add game&rawdata
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45731 changed files with 709831 additions and 0 deletions
55
gamedata/configs/scripts/labx8/lx8_burers.ltx
Normal file
55
gamedata/configs/scripts/labx8/lx8_burers.ltx
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[logic@burer]
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active = mob_home
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suitable = {=check_npc_name(lx8_burer)} true
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prior = 100
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monster_job = true
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on_hit = hit_1
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[mob_home]
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path_home = burer_home
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actor_friendly = false
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home_min_radius = 30
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home_max_radius = 30
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aggressive = true
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out_restr = lx8_sr_burer_out_restr
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[hit_1]
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on_info = {=hit_by_actor !actor_in_zone(lx8_sr_burer_out_restr)} %=restore_health%
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[logic@burer_2]
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active = mob_home@2
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suitable = {=check_npc_name(lx8_burer_2)} true
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prior = 100
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monster_job = true
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on_hit = hit_2
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[mob_home@2]
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path_home = burer_home
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actor_friendly = false
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home_min_radius = 30
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home_max_radius = 30
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aggressive = true
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out_restr = lx8_sr_burer_out_restr
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[hit_2]
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on_info = {=hit_by_actor !actor_in_zone(lx8_sr_burer_out_restr)} %=restore_health%
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[logic@burer_3]
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active = mob_home@3
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suitable = {=check_npc_name(lx8_burer_3)} true
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prior = 100
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monster_job = true
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on_hit = hit_3
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[mob_home@3]
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path_home = burer_home
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actor_friendly = false
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home_min_radius = 30
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home_max_radius = 30
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aggressive = true
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out_restr = lx8_sr_burer_out_restr
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[hit_3]
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on_info = {=hit_by_actor !actor_in_zone(lx8_sr_burer_out_restr)} %=restore_health%
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18
gamedata/configs/scripts/labx8/lx8_controller.ltx
Normal file
18
gamedata/configs/scripts/labx8/lx8_controller.ltx
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@ -0,0 +1,18 @@
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[logic@controller]
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active = mob_home
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suitable = {=check_npc_name(lx8_controller)} true
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prior = 100
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monster_job = true
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on_death = death
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[mob_home]
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path_home = controller_home
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actor_friendly = false
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home_min_radius = 30
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home_max_radius = 40
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aggressive = true
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out_restr = lx8_sr_controller_out_restr
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combat_ignore_cond = {=check_enemy_name(lx8_snork_1_jump:lx8_snork_2_jump:lx8_snork)} true
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[death]
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on_info = %+lx8_controller_dead%
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20
gamedata/configs/scripts/labx8/lx8_door_lock.ltx
Normal file
20
gamedata/configs/scripts/labx8/lx8_door_lock.ltx
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@ -0,0 +1,20 @@
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[logic]
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active = ph_button@no_card
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[ph_button@no_card]
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anim = idle
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tooltip = tip_no_access_card
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on_info = {=actor_has_item(zat_a23_labx8_key)} ph_button@has_card
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[ph_button@has_card]
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anim = idle
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tooltip = tip_need_access_card
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on_press = ph_button@unlocked
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on_info = {!actor_has_item(zat_a23_labx8_key)} ph_button@no_card
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[ph_button@unlocked]
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anim = idle
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tooltip = st_lx8_button_press_true
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on_game_timer = 20 | {-lx8_door_open} %+lx8_door_open =anim_obj_forward(lx8_physic_door)%
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on_game_timer2 = 10 | {-lx8_green_on} %+lx8_green_on =turn_off(lx8_light_switch_1_red_id) =turn_on(lx8_light_switch_1_green_id)%
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on_info = {=actor_in_zone(lx8_sr_actor_in_lab) -lx8_actor_in_lab} %+lx8_actor_in_lab =create_squad(lx8_polter_squad:lx8_smart_terrain)%
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26
gamedata/configs/scripts/labx8/lx8_lift_button.ltx
Normal file
26
gamedata/configs/scripts/labx8/lx8_lift_button.ltx
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@ -0,0 +1,26 @@
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[logic]
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active = ph_idle@in
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[ph_idle@locked]
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on_info = {=actor_has_item(zat_a23_labx8_key)} ph_idle@closed
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tips = tip_no_access_card
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nonscript_usable = true
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[ph_idle@closed]
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on_info = {!actor_has_item(zat_a23_labx8_key)} ph_idle@locked
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on_use = ph_idle@teleport %=scenario_autosave(st_save_uni_labx8_to_pri) =disable_ui =run_postprocess(fade_in)%
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tips = st_lx8_lift_button
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nonscript_usable = true
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[ph_idle@teleport]
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on_game_timer = 20 | ph_idle@in %=run_postprocess(black:3009:true) =teleport_actor(lx8_actor_walk:lx8_actor_look)%
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[ph_idle@in]
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on_info = {!actor_in_zone(labx8_sr_levelchanger)} ph_idle@wait %=run_postprocess(black:3009:true) =disable_ui%
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[ph_idle@wait]
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on_game_timer = 10 | ph_idle@out %=stop_postprocess(3009)%
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[ph_idle@out]
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on_game_timer = 10 | ph_idle@locked %=enable_ui%
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29
gamedata/configs/scripts/labx8/lx8_poltergeist.ltx
Normal file
29
gamedata/configs/scripts/labx8/lx8_poltergeist.ltx
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@ -0,0 +1,29 @@
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[logic@polter]
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active = mob_home
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suitable = {=check_npc_name(lx8_poltergeist)} true
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prior = 100
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monster_job = true
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[mob_home]
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path_home = polter_home
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actor_friendly = false
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home_min_radius = 30
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home_max_radius = 40
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aggressive = true
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out_restr = lx8_sr_polter_out_restr
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on_timer = 20000 | {!actor_in_zone(lx8_sr_polter_danger_zone)} mob_home@hold %-lx8_polter_ignore%
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on_info = {-lx8_polter_ignore =actor_in_zone(lx8_sr_burer_out_restr) =is_alive(lx8_burer) =is_alive(lx8_burer_2) =is_alive(lx8_burer_3)} %+lx8_polter_ignore =polter_actor_ignore(true)%
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on_info2 {-lx8_polter_ignore =actor_in_zone(lx8_sr_toilet_burer_out_restr) =is_alive(lx8_toilet_burer)} %+lx8_polter_ignore =polter_actor_ignore(true)%
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on_info3 = {+lx8_polter_ignore !actor_in_zone(lx8_sr_burer_out_restr) !actor_in_zone(lx8_sr_toilet_burer_out_restr)} %-lx8_polter_ignore =polter_actor_ignore(false)%
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[mob_home@hold]
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path_home = polter_home
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actor_friendly = true ;false
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home_min_radius = 30
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home_max_radius = 40
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aggressive = false
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braindead = true
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out_restr = lx8_sr_polter_out_restr
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on_timer = 75000 | mob_home
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on_info = {=actor_in_zone(lx8_sr_polter_danger_zone)} mob_home
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on_info2 = {-lx8_polter_ignore} %+lx8_polter_ignore =polter_actor_ignore(true)%
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6
gamedata/configs/scripts/labx8/lx8_rainbow_tips.ltx
Normal file
6
gamedata/configs/scripts/labx8/lx8_rainbow_tips.ltx
Normal file
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[logic]
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active = ph_idle
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[ph_idle]
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nonscript_usable = false
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tips = lx8_raduga
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27
gamedata/configs/scripts/labx8/lx8_scentific_door.ltx
Normal file
27
gamedata/configs/scripts/labx8/lx8_scentific_door.ltx
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[logic]
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active = ph_door@close
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[ph_door@close]
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locked = false
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closed = true
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snd_open_start = trader_door_open_start
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snd_close_start = trader_door_close_start
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snd_close_stop = trader_door_close_stop
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on_use = {-lx8_scentific_door_open} ph_door@open %+lx8_scentific_door_open%, ph_door@open
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[ph_door@open]
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locked = false
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closed = false
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snd_open_start = trader_door_open_start
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snd_close_start = trader_door_close_start
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snd_close_stop = trader_door_close_stop
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on_use = ph_door@close
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[ph_door@free]
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locked = false
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closed = false
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snd_open_start = trader_door_open_start
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snd_close_start = trader_door_close_start
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snd_close_stop = trader_door_close_stop
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no_force = true
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on_use = ph_door@open
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13
gamedata/configs/scripts/labx8/lx8_scentific_room.ltx
Normal file
13
gamedata/configs/scripts/labx8/lx8_scentific_room.ltx
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[logic]
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active = sr_idle@start
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[sr_idle@start]
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on_info = sr_idle@check %=disable_anomaly(lx8_scentific_room_electric_zone)%
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[sr_idle@check]
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on_info = {+lx8_scentific_door_open} sr_idle@wait %=enable_anomaly(lx8_scentific_room_electric_zone)%
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[sr_idle@wait]
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on_info = {=actor_has_item(pri_a19_american_experiment_info)} sr_idle@nil %+pri_a19_american_experiment_info =inc_counter(lx8_documents)%
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[sr_idle@nil]
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48
gamedata/configs/scripts/labx8/lx8_smart_terrain.ltx
Normal file
48
gamedata/configs/scripts/labx8/lx8_smart_terrain.ltx
Normal file
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[smart_terrain]
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arrive_dist = 120
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[exclusive]
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snork = labx8\lx8_snork_down.ltx
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snork_1_jump = labx8\lx8_snork_1_jump.ltx
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snork_2_jump = labx8\lx8_snork_2_jump.ltx
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polter = labx8\lx8_poltergeist.ltx
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burer = labx8\lx8_burers.ltx
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burer_2 = labx8\lx8_burers.ltx
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burer_3 = labx8\lx8_burers.ltx
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toilet_burer = labx8\lx8_toilet_burer.ltx
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controller = labx8\lx8_controller.ltx
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tushkano_1_1 = labx8\lx8_tushkano_1.ltx
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tushkano_1_2 = labx8\lx8_tushkano_1.ltx
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tushkano_1_3 = labx8\lx8_tushkano_1.ltx
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tushkano_1_4 = labx8\lx8_tushkano_1.ltx
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tushkano_2_1 = labx8\lx8_tushkano_2.ltx
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tushkano_2_2 = labx8\lx8_tushkano_2.ltx
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tushkano_2_3 = labx8\lx8_tushkano_2.ltx
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tushkano_2_4 = labx8\lx8_tushkano_2.ltx
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tushkano_lab_1 = labx8\lx8_tushkano_lab.ltx
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tushkano_lab_2 = labx8\lx8_tushkano_lab.ltx
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tushkano_lab_3 = labx8\lx8_tushkano_lab.ltx
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tushkano_lab_4 = labx8\lx8_tushkano_lab.ltx
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tushkano_lab_5 = labx8\lx8_tushkano_lab.ltx
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tushkano_upper_1 = labx8\lx8_tushkano_upper.ltx
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tushkano_upper_2 = labx8\lx8_tushkano_upper.ltx
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tushkano_upper_3 = labx8\lx8_tushkano_upper.ltx
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tushkano_upper_4 = labx8\lx8_tushkano_upper.ltx
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tushkano_upper_5 = labx8\lx8_tushkano_upper.ltx
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tushkano_lift_1 = labx8\lx8_tushkano_lift.ltx
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tushkano_lift_2 = labx8\lx8_tushkano_lift.ltx
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tushkano_lift_3 = labx8\lx8_tushkano_lift.ltx
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tushkano_lift_4 = labx8\lx8_tushkano_lift.ltx
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tushkano_lift_5 = labx8\lx8_tushkano_lift.ltx
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38
gamedata/configs/scripts/labx8/lx8_snork_1_jump.ltx
Normal file
38
gamedata/configs/scripts/labx8/lx8_snork_1_jump.ltx
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[logic@snork_1_jump]
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active = mob_walker@stay
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suitable = {=check_npc_name(lx8_snork_1_jump)} true
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prior = 100
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monster_job = true
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[hit]
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on_info = mob_home@attack
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[mob_walker@stay]
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path_walk = snork_1_jump_1_walk
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path_look = snork_1_jump_1_look
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combat_ignore_cond = true
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;out_restr = lx8_sr_snork_out_restr
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on_actor_in_zone = lx8_sr_down_ladder | mob_walker@run
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[mob_walker@run]
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path_walk = snork_1_jump_2_walk
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path_look = snork_1_jump_2_look
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combat_ignore_cond = true
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;out_restr = lx8_sr_snork_out_restr
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on_signal = jump | mob_jump@01
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[mob_jump@01]
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path_jump = snork_1_jump
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ph_jump_factor = 1
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offset = 0,1,0
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on_signal = jumped | mob_home@attack
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out_restr = lx8_sr_snork_out_restr
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combat_ignore_cond = true
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[mob_home@attack]
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path_home = snork_home
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home_min_radius = 20
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home_max_radius = 40
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aggressive = true
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out_restr = lx8_sr_snork_out_restr
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combat_ignore_cond = {=check_enemy_name(lx8_controller)} true
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42
gamedata/configs/scripts/labx8/lx8_snork_2_jump.ltx
Normal file
42
gamedata/configs/scripts/labx8/lx8_snork_2_jump.ltx
Normal file
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[logic@snork_2_jump]
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active = mob_walker@jump
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suitable = {=check_npc_name(lx8_snork_2_jump)} true
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prior = 100
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monster_job = true
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[hit]
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on_info = mob_home@attack
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[mob_walker@jump]
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path_walk = snork_2_jump_1_walk
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path_look = snork_2_jump_1_look
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combat_ignore_cond = true
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on_info = {=actor_in_zone(lx8_sr_down_ladder)} mob_jump@01
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on_info2 = {=actor_in_zone(lx8_sr_close_combat)} mob_home@combat
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out_restr = lx8_sr_close_combat
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[mob_jump@01]
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path_jump = snork_2_jump
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ph_jump_factor = 1
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offset = 0,2,0
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on_signal = jumped | mob_home@attack
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;out_restr = lx8_sr_close_combat
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[mob_home@attack]
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path_home = snork_home
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home_min_radius = 20
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home_max_radius = 40
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braindead = false
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aggressive = true
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out_restr = lx8_sr_snork_out_restr
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combat_ignore_cond = {=check_enemy_name(lx8_controller)} true
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[mob_home@combat]
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path_home = snork_combat_home
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home_min_radius = 20
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home_max_radius = 40
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braindead = false
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aggressive = true
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out_restr = lx8_sr_close_combat
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on_info = {!actor_in_zone(lx8_sr_close_combat)} mob_walker@jump %+restore_health%
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combat_ignore_cond = {=check_enemy_name(lx8_controller)} true
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30
gamedata/configs/scripts/labx8/lx8_snork_down.ltx
Normal file
30
gamedata/configs/scripts/labx8/lx8_snork_down.ltx
Normal file
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[logic@snork]
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active = mob_walker@wait
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suitable = {=check_npc_name(lx8_snork)}
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prior = 50
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monster_job = true
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[mob_walker@wait]
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path_walk = snork_jump_01_walk
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path_look = snork_jump_01_look
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combat_ignore_cond = true
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on_info = {=actor_in_zone(lx8_sr_up_ladder)} mob_walker@run
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on_info2 = {=actor_in_zone(lx8_sr_close_combat)} mob_home@combat
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;out_restr = lx8_sr_close_combat
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[mob_walker@run]
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path_walk = snork_jump_02_walk
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path_look = snork_jump_02_look
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combat_ignore_cond = true
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on_signal = kill | %=kill_npc%
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;out_restr = lx8_sr_close_combat
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[mob_home@combat]
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path_home = snork_combat_home
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home_min_radius = 30
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home_max_radius = 40
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braindead = false
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aggressive = true
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out_restr = lx8_sr_close_combat
|
||||
combat_ignore_cond = {=check_enemy_name(lx8_controller)} true
|
||||
29
gamedata/configs/scripts/labx8/lx8_sr_counter.ltx
Normal file
29
gamedata/configs/scripts/labx8/lx8_sr_counter.ltx
Normal file
|
|
@ -0,0 +1,29 @@
|
|||
[logic]
|
||||
active = sr_idle@quest
|
||||
|
||||
[sr_idle@quest]
|
||||
on_actor_in_zone = labx8_sr_quest | sr_idle@one %=set_counter(lx8_documents)%
|
||||
|
||||
|
||||
[sr_idle@one]
|
||||
on_info = {=counter_equal(lx8_documents:1)} sr_idle@two %+lx8_doc_1%
|
||||
|
||||
[sr_idle@two]
|
||||
on_info = {=counter_equal(lx8_documents:2)} sr_idle@three %+lx8_doc_2%
|
||||
|
||||
[sr_idle@three]
|
||||
on_info = {=counter_equal(lx8_documents:3)} sr_idle@four %+lx8_doc_3%
|
||||
|
||||
[sr_idle@four]
|
||||
on_info = {=counter_equal(lx8_documents:4)} sr_idle@five %+lx8_doc_4%
|
||||
|
||||
[sr_idle@five]
|
||||
on_info = {=counter_equal(lx8_documents:5)} sr_idle@six %+lx8_doc_5%
|
||||
|
||||
[sr_idle@six]
|
||||
on_info = {=counter_equal(lx8_documents:6)} sr_idle@controller %+lx8_doc_6 =anim_obj_backward(lx8_physic_door) =create_squad(lx8_controller_squad:lx8_smart_terrain)%
|
||||
|
||||
[sr_idle@controller]
|
||||
on_info = {+lx8_controller_dead} sr_idle@nil %=anim_obj_forward(lx8_physic_door)%
|
||||
|
||||
[sr_idle@nil]
|
||||
11
gamedata/configs/scripts/labx8/lx8_sr_crying.ltx
Normal file
11
gamedata/configs/scripts/labx8/lx8_sr_crying.ltx
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
[logic]
|
||||
active = sr_idle@start
|
||||
|
||||
[sr_idle@start]
|
||||
on_actor_in_zone = lx8_sr_toilet_burer_out_restr | sr_idle@stop %=play_sound_looped(labx8_crying)%
|
||||
|
||||
[sr_idle@stop]
|
||||
on_info = {+lx8_toilet_door_open} sr_idle@nil %=stop_sound_looped%
|
||||
on_info2 = {+pri_a19_lab_x16_info} sr_idle@nil %=stop_sound_looped%
|
||||
|
||||
[sr_idle@nil]
|
||||
7
gamedata/configs/scripts/labx8/lx8_sr_lab_x10.ltx
Normal file
7
gamedata/configs/scripts/labx8/lx8_sr_lab_x10.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
[logic]
|
||||
active = sr_idle@start
|
||||
|
||||
[sr_idle@start]
|
||||
on_info = {=actor_has_item(pri_a19_lab_x10_info)} sr_idle@nil %+pri_a19_lab_x10_info =inc_counter(lx8_documents)%
|
||||
|
||||
[sr_idle@nil]
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
[logic]
|
||||
active = sr_idle@start
|
||||
|
||||
[sr_idle@start]
|
||||
on_info = {=actor_has_item(pri_a19_lab_x7_info)} sr_idle@nil %+pri_a19_lab_x7_info =inc_counter(lx8_documents)%
|
||||
|
||||
[sr_idle@nil]
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
[logic]
|
||||
active = sr_idle@start
|
||||
|
||||
[sr_idle@start]
|
||||
on_info = {=actor_has_item(pri_a19_lab_x18_info)} sr_idle@nil %+pri_a19_lab_x18_info =inc_counter(lx8_documents)%
|
||||
|
||||
[sr_idle@nil]
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
[logic]
|
||||
active = sr_idle@start
|
||||
|
||||
[sr_idle@start]
|
||||
on_info = {=actor_has_item(lx8_service_instruction)} sr_idle@nil %=inc_counter(lx8_documents)%
|
||||
|
||||
[sr_idle@nil]
|
||||
7
gamedata/configs/scripts/labx8/lx8_sr_staff_room_x16.ltx
Normal file
7
gamedata/configs/scripts/labx8/lx8_sr_staff_room_x16.ltx
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
[logic]
|
||||
active = sr_idle@start
|
||||
|
||||
[sr_idle@start]
|
||||
on_info = {=actor_has_item(pri_a19_lab_x16_info)} sr_idle@nil %+pri_a19_lab_x16_info =inc_counter(lx8_documents)%
|
||||
|
||||
[sr_idle@nil]
|
||||
19
gamedata/configs/scripts/labx8/lx8_sr_tushkano_raid.ltx
Normal file
19
gamedata/configs/scripts/labx8/lx8_sr_tushkano_raid.ltx
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
[logic]
|
||||
active = sr_idle@one
|
||||
|
||||
[sr_idle@one]
|
||||
on_actor_in_zone = lx8_sr_lab | sr_idle@two %+lx8_lab_tushkano_spawn =create_squad(lx8_tushkano_lab_squad:lx8_smart_terrain)%
|
||||
on_actor_in_zone2 = lx8_sr_upper | sr_idle@two %+lx8_upper_tushkano_spawn =create_squad(lx8_tushkano_upper_squad:lx8_smart_terrain)%
|
||||
on_actor_in_zone3 = lx8_sr_lift | sr_idle@two %+lx8_lift_tushkano_spawn =create_squad(lx8_tushkano_lift_squad:lx8_smart_terrain)%
|
||||
|
||||
[sr_idle@two]
|
||||
on_actor_in_zone = lx8_sr_lab | {-lx8_lab_tushkano_spawn} sr_idle@three %+lx8_lab_tushkano_spawn =create_squad(lx8_tushkano_lab_squad:lx8_smart_terrain)%
|
||||
on_actor_in_zone2 = lx8_sr_upper | {-lx8_upper_tushkano_spawn} sr_idle@three %+lx8_upper_tushkano_spawn =create_squad(lx8_tushkano_upper_squad:lx8_smart_terrain)%
|
||||
on_actor_in_zone3 = lx8_sr_lift | {-lx8_lift_tushkano_spawn} sr_idle@three %+lx8_lift_tushkano_spawn =create_squad(lx8_tushkano_lift_squad:lx8_smart_terrain)%
|
||||
|
||||
[sr_idle@three]
|
||||
on_actor_in_zone = lx8_sr_lab | {-lx8_lab_tushkano_spawn} sr_idle@nil %+lx8_lab_tushkano_spawn =create_squad(lx8_tushkano_lab_squad:lx8_smart_terrain)%
|
||||
on_actor_in_zone2 = lx8_sr_upper | {-lx8_upper_tushkano_spawn} sr_idle@nil %+lx8_upper_tushkano_spawn =create_squad(lx8_tushkano_upper_squad:lx8_smart_terrain)%
|
||||
on_actor_in_zone3 = lx8_sr_lift | {-lx8_lift_tushkano_spawn} sr_idle@nil %+lx8_lift_tushkano_spawn =create_squad(lx8_tushkano_lift_squad:lx8_smart_terrain)%
|
||||
|
||||
[sr_idle@nil]
|
||||
49
gamedata/configs/scripts/labx8/lx8_toilet_burer.ltx
Normal file
49
gamedata/configs/scripts/labx8/lx8_toilet_burer.ltx
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
[logic@toilet_burer]
|
||||
active = mob_walker@wait
|
||||
suitable = {=check_npc_name(lx8_toilet_burer)} true
|
||||
prior = 100
|
||||
monster_job = true
|
||||
on_death = mob_death
|
||||
|
||||
[mob_walker@wait]
|
||||
path_walk = toilet_burer_1_walk
|
||||
path_look = toilet_burer_1_look
|
||||
out_restr = lx8_sr_toilet_out_restr
|
||||
combat_ignore_cond = true
|
||||
on_info = {+lx8_toilet_door_open} mob_walker@anti_aim ;mob_home
|
||||
on_info2 = {+pri_a19_lab_x16_info} mob_home
|
||||
|
||||
[mob_walker@anti_aim]
|
||||
path_walk = toilet_burer_1_walk
|
||||
path_look = toilet_burer_1_look
|
||||
out_restr = lx8_sr_toilet_out_restr
|
||||
on_info = {=actor_see_npc =see_actor} mob_walker@timer_gravi_attack %=burer_force_anti_aim%
|
||||
|
||||
|
||||
[mob_walker@timer_gravi_attack]
|
||||
path_walk = toilet_burer_1_walk
|
||||
path_look = toilet_burer_1_look
|
||||
out_restr = lx8_sr_toilet_out_restr
|
||||
on_timer = 2000 | mob_home@stay %+lx8_toilet_door_close =burer_force_gravi_attack%
|
||||
|
||||
|
||||
[mob_home@stay]
|
||||
;[mob_walker@stay]
|
||||
path_home = toilet_burer_1_walk
|
||||
;path_look = toilet_burer_1_look
|
||||
out_restr = lx8_sr_toilet_burer_out_restr
|
||||
;combat_ignore_cond = true
|
||||
out_restr = lx8_sr_toilet_out_restr
|
||||
on_info = {+lx8_toilet_door_open_again} mob_home
|
||||
on_info2 = {+pri_a19_lab_x16_info} mob_home
|
||||
|
||||
[mob_home]
|
||||
path_home = toilet_burer_home
|
||||
actor_friendly = false
|
||||
home_min_radius = 20
|
||||
home_max_radius = 30
|
||||
aggressive = true
|
||||
out_restr = lx8_sr_toilet_burer_out_restr
|
||||
|
||||
[mob_death]
|
||||
on_info = %+lx8_toilet_burer_dead%
|
||||
61
gamedata/configs/scripts/labx8/lx8_toilet_door.ltx
Normal file
61
gamedata/configs/scripts/labx8/lx8_toilet_door.ltx
Normal file
|
|
@ -0,0 +1,61 @@
|
|||
[logic]
|
||||
active = ph_door@close
|
||||
|
||||
[ph_door@close]
|
||||
locked = false
|
||||
closed = true
|
||||
snd_open_start = metal_small_open ;trader_door_open_start
|
||||
snd_close_start = metal_small_close_start ;trader_door_close_start
|
||||
snd_close_stop = metal_small_close_stop ;trader_door_close_stop
|
||||
on_use = ph_door@open %+lx8_toilet_door_open% ;{-lx8_toilet_door_open} ph_door@open ,
|
||||
on_info = {+lx8_toilet_burer_dead} ph_door@free
|
||||
on_info2 = {+pri_a19_lab_x16_info} ph_door@open_2
|
||||
|
||||
[ph_door@open]
|
||||
locked = false
|
||||
closed = false
|
||||
snd_open_start = metal_small_open ;trader_door_open_start
|
||||
snd_close_start = metal_small_close_start ;trader_door_close_start
|
||||
snd_close_stop = metal_small_close_stop ;trader_door_close_stop
|
||||
;on_use = ph_door@free
|
||||
on_info = {+lx8_toilet_door_close} ph_door@locked
|
||||
on_info2 = {+lx8_toilet_burer_dead} ph_door@free
|
||||
on_info3 = {+pri_a19_lab_x16_info} ph_door@open_2
|
||||
|
||||
[ph_door@locked]
|
||||
locked = true
|
||||
closed = true
|
||||
snd_open_start = metal_small_open
|
||||
snd_close_start = metal_small_close_start
|
||||
snd_close_stop = metal_small_close_stop
|
||||
;on_use = ph_door@open
|
||||
hit_on_bone = 4 | ph_door@open_2 %+lx8_toilet_door_open_again% | 2 | ph_door@open_2 %+lx8_toilet_door_open_again%
|
||||
on_info = {+lx8_toilet_burer_dead} ph_door@free
|
||||
on_info2 = {+pri_a19_lab_x16_info} ph_door@open_2
|
||||
|
||||
[ph_door@open_2]
|
||||
locked = false
|
||||
closed = false
|
||||
snd_open_start = metal_small_open
|
||||
snd_close_start = metal_small_close_start
|
||||
snd_close_stop = metal_small_close_stop
|
||||
on_use = {+lx8_toilet_burer_dead} ph_door@close_2
|
||||
;on_info = {-lx8_toilet_door_open_again} %+lx8_toilet_door_open_again%
|
||||
|
||||
[ph_door@close_2]
|
||||
locked = false
|
||||
closed = true
|
||||
snd_open_start = metal_small_open ;trader_door_open_start
|
||||
snd_close_start = metal_small_close_start ;trader_door_close_start
|
||||
snd_close_stop = metal_small_close_stop ;trader_door_close_stop
|
||||
on_use = ph_door@open_2
|
||||
|
||||
|
||||
[ph_door@free]
|
||||
locked = false
|
||||
closed = false
|
||||
snd_open_start = trader_door_open_start
|
||||
snd_close_start = trader_door_close_start
|
||||
snd_close_stop = trader_door_close_stop
|
||||
no_force = true
|
||||
on_use = ph_door@open_2
|
||||
35
gamedata/configs/scripts/labx8/lx8_transformer_door.ltx
Normal file
35
gamedata/configs/scripts/labx8/lx8_transformer_door.ltx
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
[logic]
|
||||
active = ph_door@no_key
|
||||
|
||||
[ph_door@no_key]
|
||||
locked = false
|
||||
closed = true
|
||||
snd_open_start = trader_door_locked
|
||||
on_info = {=actor_has_item(pri_b35_lab_x8_key)} ph_door@closed
|
||||
tip_open = tip_no_access_card
|
||||
|
||||
[ph_door@closed]
|
||||
locked = false
|
||||
closed = true
|
||||
snd_open_start = metal_small_open
|
||||
snd_close_start = metal_small_close_start
|
||||
snd_close_stop = metal_small_close_stop
|
||||
on_use = ph_door@open %=remove_item(pri_b35_lab_x8_key)%
|
||||
on_info = {!actor_has_item(pri_b35_lab_x8_key)} ph_door@no_key
|
||||
tip_open = tip_need_access_card
|
||||
|
||||
[ph_door@open]
|
||||
locked = false
|
||||
closed = false
|
||||
snd_open_start = metal_small_open
|
||||
snd_close_start = metal_small_close_start
|
||||
snd_close_stop = metal_small_close_stop
|
||||
on_use = ph_door@closed_regular
|
||||
|
||||
[ph_door@closed_regular]
|
||||
locked = false
|
||||
closed = true
|
||||
snd_open_start = metal_small_open
|
||||
snd_close_start = metal_small_close_start
|
||||
snd_close_stop = metal_small_close_stop
|
||||
on_use = ph_door@open
|
||||
91
gamedata/configs/scripts/labx8/lx8_tushkano_1.ltx
Normal file
91
gamedata/configs/scripts/labx8/lx8_tushkano_1.ltx
Normal file
|
|
@ -0,0 +1,91 @@
|
|||
[logic@tushkano_1_1]
|
||||
suitable = {=check_npc_name(lx8_1_tushkano_1)}
|
||||
active = mob_home@tushkano_1_1
|
||||
monster_job = true
|
||||
prior = 75
|
||||
|
||||
[mob_home@tushkano_1_1]
|
||||
path_home = tushkano_1_home
|
||||
home_min_radius = 2
|
||||
home_max_radius = 4
|
||||
aggressive = false ;true
|
||||
combat_ignore_cond = true
|
||||
out_restr = lx8_sr_tushkano_1_out_restr
|
||||
on_info = {=actor_in_zone(lx8_sr_tushkano_1_out_restr)} mob_home@tushkano_11_1
|
||||
|
||||
[mob_home@tushkano_11_1]
|
||||
path_home = tushkano_1_home
|
||||
home_min_radius = 30
|
||||
home_max_radius = 40
|
||||
aggressive = true
|
||||
out_restr = lx8_sr_tushkano_1_out_restr
|
||||
on_info = {!actor_in_zone(lx8_sr_tushkano_1_out_restr)} mob_home@tushkano_1_1
|
||||
|
||||
[logic@tushkano_1_2]
|
||||
suitable = {=check_npc_name(lx8_1_tushkano_2)}
|
||||
active = mob_home@tushkano_1_2
|
||||
monster_job = true
|
||||
prior = 75
|
||||
|
||||
[mob_home@tushkano_1_2]
|
||||
path_home = tushkano_1_home
|
||||
home_min_radius = 2
|
||||
home_max_radius = 4
|
||||
aggressive = false ;true
|
||||
combat_ignore_cond = true
|
||||
out_restr = lx8_sr_tushkano_1_out_restr
|
||||
on_info = {=actor_in_zone(lx8_sr_tushkano_1_out_restr)} mob_home@tushkano_11_2
|
||||
|
||||
[mob_home@tushkano_11_2]
|
||||
path_home = tushkano_1_home
|
||||
home_min_radius = 30
|
||||
home_max_radius = 40
|
||||
aggressive = true
|
||||
out_restr = lx8_sr_tushkano_1_out_restr
|
||||
on_info = {!actor_in_zone(lx8_sr_tushkano_1_out_restr)} mob_home@tushkano_1_2
|
||||
|
||||
[logic@tushkano_1_3]
|
||||
suitable = {=check_npc_name(lx8_1_tushkano_3)}
|
||||
active = mob_home@tushkano_1_3
|
||||
monster_job = true
|
||||
prior = 75
|
||||
|
||||
[mob_home@tushkano_1_3]
|
||||
path_home = tushkano_1_home
|
||||
home_min_radius = 2
|
||||
home_max_radius = 4
|
||||
aggressive = false ;true
|
||||
combat_ignore_cond = true
|
||||
out_restr = lx8_sr_tushkano_1_out_restr
|
||||
on_info = {=actor_in_zone(lx8_sr_tushkano_1_out_restr)} mob_home@tushkano_11_3
|
||||
|
||||
[mob_home@tushkano_11_3]
|
||||
path_home = tushkano_1_home
|
||||
home_min_radius = 30
|
||||
home_max_radius = 40
|
||||
aggressive = true
|
||||
out_restr = lx8_sr_tushkano_1_out_restr
|
||||
on_info = {!actor_in_zone(lx8_sr_tushkano_1_out_restr)} mob_home@tushkano_1_3
|
||||
|
||||
[logic@tushkano_1_4]
|
||||
suitable = {=check_npc_name(lx8_1_tushkano_4)}
|
||||
active = mob_home@tushkano_1_4
|
||||
monster_job = true
|
||||
prior = 75
|
||||
|
||||
[mob_home@tushkano_1_4]
|
||||
path_home = tushkano_1_home
|
||||
home_min_radius = 2
|
||||
home_max_radius = 4
|
||||
aggressive = false ;true
|
||||
combat_ignore_cond = true
|
||||
out_restr = lx8_sr_tushkano_1_out_restr
|
||||
on_info = {=actor_in_zone(lx8_sr_tushkano_1_out_restr)} mob_home@tushkano_11_4
|
||||
|
||||
[mob_home@tushkano_11_4]
|
||||
path_home = tushkano_1_home
|
||||
home_min_radius = 30
|
||||
home_max_radius = 40
|
||||
aggressive = true
|
||||
out_restr = lx8_sr_tushkano_1_out_restr
|
||||
on_info = {!actor_in_zone(lx8_sr_tushkano_1_out_restr)} mob_home@tushkano_1_4
|
||||
52
gamedata/configs/scripts/labx8/lx8_tushkano_2.ltx
Normal file
52
gamedata/configs/scripts/labx8/lx8_tushkano_2.ltx
Normal file
|
|
@ -0,0 +1,52 @@
|
|||
[logic@tushkano_2_1]
|
||||
suitable = {=check_npc_name(lx8_2_tushkano_1)}
|
||||
active = mob_home@tushkano_2_1
|
||||
monster_job = true
|
||||
prior = 75
|
||||
|
||||
[mob_home@tushkano_2_1]
|
||||
path_home = tushkano_2_home
|
||||
home_min_radius = 30
|
||||
home_max_radius = 40
|
||||
aggressive = true
|
||||
out_restr = lx8_sr_tushkano_2_out_restr
|
||||
|
||||
|
||||
[logic@tushkano_2_2]
|
||||
suitable = {=check_npc_name(lx8_2_tushkano_2)}
|
||||
active = mob_home@tushkano_2_2
|
||||
monster_job = true
|
||||
prior = 75
|
||||
|
||||
[mob_home@tushkano_2_2]
|
||||
path_home = tushkano_2_home
|
||||
home_min_radius = 30
|
||||
home_max_radius = 40
|
||||
aggressive = true
|
||||
out_restr = lx8_sr_tushkano_2_out_restr
|
||||
|
||||
[logic@tushkano_2_3]
|
||||
suitable = {=check_npc_name(lx8_2_tushkano_3)}
|
||||
active = mob_home@tushkano_2_3
|
||||
monster_job = true
|
||||
prior = 75
|
||||
|
||||
[mob_home@tushkano_2_3]
|
||||
path_home = tushkano_2_home
|
||||
home_min_radius = 30
|
||||
home_max_radius = 40
|
||||
aggressive = true
|
||||
out_restr = lx8_sr_tushkano_2_out_restr
|
||||
|
||||
[logic@tushkano_2_4]
|
||||
suitable = {=check_npc_name(lx8_2_tushkano_4)}
|
||||
active = mob_home@tushkano_2_4
|
||||
monster_job = true
|
||||
prior = 75
|
||||
|
||||
[mob_home@tushkano_2_4]
|
||||
path_home = tushkano_2_home
|
||||
home_min_radius = 30
|
||||
home_max_radius = 40
|
||||
aggressive = true
|
||||
out_restr = lx8_sr_tushkano_2_out_restr
|
||||
116
gamedata/configs/scripts/labx8/lx8_tushkano_lab.ltx
Normal file
116
gamedata/configs/scripts/labx8/lx8_tushkano_lab.ltx
Normal file
|
|
@ -0,0 +1,116 @@
|
|||
[logic@tushkano_lab_1]
|
||||
suitable = {=check_npc_name(lx8_lab_tushkano_1)}
|
||||
active = mob_home@tushkano_lab_1
|
||||
monster_job = true
|
||||
prior = 75
|
||||
|
||||
[mob_home@tushkano_lab_1]
|
||||
path_home = lab_home
|
||||
home_min_radius = 30
|
||||
home_max_radius = 40
|
||||
aggressive = true
|
||||
out_restr = lx8_lab_out_restr
|
||||
on_info = {=see_actor !actor_in_zone(lx8_lab_out_restr)} mob_home@tushkano_lab_1_1
|
||||
|
||||
[mob_home@tushkano_lab_1_1]
|
||||
path_home = lab_home
|
||||
home_min_radius = 30
|
||||
home_max_radius = 40
|
||||
aggressive = true
|
||||
actor_friendly = false
|
||||
on_info = {!see_actor !dist_to_actor_le(10)} mob_home@tushkano_lab_1
|
||||
in_restr = lx8_sr_snork_out_restr, lx8_sr_close_combat, lx8_sr_toilet_burer_out_restr, lx8_sr_burer_in_restr
|
||||
|
||||
|
||||
[logic@tushkano_lab_2]
|
||||
suitable = {=check_npc_name(lx8_lab_tushkano_2)}
|
||||
active = mob_home@tushkano_lab_2
|
||||
monster_job = true
|
||||
prior = 75
|
||||
|
||||
[mob_home@tushkano_lab_2]
|
||||
path_home = lab_home
|
||||
home_min_radius = 30
|
||||
home_max_radius = 40
|
||||
aggressive = true
|
||||
out_restr = lx8_lab_out_restr
|
||||
on_info = {=see_actor !actor_in_zone(lx8_lab_out_restr)} mob_home@tushkano_lab_2_1
|
||||
|
||||
[mob_home@tushkano_lab_2_1]
|
||||
path_home = lab_home
|
||||
home_min_radius = 30
|
||||
home_max_radius = 40
|
||||
aggressive = true
|
||||
actor_friendly = false
|
||||
on_info = {!see_actor !dist_to_actor_le(10)} mob_home@tushkano_lab_2
|
||||
in_restr = lx8_sr_snork_out_restr, lx8_sr_close_combat, lx8_sr_toilet_burer_out_restr, lx8_sr_burer_in_restr
|
||||
|
||||
[logic@tushkano_lab_3]
|
||||
suitable = {=check_npc_name(lx8_lab_tushkano_3)}
|
||||
active = mob_home@tushkano_lab_3
|
||||
monster_job = true
|
||||
prior = 75
|
||||
|
||||
[mob_home@tushkano_lab_3]
|
||||
path_home = lab_home
|
||||
home_min_radius = 30
|
||||
home_max_radius = 40
|
||||
aggressive = true
|
||||
out_restr = lx8_lab_out_restr
|
||||
on_info = {=see_actor !actor_in_zone(lx8_lab_out_restr)} mob_home@tushkano_lab_3_1
|
||||
|
||||
[mob_home@tushkano_lab_3_1]
|
||||
path_home = lab_home
|
||||
home_min_radius = 30
|
||||
home_max_radius = 40
|
||||
aggressive = true
|
||||
actor_friendly = false
|
||||
on_info = {!see_actor !dist_to_actor_le(10)} mob_home@tushkano_lab_3
|
||||
in_restr = lx8_sr_snork_out_restr, lx8_sr_close_combat, lx8_sr_toilet_burer_out_restr, lx8_sr_burer_in_restr
|
||||
|
||||
[logic@tushkano_lab_4]
|
||||
suitable = {=check_npc_name(lx8_lab_tushkano_4)}
|
||||
active = mob_home@tushkano_lab_4
|
||||
monster_job = true
|
||||
prior = 75
|
||||
|
||||
[mob_home@tushkano_lab_4]
|
||||
path_home = lab_home
|
||||
home_min_radius = 30
|
||||
home_max_radius = 40
|
||||
aggressive = true
|
||||
out_restr = lx8_lab_out_restr
|
||||
on_info = {=see_actor !actor_in_zone(lx8_lab_out_restr)} mob_home@tushkano_lab_4_1
|
||||
|
||||
[mob_home@tushkano_lab_4_1]
|
||||
path_home = lab_home
|
||||
home_min_radius = 30
|
||||
home_max_radius = 40
|
||||
aggressive = true
|
||||
actor_friendly = false
|
||||
on_info = {!see_actor !dist_to_actor_le(10)} mob_home@tushkano_lab_4
|
||||
in_restr = lx8_sr_snork_out_restr, lx8_sr_close_combat, lx8_sr_toilet_burer_out_restr, lx8_sr_burer_in_restr
|
||||
|
||||
[logic@tushkano_lab_5]
|
||||
suitable = {=check_npc_name(lx8_lab_tushkano_5)}
|
||||
active = mob_home@tushkano_lab_5
|
||||
monster_job = true
|
||||
prior = 75
|
||||
|
||||
[mob_home@tushkano_lab_5]
|
||||
path_home = lab_home
|
||||
home_min_radius = 30
|
||||
home_max_radius = 40
|
||||
aggressive = true
|
||||
out_restr = lx8_lab_out_restr
|
||||
on_info = {=see_actor !actor_in_zone(lx8_lab_out_restr)} mob_home@tushkano_lab_5_1
|
||||
|
||||
[mob_home@tushkano_lab_5_1]
|
||||
path_home = lab_home
|
||||
home_min_radius = 30
|
||||
home_max_radius = 40
|
||||
aggressive = true
|
||||
actor_friendly = false
|
||||
on_info = {!see_actor !dist_to_actor_le(10)} mob_home@tushkano_lab_5
|
||||
in_restr = lx8_sr_snork_out_restr, lx8_sr_close_combat, lx8_sr_toilet_burer_out_restr, lx8_sr_burer_in_restr
|
||||
|
||||
120
gamedata/configs/scripts/labx8/lx8_tushkano_lift.ltx
Normal file
120
gamedata/configs/scripts/labx8/lx8_tushkano_lift.ltx
Normal file
|
|
@ -0,0 +1,120 @@
|
|||
[logic@tushkano_lift_1]
|
||||
suitable = {=check_npc_name(lx8_litf_tushkano_1)}
|
||||
active = mob_home@tushkano_lift_1
|
||||
monster_job = true
|
||||
prior = 75
|
||||
|
||||
[mob_home@tushkano_lift_1]
|
||||
path_home = lift_home
|
||||
home_min_radius = 30
|
||||
home_max_radius = 40
|
||||
aggressive = true
|
||||
actor_friendly = false
|
||||
out_restr = lx8_lift_out_restr
|
||||
on_info = {=see_actor !actor_in_zone(lx8_lift_out_restr)} mob_home@tushkano_lift_1_1
|
||||
|
||||
[mob_home@tushkano_lift_1_1]
|
||||
path_home = lift_home
|
||||
home_min_radius = 30
|
||||
home_max_radius = 40
|
||||
aggressive = true
|
||||
actor_friendly = false
|
||||
on_info = {!see_actor !dist_to_actor_le(10)} mob_home@tushkano_lift_1
|
||||
in_restr = lx8_sr_snork_out_restr, lx8_sr_close_combat, lx8_sr_toilet_burer_out_restr, lx8_sr_burer_in_restr
|
||||
|
||||
[logic@tushkano_lift_2]
|
||||
suitable = {=check_npc_name(lx8_litf_tushkano_2)}
|
||||
active = mob_home@tushkano_lift_2
|
||||
monster_job = true
|
||||
prior = 75
|
||||
|
||||
[mob_home@tushkano_lift_2]
|
||||
path_home = lift_home
|
||||
home_min_radius = 30
|
||||
home_max_radius = 40
|
||||
aggressive = true
|
||||
actor_friendly = false
|
||||
out_restr = lx8_lift_out_restr
|
||||
on_info = {=see_actor !actor_in_zone(lx8_lift_out_restr)} mob_home@tushkano_lift_2_1
|
||||
|
||||
[mob_home@tushkano_lift_2_1]
|
||||
path_home = lift_home
|
||||
home_min_radius = 30
|
||||
home_max_radius = 40
|
||||
aggressive = true
|
||||
actor_friendly = false
|
||||
on_info = {!see_actor !dist_to_actor_le(10)} mob_home@tushkano_lift_2
|
||||
in_restr = lx8_sr_snork_out_restr, lx8_sr_close_combat, lx8_sr_toilet_burer_out_restr, lx8_sr_burer_in_restr
|
||||
|
||||
[logic@tushkano_lift_3]
|
||||
suitable = {=check_npc_name(lx8_litf_tushkano_3)}
|
||||
active = mob_home@tushkano_lift_3
|
||||
monster_job = true
|
||||
prior = 75
|
||||
|
||||
[mob_home@tushkano_lift_3]
|
||||
path_home = lift_home
|
||||
home_min_radius = 30
|
||||
home_max_radius = 40
|
||||
aggressive = true
|
||||
actor_friendly = false
|
||||
out_restr = lx8_lift_out_restr
|
||||
on_info = {=see_actor !actor_in_zone(lx8_lift_out_restr)} mob_home@tushkano_lift_3_1
|
||||
|
||||
|
||||
[mob_home@tushkano_lift_3_1]
|
||||
path_home = lift_home
|
||||
home_min_radius = 30
|
||||
home_max_radius = 40
|
||||
aggressive = true
|
||||
actor_friendly = false
|
||||
on_info = {!see_actor !dist_to_actor_le(10)} mob_home@tushkano_lift_3
|
||||
in_restr = lx8_sr_snork_out_restr, lx8_sr_close_combat, lx8_sr_toilet_burer_out_restr, lx8_sr_burer_in_restr
|
||||
|
||||
[logic@tushkano_lift_4]
|
||||
suitable = {=check_npc_name(lx8_litf_tushkano_4)}
|
||||
active = mob_home@tushkano_lift_4
|
||||
monster_job = true
|
||||
prior = 75
|
||||
|
||||
[mob_home@tushkano_lift_4]
|
||||
path_home = lift_home
|
||||
home_min_radius = 30
|
||||
home_max_radius = 40
|
||||
aggressive = true
|
||||
actor_friendly = false
|
||||
out_restr = lx8_lift_out_restr
|
||||
on_info = {=see_actor !actor_in_zone(lx8_lift_out_restr)} mob_home@tushkano_lift_4_1
|
||||
|
||||
[mob_home@tushkano_lift_4_1]
|
||||
path_home = lift_home
|
||||
home_min_radius = 30
|
||||
home_max_radius = 40
|
||||
aggressive = true
|
||||
actor_friendly = false
|
||||
on_info = {!see_actor !dist_to_actor_le(10)} mob_home@tushkano_lift_4
|
||||
in_restr = lx8_sr_snork_out_restr, lx8_sr_close_combat, lx8_sr_toilet_burer_out_restr, lx8_sr_burer_in_restr
|
||||
|
||||
[logic@tushkano_lift_5]
|
||||
suitable = {=check_npc_name(lx8_litf_tushkano_5)}
|
||||
active = mob_home@tushkano_lift_5
|
||||
monster_job = true
|
||||
prior = 75
|
||||
|
||||
[mob_home@tushkano_lift_5]
|
||||
path_home = lift_home
|
||||
home_min_radius = 30
|
||||
home_max_radius = 40
|
||||
aggressive = true
|
||||
actor_friendly = false
|
||||
out_restr = lx8_lift_out_restr
|
||||
on_info = {=see_actor !actor_in_zone(lx8_lift_out_restr)} mob_home@tushkano_lift_5_1
|
||||
|
||||
[mob_home@tushkano_lift_5_1]
|
||||
path_home = lift_home
|
||||
home_min_radius = 30
|
||||
home_max_radius = 40
|
||||
aggressive = true
|
||||
actor_friendly = false
|
||||
on_info = {!see_actor !dist_to_actor_le(10)} mob_home@tushkano_lift_5
|
||||
in_restr = lx8_sr_snork_out_restr, lx8_sr_close_combat, lx8_sr_toilet_burer_out_restr, lx8_sr_burer_in_restr
|
||||
115
gamedata/configs/scripts/labx8/lx8_tushkano_upper.ltx
Normal file
115
gamedata/configs/scripts/labx8/lx8_tushkano_upper.ltx
Normal file
|
|
@ -0,0 +1,115 @@
|
|||
[logic@tushkano_upper_1]
|
||||
suitable = {=check_npc_name(lx8_upper_tushkano_1)}
|
||||
active = mob_home@tushkano_upper_1
|
||||
monster_job = true
|
||||
prior = 75
|
||||
|
||||
[mob_home@tushkano_upper_1]
|
||||
path_home = upper_home
|
||||
home_min_radius = 30
|
||||
home_max_radius = 40
|
||||
aggressive = true
|
||||
out_restr = lx8_sr_upper_out_restr
|
||||
on_info = {=see_actor} mob_home@tushkano_upper_1_1
|
||||
|
||||
[mob_home@tushkano_upper_1_1]
|
||||
path_home = upper_home
|
||||
home_min_radius = 30
|
||||
home_max_radius = 40
|
||||
aggressive = true
|
||||
actor_friendly = false
|
||||
on_info = {!see_actor !dist_to_actor_le(10)} mob_home@tushkano_upper_1
|
||||
in_restr = lx8_sr_snork_out_restr, lx8_sr_close_combat, lx8_sr_toilet_burer_out_restr, lx8_sr_burer_in_restr
|
||||
|
||||
|
||||
[logic@tushkano_upper_2]
|
||||
suitable = {=check_npc_name(lx8_upper_tushkano_2)}
|
||||
active = mob_home@tushkano_upper_2
|
||||
monster_job = true
|
||||
prior = 75
|
||||
|
||||
[mob_home@tushkano_upper_2]
|
||||
path_home = upper_home
|
||||
home_min_radius = 30
|
||||
home_max_radius = 40
|
||||
aggressive = true
|
||||
out_restr = lx8_sr_upper_out_restr
|
||||
on_info = {=see_actor} mob_home@tushkano_upper_2_1
|
||||
|
||||
[mob_home@tushkano_upper_2_1]
|
||||
path_home = upper_home
|
||||
home_min_radius = 30
|
||||
home_max_radius = 40
|
||||
aggressive = true
|
||||
actor_friendly = false
|
||||
on_info = {!see_actor !dist_to_actor_le(10)} mob_home@tushkano_upper_2
|
||||
in_restr = lx8_sr_snork_out_restr, lx8_sr_close_combat, lx8_sr_toilet_burer_out_restr, lx8_sr_burer_in_restr
|
||||
|
||||
[logic@tushkano_upper_3]
|
||||
suitable = {=check_npc_name(lx8_upper_tushkano_3)}
|
||||
active = mob_home@tushkano_upper_3
|
||||
monster_job = true
|
||||
prior = 75
|
||||
|
||||
[mob_home@tushkano_upper_3]
|
||||
path_home = upper_home
|
||||
home_min_radius = 30
|
||||
home_max_radius = 40
|
||||
aggressive = true
|
||||
out_restr = lx8_sr_upper_out_restr
|
||||
on_info = {=see_actor} mob_home@tushkano_upper_3_1
|
||||
|
||||
[mob_home@tushkano_upper_3_1]
|
||||
path_home = upper_home
|
||||
home_min_radius = 30
|
||||
home_max_radius = 40
|
||||
aggressive = true
|
||||
actor_friendly = false
|
||||
on_info = {!see_actor !dist_to_actor_le(10)} mob_home@tushkano_upper_3
|
||||
in_restr = lx8_sr_snork_out_restr, lx8_sr_close_combat, lx8_sr_toilet_burer_out_restr, lx8_sr_burer_in_restr
|
||||
|
||||
[logic@tushkano_upper_4]
|
||||
suitable = {=check_npc_name(lx8_upper_tushkano_4)}
|
||||
active = mob_home@tushkano_upper_4
|
||||
monster_job = true
|
||||
prior = 75
|
||||
|
||||
[mob_home@tushkano_upper_4]
|
||||
path_home = upper_home
|
||||
home_min_radius = 30
|
||||
home_max_radius = 40
|
||||
aggressive = true
|
||||
out_restr = lx8_sr_upper_out_restr
|
||||
on_info = {=see_actor} mob_home@tushkano_upper_4_1
|
||||
|
||||
[mob_home@tushkano_upper_4_1]
|
||||
path_home = upper_home
|
||||
home_min_radius = 30
|
||||
home_max_radius = 40
|
||||
aggressive = true
|
||||
actor_friendly = false
|
||||
on_info = {!see_actor !dist_to_actor_le(10)} mob_home@tushkano_upper_4
|
||||
in_restr = lx8_sr_snork_out_restr, lx8_sr_close_combat, lx8_sr_toilet_burer_out_restr, lx8_sr_burer_in_restr
|
||||
|
||||
[logic@tushkano_upper_5]
|
||||
suitable = {=check_npc_name(lx8_upper_tushkano_5)}
|
||||
active = mob_home@tushkano_upper_5
|
||||
monster_job = true
|
||||
prior = 75
|
||||
|
||||
[mob_home@tushkano_upper_5]
|
||||
path_home = upper_home
|
||||
home_min_radius = 30
|
||||
home_max_radius = 40
|
||||
aggressive = true
|
||||
out_restr = lx8_sr_upper_out_restr
|
||||
on_info = {=see_actor} mob_home@tushkano_upper_5_1
|
||||
|
||||
[mob_home@tushkano_upper_5_1]
|
||||
path_home = upper_home
|
||||
home_min_radius = 30
|
||||
home_max_radius = 40
|
||||
aggressive = true
|
||||
actor_friendly = false
|
||||
on_info = {!see_actor !dist_to_actor_le(10)} mob_home@tushkano_upper_5
|
||||
in_restr = lx8_sr_snork_out_restr, lx8_sr_close_combat, lx8_sr_toilet_burer_out_restr, lx8_sr_burer_in_restr
|
||||
Loading…
Add table
Add a link
Reference in a new issue