
[up_firste_exo_outfit]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_exo_outfit
property = prop_armor
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_c12_name
description = st_up_arm_c12_descr
icon = ui_inGame2_upgrade_exo_outfit_3
[up_firstf_exo_outfit]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_firstf_exo_outfit
property = prop_damage
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_c8_name
description = st_up_arm_c8_descr
icon = ui_inGame2_upgrade_exo_outfit_5
[up_secona_exo_outfit]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_exo_outfit
section = up_sect_secona_exo_outfit
property = prop_damage
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_a2_name
description = st_up_kom_a2_descr
icon = ui_inGame2_upgrade_exo_outfit_6
[up_seconc_exo_outfit]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_exo_outfit
section = up_sect_seconc_exo_outfit
property = prop_electro
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_b8_name
description = st_up_kom_b8_descr
icon = ui_inGame2_upgrade_exo_outfit_7
[up_second_exo_outfit]
scheme_index = 1, 3
known = 1
effects = up_gr_seconef_exo_outfit
section = up_sect_second_exo_outfit
property = prop_thermo
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_b9_name
description = st_up_kom_b9_descr
icon = ui_inGame2_upgrade_exo_outfit_9
[up_secone_exo_outfit]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_secone_exo_outfit
property = prop_thermo, prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_c7_name
description = st_up_kom_c7_descr
icon = ui_inGame2_upgrade_exo_outfit_8
[up_seconf_exo_outfit]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_seconf_exo_outfit
property = prop_radio, prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_c9_name
description = st_up_kom_c9_descr
icon = ui_inGame2_upgrade_exo_outfit_10
[up_thirda_exo_outfit]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_exo_outfit
section = up_sect_thirda_exo_outfit
property = prop_power
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_a3_name
description = st_up_uti_a3_descr
icon = ui_inGame2_upgrade_exo_outfit_11
[up_thirdc_exo_outfit]
scheme_index = 1, 4
known = 1
effects = up_gr_thirdef_exo_outfit
section = up_sect_thirdc_exo_outfit
property = prop_artefact
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_b1_name
description = st_up_uti_b1_descr
icon = ui_inGame2_upgrade_exo_outfit_14
[up_thirde_exo_outfit]
scheme_index = 2, 4
known = 1
effects =
section = up_sect_thirde_exo_outfit
property = prop_artefact
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_c1_name
description = st_up_uti_c1_descr
icon = ui_inGame2_upgrade_exo_outfit_13
[up_fourta_exo_outfit]
scheme_index = 0, 3
known = 1
effects = up_gr_fourtcd_exo_outfit
section = up_sect_fourta_exo_outfit
property = prop_tonnage
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_exo_a1_name
description = st_up_exo_a1_descr
icon = ui_inGame2_upgrade_exo_outfit_15
[up_fourtc_exo_outfit]
scheme_index = 1, 5
known = 1
effects = up_gr_fourtef_exo_outfit
section = up_sect_fourtc_exo_outfit
property = prop_weightoutfit
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_exo_b1_name
description = st_up_exo_b1_descr
icon = ui_inGame2_upgrade_exo_outfit_16
[up_fourtd_exo_outfit]
scheme_index = 1, 6
known = 1
effects = up_gr_fourtef_exo_outfit
section = up_sect_fourtd_exo_outfit
property = prop_durability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_exo_b2_name
description = st_up_exo_b2_descr
icon = ui_inGame2_upgrade_exo_outfit_18
[up_fourte_exo_outfit]
scheme_index = 2, 5
known = 1
effects =
section = up_sect_fourte_exo_outfit
property = prop_power
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_exo_c1_name
description = st_up_exo_c1_descr
icon = ui_inGame2_upgrade_exo_outfit_17
[up_fourtf_exo_outfit]
scheme_index = 2, 6
known = 1
effects =
section = up_sect_fourtf_exo_outfit
property = prop_sprint
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_exo_c2_name
description = st_up_exo_c2_descr
icon = ui_inGame2_upgrade_exo_outfit_19
[up_fiftha_exo_outfit]
scheme_index = 0, 4
known = 1
effects = up_gr_fifthcd_exo_outfit
section = up_sect_fiftha_exo_outfit
property = prop_radio, prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_a1_name
description = st_up_res_a1_descr
icon = ui_inGame2_upgrade_exo_outfit_20
[up_fifthc_exo_outfit]
scheme_index = 1, 7
known = 1
effects = up_gr_fifthef_exo_outfit
section = up_sect_fifthc_exo_outfit
property = prop_psy
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_b1_name
description = st_up_res_b1_descr
icon = ui_inGame2_upgrade_exo_outfit_21
[up_fifthd_exo_outfit]
scheme_index = 1, 8
known = 1
effects = up_gr_fifthef_exo_outfit
section = up_sect_fifthd_exo_outfit
property = prop_night_vision
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_resp_b1_name
description = st_up_resp_b1_descr
icon = ui_inGame2_upgrade_exo_outfit_23
[up_fifthe_exo_outfit]
scheme_index = 2, 7
known = 1
effects =
section = up_sect_fifthe_exo_outfit
property = prop_psy
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_c4_name
description = st_up_res_c4_descr
icon = ui_inGame2_upgrade_exo_outfit_22
[up_gr_firstab_exo_outfit]
elements = up_firsta_exo_outfit
[up_gr_firstcd_exo_outfit]
elements = up_firstc_exo_outfit, up_firstd_exo_outfit
[up_gr_firstef_exo_outfit]
elements = up_firste_exo_outfit, up_firstf_exo_outfit
[up_gr_seconab_exo_outfit]
elements = up_secona_exo_outfit
[up_gr_seconcd_exo_outfit]
elements = up_seconc_exo_outfit, up_second_exo_outfit
[up_gr_seconef_exo_outfit]
elements = up_secone_exo_outfit, up_seconf_exo_outfit
[up_gr_thirdab_exo_outfit]
elements = up_thirda_exo_outfit
[up_gr_thirdcd_exo_outfit]
elements = up_thirdc_exo_outfit
[up_gr_thirdef_exo_outfit]
elements = up_thirde_exo_outfit
[up_gr_fourtab_exo_outfit]
elements = up_fourta_exo_outfit
[up_gr_fourtcd_exo_outfit]
elements = up_fourtc_exo_outfit, up_fourtd_exo_outfit
[up_gr_fourtef_exo_outfit]
elements = up_fourte_exo_outfit, up_fourtf_exo_outfit
[up_gr_fifthab_exo_outfit]
elements = up_fiftha_exo_outfit
[up_gr_fifthcd_exo_outfit]
elements = up_fifthc_exo_outfit, up_fifthd_exo_outfit
[up_gr_fifthef_exo_outfit]
elements = up_fifthe_exo_outfit

View file

@ -0,0 +1,493 @@
[up_sect_firsta_military_outfit]
cost = 1000
value = -5
inv_weight = -5
power_loss = -0.05
[up_sect_firstc_military_outfit]
cost = 2000
value = +15
immunities_sect_add = sect_military_outfit_immunities_add
[up_sect_firstd_military_outfit]
cost = 2000
value = +20
fire_wound_protection = 0.05
bones_koeff_protection_add = actor_armor_heavy_add_2
[up_sect_firste_military_outfit]
cost = 3000
value = -30
hit_fraction_actor = -0.07 ;0.55
strike_protection = 0.06 ;0.35
explosion_protection = 0.06 ;0.35
wound_protection = 0.06 ;0.35
[up_sect_firstf_military_outfit]
cost = 3000
inv_weight = +0.25
value = +30
fire_wound_protection = 0.1
bones_koeff_protection_add = actor_armor_heavy_add_3
[up_sect_secona_military_outfit]
cost = 1000
inv_weight = +0.2
value = -10
hit_fraction_actor = -0.05 ;0.55
strike_protection = 0.04 ;0.35
explosion_protection = 0.04 ;0.35
wound_protection = 0.04 ;0.35
[up_sect_seconc_military_outfit]
cost = 2000
value = +20
shock_protection = 0.040 ;0.400
[up_sect_second_military_outfit]
cost = 2000
value = +20
burn_protection = 0.0050 ;0.0750
[up_sect_secone_military_outfit]
cost = 3000
value = +30
burn_protection = 0.0050 ;0.0750
chemical_burn_protection = 0.005 ;0.0325
[up_sect_seconf_military_outfit]
cost = 3000
value = +30
radiation_protection = 0.0010 ;0.0030
shock_protection = 0.060 ;0.400
[up_sect_thirda_military_outfit]
cost = 1500
value = +2
bleeding_restore_speed = 0.002
[up_sect_thirdc_military_outfit]
cost = 2000
value = +20
chemical_burn_protection = 0.0025 ;0.0325
[up_sect_thirdd_military_outfit]
cost = 2000
value = +10
additional_inventory_weight = 10 ; +max_walk_weight
additional_inventory_weight2 = 10
power_loss = -0.1
[up_sect_thirde_military_outfit]
cost = 4000
value = +2
artefact_count = 2
[up_sect_fourta_military_outfit]
cost = 1500
value = +1
power_restore_speed = 0.001
[up_sect_fourtc_military_outfit]
cost = 2500
value = +4
bleeding_restore_speed = 0.004
[up_sect_fourte_military_outfit]
cost = 4000
value = +4
health_restore_speed = 0.0006
[up_firsta_military_outfit]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_military_outfit
section = up_sect_firsta_military_outfit
property = prop_weightoutfit
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_a5_name
description = st_up_arm_a5_descr
icon = ui_inGame2_upgrade_military_outfit_1
[up_firstc_military_outfit]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_military_outfit
section = up_sect_firstc_military_outfit
property = prop_durability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_b5_name
description = st_up_arm_b5_descr
icon = ui_inGame2_upgrade_military_outfit_2
[up_firstd_military_outfit]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_military_outfit
section = up_sect_firstd_military_outfit
property = prop_armor
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_a1_name
description = st_up_arm_a1_descr
icon = ui_inGame2_upgrade_military_outfit_4
[up_firste_military_outfit]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_military_outfit
property = prop_damage
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_c8_name
description = st_up_arm_c8_descr
icon = ui_inGame2_upgrade_military_outfit_3
[up_firstf_military_outfit]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_firstf_military_outfit
property = prop_armor
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_c9_name
description = st_up_arm_c9_descr
icon = ui_inGame2_upgrade_military_outfit_5
[up_secona_military_outfit]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_military_outfit
section = up_sect_secona_military_outfit
property = prop_damage
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_a2_name
description = st_up_kom_a2_descr
icon = ui_inGame2_upgrade_military_outfit_6
[up_seconc_military_outfit]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_military_outfit
section = up_sect_seconc_military_outfit
property = prop_electro
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_b8_name
description = st_up_kom_b8_descr
icon = ui_inGame2_upgrade_military_outfit_7
[up_second_military_outfit]
scheme_index = 1, 3
known = 1
effects = up_gr_seconef_military_outfit
section = up_sect_second_military_outfit
property = prop_thermo
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_b9_name
description = st_up_kom_b9_descr
icon = ui_inGame2_upgrade_military_outfit_9
[up_secone_military_outfit]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_secone_military_outfit
property = prop_thermo, prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_c7_name
description = st_up_kom_c7_descr
icon = ui_inGame2_upgrade_military_outfit_8
[up_seconf_military_outfit]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_seconf_military_outfit
property = prop_electro, prop_radio
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_c8_name
description = st_up_kom_c8_descr
icon = ui_inGame2_upgrade_military_outfit_10
[up_thirda_military_outfit]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_military_outfit
section = up_sect_thirda_military_outfit
property = prop_restore_bleeding
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_a2_name
description = st_up_uti_a2_descr
icon = ui_inGame2_upgrade_military_outfit_11
[up_thirdc_military_outfit]
scheme_index = 1, 4
known = 1
effects = up_gr_thirdef_military_outfit
section = up_sect_thirdc_military_outfit
property = prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_b8_name
description = st_up_uti_b8_descr
icon = ui_inGame2_upgrade_military_outfit_12
[up_thirdd_military_outfit]
scheme_index = 1, 5
known = 1
effects = up_gr_thirdef_military_outfit
section = up_sect_thirdd_military_outfit
property = prop_tonnage
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_b3_name
description = st_up_uti_b3_descr
icon = ui_inGame2_upgrade_military_outfit_14
[up_thirde_military_outfit]
scheme_index = 2, 4
known = 1
effects =
section = up_sect_thirde_military_outfit
property = prop_artefact
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_c1_name
description = st_up_uti_c1_descr
icon = ui_inGame2_upgrade_military_outfit_13
[up_fourta_military_outfit]
scheme_index = 0, 3
known = 1
effects = up_gr_fourtcd_military_outfit
section = up_sect_fourta_military_outfit
property = prop_power
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_tch_a1_name
description = st_up_tch_a1_descr
icon = ui_inGame2_upgrade_military_outfit_15
[up_fourtc_military_outfit]
scheme_index = 1, 6
known = 1
effects = up_gr_fourtef_military_outfit
section = up_sect_fourtc_military_outfit
property = prop_restore_bleeding
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_tch_b1_name
description = st_up_tch_b1_descr
icon = ui_inGame2_upgrade_military_outfit_16
[up_fourte_military_outfit]
scheme_index = 2, 5
known = 1
effects =
section = up_sect_fourte_military_outfit
property = prop_restore_health
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_tch_c1_name
description = st_up_tch_c1_descr
icon = ui_inGame2_upgrade_military_outfit_17
[up_gr_firstab_military_outfit]
elements = up_firsta_military_outfit
[up_gr_firstcd_military_outfit]
elements = up_firstc_military_outfit, up_firstd_military_outfit
[up_gr_firstef_military_outfit]
elements = up_firste_military_outfit, up_firstf_military_outfit
[up_gr_seconab_military_outfit]
elements = up_secona_military_outfit
[up_gr_seconcd_military_outfit]
elements = up_seconc_military_outfit, up_second_military_outfit
[up_gr_seconef_military_outfit]
elements = up_secone_military_outfit, up_seconf_military_outfit
[up_gr_thirdab_military_outfit]
elements = up_thirda_military_outfit
[up_gr_thirdcd_military_outfit]
elements = up_thirdc_military_outfit, up_thirdd_military_outfit
[up_gr_thirdef_military_outfit]
elements = up_thirde_military_outfit
[up_gr_fourtab_military_outfit]
elements = up_fourta_military_outfit
[up_gr_fourtcd_military_outfit]
elements = up_fourtc_military_outfit
[up_gr_fourtef_military_outfit]
elements = up_fourte_military_outfit

View file

@ -0,0 +1,207 @@
[up_sect_firsta_novice_outfit]
cost = 200
value = +10
fire_wound_protection = +0.04
bones_koeff_protection_add = actor_armor_light_add_1
[up_sect_firstc_novice_outfit]
cost = 400
value = -20
strike_protection = +0.05 ;0.15
explosion_protection = +0.05 ;0.15
wound_protection = +0.05 ;0.15
hit_fraction_actor = -0.15 ;0.60
[up_sect_firste_novice_outfit]
cost = 600
value = +30
fire_wound_protection = +0.06
bones_koeff_protection_add = actor_armor_light_add_3
[up_sect_secona_novice_outfit]
cost = 200
value = +10
immunities_sect_add = sect_novice_outfit_immunities_add
[up_sect_seconc_novice_outfit]
cost = 400
value = +20
chemical_burn_protection = +0.0125 ;0.0125
shock_protection = +0.30 ;0.000
[up_sect_second_novice_outfit]
cost = 400
value = +20
burn_protection = +0.0250 ;0.0250
[up_sect_thirda_novice_outfit]
cost = 200
value = +5
additional_inventory_weight = +5
additional_inventory_weight2 = +5
power_loss = -0.05
[up_firsta_novice_outfit]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_novice_outfit
section = up_sect_firsta_novice_outfit
property = prop_armor
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_a9_name
description = st_up_arm_a9_descr
icon = ui_inGame2_upgrade_novice_outfit_1
[up_firstc_novice_outfit]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_novice_outfit
section = up_sect_firstc_novice_outfit
property = prop_damage
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_b9_name
description = st_up_arm_b9_descr
icon = ui_inGame2_upgrade_novice_outfit_2
[up_firste_novice_outfit]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_novice_outfit
property = prop_armor
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_c1_name
description = st_up_arm_c1_descr
icon = ui_inGame2_upgrade_novice_outfit_3
[up_secona_novice_outfit]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_novice_outfit
section = up_sect_secona_novice_outfit
property = prop_durability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_a5_name
description = st_up_kom_a5_descr
icon = ui_inGame2_upgrade_novice_outfit_4
[up_seconc_novice_outfit]
scheme_index = 1, 1
known = 1
effects =
section = up_sect_seconc_novice_outfit
property = prop_electro, prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_b1_name
description = st_up_kom_b1_descr
icon = ui_inGame2_upgrade_novice_outfit_5
[up_second_novice_outfit]
scheme_index = 1, 2
known = 1
effects =
section = up_sect_second_novice_outfit
property = prop_thermo
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_b2_name
description = st_up_kom_b2_descr
icon = ui_inGame2_upgrade_novice_outfit_6
[up_thirda_novice_outfit]
scheme_index = 0, 2
known = 1
effects =
section = up_sect_thirda_novice_outfit
property = prop_tonnage
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_a4_name
description = st_up_uti_a4_descr
icon = ui_inGame2_upgrade_novice_outfit_7
[up_gr_firstab_novice_outfit]
elements = up_firsta_novice_outfit
[up_gr_firstcd_novice_outfit]
elements = up_firstc_novice_outfit
[up_gr_firstef_novice_outfit]
elements = up_firste_novice_outfit
[up_gr_seconab_novice_outfit]
elements = up_secona_novice_outfit
[up_gr_seconcd_novice_outfit]
elements = up_seconc_novice_outfit, up_second_novice_outfit
[up_gr_thirdab_novice_outfit]
elements = up_thirda_novice_outfit

View file

@ -0,0 +1,604 @@
[up_sect_firsta_scientific_outfit]
cost = 750
value = +10
fire_wound_protection = 0.1
bones_koeff_protection_add = actor_armor_scientific_add_1
[up_sect_firstc_scientific_outfit]
cost = 1500
value = -20
hit_fraction_actor = -0.1 ;0.55
strike_protection = 0.05 ;0.30
explosion_protection = 0.05 ;0.30
wound_protection = 0.05 ;0.30
[up_sect_firstd_scientific_outfit]
cost = 1500
value = +15
immunities_sect_add = sect_scientific_outfit_immunities_add
[up_sect_firste_scientific_outfit]
cost = 2250
value = +30
fire_wound_protection = 0.2
bones_koeff_protection_add = actor_armor_scientific_add_3
[up_sect_firstf_scientific_outfit]
cost = 2250
value = -5
inv_weight = -5
power_loss = -0.05
[up_sect_secona_scientific_outfit]
cost = 750
value = +10
immunities_sect_add = sect_scientific_outfit_immunities_add
[up_sect_seconc_scientific_outfit]
cost = 1500
value = +20
shock_protection = 0.100 ;0.600
[up_sect_second_scientific_outfit]
cost = 1500
value = +20
burn_protection = 0.0100 ;0.0875
[up_sect_secone_scientific_outfit]
cost = 2250
value = +30
burn_protection = 0.0125 ;0.0875
chemical_burn_protection = 0.01 ;0.061
[up_sect_seconf_scientific_outfit]
cost = 2250
value = +30
shock_protection = 0.200 ;0.910
radiation_protection = 0.00150 ;0.0080
[up_sect_thirda_scientific_outfit]
cost = 1000
value = +1
power_restore_speed = 0.001
[up_sect_thirdc_scientific_outfit]
cost = 1500
value = +10
additional_inventory_weight = 10 ; +max_walk_weight
additional_inventory_weight2 = 10
power_loss = -0.15
[up_sect_thirdd_scientific_outfit]
cost = 2500
value = +1
artefact_count = 1
[up_sect_thirde_scientific_outfit]
cost = 4000
value = +2
artefact_count = 2
[up_sect_fourta_scientific_outfit]
cost = 750
value = +10
radiation_protection = 0.00075 ;0.0080
chemical_burn_protection = 0.005 ;0.061
[up_sect_fourtc_scientific_outfit]
cost = 2000
value = +20
telepatic_protection = 0.010; 0.060
[up_sect_fourte_scientific_outfit]
cost = 2500
value = +4
bleeding_restore_speed = 0.004
[up_sect_fiftha_scientific_outfit]
cost = 750
value = +10
radiation_protection = 0.00075 ;0.0080
chemical_burn_protection = 0.005 ;0.061
[up_sect_fifthc_scientific_outfit]
cost = 2000
value = +20
telepatic_protection = 0.010; 0.060
[up_sect_fifthe_scientific_outfit]
cost = 3000
value = +30
telepatic_protection = 0.015; 0.060
[up_sect_fifthf_scientific_outfit]
cost = 3500
value = +3
power_restore_speed = 0.003
[up_firsta_scientific_outfit]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_scientific_outfit
section = up_sect_firsta_scientific_outfit
property = prop_armor
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_a8_name
description = st_up_arm_a8_descr
icon = ui_inGame2_upgrade_scientific_outfit_1
[up_firstc_scientific_outfit]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_scientific_outfit
section = up_sect_firstc_scientific_outfit
property = prop_damage
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_b9_name
description = st_up_arm_b9_descr
icon = ui_inGame2_upgrade_scientific_outfit_2
[up_firstd_scientific_outfit]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_scientific_outfit
section = up_sect_firstd_scientific_outfit
property = prop_durability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_b6_name
description = st_up_arm_b6_descr
icon = ui_inGame2_upgrade_scientific_outfit_4
[up_firste_scientific_outfit]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_scientific_outfit
property = prop_armor
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_c10_name
description = st_up_arm_c10_descr
icon = ui_inGame2_upgrade_scientific_outfit_3
[up_firstf_scientific_outfit]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_firstf_scientific_outfit
property = prop_weightoutfit
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_c11_name
description = st_up_arm_c11_descr
icon = ui_inGame2_upgrade_scientific_outfit_5
[up_secona_scientific_outfit]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_scientific_outfit
section = up_sect_secona_scientific_outfit
property = prop_durability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_a8_name
description = st_up_kom_a8_descr
icon = ui_inGame2_upgrade_scientific_outfit_6
[up_seconc_scientific_outfit]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_scientific_outfit
section = up_sect_seconc_scientific_outfit
property = prop_electro
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_b8_name
description = st_up_kom_b8_descr
icon = ui_inGame2_upgrade_scientific_outfit_7
[up_second_scientific_outfit]
scheme_index = 1, 3
known = 1
effects = up_gr_seconef_scientific_outfit
section = up_sect_second_scientific_outfit
property = prop_thermo
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_b9_name
description = st_up_kom_b9_descr
icon = ui_inGame2_upgrade_scientific_outfit_9
[up_secone_scientific_outfit]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_secone_scientific_outfit
property = prop_thermo, prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_c7_name
description = st_up_kom_c7_descr
icon = ui_inGame2_upgrade_scientific_outfit_8
[up_seconf_scientific_outfit]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_seconf_scientific_outfit
property = prop_radio, prop_electro
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_c8_name
description = st_up_kom_c8_descr
icon = ui_inGame2_upgrade_scientific_outfit_10
[up_thirda_scientific_outfit]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_scientific_outfit
section = up_sect_thirda_scientific_outfit
property = prop_power
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_a3_name
description = st_up_uti_a3_descr
icon = ui_inGame2_upgrade_scientific_outfit_11
[up_thirdc_scientific_outfit]
scheme_index = 1, 4
known = 1
effects = up_gr_thirdef_scientific_outfit
section = up_sect_thirdc_scientific_outfit
property = prop_tonnage
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_b3_name
description = st_up_uti_b3_descr
icon = ui_inGame2_upgrade_scientific_outfit_12
[up_thirdd_scientific_outfit]
scheme_index = 1, 5
known = 1
effects = up_gr_thirdef_scientific_outfit
section = up_sect_thirdd_scientific_outfit
property = prop_artefact
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_b1_name
description = st_up_uti_b1_descr
icon = ui_inGame2_upgrade_scientific_outfit_13
[up_thirde_scientific_outfit]
scheme_index = 2, 4
known = 1
effects =
section = up_sect_thirde_scientific_outfit
property = prop_artefact
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_c1_name
description = st_up_uti_c1_descr
icon = ui_inGame2_upgrade_scientific_outfit_14
[up_fourta_scientific_outfit]
scheme_index = 0, 3
known = 1
effects = up_gr_fourtcd_scientific_outfit
section = up_sect_fourta_scientific_outfit
property = prop_radio, prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_tch_a4_name
description = st_up_tch_a4_descr
icon = ui_inGame2_upgrade_scientific_outfit_15
[up_fourtc_scientific_outfit]
scheme_index = 1, 6
known = 1
effects = up_gr_fourtef_scientific_outfit
section = up_sect_fourtc_scientific_outfit
property = prop_psy
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_tch_b4_name
description = st_up_tch_b4_descr
icon = ui_inGame2_upgrade_scientific_outfit_16
[up_fourte_scientific_outfit]
scheme_index = 2, 5
known = 1
effects =
section = up_sect_fourte_scientific_outfit
property = prop_restore_bleeding, prop_restore_health
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_tch_c2_name
description = st_up_tch_c2_descr
icon = ui_inGame2_upgrade_scientific_outfit_17
[up_fiftha_scientific_outfit]
scheme_index = 0, 4
known = 1
effects = up_gr_fifthcd_scientific_outfit
section = up_sect_fiftha_scientific_outfit
property = prop_radio, prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_a1_name
description = st_up_res_a1_descr
icon = ui_inGame2_upgrade_scientific_outfit_18
[up_fifthc_scientific_outfit]
scheme_index = 1, 7
known = 1
effects = up_gr_fifthef_scientific_outfit
section = up_sect_fifthc_scientific_outfit
property = prop_psy
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_b1_name
description = st_up_res_b1_descr
icon = ui_inGame2_upgrade_scientific_outfit_19
[up_fifthe_scientific_outfit]
scheme_index = 2, 6
known = 1
effects =
section = up_sect_fifthe_scientific_outfit
property = prop_psy
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_c4_name
description = st_up_res_c4_descr
icon = ui_inGame2_upgrade_scientific_outfit_20
[up_fifthf_scientific_outfit]
scheme_index = 2, 7
known = 1
effects =
section = up_sect_fifthf_scientific_outfit
property = prop_power
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_resp_c2_name
description = st_up_resp_c2_descr
icon = ui_inGame2_upgrade_scientific_outfit_21
[up_gr_firstab_scientific_outfit]
elements = up_firsta_scientific_outfit
[up_gr_firstcd_scientific_outfit]
elements = up_firstc_scientific_outfit, up_firstd_scientific_outfit
[up_gr_firstef_scientific_outfit]
elements = up_firste_scientific_outfit, up_firstf_scientific_outfit
[up_gr_seconab_scientific_outfit]
elements = up_secona_scientific_outfit
[up_gr_seconcd_scientific_outfit]
elements = up_seconc_scientific_outfit, up_second_scientific_outfit
[up_gr_seconef_scientific_outfit]
elements = up_secone_scientific_outfit, up_seconf_scientific_outfit
[up_gr_thirdab_scientific_outfit]
elements = up_thirda_scientific_outfit
[up_gr_thirdcd_scientific_outfit]
elements = up_thirdc_scientific_outfit, up_thirdd_scientific_outfit
[up_gr_thirdef_scientific_outfit]
elements = up_thirde_scientific_outfit
[up_gr_fourtab_scientific_outfit]
elements = up_fourta_scientific_outfit
[up_gr_fourtcd_scientific_outfit]
elements = up_fourtc_scientific_outfit
[up_gr_fourtef_scientific_outfit]
elements = up_fourte_scientific_outfit
[up_gr_fifthab_scientific_outfit]
elements = up_fiftha_scientific_outfit
[up_gr_fifthcd_scientific_outfit]
elements = up_fifthc_scientific_outfit
[up_gr_fifthef_scientific_outfit]
elements = up_fifthe_scientific_outfit, up_fifthf_scientific_outfit

View file

@ -0,0 +1,353 @@
[up_sect_firsta_specops_outfit]
cost = 500
value = -10
hit_fraction_actor = -0.05 ;0.55
strike_protection = 0.05 ;0.3
explosion_protection = 0.05 ;0.3
wound_protection = 0.05 ;0.3
[up_sect_firstc_specops_outfit]
cost = 900
value = -5
inv_weight = -5
power_loss = -0.05
[up_sect_firstd_specops_outfit]
cost = 900
value = +15
immunities_sect_add = sect_specops_outfit_immunities_add
[up_sect_firste_specops_outfit]
cost = 1400
value = +30
fire_wound_protection = 0.2
bones_koeff_protection_add = actor_armor_medium_add_2
[up_sect_firstf_specops_outfit]
cost = 1400
value = -10
hit_fraction_actor = -0.1 ;0.55
strike_protection = 0.07 ;0.3
explosion_protection = 0.07 ;0.3
wound_protection = 0.07 ;0.3
[up_sect_secona_specops_outfit]
cost = 500
value = +10
immunities_sect_add = sect_specops_outfit_immunities_add
[up_sect_seconc_specops_outfit]
cost = 900
value = +2
power_restore_speed = 0.002
power_loss = -0.1
[up_sect_second_specops_outfit]
cost = 900
value = +20
burn_protection = 0.010 ;0.050
shock_protection = 0.100 ;0.200
[up_sect_secone_specops_outfit]
cost = 1400
value = +30
chemical_burn_protection = 0.005 ;0.0250
radiation_protection = 0.001 ;0.0015
[up_sect_thirda_specops_outfit]
cost = 700
value = +2
bleeding_restore_speed = 0.002
[up_sect_thirdc_specops_outfit]
cost = 900
value = +10
additional_inventory_weight = 10 ; +max_walk_weight
additional_inventory_weight2 = 10
power_loss = -0.05
[up_sect_thirde_specops_outfit]
cost = 3500
value = +2
artefact_count = 2
[up_firsta_specops_outfit]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_specops_outfit
section = up_sect_firsta_specops_outfit
property = prop_damage
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_b3_name
description = st_up_arm_b3_descr
icon = ui_inGame2_upgrade_specops_outfit_1
[up_firstc_specops_outfit]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_specops_outfit
section = up_sect_firstc_specops_outfit
property = prop_weightoutfit
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_b8_name
description = st_up_arm_b8_descr
icon = ui_inGame2_upgrade_specops_outfit_2
[up_firstd_specops_outfit]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_specops_outfit
section = up_sect_firstd_specops_outfit
property = prop_durability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_b4_name
description = st_up_arm_b4_descr
icon = ui_inGame2_upgrade_specops_outfit_4
[up_firste_specops_outfit]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_specops_outfit
property = prop_armor
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_c5_name
description = st_up_arm_c5_descr
icon = ui_inGame2_upgrade_specops_outfit_3
[up_firstf_specops_outfit]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_firstf_specops_outfit
property = prop_damage
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_b1_name
description = st_up_arm_b1_descr
icon = ui_inGame2_upgrade_specops_outfit_5
[up_secona_specops_outfit]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_specops_outfit
section = up_sect_secona_specops_outfit
property = prop_durability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_a6_name
description = st_up_kom_a6_descr
icon = ui_inGame2_upgrade_specops_outfit_6
[up_seconc_specops_outfit]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_specops_outfit
section = up_sect_seconc_specops_outfit
property = prop_power
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_b10_name
description = st_up_kom_b10_descr
icon = ui_inGame2_upgrade_specops_outfit_7
[up_second_specops_outfit]
scheme_index = 1, 3
known = 1
effects = up_gr_seconef_specops_outfit
section = up_sect_second_specops_outfit
property = prop_thermo, prop_electro
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_b11_name
description = st_up_kom_b11_descr
icon = ui_inGame2_upgrade_specops_outfit_9
[up_secone_specops_outfit]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_secone_specops_outfit
property = prop_radio, prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_c13_name
description = st_up_arm_c13_descr
icon = ui_inGame2_upgrade_specops_outfit_8
[up_thirda_specops_outfit]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_specops_outfit
section = up_sect_thirda_specops_outfit
property = prop_restore_bleeding
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_a2_name
description = st_up_uti_a2_descr
icon = ui_inGame2_upgrade_specops_outfit_10
[up_thirdc_specops_outfit]
scheme_index = 1, 4
known = 1
effects = up_gr_thirdef_specops_outfit
section = up_sect_thirdc_specops_outfit
property = prop_tonnage
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_b2_name
description = st_up_uti_b2_descr
icon = ui_inGame2_upgrade_specops_outfit_11
[up_thirde_specops_outfit]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_thirde_specops_outfit
property = prop_artefact
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_c1_name
description = st_up_uti_c1_descr
icon = ui_inGame2_upgrade_specops_outfit_12
[up_gr_firstab_specops_outfit]
elements = up_firsta_specops_outfit
[up_gr_firstcd_specops_outfit]
elements = up_firstc_specops_outfit, up_firstd_specops_outfit
[up_gr_firstef_specops_outfit]
elements = up_firste_specops_outfit, up_firstf_specops_outfit
[up_gr_seconab_specops_outfit]
elements = up_secona_specops_outfit
[up_gr_seconcd_specops_outfit]
elements = up_seconc_specops_outfit, up_second_specops_outfit
[up_gr_seconef_specops_outfit]
elements = up_secone_specops_outfit
[up_gr_thirdab_specops_outfit]
elements = up_thirda_specops_outfit
[up_gr_thirdcd_specops_outfit]
elements = up_thirdc_specops_outfit
[up_gr_thirdef_specops_outfit]
elements = up_thirde_specops_outfit

View file

@ -0,0 +1,375 @@
[up_sect_firsta_stalker_outfit]
cost = 350
value = +10
fire_wound_protection = 0.05
bones_koeff_protection_add = actor_armor_light_add_1
[up_sect_firstc_stalker_outfit]
cost = 700
value = -20
strike_protection = 0.05 ;0.20
explosion_protection = 0.05 ;0.20
wound_protection = 0.05 ;0.20
hit_fraction_actor = -0.15 ;0.50
[up_sect_firstd_stalker_outfit]
cost = 700
value = +15
immunities_sect_add = sect_stalker_outfit_immunities_add
[up_sect_firste_stalker_outfit]
cost = 1050
value = +30
fire_wound_protection = 0.1
bones_koeff_protection_add = actor_armor_light_add_3
[up_sect_secona_stalker_outfit]
cost = 350
value = -3.5
inv_weight = -3.5
power_loss = -0.05
[up_sect_seconc_stalker_outfit]
cost = 700
value = +20
burn_protection = 0.01 ;0.0650
[up_sect_second_stalker_outfit]
cost = 700
value = +20
chemical_burn_protection = 0.0015 ;0.0325
shock_protection = 0.100 ;0.400
[up_sect_secone_stalker_outfit]
cost = 1050
value = +30
chemical_burn_protection = 0.0025 ;0.0325
[up_sect_seconf_stalker_outfit]
cost = 1050
value = +30
radiation_protection = 0.0007 ;0.0030
[up_sect_thirda_stalker_outfit]
cost = 350
value = +10
radiation_protection = 0.0003 ;0.00300
chemical_burn_protection = 0.0010 ;0.0325
[up_sect_thirdc_stalker_outfit]
cost = 3000
value = +2
health_restore_speed = 0.0003
[up_sect_thirdd_stalker_outfit]
cost = 700
value = +10
additional_inventory_weight = 10
additional_inventory_weight2 = 10
power_loss = -0.1
[up_sect_thirde_stalker_outfit]
cost = 2000
value = +2
artefact_count = 2
[up_firsta_stalker_outfit]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_stalker_outfit
section = up_sect_firsta_stalker_outfit
property = prop_armor
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_a7_name
description = st_up_arm_a7_descr
icon = ui_inGame2_upgrade_stalker_outfit_1
[up_firstc_stalker_outfit]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_stalker_outfit
section = up_sect_firstc_stalker_outfit
property = prop_damage
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_b9_name
description = st_up_arm_b9_descr
icon = ui_inGame2_upgrade_stalker_outfit_2
[up_firstd_stalker_outfit]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_stalker_outfit
section = up_sect_firstd_stalker_outfit
property = prop_durability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_b2_name
description = st_up_arm_b2_descr
icon = ui_inGame2_upgrade_stalker_outfit_4
[up_firste_stalker_outfit]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_stalker_outfit
property = prop_armor
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_c2_name
description = st_up_arm_c2_descr
icon = ui_inGame2_upgrade_stalker_outfit_3
[up_secona_stalker_outfit]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_stalker_outfit
section = up_sect_secona_stalker_outfit
property = prop_weightoutfit
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_a3_name
description = st_up_kom_a3_descr
icon = ui_inGame2_upgrade_stalker_outfit_5
[up_seconc_stalker_outfit]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_stalker_outfit
section = up_sect_seconc_stalker_outfit
property = prop_thermo
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_b3_name
description = st_up_kom_b3_descr
icon = ui_inGame2_upgrade_stalker_outfit_6
[up_second_stalker_outfit]
scheme_index = 1, 3
known = 1
effects = up_gr_seconef_stalker_outfit
section = up_sect_second_stalker_outfit
property = prop_electro, prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_b4_name
description = st_up_kom_b4_descr
icon = ui_inGame2_upgrade_stalker_outfit_8
[up_secone_stalker_outfit]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_secone_stalker_outfit
property = prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_c1_name
description = st_up_kom_c1_descr
icon = ui_inGame2_upgrade_stalker_outfit_7
[up_seconf_stalker_outfit]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_seconf_stalker_outfit
property = prop_radio
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_c2_name
description = st_up_kom_c2_descr
icon = ui_inGame2_upgrade_stalker_outfit_9
[up_thirda_stalker_outfit]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_stalker_outfit
section = up_sect_thirda_stalker_outfit
property = prop_radio, prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_a5_name
description = st_up_uti_a5_descr
icon = ui_inGame2_upgrade_stalker_outfit_10
[up_thirdc_stalker_outfit]
scheme_index = 1, 4
known = 1
effects = up_gr_thirdef_stalker_outfit
section = up_sect_thirdc_stalker_outfit
property = prop_restore_health
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_b4_name
description = st_up_uti_b4_descr
icon = ui_inGame2_upgrade_stalker_outfit_11
[up_thirdd_stalker_outfit]
scheme_index = 1, 5
known = 1
effects = up_gr_thirdef_stalker_outfit
section = up_sect_thirdd_stalker_outfit
property = prop_tonnage
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_b2_name
description = st_up_uti_b2_descr
icon = ui_inGame2_upgrade_stalker_outfit_13
[up_thirde_stalker_outfit]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_thirde_stalker_outfit
property = prop_artefact
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_c1_name
description = st_up_uti_c1_descr
icon = ui_inGame2_upgrade_stalker_outfit_12
[up_gr_firstab_stalker_outfit]
elements = up_firsta_stalker_outfit
[up_gr_firstcd_stalker_outfit]
elements = up_firstc_stalker_outfit, up_firstd_stalker_outfit
[up_gr_firstef_stalker_outfit]
elements = up_firste_stalker_outfit
[up_gr_seconab_stalker_outfit]
elements = up_secona_stalker_outfit
[up_gr_seconcd_stalker_outfit]
elements = up_seconc_stalker_outfit, up_second_stalker_outfit
[up_gr_seconef_stalker_outfit]
elements = up_secone_stalker_outfit, up_seconf_stalker_outfit
[up_gr_thirdab_stalker_outfit]
elements = up_thirda_stalker_outfit
[up_gr_thirdcd_stalker_outfit]
elements = up_thirdc_stalker_outfit, up_thirdd_stalker_outfit
[up_gr_thirdef_stalker_outfit]
elements = up_thirde_stalker_outfit

View file

@ -0,0 +1,373 @@
[up_sect_firsta_svoboda_heavy_outfit]
cost = 600
value = +10
fire_wound_protection = 0.05
bones_koeff_protection_add = actor_armor_medium_add_1
[up_sect_firstc_svoboda_heavy_outfit]
cost = 1200
value = +15
immunities_sect_add = sect_svoboda_heavy_outfit_immunities_add
[up_sect_firste_svoboda_heavy_outfit]
cost = 1800
value = +30
fire_wound_protection = 0.1
bones_koeff_protection_add = actor_armor_medium_add_2
[up_sect_firstf_svoboda_heavy_outfit]
cost = 1800
value = -30
hit_fraction_actor = -0.15 ;0.55
strike_protection = 0.08 ;0.35
explosion_protection = 0.08 ;0.35
wound_protection = 0.08 ;0.35
[up_sect_secona_svoboda_heavy_outfit]
cost = 600
value = +10
chemical_burn_protection = 0.0030 ;0.0375
radiation_protection = 0.0004 ;0.0035
shock_protection = 0.030 ;0.350
[up_sect_seconc_svoboda_heavy_outfit]
cost = 1200
value = +20
radiation_protection = 0.0006 ;0.0035
[up_sect_second_svoboda_heavy_outfit]
cost = 1200
value = +20
chemical_burn_protection = 0.0070 ;0.0375
[up_sect_secone_svoboda_heavy_outfit]
cost = 1800
value = +30
burn_protection = 0.0125 ;0.080
[up_sect_seconf_svoboda_heavy_outfit]
cost = 1800
value = +30
shock_protection = 0.070 ;0.350
[up_sect_thirda_svoboda_heavy_outfit]
cost = 850
value = +1
power_restore_speed = 0.001
[up_sect_thirdc_svoboda_heavy_outfit]
cost = 1200
value = +20
shock_protection = 0.050 ;0.350
[up_sect_thirdd_svoboda_heavy_outfit]
cost = 2000
value = +1
artefact_count = 1
[up_sect_thirde_svoboda_heavy_outfit]
cost = 3500
value = +2
artefact_count = 2
[up_firsta_svoboda_heavy_outfit]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_svoboda_heavy_outfit
section = up_sect_firsta_svoboda_heavy_outfit
property = prop_armor
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_a3_name
description = st_up_arm_a3_descr
icon = ui_inGame2_upgrade_svoboda_heavy_outfit_1
[up_firstc_svoboda_heavy_outfit]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_svoboda_heavy_outfit
section = up_sect_firstc_svoboda_heavy_outfit
property = prop_durability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_b4_name
description = st_up_arm_b4_descr
icon = ui_inGame2_upgrade_svoboda_heavy_outfit_2
[up_firste_svoboda_heavy_outfit]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_svoboda_heavy_outfit
property = prop_armor
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_c7_name
description = st_up_arm_c7_descr
icon = ui_inGame2_upgrade_svoboda_heavy_outfit_3
[up_firstf_svoboda_heavy_outfit]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_firstf_svoboda_heavy_outfit
property = prop_damage
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_b1_name
description = st_up_arm_b1_descr
icon = ui_inGame2_upgrade_svoboda_heavy_outfit_4
[up_secona_svoboda_heavy_outfit]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_svoboda_heavy_outfit
section = up_sect_secona_svoboda_heavy_outfit
property = prop_radio, prop_chem, prop_electro
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_a7_name
description = st_up_kom_a7_descr
icon = ui_inGame2_upgrade_svoboda_heavy_outfit_5
[up_seconc_svoboda_heavy_outfit]
scheme_index = 1, 1
known = 1
effects = up_gr_seconef_svoboda_heavy_outfit
section = up_sect_seconc_svoboda_heavy_outfit
property = prop_radio
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_b6_name
description = st_up_kom_b6_descr
icon = ui_inGame2_upgrade_svoboda_heavy_outfit_6
[up_second_svoboda_heavy_outfit]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_svoboda_heavy_outfit
section = up_sect_second_svoboda_heavy_outfit
property = prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_b6_name
description = st_up_uti_b6_descr
icon = ui_inGame2_upgrade_svoboda_heavy_outfit_8
[up_secone_svoboda_heavy_outfit]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_secone_svoboda_heavy_outfit
property = prop_thermo
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_c4_name
description = st_up_kom_c4_descr
icon = ui_inGame2_upgrade_svoboda_heavy_outfit_7
[up_seconf_svoboda_heavy_outfit]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_seconf_svoboda_heavy_outfit
property = prop_electro
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_c5_name
description = st_up_kom_c5_descr
icon = ui_inGame2_upgrade_svoboda_heavy_outfit_9
[up_thirda_svoboda_heavy_outfit]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_svoboda_heavy_outfit
section = up_sect_thirda_svoboda_heavy_outfit
property = prop_power
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_b7_name
description = st_up_uti_b7_descr
icon = ui_inGame2_upgrade_svoboda_heavy_outfit_10
[up_thirdc_svoboda_heavy_outfit]
scheme_index = 1, 3
known = 1
effects = up_gr_thirdef_svoboda_heavy_outfit
section = up_sect_thirdc_svoboda_heavy_outfit
property = prop_electro
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_b5_name
description = st_up_uti_b5_descr
icon = ui_inGame2_upgrade_svoboda_heavy_outfit_11
[up_thirdd_svoboda_heavy_outfit]
scheme_index = 1, 4
known = 1
effects = up_gr_thirdef_svoboda_heavy_outfit
section = up_sect_thirdd_svoboda_heavy_outfit
property = prop_artefact
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_b1_name
description = st_up_uti_b1_descr
icon = ui_inGame2_upgrade_svoboda_heavy_outfit_12
[up_thirde_svoboda_heavy_outfit]
scheme_index = 2, 4
known = 1
effects =
section = up_sect_thirde_svoboda_heavy_outfit
property = prop_artefact
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_c1_name
description = st_up_uti_c1_descr
icon = ui_inGame2_upgrade_svoboda_heavy_outfit_13
[up_gr_firstab_svoboda_heavy_outfit]
elements = up_firsta_svoboda_heavy_outfit
[up_gr_firstcd_svoboda_heavy_outfit]
elements = up_firstc_svoboda_heavy_outfit
[up_gr_firstef_svoboda_heavy_outfit]
elements = up_firste_svoboda_heavy_outfit, up_firstf_svoboda_heavy_outfit
[up_gr_seconab_svoboda_heavy_outfit]
elements = up_secona_svoboda_heavy_outfit
[up_gr_seconcd_svoboda_heavy_outfit]
elements = up_seconc_svoboda_heavy_outfit, up_second_svoboda_heavy_outfit
[up_gr_seconef_svoboda_heavy_outfit]
elements = up_secone_svoboda_heavy_outfit, up_seconf_svoboda_heavy_outfit
[up_gr_thirdab_svoboda_heavy_outfit]
elements = up_thirda_svoboda_heavy_outfit
[up_gr_thirdcd_svoboda_heavy_outfit]
elements = up_thirdc_svoboda_heavy_outfit, up_thirdd_svoboda_heavy_outfit
[up_gr_thirdef_svoboda_heavy_outfit]
elements = up_thirde_svoboda_heavy_outfit

View file

@ -0,0 +1,375 @@
[up_sect_firsta_svoboda_light_outfit]
cost = 400
value = +10
fire_wound_protection = 0.05
bones_koeff_protection_add = actor_armor_light_add_1
[up_sect_firstc_svoboda_light_outfit]
cost = 800
value = -20
strike_protection = 0.05 ;0.25
explosion_protection = 0.05 ;0.25
wound_protection = 0.05 ;0.25
hit_fraction_actor = -0.15 ;0.55
[up_sect_firste_svoboda_light_outfit]
cost = 1200
value = +30
fire_wound_protection = 0.1
bones_koeff_protection_add = actor_armor_light_add_3
[up_sect_firstf_svoboda_light_outfit]
cost = 1200
value = +25
immunities_sect_add = sect_svoboda_light_outfit_immunities_add
[up_sect_secona_svoboda_light_outfit]
cost = 400
value = -3
inv_weight = -3
power_loss = -0.05
[up_sect_seconc_svoboda_light_outfit]
cost = 800
value = +20
burn_protection = 0.0100 ;0.0725
[up_sect_second_svoboda_light_outfit]
cost = 800
value = +20
chemical_burn_protection = 0.0015 ;0.0325
shock_protection = 0.100 ;0.250
[up_sect_secone_svoboda_light_outfit]
cost = 1200
value = +30
chemical_burn_protection = 0.0025 ;0.0325
[up_sect_seconf_svoboda_light_outfit]
cost = 1200
value = +30
radiation_protection = 0.0010 ;0.0035
[up_sect_thirda_svoboda_light_outfit]
cost = 400
value = +10
radiation_protection = 0.0005 ;0.0035
chemical_burn_protection = 0.0010 ;0.0325
[up_sect_thirdc_svoboda_light_outfit]
cost = 800
value = +10
additional_inventory_weight = 10 ; +max_walk_weight
additional_inventory_weight2 = 10
power_loss = -0.1
[up_sect_thirdd_svoboda_light_outfit]
cost = 1500
value = +1
artefact_count = 1
[up_sect_thirde_svoboda_light_outfit]
cost = 2500
value = +2
artefact_count = 2
[up_firsta_svoboda_light_outfit]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_svoboda_light_outfit
section = up_sect_firsta_svoboda_light_outfit
property = prop_armor
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_a7_name
description = st_up_arm_a7_descr
icon = ui_inGame2_upgrade_svoboda_light_outfit_1
[up_firstc_svoboda_light_outfit]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_svoboda_light_outfit
section = up_sect_firstc_svoboda_light_outfit
property = prop_damage
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_b9_name
description = st_up_arm_b9_descr
icon = ui_inGame2_upgrade_svoboda_light_outfit_2
[up_firste_svoboda_light_outfit]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_svoboda_light_outfit
property = prop_armor
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_c2_name
description = st_up_arm_c2_descr
icon = ui_inGame2_upgrade_svoboda_light_outfit_3
[up_firstf_svoboda_light_outfit]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_firstf_svoboda_light_outfit
property = prop_durability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_c3_name
description = st_up_arm_c3_descr
icon = ui_inGame2_upgrade_svoboda_light_outfit_4
[up_secona_svoboda_light_outfit]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_svoboda_light_outfit
section = up_sect_secona_svoboda_light_outfit
property = prop_weightoutfit
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_a3_name
description = st_up_kom_a3_descr
icon = ui_inGame2_upgrade_svoboda_light_outfit_5
[up_seconc_svoboda_light_outfit]
scheme_index = 1, 1
known = 1
effects = up_gr_seconef_svoboda_light_outfit
section = up_sect_seconc_svoboda_light_outfit
property = prop_thermo
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_b3_name
description = st_up_kom_b3_descr
icon = ui_inGame2_upgrade_svoboda_light_outfit_6
[up_second_svoboda_light_outfit]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_svoboda_light_outfit
section = up_sect_second_svoboda_light_outfit
property = prop_electro, prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_b4_name
description = st_up_kom_b4_descr
icon = ui_inGame2_upgrade_svoboda_light_outfit_8
[up_secone_svoboda_light_outfit]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_secone_svoboda_light_outfit
property = prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_c1_name
description = st_up_kom_c1_descr
icon = ui_inGame2_upgrade_svoboda_light_outfit_7
[up_seconf_svoboda_light_outfit]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_seconf_svoboda_light_outfit
property = prop_radio
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_c2_name
description = st_up_kom_c2_descr
icon = ui_inGame2_upgrade_svoboda_light_outfit_9
[up_thirda_svoboda_light_outfit]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_svoboda_light_outfit
section = up_sect_thirda_svoboda_light_outfit
property = prop_radio, prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_a5_name
description = st_up_uti_a5_descr
icon = ui_inGame2_upgrade_svoboda_light_outfit_10
[up_thirdc_svoboda_light_outfit]
scheme_index = 1, 3
known = 1
effects = up_gr_thirdef_svoboda_light_outfit
section = up_sect_thirdc_svoboda_light_outfit
property = prop_tonnage
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_b2_name
description = st_up_uti_b2_descr
icon = ui_inGame2_upgrade_svoboda_light_outfit_11
[up_thirdd_svoboda_light_outfit]
scheme_index = 1, 4
known = 1
effects = up_gr_thirdef_svoboda_light_outfit
section = up_sect_thirdd_svoboda_light_outfit
property = prop_artefact
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_b1_name
description = st_up_uti_b1_descr
icon = ui_inGame2_upgrade_svoboda_light_outfit_12
[up_thirde_svoboda_light_outfit]
scheme_index = 2, 4
known = 1
effects =
section = up_sect_thirde_svoboda_light_outfit
property = prop_artefact
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_c1_name
description = st_up_uti_c1_descr
icon = ui_inGame2_upgrade_svoboda_light_outfit_13
[up_gr_firstab_svoboda_light_outfit]
elements = up_firsta_svoboda_light_outfit
[up_gr_firstcd_svoboda_light_outfit]
elements = up_firstc_svoboda_light_outfit
[up_gr_firstef_svoboda_light_outfit]
elements = up_firste_svoboda_light_outfit, up_firstf_svoboda_light_outfit
[up_gr_seconab_svoboda_light_outfit]
elements = up_secona_svoboda_light_outfit
[up_gr_seconcd_svoboda_light_outfit]
elements = up_seconc_svoboda_light_outfit, up_second_svoboda_light_outfit
[up_gr_seconef_svoboda_light_outfit]
elements = up_secone_svoboda_light_outfit, up_seconf_svoboda_light_outfit
[up_gr_thirdab_svoboda_light_outfit]
elements = up_thirda_svoboda_light_outfit
[up_gr_thirdcd_svoboda_light_outfit]
elements = up_thirdc_svoboda_light_outfit, up_thirdd_svoboda_light_outfit
[up_gr_thirdef_svoboda_light_outfit]
elements = up_thirde_svoboda_light_outfit