add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

@ -0,0 +1,504 @@
<w>
<properties_box>
<texture>ui_inGame2_demo_player_info_window</texture>
<list x="0" y="0" width="10" height="10" item_height="18" always_show_scroll="0" can_select="1" bottom_indent="10" right_ident="10" left_ident="20">
<font_s r="220" g="220" b="220"/>
<font r="150" g="150" b="150" font="letterica16"/>
</list>
</properties_box>
<main x="0" y="0" width="1024" height="768">
<auto_static x="341" y="0" width="683" height="768">
<texture>ui_inGame2_inventory_back</texture>
</auto_static>
</main>
<left_background x="0" y="0" width="330" height="768">
<texture>ui_inGame2_left_side</texture>
</left_background>
<!-- Player Information -->
<!-- Start -->
<actor_ch_info x="694" y="10" width="321" height="89">
<name_static x="5" y="0" width="183" height="16">
<text align="l" font="letterica16" color="ui_2"/>
</name_static>
<community_caption x="5" y="14" width="183" height="14">
<text align="l" vert_align="c" font="arial_14" color="ui_3">ui_st_community</text>
</community_caption>
<community_static x="5" y="14" width="183" height="14">
<text align="r" vert_align="c" font="arial_14" color="ui_3"/>
</community_static>
<rank_caption x="5" y="25" width="183" height="14">
<text align="l" vert_align="c" font="arial_14" color="ui_3">ui_st_rank</text>
</rank_caption>
<rank_static x="5" y="25" width="183" height="14">
<text align="r" vert_align="c" font="arial_14" color="ui_3"/>
</rank_static>
<reputation_caption x="5" y="36" width="183" height="14">
<text align="l" vert_align="c" font="arial_14" color="ui_3">ui_st_reputation</text>
</reputation_caption>
<reputation_static x="5" y="36" width="183" height="14">
<text align="r" vert_align="c" font="arial_14" color="ui_3"/>
</reputation_static>
<icon x="197" y="1" width="123" height="87" stretch="1">
<deadbody r="255" g="160" b="160" a="205"/>
</icon>
</actor_ch_info>
<!-- Finish -->
<!-- NPC Information -->
<!-- Start -->
<partner_ch_info x="11" y="10" width="321" height="89">
<name_static x="5" y="0" width="183" height="16">
<text align="l" font="letterica16" color="ui_2"/>
</name_static>
<community_caption x="5" y="14" width="183" height="14">
<text align="l" vert_align="c" font="arial_14" color="ui_3">ui_st_community</text>
</community_caption>
<community_static x="5" y="14" width="183" height="14">
<text align="r" vert_align="c" font="arial_14" color="ui_3"/>
</community_static>
<rank_caption x="5" y="25" width="183" height="14">
<text align="l" vert_align="c" font="arial_14" color="ui_3">ui_st_rank</text>
</rank_caption>
<rank_static x="5" y="25" width="183" height="14">
<text align="r" vert_align="c" font="arial_14" color="ui_3"/>
</rank_static>
<reputation_caption x="5" y="36" width="183" height="14">
<text align="l" vert_align="c" font="arial_14" color="ui_3">ui_st_reputation</text>
</reputation_caption>
<reputation_static x="5" y="36" width="183" height="14">
<text align="r" vert_align="c" font="arial_14" color="ui_3"/>
</reputation_static>
<relation_caption x="5" y="47" width="183" height="14">
<text align="l" vert_align="c" font="arial_14" color="ui_3">ui_st_relation</text>
</relation_caption>
<relation_static x="5" y="47" width="183" height="14">
<text align="r" vert_align="c" font="arial_14" color="ui_3"/>
</relation_static>
<icon x="197" y="1" width="123" height="87" stretch="1">
<deadbody r="255" g="160" b="160" a="205"/>
</icon>
</partner_ch_info>
<!-- Finish -->
<actor_money_static x="749" y="75" width="130" height="22">
<text align="r" font="graffiti22"/>
</actor_money_static>
<partner_money_static x="66" y="75" width="130" height="22">
<text align="r" font="graffiti22"/>
</partner_money_static>
<inventory_slot_wnd>
<slot> <!-- Knife -->
</slot>
<slot> <!-- Pistol -->
<slot_highlight x="359" y="17" width="82" height="353" stretch="1">
<texture>ui_inGame2_weapon_highlighter</texture>
</slot_highlight>
<slot_dragdrop x="352" y="14" width="93" height="368"
cell_width="33" cell_height="41" rows_num="6" cols_num="2"
custom_placement="0" vertical_placement="1" a="0"
virtual_cells="1" vc_vert_align="c" vc_horiz_align="c"/>
<slot_progress x="372" y="378" width="58" height="5" horz="1" min="0" max="1" pos="0">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
<min_color r="196" g="18" b="18"/>
<middle_color r="255" g="255" b="118"/>
<max_color r="107" g="207" b="119"/>
</slot_progress>
</slot>
<slot> <!-- Auto -->
<slot_highlight x="576" y="17" width="93" height="353" stretch="1">
<texture>ui_inGame2_weapon_highlighter</texture>
</slot_highlight>
<slot_dragdrop x="583" y="14" width="82" height="370"
cell_width="33" cell_height="41" rows_num="6" cols_num="2"
custom_placement="0" vertical_placement="1" a="0"
virtual_cells="1" vc_vert_align="c" vc_horiz_align="c" />
<slot_progress x="596" y="378" width="58" height="5" horz="1" min="0" max="1" pos="0">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
<min_color r="196" g="18" b="18"/>
<middle_color r="255" g="255" b="118"/>
<max_color r="107" g="207" b="119"/>
</slot_progress>
</slot>
<slot> <!-- Grenade -->
</slot>
<slot> <!-- Binoc -->
</slot>
<slot> <!-- Bolt -->
</slot>
<slot> <!-- Outfit -->
<slot_dragdrop x="458" y="137" width="106" height="178"
cell_width="41" cell_height="41" rows_num="3" cols_num="2"
custom_placement="0" a="0" virtual_cells="1" vc_vert_align="c"
vc_horiz_align="c"/>
<slot_progress x="484" y="309" width="58" height="5" horz="1" min="0" max="1" pos="0">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
<min_color r="196" g="18" b="18"/>
<middle_color r="255" g="255" b="118"/>
<max_color r="107" g="207" b="119"/>
</slot_progress>
<slot_highlight x="463" y="142" width="96" height="161" stretch="1">
<texture>ui_inGame2_armor_highlighter</texture>
</slot_highlight>
</slot>
<slot> <!-- PDA -->
</slot>
<slot> <!-- Detector -->
<slot_dragdrop x="469" y="328" width="85" height="55"
cell_width="33" cell_height="41" rows_num="1" cols_num="2"
custom_placement="0" a="0" virtual_cells="1" vc_vert_align="c"
vc_horiz_align="c"/>
<slot_highlight x="472" y="330" width="76" height="48" stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</slot_highlight>
</slot>
<slot> <!-- Torch -->
</slot>
<slot> <!-- Artfake -->
</slot>
<slot> <!-- Helmet -->
<slot_highlight x="458" y="17" width="106" height="98" stretch="1">
<texture>ui_inGame2_helmet_highlighter</texture>
</slot_highlight>
<slot_progress x="484" y="118" width="58" height="5" horz="1" min="0" max="1" pos="0">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
<min_color r="196" g="18" b="18"/>
<middle_color r="255" g="255" b="118"/>
<max_color r="107" g="207" b="119"/>
</slot_progress>
<slot_dragdrop x="469" y="14" width="85" height="110"
cell_width="41" cell_height="41" rows_num="2" cols_num="2" custom_placement="0" a="0" virtual_cells="1"
vc_vert_align="c" vc_horiz_align="c" />
</slot>
<slot> <!-- Backpack -->
</slot>
</inventory_slot_wnd>
<quick_slot_highlight x="356" y="398" width="66" height="59" dx="81" stretch="1">
<texture>ui_inGame2_quick_item_highlighter</texture>
</quick_slot_highlight>
<artefact_slot_highlight x="356" y="476" width="52" height="52" dx="65" stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</artefact_slot_highlight>
<quick_slot1_text x="355" y="446" width="18" height="13">
<text align="c" font="letterica16">quick_use_str_1</text>
</quick_slot1_text>
<quick_slot2_text x="436" y="446" width="18" height="13">
<text align="c" font="letterica16">quick_use_str_2</text>
</quick_slot2_text>
<quick_slot3_text x="517" y="446" width="18" height="13">
<text align="c" font="letterica16">quick_use_str_3</text>
</quick_slot3_text>
<quick_slot4_text x="598" y="446" width="18" height="13">
<text align="c" font="letterica16">quick_use_str_4</text>
</quick_slot4_text>
<actor_weight_caption x="810" y="736" width="71" height="16">
<text align="r" font="letterica16" color="ui_3">ui_total_weight</text>
</actor_weight_caption>
<actor_weight x="881" y="736" width="44" height="16">
<text align="c" font="letterica16"/>
</actor_weight>
<actor_weight_max x="925" y="736" width="85" height="16">
<text align="l" font="letterica16" color="ui_3"/>
</actor_weight_max>
<partner_weight_caption x="90" y="738" width="85" height="14">
<text align="r" font="letterica16" color="ui_3">ui_total_weight</text>
</partner_weight_caption>
<partner_weight x="300" y="738" width="45" height="14">
<text align="l" font="letterica16" color="ui_7"/>
</partner_weight>
<!-- partner -->
<left_delimiter x="0" y="226" width="341" height="163">
<texture>ui_inGame2_center_trade_devider</texture>
<!--trade_caption x="147" y="74" width="60" height="16">
<text align="l" font="letterica16" color="ui_3">ui_total_price</text>
</trade_caption-->
<trade_price x="207" y="74" width="16" height="16">
<text align="l" font="letterica16"/>
</trade_price>
<trade_weight_max x="257" y="74" width="50" height="16">
<text align="l" font="letterica16" color="ui_3"/>
</trade_weight_max>
</left_delimiter>
<!-- actor -->
<right_delimiter x="683" y="226" width="341" height="163">
<texture>ui_inGame2_center_trade_devider</texture>
<!--trade_caption x="147" y="74" width="60" height="16">
<text align="r" font="letterica16" color="ui_3">ui_total_price</text>
</trade_caption-->
<trade_price x="207" y="74" width="50" height="16">
<text align="c" font="letterica16"/>
</trade_price>
<trade_weight_max x="257" y="74" width="50" height="16">
<text align="l" font="letterica16" color="ui_3"/>
</trade_weight_max>
</right_delimiter>
<belt_list_over x="352" y="472" width="59" height="59" dx="65" stretch="0">
<texture >ui_inGame2_artefact_blocker</texture>
</belt_list_over>
<helmet_over x="456" y="11" width="111" height="115" stretch="1">
<texture >ui_inGame2_helmet_blocker</texture>
</helmet_over>
<dragdrop_trash x="0" y="0" width="340" height="768"
cell_width="340" cell_height="768" rows_num="1" cols_num="1" a="0"/>
<dragdrop_bag x="702" y="119" width="306" height="574"
cell_width="41" cell_height="41" rows_num="14" cols_num="7"
unlimited="1" group_similar="1" always_show_scroll="1" condition_progress_bar="1"/>
<dragdrop_belt x="360" y="480" width="300" height="41"
cell_width="41" cell_height="41" rows_num="1" cols_num="5"
cell_sp_x="24" cell_sp_y="0" a="0"/>
<dragdrop_actor_trade x="703" y="114" width="306" height="164"
cell_width="41" cell_height="41" rows_num="4" cols_num="7"
unlimited="1" group_similar="1" always_show_scroll="1" condition_progress_bar="1"/>
<dragdrop_actor_trade_bag x="703" y="340" width="306" height="369"
cell_width="41" cell_height="41" rows_num="9" cols_num="7"
unlimited="1" group_similar="1" always_show_scroll="1" condition_progress_bar="1"/>
<dragdrop_partner_trade x="21" y="114" width="306" height="164"
cell_width="41" cell_height="41" rows_num="4" cols_num="7"
unlimited="1" group_similar="1" always_show_scroll="1" condition_progress_bar="1"/>
<dragdrop_partner_bag x="21" y="340" width="306" height="369"
cell_width="41" cell_height="41" rows_num="9" cols_num="7"
unlimited="1" group_similar="1" always_show_scroll="1" condition_progress_bar="1"/>
<dragdrop_deadbody_bag x="20" y="119" width="306" height="574"
cell_width="41" cell_height="41" rows_num="14" cols_num="7"
unlimited="1" group_similar="1" always_show_scroll="1" condition_progress_bar="1"/>
<dragdrop_quick_slots x="370" y="407" width="284" height="41"
cell_width="41" cell_height="41" a="0" rows_num="1" cols_num="4"
cell_sp_x="40" cell_sp_y="0" custom_placement="1"/>
<trade_buy_button x="14" y="295" width="134" height="26" stretch="1" hint="ui_st_buy_hint">
<window_name>trade_buy_button</window_name>
<texture>ui_inGame2_inventory_button</texture>
<text font="graffiti22" align="c">ui_st_buy</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_black"/>
<d color ="ui_5"/>
<h color ="ui_black"/>
</text_color>
</trade_buy_button>
<trade_sell_button x="697" y="295" width="134" height="26" stretch="1" hint="ui_st_sell_hint">
<window_name>trade_sell_button</window_name>
<texture>ui_inGame2_inventory_button</texture>
<text font="graffiti22" align="c">ui_st_sell</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_black"/>
<d color ="ui_5"/>
<h color ="ui_black"/>
</text_color>
</trade_sell_button>
<takeall_button x="16" y="695" width="312" height="24" stretch="1" hint="ui_st_take_all_hint">
<window_name>takeall_button</window_name>
<texture>ui_inGame2_big_inventory_button</texture>
<text font="graffiti22" align="c">ui_st_take_all</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_black"/>
<d color ="ui_5"/>
<h color ="ui_black"/>
</text_color>
</takeall_button>
<putall_button x="699" y="695" width="312" height="24" stretch="1" hint="ui_st_put_all_hint">
<window_name>putall_button</window_name>
<texture>ui_inGame2_big_inventory_button</texture>
<text font="graffiti22" align="c">ui_st_put_all</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_black"/>
<d color ="ui_5"/>
<h color ="ui_black"/>
</text_color>
</putall_button>
<exit_button x="353" y="736" width="320" height="24" hint="ui_st_exit_hint">
<window_name>exit_button</window_name>
<texture>ui_inGame2_big_inventory_button</texture>
<text font="graffiti22" align="c">ui_inv_exit</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_black"/>
<d color ="ui_5"/>
<h color ="ui_black"/>
</text_color>
</exit_button>
<action_sounds>
<snd_open>interface\inv_open</snd_open>
<snd_close>interface\inv_close</snd_close>
<snd_item_to_slot>interface\inv_slot</snd_item_to_slot>
<snd_item_to_belt>interface\inv_belt</snd_item_to_belt>
<snd_item_to_ruck>interface\inv_ruck</snd_item_to_ruck>
<snd_properties>interface\inv_properties</snd_properties>
<snd_drop_item>interface\inv_drop</snd_drop_item>
<snd_attach_addon>interface\inv_attach_addon</snd_attach_addon>
<snd_detach_addon>interface\inv_detach_addon</snd_detach_addon>
<snd_item_use>interface\inv_slot</snd_item_use>
</action_sounds>
<hint_wnd x="0" y="0" width="210" height="100">
<background x="0" y="0" width="210" height="100">
<texture>ui_inGame2_hint_wnd_main_window</texture>
</background>
<text x="20" y="20" width="190" height="100">
<text font="letterica16" color="ui_6" complex_mode="1" align="l" vert_align="t"/>
</text>
</hint_wnd>
<actor_state_info x="341" y="539" width="342" height="190">
<hint_wnd x="0" y="0" width="210" height="100">
<background x="0" y="0" width="210" height="100">
<texture>ui_inGame2_hint_wnd_main_window</texture>
</background>
<text x="20" y="20" width="170" height="100" complex_mode="1">
<text font="letterica16" r="170" g="170" b="170" align="l" vert_align="t"/>
</text>
</hint_wnd>
<health_state x="14" y="31" width="214" height="16">
<hint_text delay="800">st_ui_health_sensor</hint_text>
<state_progress x="0" y="0" width="214" height="16" horz="1" min="0" max="1" pos="0" expression="floor(fltPlayerHealth * 55.0) / 55.0">
<progress>
<texture r="194" g="8" b="8" a="200">ui_inGame2_inventory_health_bar</texture>
</progress>
</state_progress>
</health_state>
<bleeding_state x="238" y="6" width="45" height="45">
<hint_text delay="800">st_ui_bleeding_sensor</hint_text>
<icon x="0" y="0" width="45" height="45" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture>ui_inGame2_bleeding_inv_green</texture>
</icon>
<icon2 x="0" y="0" width="45" height="45" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture>ui_inGame2_bleeding_inv_yellow</texture>
</icon2>
<icon3 x="0" y="0" width="45" height="45" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture>ui_inGame2_bleeding_inv_red</texture>
</icon3>
</bleeding_state>
<radiation_state x="287" y="7" width="45" height="45">
<hint_text delay="800">st_ui_main_sensor</hint_text>
<icon x="0" y="0" width="45" height="45" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture>ui_inGame2_radiation_inv_green</texture>
</icon>
<icon2 x="0" y="0" width="45" height="45" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture>ui_inGame2_radiation_inv_yellow</texture>
</icon2>
<icon3 x="0" y="0" width="45" height="45" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture>ui_inGame2_radiation_inv_red</texture>
</icon3>
</radiation_state>
<radia_sensor x="15" y="72" width="145" height="18">
<hint_text delay="800">ui_inv_outfit_radiation_protection</hint_text>
<state_progress x="23" y="1" width="122" height="18" horz="1" min="0" max="1" pos="0"
expression="floor(fltActorOutfitRadiationProtection + fltActorHelmetRadiationProtection + fltActorBoostRadiationProtection + fltArtefactsRadiationProtection / fltZoneMaxPowerRadiationProtection * 31.0) / 31.0">
<progress>
<texture r="142" g="149" b="149">ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</radia_sensor>
<acid_sensor x="15" y="100" width="145" height="18">
<hint_text delay="800">ui_inv_outfit_chemical_burn_protection</hint_text>
<state_progress x="23" y="1" width="122" height="18" horz="1" min="0" max="1" pos="0"
expression="floor(fltActorOutfitChemicalBurnProtection + fltActorHelmetChemicalBurnProtection + fltActorBoostChemicalBurnProtection + fltArtefactsChemicalBurnProtection / fltZoneMaxPowerChemicalBurnProtection * 31.0) / 31.0">
<progress>
<texture r="142" g="149" b="149">ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</acid_sensor>
<shock_sensor x="15" y="128" width="145" height="18">
<hint_text delay="800">ui_inv_outfit_shock_protection</hint_text>
<state_progress x="23" y="1" width="122" height="18" horz="1" min="0" max="1" pos="0"
expression="floor(fltActorOutfitShockProtection + fltActorHelmetShockProtection + fltArtefactsShockProtection / fltZoneMaxPowerShockProtection * 31.0) / 31.0">
<progress>
<texture r="142" g="149" b="149">ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</shock_sensor>
<fire_sensor x="15" y="156" width="145" height="18">
<hint_text delay="800">ui_inv_outfit_burn_protection</hint_text>
<state_progress x="24" y="1" width="122" height="18" horz="1" min="0" max="1" pos="0"
expression="floor(fltActorOutfitBurnProtection + fltActorHelmetBurnProtection + fltArtefactsBurnProtection / fltZoneMaxPowerBurnProtection * 31.0) / 31.0">
<progress>
<texture r="142" g="149" b="149">ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</fire_sensor>
<psi_sensor x="174" y="72" width="145" height="18">
<hint_text delay="800">ui_inv_outfit_telepatic_protection</hint_text>
<state_progress x="23" y="1" width="122" height="18" horz="1" min="0" max="1" pos="0"
expression="floor(fltActorOutfitTelepaticProtection + fltActorHelmetTelepaticProtection + fltActorBoostTelepaticProtection + fltArtefactsTelepaticProtection / fltZoneMaxPowerTelepaticProtection * 31.0) /31.0">
<progress>
<texture r="142" g="149" b="149">ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</psi_sensor>
<wound_sensor x="174" y="100" width="145" height="18">
<hint_text delay="800">ui_inv_outfit_wound_protection</hint_text>
<state_progress x="23" y="1" width="122" height="18" horz="1" min="0" max="1" pos="0"
expression="floor(fltActorOutfitWoundProtection + fltActorHelmetWoundProtection + fltArtefactsWoundProtection / fltZoneMaxPowerWoundProtection * 31.0) / 31.0">
<progress>
<texture r="142" g="149" b="149">ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</wound_sensor>
<fire_wound_sensor x="174" y="128" width="145" height="18">
<hint_text delay="800">ui_inv_outfit_fire_wound_protection</hint_text>
<icon x="0" y="0" width="18" height="18" magnitude="100">
<text align="c" vert_align="c" font="graffiti22" color="ui_7">99</text>
</icon>
<state_progress x="23" y="1" width="122" height="18" horz="1" min="0" max="1" pos="0">
<progress>
<texture r="142" g="149" b="149">ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</fire_wound_sensor>
<power_sensor x="174" y="156" width="145" height="18">
<hint_text delay="800">ui_inv_outfit_power_restore</hint_text>
<state_progress x="23" y="1" width="122" height="18" horz="1" min="0" max="1" pos="0" expression="floor(fltPlayerRestoreSpeed * 31.0) / 31.0">
<progress>
<texture r="142" g="149" b="149">ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</power_sensor>
</actor_state_info>
</w>

View file

@ -0,0 +1,510 @@
<w>
<properties_box>
<texture>ui_inGame2_demo_player_info_window</texture>
<list x="0" y="0" width="10" height="10" item_height="18" always_show_scroll="0" can_select="1" bottom_indent="10" right_ident="10" left_ident="20">
<font_s r="220" g="220" b="220"/>
<font r="150" g="150" b="150" font="letterica16"/>
</list>
</properties_box>
<main x="0" y="0" width="1280" height="768">
<auto_static x="375" y="0" width="546" height="768" stretch="1">
<texture>ui_inGame2_inventory_back</texture>
</auto_static>
<auto_static x="920" y="0" width="104" height="768" stretch="1">
<texture>ui_inGame2_widescreen_sidepanels_right</texture>
</auto_static>
</main>
<left_background x="102" y="0" width="273" height="768" stretch="1">
<texture>ui_inGame2_left_side</texture>
<auto_static x="-102" y="0" width="104" height="768" stretch="1">
<texture>ui_inGame2_widescreen_sidepanels_left</texture>
</auto_static>
</left_background>
<!-- Player Information -->
<!-- Start -->
<actor_ch_info x="657" y="10" width="257" height="89">
<name_static x="5" y="1" width="145" height="16">
<text align="l" font="letterica16" color="ui_2"/>
</name_static>
<community_caption x="5" y="14" width="145" height="14">
<text align="l" vert_align="c" font="arial_14" color="ui_3">ui_st_community</text>
</community_caption>
<community_static x="5" y="14" width="145" height="14">
<text align="r" vert_align="c" font="arial_14" color="ui_3"/>
</community_static>
<rank_caption x="5" y="25" width="145" height="14">
<text align="l" vert_align="c" font="arial_14" color="ui_3">ui_st_rank</text>
</rank_caption>
<rank_static x="5" y="25" width="145" height="14">
<text align="r" vert_align="c" font="arial_14" color="ui_3"/>
</rank_static>
<reputation_caption x="5" y="36" width="145" height="14">
<text align="l" vert_align="c" font="arial_14" color="ui_3">ui_st_reputation</text>
</reputation_caption>
<reputation_static x="5" y="36" width="145" height="14">
<text align="r" vert_align="c" font="arial_14" color="ui_3"/>
</reputation_static>
<icon x="158" y="1" width="99" height="87" stretch="1">
<deadbody r="255" g="160" b="160" a="205"/>
</icon>
</actor_ch_info>
<!-- Finish -->
<!-- NPC Information -->
<!-- Start -->
<partner_ch_info x="111" y="10" width="257" height="89">
<name_static x="5" y="1" width="145" height="16">
<text align="l" font="letterica16" color="ui_2"/>
</name_static>
<community_caption x="5" y="14" width="145" height="14">
<text align="l" vert_align="c" font="arial_14" color="ui_3">ui_st_community</text>
</community_caption>
<community_static x="5" y="14" width="145" height="14">
<text align="r" vert_align="c" font="arial_14" color="ui_3"/>
</community_static>
<rank_caption x="5" y="25" width="145" height="14">
<text align="l" vert_align="c" font="arial_14" color="ui_3">ui_st_rank</text>
</rank_caption>
<rank_static x="5" y="25" width="145" height="14">
<text align="r" vert_align="c" font="arial_14" color="ui_3"/>
</rank_static>
<reputation_caption x="5" y="36" width="145" height="14">
<text align="l" vert_align="c" font="arial_14" color="ui_3">ui_st_reputation</text>
</reputation_caption>
<reputation_static x="5" y="36" width="145" height="14">
<text align="r" vert_align="c" font="arial_14" color="ui_3"/>
</reputation_static>
<relation_caption x="5" y="47" width="145" height="14">
<text align="l" vert_align="c" font="arial_14" color="ui_3">ui_st_relation</text>
</relation_caption>
<relation_static x="5" y="47" width="145" height="14">
<text align="r" vert_align="c" font="arial_14" color="ui_3"/>
</relation_static>
<icon x="158" y="1" width="99" height="87" stretch="1">
<deadbody r="255" g="160" b="160" a="205"/>
</icon>
</partner_ch_info>
<!-- Finish -->
<actor_money_static x="701" y="75" width="104" height="22">
<text align="r" font="graffiti22"/>
</actor_money_static>
<partner_money_static x="155" y="75" width="104" height="22">
<text align="r" font="graffiti22"/>
</partner_money_static>
<inventory_slot_wnd>
<slot> <!-- Knife -->
</slot>
<slot> <!-- Pistol -->
<slot_highlight x="389" y="17" width="65" height="353" stretch="1">
<texture>ui_inGame2_weapon_highlighter</texture>
</slot_highlight>
<slot_dragdrop x="384" y="14" width="74" height="368"
cell_width="33" cell_height="41" rows_num="6" cols_num="2"
custom_placement="0" vertical_placement="1" a="0"
virtual_cells="1" vc_vert_align="c" vc_horiz_align="c"/>
<slot_progress x="398" y="378" width="47" height="5" horz="1" min="0" max="1" pos="0">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
<min_color r="196" g="18" b="18"/>
<middle_color r="255" g="255" b="118"/>
<max_color r="107" g="207" b="119"/>
</slot_progress>
</slot>
<slot> <!-- Auto -->
<slot_highlight x="568" y="17" width="65" height="353" stretch="1">
<texture>ui_inGame2_weapon_highlighter</texture>
</slot_highlight>
<slot_dragdrop x="563" y="14" width="74" height="370"
cell_width="33" cell_height="41" rows_num="6" cols_num="2"
custom_placement="0" vertical_placement="1" a="0"
virtual_cells="1" vc_vert_align="c" vc_horiz_align="c" />
<slot_progress x="578" y="378" width="47" height="5" horz="1" min="0" max="1" pos="0">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
<min_color r="196" g="18" b="18"/>
<middle_color r="255" g="255" b="118"/>
<max_color r="107" g="207" b="119"/>
</slot_progress>
</slot>
<slot> <!-- Grenade -->
</slot>
<slot> <!-- Binoc -->
</slot>
<slot> <!-- Bolt -->
</slot>
<slot> <!-- Outfit -->
<slot_dragdrop x="469" y="137" width="85" height="178"
cell_width="33" cell_height="41" rows_num="3" cols_num="2"
custom_placement="0" a="0" virtual_cells="1" vc_vert_align="c"
vc_horiz_align="c"/>
<slot_progress x="488" y="309" width="47" height="5" horz="1" min="0" max="1" pos="0">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
<min_color r="196" g="18" b="18"/>
<middle_color r="255" g="255" b="118"/>
<max_color r="107" g="207" b="119"/>
</slot_progress>
<slot_highlight x="472" y="142" width="76" height="161" stretch="1">
<texture>ui_inGame2_armor_highlighter</texture>
</slot_highlight>
</slot>
<slot> <!-- PDA -->
</slot>
<slot> <!-- Detector -->
<slot_dragdrop x="469" y="328" width="85" height="55"
cell_width="33" cell_height="41" rows_num="1" cols_num="2"
custom_placement="0" a="0" virtual_cells="1" vc_vert_align="c"
vc_horiz_align="c"/>
<slot_highlight x="472" y="330" width="76" height="48" stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</slot_highlight>
</slot>
<slot> <!-- Torch -->
</slot>
<slot> <!-- Artfake -->
</slot>
<slot> <!-- Helmet -->
<slot_highlight x="472" y="17" width="76" height="98" stretch="1">
<texture>ui_inGame2_helmet_highlighter</texture>
</slot_highlight>
<slot_progress x="488" y="118" width="47" height="5" horz="1" min="0" max="1" pos="0">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
<min_color r="196" g="18" b="18"/>
<middle_color r="255" g="255" b="118"/>
<max_color r="107" g="207" b="119"/>
</slot_progress>
<slot_dragdrop x="469" y="14" width="85" height="110"
cell_width="33" cell_height="41" rows_num="2" cols_num="2" custom_placement="0" a="0" virtual_cells="1"
vc_vert_align="c" vc_horiz_align="c" />
</slot>
<slot> <!-- Backpack -->
</slot>
</inventory_slot_wnd>
<quick_slot_highlight x="387" y="398" width="52" height="59" dx="64" stretch="1">
<texture>ui_inGame2_quick_item_highlighter</texture>
</quick_slot_highlight>
<artefact_slot_highlight x="387" y="476" width="41" height="52" dx="52" stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</artefact_slot_highlight>
<quick_slot1_text x="386" y="446" width="14" height="13">
<text align="c" font="letterica16">quick_use_str_1</text>
</quick_slot1_text>
<quick_slot2_text x="451" y="446" width="14" height="13">
<text align="c" font="letterica16">quick_use_str_2</text>
</quick_slot2_text>
<quick_slot3_text x="516" y="446" width="14" height="13">
<text align="c" font="letterica16">quick_use_str_3</text>
</quick_slot3_text>
<quick_slot4_text x="580" y="446" width="14" height="13">
<text align="c" font="letterica16">quick_use_str_4</text>
</quick_slot4_text>
<actor_weight_caption x="750" y="736" width="57" height="16">
<text align="r" font="letterica16" color="ui_3">ui_total_weight</text>
</actor_weight_caption>
<actor_weight x="807" y="736" width="35" height="16">
<text align="c" font="letterica16"/>
</actor_weight>
<actor_weight_max x="842" y="736" width="68" height="16">
<text align="l" font="letterica16" color="ui_3"/>
</actor_weight_max>
<partner_weight_caption x="174" y="738" width="68" height="14">
<text align="r" font="letterica16" color="ui_3">ui_total_weight</text>
</partner_weight_caption>
<partner_weight x="342" y="738" width="36" height="14">
<text align="l" font="letterica16" color="ui_7"/>
</partner_weight>
<!-- partner -->
<left_delimiter x="102" y="226" width="273" height="163" stretch="1">
<texture>ui_inGame2_center_trade_devider</texture>
<!--trade_caption x="123" y="74" width="48" height="16">
<text align="l" font="letterica16" color="ui_3">ui_total_price</text>
</trade_caption-->
<trade_price x="166" y="74" width="13" height="16">
<text align="l" font="letterica16"/>
</trade_price>
<trade_weight_max x="206" y="74" width="40" height="16">
<text align="l" font="letterica16" color="ui_3"/>
</trade_weight_max>
</left_delimiter>
<!-- actor -->
<right_delimiter x="648" y="226" width="273" height="163" stretch="1">
<texture>ui_inGame2_center_trade_devider</texture>
<!--trade_caption x="123" y="74" width="48" height="16">
<text align="r" font="letterica16" color="ui_3">ui_total_price</text>
</trade_caption-->
<trade_price x="166" y="74" width="40" height="16">
<text align="c" font="letterica16"/>
</trade_price>
<trade_weight_max x="206" y="74" width="40" height="16">
<text align="l" font="letterica16" color="ui_3"/>
</trade_weight_max>
</right_delimiter>
<belt_list_over x="384" y="472" width="47" height="59" dx="52" stretch="1">
<texture >ui_inGame2_artefact_blocker</texture>
</belt_list_over>
<helmet_over x="467" y="11" width="89" height="115" stretch="1">
<texture >ui_inGame2_helmet_blocker</texture>
</helmet_over>
<dragdrop_trash x="0" y="0" width="375" height="768"
cell_width="375" cell_height="768" rows_num="1" cols_num="1" a="0"/>
<dragdrop_bag x="662" y="119" width="247" height="574"
cell_width="33" cell_height="41" rows_num="14" cols_num="7"
unlimited="1" group_similar="1" always_show_scroll="1" condition_progress_bar="1"/>
<dragdrop_belt x="390" y="480" width="240" height="41"
cell_width="33" cell_height="41" rows_num="1" cols_num="5"
cell_sp_x="19" cell_sp_y="0" a="0"/>
<dragdrop_actor_trade x="662" y="114" width="247" height="164"
cell_width="33" cell_height="41" rows_num="4" cols_num="7"
unlimited="1" group_similar="1" always_show_scroll="1" condition_progress_bar="1"/>
<dragdrop_actor_trade_bag x="662" y="340" width="247" height="369"
cell_width="33" cell_height="41" rows_num="9" cols_num="7"
unlimited="1" group_similar="1" always_show_scroll="1" condition_progress_bar="1"/>
<dragdrop_partner_trade x="117" y="114" width="247" height="164"
cell_width="33" cell_height="41" rows_num="4" cols_num="7"
unlimited="1" group_similar="1" always_show_scroll="1" condition_progress_bar="1"/>
<dragdrop_partner_bag x="117" y="340" width="247" height="369"
cell_width="33" cell_height="41" rows_num="9" cols_num="7"
unlimited="1" group_similar="1" always_show_scroll="1" condition_progress_bar="1"/>
<dragdrop_deadbody_bag x="117" y="119" width="247" height="574"
cell_width="33" cell_height="41" rows_num="14" cols_num="7"
unlimited="1" group_similar="1" always_show_scroll="1" condition_progress_bar="1"/>
<dragdrop_quick_slots x="398" y="407" width="227" height="41"
cell_width="33" cell_height="41" a="0" rows_num="1" cols_num="4"
cell_sp_x="32" cell_sp_y="0" custom_placement="1"/>
<trade_buy_button x="113" y="295" width="107" height="26" stretch="1" hint="ui_st_buy_hint">
<window_name>trade_buy_button</window_name>
<texture>ui_inGame2_inventory_button</texture>
<text font="graffiti22" align="c">ui_st_buy</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_black"/>
<d color ="ui_5"/>
<h color ="ui_black"/>
</text_color>
</trade_buy_button>
<trade_sell_button x="660" y="295" width="107" height="26" stretch="1" hint="ui_st_sell_hint">
<window_name>trade_sell_button</window_name>
<texture>ui_inGame2_inventory_button</texture>
<text font="graffiti22" align="c">ui_st_sell</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_black"/>
<d color ="ui_5"/>
<h color ="ui_black"/>
</text_color>
</trade_sell_button>
<takeall_button x="116" y="694" width="248" height="24" stretch="1" hint="ui_st_take_all_hint">
<window_name>takeall_button</window_name>
<texture>ui_inGame2_big_inventory_button</texture>
<text font="graffiti22" align="c">ui_st_take_all</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_black"/>
<d color ="ui_5"/>
<h color ="ui_black"/>
</text_color>
</takeall_button>
<putall_button x="662" y="694" width="248" height="24" stretch="1" hint="ui_st_put_all_hint">
<window_name>putall_button</window_name>
<texture>ui_inGame2_big_inventory_button</texture>
<text font="graffiti22" align="c">ui_st_put_all</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_black"/>
<d color ="ui_5"/>
<h color ="ui_black"/>
</text_color>
</putall_button>
<exit_button x="384" y="736" width="256" height="24" stretch="1" hint="ui_st_exit_hint">
<window_name>exit_button</window_name>
<texture>ui_inGame2_big_inventory_button</texture>
<text font="graffiti22" align="c">ui_inv_exit</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_black"/>
<d color ="ui_5"/>
<h color ="ui_black"/>
</text_color>
</exit_button>
<action_sounds>
<snd_open>interface\inv_open</snd_open>
<snd_close>interface\inv_close</snd_close>
<snd_item_to_slot>interface\inv_slot</snd_item_to_slot>
<snd_item_to_belt>interface\inv_belt</snd_item_to_belt>
<snd_item_to_ruck>interface\inv_ruck</snd_item_to_ruck>
<snd_properties>interface\inv_properties</snd_properties>
<snd_drop_item>interface\inv_drop</snd_drop_item>
<snd_attach_addon>interface\inv_attach_addon</snd_attach_addon>
<snd_detach_addon>interface\inv_detach_addon</snd_detach_addon>
<snd_item_use>interface\inv_slot</snd_item_use>
</action_sounds>
<hint_wnd x="0" y="0" width="210" height="100">
<background x="0" y="0" width="210" height="100">
<texture>ui_inGame2_hint_wnd_main_window</texture>
</background>
<text x="20" y="20" width="190" height="100">
<text font="letterica16" color="ui_6" complex_mode="1" align="l" vert_align="t"/>
</text>
</hint_wnd>
<actor_state_info x="375" y="539" width="274" height="190">
<hint_wnd x="0" y="0" width="168" height="100">
<background x="0" y="0" width="168" height="100">
<texture>ui_inGame2_hint_wnd_main_window</texture>
</background>
<text x="16" y="20" width="136" height="100" complex_mode="1" >
<text font="letterica16" r="170" g="170" b="170" align="l" vert_align="t"/>
</text>
</hint_wnd>
<health_state x="11" y="31" width="171" height="16">
<hint_text delay="800">st_ui_health_sensor</hint_text>
<state_progress x="0" y="0" width="171" height="16" horz="1" min="0" max="1" pos="0" expression="floor(fltPlayerHealth * 55.0) / 55.0">
<progress stretch="1">
<texture r="194" g="8" b="8" a="200">ui_inGame2_inventory_health_bar</texture>
</progress>
</state_progress>
</health_state>
<bleeding_state x="189" y="7" width="36" height="45">
<hint_text delay="800">st_ui_bleeding_sensor</hint_text>
<icon x="0" y="0" width="36" height="45" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture>ui_inGame2_bleeding_inv_green</texture>
</icon>
<icon2 x="0" y="0" width="36" height="45" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture>ui_inGame2_bleeding_inv_yellow</texture>
</icon2>
<icon3 x="0" y="0" width="36" height="45" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture>ui_inGame2_bleeding_inv_red</texture>
</icon3>
</bleeding_state>
<radiation_state x="229" y="7" width="36" height="45">
<hint_text delay="800">st_ui_main_sensor</hint_text>
<icon x="0" y="0" width="36" height="45" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture>ui_inGame2_radiation_inv_green</texture>
</icon>
<icon2 x="0" y="0" width="36" height="45" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture>ui_inGame2_radiation_inv_yellow</texture>
</icon2>
<icon3 x="0" y="0" width="36" height="45" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture>ui_inGame2_radiation_inv_red</texture>
</icon3>
</radiation_state>
<radia_sensor x="12" y="72" width="116" height="18">
<hint_text delay="800">ui_inv_outfit_radiation_protection</hint_text>
<state_progress x="19" y="1" width="98" height="18" horz="1" min="0" max="1" pos="0"
expression="floor(fltActorOutfitRadiationProtection + fltActorHelmetRadiationProtection + fltActorBoostRadiationProtection + fltArtefactsRadiationProtection / fltZoneMaxPowerRadiationProtection * 31.0) / 31.0">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</radia_sensor>
<acid_sensor x="12" y="100" width="116" height="18">
<hint_text delay="800">ui_inv_outfit_chemical_burn_protection</hint_text>
<state_progress x="19" y="1" width="98" height="18" horz="1" min="0" max="1" pos="0"
expression="floor(fltActorOutfitChemicalBurnProtection + fltActorHelmetChemicalBurnProtection + fltActorBoostChemicalBurnProtection + fltArtefactsChemicalBurnProtection / fltZoneMaxPowerChemicalBurnProtection * 31.0) / 31.0">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</acid_sensor>
<shock_sensor x="12" y="128" width="116" height="18">
<hint_text delay="800">ui_inv_outfit_shock_protection</hint_text>
<state_progress x="19" y="1" width="98" height="18" horz="1" min="0" max="1" pos="0"
expression="floor(fltActorOutfitShockProtection + fltActorHelmetShockProtection + fltArtefactsShockProtection / fltZoneMaxPowerShockProtection * 31.0) / 31.0">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</shock_sensor>
<fire_sensor x="12" y="156" width="116" height="18">
<hint_text delay="800">ui_inv_outfit_burn_protection</hint_text>
<state_progress x="19" y="1" width="98" height="18" horz="1" min="0" max="1" pos="0"
expression="floor(fltActorOutfitBurnProtection + fltActorHelmetBurnProtection + fltArtefactsBurnProtection / fltZoneMaxPowerBurnProtection * 31.0) / 31.0">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</fire_sensor>
<psi_sensor x="139" y="72" width="116" height="18">
<hint_text delay="800">ui_inv_outfit_telepatic_protection</hint_text>
<state_progress x="19" y="1" width="98" height="18" horz="1" min="0" max="1" pos="0"
expression="floor(fltActorOutfitTelepaticProtection + fltActorHelmetTelepaticProtection + fltActorBoostTelepaticProtection + fltArtefactsTelepaticProtection / fltZoneMaxPowerTelepaticProtection * 31.0) /31.0">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</psi_sensor>
<wound_sensor x="139" y="100" width="116" height="18">
<hint_text delay="800">ui_inv_outfit_wound_protection</hint_text>
<state_progress x="19" y="1" width="98" height="18" horz="1" min="0" max="1" pos="0"
expression="floor(fltActorOutfitWoundProtection + fltActorHelmetWoundProtection + fltArtefactsWoundProtection / fltZoneMaxPowerWoundProtection * 31.0) / 31.0">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</wound_sensor>
<fire_wound_sensor x="139" y="128" width="116" height="18">
<hint_text delay="800">ui_inv_outfit_fire_wound_protection</hint_text>
<icon x="0" y="0" width="14" height="18" magnitude="100" stretch="1">
<text align="c" vert_align="c" font="graffiti22" color="ui_7">99</text>
</icon>
<state_progress x="19" y="1" width="98" height="18" horz="1" min="0" max="1" pos="0">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</fire_wound_sensor>
<power_sensor x="139" y="156" width="116" height="18">
<hint_text delay="800">ui_inv_outfit_power_restore</hint_text>
<state_progress x="19" y="1" width="98" height="18" horz="1" min="0" max="1" pos="0" expression="floor(fltPlayerRestoreSpeed * 31.0) / 31.0">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</power_sensor>
</actor_state_info>
</w>

View file

@ -0,0 +1,399 @@
<w>
<main_frame x="10" y="300" width="430" height="170" delay="810"/>
<background_frame x="0" y="0" width="430" height="170">
<texture>ui_inGame2_hint_wnd_main_window</texture>
</background_frame>
<static_name x="20" y="20" width="370" height="20" stretch="1" complex_desc="0">
<text font="letterica18" complex_mode="0" align="c" vert_align="c"/>
</static_name>
<static_weight x="20" y="40" width="370" height="20">
<text align="l" font="letterica18" r="210" g="210" b="210"/>
</static_weight>
<static_cost x="310" y="40" width="70" height="16">
<text font="letterica18" align="r" r="210" g="210" b="210"/>
</static_cost>
<static_no_trade x="20" y="60" width="360" height="20">
<text align="l" font="letterica16" r="196" g="18" b="18" complex_mode="1"/>
</static_no_trade>
<descr_list x="20" y="60" width="380" height="130" always_show_scroll="0" fit_to_height="1">
<font font="letterica16" r="170" g="170" b="170"/>
</descr_list>
<description_line x="20" y="50" width="300" height="9" stretch="1">
<texture>ui_inGame2_hint_wnd_Information</texture>
</description_line>
<!--
<condition_params x="0" y="0" width="257" height="28">
<caption x="0" y="4" width="60" height="14">
<text align="l" font="letterica16" r="124" g="119" b="115">st_condition</text>
</caption>
<progress_state x="0" y="20" width="121" height="8" horz="1">
<progress>
<texture a="255" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</progress>
<background>
<texture a="90" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_state>
</condition_params>
-->
<wpn_params x="0" y="0" width="285" height="170">
<prop_line x="0" y="0" width="370" height="9" stretch="1">
<texture>ui_inGame2_hint_wnd_Properties</texture>
</prop_line>
<static_accuracy x="0" y="10" width="18" height="18" stretch="1">
<texture>ui_wp_prop_tochnost</texture>
</static_accuracy>
<static_handling x="0" y="28" width="18" height="18" stretch="1">
<texture>ui_wp_prop_ergonomics</texture>
</static_handling>
<static_damage x="0" y="46" width="18" height="18" stretch="1">
<texture>ui_wp_prop_damage</texture>
</static_damage>
<static_rpm x="0" y="64" width="18" height="18" stretch="1">
<texture>ui_wp_prop_skorostrelnost</texture>
</static_rpm>
<static_ammo x="0" y="82" width="18" height="18" stretch="1">
<texture>ui_wp_propery_07</texture>
</static_ammo>
<cap_accuracy x="22" y="12" width="100" height="8">
<text font="letterica16" r="170" g="170" b="170" align="l">ui_inv_accuracy</text>
</cap_accuracy>
<cap_handling x="22" y="30" width="100" height="8">
<text font="letterica16" r="170" g="170" b="170" align="l">ui_inv_handling</text>
</cap_handling>
<cap_damage x="22" y="48" width="100" height="8">
<text font="letterica16" r="170" g="170" b="170" align="l">ui_inv_damage</text>
</cap_damage>
<cap_rpm x="22" y="66" width="100" height="8">
<text font="letterica16" r="170" g="170" b="170" align="l">ui_inv_rate_of_fire</text>
</cap_rpm>
<progress_accuracy x="130" y="14" width="128" height="9" horz="1">
<progress>
<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line</texture>
</progress>
<background>
<texture>ui_inGame2_hint_wnd_bar</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_accuracy>
<progress_handling x="130" y="32" width="128" height="9" horz="1">
<progress>
<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line</texture>
</progress>
<background>
<texture>ui_inGame2_hint_wnd_bar</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_handling>
<progress_damage x="130" y="50" width="128" height="9" horz="1">
<progress>
<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line</texture>
</progress>
<background>
<texture>ui_inGame2_hint_wnd_bar</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_damage>
<progress_rpm x="130" y="68" width="128" height="9" horz="1">
<progress>
<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line</texture>
</progress>
<background>
<texture>ui_inGame2_hint_wnd_bar</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_rpm>
<cap_ammo_count x="22" y="84" width="100" height="8">
<text font="letterica16" r="170" g="170" b="170" align="l">ui_ammo_count</text>
</cap_ammo_count>
<cap_ammo_count2 x="130" y="84" width="100" height="8">
<text font="letterica16" align="l" r="170" g="170" b="170"/>
</cap_ammo_count2>
<cap_ammo_types x="22" y="100" width="150" height="8">
<text font="letterica16" align="l" r="170" g="170" b="170">ui_ammo_types</text>
</cap_ammo_types>
<cap_ammo_used_type x="130" y="100" width="50" height="8">
<text font="letterica16" align="l" r="170" g="170" b="170"/>
</cap_ammo_used_type>
<static_ammo_type1 x="15" y="117" width="80" height="40" />
<static_ammo_type2 x="105" y="117" width="80" height="40" />
</wpn_params>
<knife_params x="0" y="0" width="285" height="70">
<prop_line x="0" y="0" width="370" height="9" stretch="1">
<texture>ui_inGame2_hint_wnd_Properties</texture>
</prop_line>
<static_damage x="0" y="10" width="18" height="18" stretch="1">
<texture>ui_wp_prop_damage</texture>
</static_damage>
<static_handling x="0" y="28" width="18" height="18" stretch="1">
<texture>ui_wp_prop_ergonomics</texture>
</static_handling>
<static_dist x="0" y="46" width="18" height="18" stretch="1">
<texture>ui_wp_prop_distantion</texture>
</static_dist>
<cap_damage x="22" y="12" width="100" height="8">
<text font="letterica16" color="ui_2" align="l">ui_inv_damage</text>
</cap_damage>
<cap_handling x="22" y="30" width="100" height="8">
<text font="letterica16" color="ui_2" align="l">ui_inv_handling</text>
</cap_handling>
<cap_dist x="22" y="48" width="100" height="8">
<text font="letterica16" color="ui_2" align="l">ui_inv_dist</text>
</cap_dist>
<progress_damage x="130" y="14" width="128" height="9" horz="1">
<progress>
<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line_16</texture>
</progress>
<background>
<texture>ui_inGame2_hint_wnd_bar_16</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_damage>
<progress_handling x="130" y="32" width="128" height="9" horz="1">
<progress>
<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line_16</texture>
</progress>
<background>
<texture>ui_inGame2_hint_wnd_bar_16</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_handling>
<value_dist1 x="130" y="48" width="10" height="8">
<text font="letterica16" align="l"/>
</value_dist1>
<value_dist2 x="153" y="48" width="10" height="8">
<text font="letterica16" align="l"/>
</value_dist2>
<value_dist_delimiter x="149" y="48" width="1" height="8">
<text font="letterica16" color="ui_2" align="l"/>
</value_dist_delimiter>
<meters_name x="173" y="48" width="80" height="8">
<text font="letterica16" color="ui_2" align="l"/>
</meters_name>
</knife_params>
#include "ui\af_params.xml"
#include "ui\booster_params.xml"
<upgrade_info>
<main_frame x="0" y="0" width="410" height="100"/>
<background_frame x="0" y="0" width="410" height="100">
<texture>ui_inGame2_hint_wnd_main_window</texture>
</background_frame>
<info_name x="20" y="20" width="360" height="20" complex_mode="1">
<text font="letterica18" align="l" vert_align="t"/>
</info_name>
<info_cost x="20" y="20" width="360" height="20" complex_mode="1">
<text font="letterica18" align="l" vert_align="t"/>
</info_cost>
<info_desc x="20" y="45" width="360" height="20" complex_mode="1">
<text font="letterica16" align="l" vert_align="t" r="170" g="170" b="170"/>
</info_desc>
<info_prerequisites x="20" y="65" width="360" height="20" complex_mode="1">
<text font="letterica16" align="l" vert_align="t" r="170" g="170" b="170"/>
</info_prerequisites>
<properties x="20" y="20" width="320" height="20" sec_col_pos="185" next_line_pos="20">
<upgr_line x="0" y="0" width="370" height="9" stretch="1">
<texture>ui_inGame2_hint_wnd_upgrades</texture>
</upgr_line>
<icon x="0" y="0" width="20" height="20" />
<text x="25" y="3" width="235" height="18" >
<text font="letterica16" r="170" g="170" b="170"/>
</text>
</properties>
</upgrade_info>
<cell_item_text x="1" y="1" width="29" height="16">
<texture a="200">ui_item_count_back</texture>
<text x="0" y="0" width="29" height="16" font="letterica16" color="ui_2" align="c" vert_align="c"/>
</cell_item_text>
<cell_item_mark x="1" y="1" width="15" height="15">
<texture a="130">ui_icons_newPDA_perssign_h</texture>
</cell_item_mark>
<cell_item_upgrade x="1" y="1" width="16" height="16">
<texture a="180">ui_upgrade_arrow2</texture>
</cell_item_upgrade>
<cell_item_custom_mark x="1" y="1" width="13" height="16" stretch="1">
<texture>ui\ui_ix-ray_team_logo</texture>
</cell_item_custom_mark>
<cell_item_custom_text x="1" y="1" width="24" height="16" stretch="1">
<text x="2" y="6" width="24" height="16" font="arial_14" color="ui_2" align="r" vert_align="c"/>
</cell_item_custom_text>
<condition_progess_bar x="1" y="1" width="38" height="5" horz="1" min="0" max="1" pos="1">
<background x="0" y="0" width="38" height="5">
<texture r="62" g="74" b="74">ui_inGame2_inventory_item_status_bar</texture>
</background>
<progress>
<texture r="142" g="149" b="149">ui_inGame2_inventory_item_status_bar</texture>
</progress>
<min_color r="196" g="18" b="18"/>
<middle_color r="255" g="255" b="118"/>
<max_color r="107" g="207" b="119"/>
</condition_progess_bar>
<!-- ============================ outfit_info ==================================== -->
<outfit_info x="0" y="0" width="350" height="180">
<prop_line x="0" y="0" width="370" height="9" stretch="1">
<texture>ui_inGame2_hint_wnd_Properties</texture>
</prop_line>
<burn_immunity x="0" y="0" width="18" height="18" stretch="1">
<texture>ui_am_prop_thermo</texture>
<text font="letterica16" x="22" y="0" r="170" g="170" b="170" align="l" vert_align="c"/>
<progress_immunity x="185" y="4" width="128" height="9" horz="1">
<progress>
<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line</texture>
</progress>
<background>
<texture>ui_inGame2_hint_wnd_bar</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_immunity>
<static_value x="330" y="0" width="40" height="18" magnitude="100" unit_str="st_proc">
<text font="letterica16" r="170" g="170" b="170"/>
</static_value>
</burn_immunity>
<shock_immunity x="0" y="0" width="18" height="18" stretch="1">
<texture>ui_am_prop_electro</texture>
<text font="letterica16" x="22" y="0" r="170" g="170" b="170" align="l" vert_align="c"/>
<progress_immunity x="185" y="4" width="128" height="9" horz="1">
<progress>
<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line</texture>
</progress>
<background>
<texture>ui_inGame2_hint_wnd_bar</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_immunity>
<static_value x="330" y="0" width="40" height="18" magnitude="100" unit_str="st_proc">
<text font="letterica16" r="170" g="170" b="170"/>
</static_value>
</shock_immunity>
<chemical_burn_immunity x="0" y="0" width="18" height="18" stretch="1">
<texture>ui_am_prop_chem</texture>
<text font="letterica16" x="22" y="0" r="170" g="170" b="170" align="l" vert_align="c"/>
<progress_immunity x="185" y="4" width="128" height="9" horz="1">
<progress>
<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line</texture>
</progress>
<background>
<texture>ui_inGame2_hint_wnd_bar</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_immunity>
<static_value x="330" y="0" width="40" height="18" magnitude="100" unit_str="st_proc">
<text font="letterica16" r="170" g="170" b="170"/>
</static_value>
</chemical_burn_immunity>
<radiation_immunity x="0" y="0" width="18" height="18" stretch="1">
<texture>ui_am_propery_09</texture>
<text font="letterica16" x="22" y="0" r="170" g="170" b="170" align="l" vert_align="c"/>
<progress_immunity x="185" y="4" width="128" height="9" horz="1">
<progress>
<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line</texture>
</progress>
<background>
<texture>ui_inGame2_hint_wnd_bar</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_immunity>
<static_value x="330" y="0" width="40" height="18" magnitude="100" unit_str="st_proc">
<text font="letterica16" r="170" g="170" b="170"/>
</static_value>
</radiation_immunity>
<telepatic_immunity x="0" y="0" width="18" height="18" stretch="1">
<texture>ui_am_propery_11</texture>
<text font="letterica16" x="22" y="0" r="170" g="170" b="170" align="l" vert_align="c"/>
<progress_immunity x="185" y="4" width="128" height="9" horz="1">
<progress>
<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line</texture>
</progress>
<background>
<texture>ui_inGame2_hint_wnd_bar</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_immunity>
<static_value x="330" y="0" width="40" height="18" magnitude="100" unit_str="st_proc">
<text font="letterica16" r="170" g="170" b="170"/>
</static_value>
</telepatic_immunity>
<wound_immunity x="0" y="0" width="18" height="18" stretch="1">
<texture>ui_am_prop_damage</texture>
<text font="letterica16" x="22" y="0" r="170" g="170" b="170" align="l" vert_align="c"/>
<progress_immunity x="185" y="4" width="128" height="9" horz="1">
<progress>
<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line</texture>
</progress>
<background>
<texture>ui_inGame2_hint_wnd_bar</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_immunity>
<static_value x="330" y="0" width="40" height="18" magnitude="100" unit_str="st_proc">
<text font="letterica16" r="170" g="170" b="170"/>
</static_value>
</wound_immunity>
<fire_wound_immunity x="0" y="0" width="18" height="18" stretch="1">
<texture>ui_am_propery_01</texture>
<text font="letterica16" x="22" y="0" r="170" g="170" b="170" align="l" vert_align="c"/>
<progress_immunity x="185" y="4" width="128" height="9" horz="1">
<progress>
<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line</texture>
</progress>
<background>
<texture>ui_inGame2_hint_wnd_bar</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_immunity>
<static_value x="330" y="0" width="40" height="18" magnitude="100" unit_str="st_proc">
<text font="letterica16" r="170" g="170" b="170"/>
</static_value>
</fire_wound_immunity>
</outfit_info>
</w>

View file

@ -0,0 +1,385 @@
<w>
<main_frame x="10" y="300" width="320" height="170" delay="810"/>
<background_frame x="0" y="0" width="320" height="170">
<texture>ui_inGame2_hint_wnd_main_window</texture>
</background_frame>
<static_name x="16" y="20" width="270" height="20" stretch="1" complex_desc="0">
<text font="letterica18" complex_mode="0" align="c" vert_align="c"/>
</static_name>
<static_weight x="16" y="40" width="320" height="20">
<text align="l" font="letterica18" r="210" g="210" b="210"/>
</static_weight>
<static_cost x="240" y="40" width="56" height="16">
<text font="letterica18" align="r" r="210" g="210" b="210"/>
</static_cost>
<static_no_trade x="16" y="60" width="320" height="20">
<text align="l" font="letterica16" r="196" g="18" b="18" complex_mode="1"/>
</static_no_trade>
<descr_list x="16" y="60" width="290" height="130" always_show_scroll="0" fit_to_height="1">
<font font="letterica16" r="170" g="170" b="170"/>
</descr_list>
<description_line x="16" y="50" width="218" height="9" stretch="1">
<texture>ui_inGame2_hint_wnd_Information</texture>
</description_line>
<cell_item_top_static x="0" y="0" width="10" height="10">
<texture >ui\ui_magnifier</texture>
</cell_item_top_static>
<wpn_params x="0" y="0" width="212" height="170">
<prop_line x="0" y="0" width="260" height="9" stretch="1">
<texture>ui_inGame2_hint_wnd_Properties</texture>
</prop_line>
<static_accuracy x="0" y="10" width="14" height="18" stretch="1">
<texture>ui_wp_prop_tochnost</texture>
</static_accuracy>
<static_handling x="0" y="28" width="14" height="18" stretch="1">
<texture>ui_wp_prop_ergonomics</texture>
</static_handling>
<static_damage x="0" y="46" width="14" height="18" stretch="1">
<texture>ui_wp_prop_damage</texture>
</static_damage>
<static_rpm x="0" y="64" width="14" height="18" stretch="1">
<texture>ui_wp_prop_skorostrelnost</texture>
</static_rpm>
<static_ammo x="0" y="82" width="14" height="18" stretch="1">
<texture>ui_wp_propery_07</texture>
</static_ammo>
<cap_accuracy x="18" y="12" width="80" height="8">
<text font="letterica16" r="170" g="170" b="170" align="l">ui_inv_accuracy</text>
</cap_accuracy>
<cap_handling x="18" y="30" width="80" height="8">
<text font="letterica16" r="170" g="170" b="170" align="l">ui_inv_handling</text>
</cap_handling>
<cap_damage x="18" y="48" width="80" height="8">
<text font="letterica16" r="170" g="170" b="170" align="l">ui_inv_damage</text>
</cap_damage>
<cap_rpm x="18" y="66" width="80" height="8">
<text font="letterica16" r="170" g="170" b="170" align="l">ui_inv_rate_of_fire</text>
</cap_rpm>
<progress_accuracy x="104" y="14" width="101" height="9" horz="1">
<progress>
<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line_16</texture>
</progress>
<background>
<texture>ui_inGame2_hint_wnd_bar_16</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_accuracy>
<progress_handling x="104" y="32" width="101" height="9" horz="1">
<progress>
<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line_16</texture>
</progress>
<background>
<texture>ui_inGame2_hint_wnd_bar_16</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_handling>
<progress_damage x="104" y="50" width="101" height="9" horz="1">
<progress>
<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line_16</texture>
</progress>
<background>
<texture>ui_inGame2_hint_wnd_bar_16</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_damage>
<progress_rpm x="104" y="68" width="101" height="9" horz="1">
<progress>
<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line_16</texture>
</progress>
<background>
<texture>ui_inGame2_hint_wnd_bar_16</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_rpm>
<cap_ammo_count x="18" y="84" width="80" height="8">
<text font="letterica16" r="170" g="170" b="170" align="l">ui_ammo_count</text>
</cap_ammo_count>
<cap_ammo_count2 x="104" y="84" width="80" height="8">
<text font="letterica16" align="l" r="170" g="170" b="170"/>
</cap_ammo_count2>
<cap_ammo_types x="18" y="100" width="120" height="8">
<text font="letterica16" align="l" r="170" g="170" b="170">ui_ammo_types</text>
</cap_ammo_types>
<cap_ammo_used_type x="104" y="100" width="40" height="8">
<text font="letterica16" align="l" r="170" g="170" b="170"/>
</cap_ammo_used_type>
<static_ammo_type1 x="12" y="117" width="80" height="40" />
<static_ammo_type2 x="84" y="117" width="80" height="40" />
</wpn_params>
<knife_params x="0" y="0" width="212" height="70">
<prop_line x="0" y="0" width="260" height="9" stretch="1">
<texture>ui_inGame2_hint_wnd_Properties</texture>
</prop_line>
<static_damage x="0" y="10" width="14" height="18" stretch="1">
<texture>ui_wp_prop_damage</texture>
</static_damage>
<static_handling x="0" y="28" width="14" height="18" stretch="1">
<texture>ui_wp_prop_ergonomics</texture>
</static_handling>
<static_dist x="0" y="46" width="14" height="18" stretch="1">
<texture>ui_wp_prop_distantion</texture>
</static_dist>
<cap_damage x="18" y="12" width="80" height="8">
<text font="letterica16" color="ui_2" align="l">ui_inv_damage</text>
</cap_damage>
<cap_handling x="18" y="30" width="80" height="8">
<text font="letterica16" color="ui_2" align="l">ui_inv_handling</text>
</cap_handling>
<cap_dist x="18" y="48" width="80" height="8">
<text font="letterica16" color="ui_2" align="l">ui_inv_dist</text>
</cap_dist>
<progress_damage x="104" y="14" width="101" height="9" horz="1">
<progress>
<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line_16</texture>
</progress>
<background>
<texture>ui_inGame2_hint_wnd_bar_16</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_damage>
<progress_handling x="104" y="32" width="101" height="9" horz="1">
<progress>
<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line_16</texture>
</progress>
<background>
<texture>ui_inGame2_hint_wnd_bar_16</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_handling>
<value_dist1 x="104" y="48" width="10" height="8">
<text font="letterica16" align="l"/>
</value_dist1>
<value_dist2 x="123" y="48" width="10" height="8">
<text font="letterica16" align="l"/>
</value_dist2>
<value_dist_delimiter x="119" y="48" width="1" height="8">
<text font="letterica16" color="ui_2" align="l"/>
</value_dist_delimiter>
<meters_name x="137" y="48" width="80" height="8">
<text font="letterica16" color="ui_2" align="l"/>
</meters_name>
</knife_params>
#include "ui\af_params_16.xml"
#include "ui\booster_params_16.xml"
<upgrade_info>
<main_frame x="0" y="0" width="290" height="100"/>
<background_frame x="0" y="0" width="290" height="100">
<texture>ui_inGame2_hint_wnd_main_window</texture>
</background_frame>
<info_name x="16" y="20" width="258" height="20" complex_mode="1">
<text font="letterica18" align="l" vert_align="t"/>
</info_name>
<info_cost x="16" y="20" width="258" height="20" complex_mode="1">
<text font="letterica18" align="l" vert_align="t"/>
</info_cost>
<info_desc x="16" y="45" width="258" height="20" complex_mode="1">
<text font="letterica16" align="l" vert_align="t" r="170" g="170" b="170"/>
</info_desc>
<info_prerequisites x="16" y="65" width="258" height="20" complex_mode="1">
<text font="letterica16" align="l" vert_align="t" r="170" g="170" b="170"/>
</info_prerequisites>
<properties x="16" y="20" width="252" height="20" sec_col_pos="135" next_line_pos="20">
<upgr_line x="0" y="0" width="260" height="9" stretch="1">
<texture>ui_inGame2_hint_wnd_upgrades</texture>
</upgr_line>
<icon x="0" y="0" width="16" height="20" stretch="1"/>
<text x="20" y="3" width="188" height="18">
<text font="letterica16" r="170" g="170" b="170"/>
</text>
</properties>
</upgrade_info>
<cell_item_text x="1" y="1" width="23" height="16" stretch="1">
<texture a="200">ui_item_count_back</texture>
<text x="0" y="0" width="29" height="16" font="letterica16" color="ui_2" align="c" vert_align="c"/>
</cell_item_text>
<cell_item_mark x="1" y="1" width="12" height="15" stretch="1">
<texture a="130">ui_icons_newPDA_perssign_h</texture>
</cell_item_mark>
<cell_item_upgrade x="1" y="1" width="13" height="16" stretch="1">
<texture a="180">ui_upgrade_arrow2</texture>
</cell_item_upgrade>
<cell_item_custom_mark x="1" y="1" width="13" height="16" stretch="1">
<texture>ui\ui_ix-ray_team_logo</texture>
</cell_item_custom_mark>
<cell_item_custom_text x="1" y="1" width="24" height="16" stretch="1">
<text x="2" y="6" width="24" height="16" font="arial_14" color="ui_2" align="r" vert_align="c"/>
</cell_item_custom_text>
<condition_progess_bar x="1" y="1" width="30" height="5" horz="1" min="0" max="1" pos="1">
<background x="0" y="0" width="30" height="5">
<texture r="62" g="74" b="74">ui_inGame2_inventory_item_status_bar_16</texture>
</background>
<progress>
<texture r="142" g="149" b="149">ui_inGame2_inventory_item_status_bar_16</texture>
</progress>
<min_color r="196" g="18" b="18"/>
<middle_color r="255" g="255" b="118"/>
<max_color r="107" g="207" b="119"/>
</condition_progess_bar>
<!-- ============================ outfit_info ==================================== -->
<outfit_info x="0" y="0" width="222" height="180">
<prop_line x="0" y="0" width="260" height="9" stretch="1">
<texture>ui_inGame2_hint_wnd_Properties</texture>
</prop_line>
<burn_immunity x="0" y="0" width="14" height="18" stretch="1">
<texture>ui_am_prop_thermo</texture>
<text font="letterica16" x="18" y="0" r="170" g="170" b="170" align="l" vert_align="c"/>
<progress_immunity x="135" y="4" width="101" height="9" horz="1">
<progress>
<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line_16</texture>
</progress>
<background>
<texture>ui_inGame2_hint_wnd_bar_16</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_immunity>
<static_value x="245" y="0" width="32" height="18" magnitude="100" unit_str="st_proc">
<text font="letterica16" r="170" g="170" b="170"/>
</static_value>
</burn_immunity>
<shock_immunity x="0" y="0" width="14" height="18" stretch="1">
<texture>ui_am_prop_electro</texture>
<text font="letterica16" x="18" y="0" r="170" g="170" b="170" align="l" vert_align="c"/>
<progress_immunity x="135" y="4" width="101" height="9" horz="1">
<progress>
<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line_16</texture>
</progress>
<background>
<texture>ui_inGame2_hint_wnd_bar_16</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_immunity>
<static_value x="245" y="0" width="32" height="18" magnitude="100" unit_str="st_proc">
<text font="letterica16" r="170" g="170" b="170"/>
</static_value>
</shock_immunity>
<chemical_burn_immunity x="0" y="0" width="14" height="18" stretch="1">
<texture>ui_am_prop_chem</texture>
<text font="letterica16" x="18" y="0" r="170" g="170" b="170" align="l" vert_align="c"/>
<progress_immunity x="135" y="4" width="101" height="9" horz="1">
<progress>
<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line_16</texture>
</progress>
<background>
<texture>ui_inGame2_hint_wnd_bar_16</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_immunity>
<static_value x="245" y="0" width="32" height="18" magnitude="100" unit_str="st_proc">
<text font="letterica16" r="170" g="170" b="170"/>
</static_value>
</chemical_burn_immunity>
<radiation_immunity x="0" y="0" width="14" height="18" stretch="1">
<texture>ui_am_propery_09</texture>
<text font="letterica16" x="18" y="0" r="170" g="170" b="170" align="l" vert_align="c"/>
<progress_immunity x="135" y="4" width="101" height="9" horz="1">
<progress>
<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line_16</texture>
</progress>
<background>
<texture>ui_inGame2_hint_wnd_bar_16</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_immunity>
<static_value x="245" y="0" width="32" height="18" magnitude="100" unit_str="st_proc">
<text font="letterica16" r="170" g="170" b="170"/>
</static_value>
</radiation_immunity>
<telepatic_immunity x="0" y="0" width="14" height="18" stretch="1">
<texture>ui_am_propery_11</texture>
<text font="letterica16" x="18" y="0" r="170" g="170" b="170" align="l" vert_align="c"/>
<progress_immunity x="135" y="4" width="101" height="9" horz="1">
<progress>
<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line_16</texture>
</progress>
<background>
<texture>ui_inGame2_hint_wnd_bar_16</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_immunity>
<static_value x="245" y="0" width="32" height="18" magnitude="100" unit_str="st_proc">
<text font="letterica16" r="170" g="170" b="170"/>
</static_value>
</telepatic_immunity>
<wound_immunity x="0" y="0" width="14" height="18" stretch="1">
<texture>ui_am_prop_damage</texture>
<text font="letterica16" x="18" y="0" r="170" g="170" b="170" align="l" vert_align="c"/>
<progress_immunity x="135" y="4" width="101" height="9" horz="1">
<progress>
<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line_16</texture>
</progress>
<background>
<texture>ui_inGame2_hint_wnd_bar_16</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_immunity>
<static_value x="245" y="0" width="32" height="18" magnitude="100" unit_str="st_proc">
<text font="letterica16" r="170" g="170" b="170"/>
</static_value>
</wound_immunity>
<fire_wound_immunity x="0" y="0" width="14" height="18" stretch="1">
<texture>ui_am_propery_01</texture>
<text font="letterica16" x="18" y="0" r="170" g="170" b="170" align="l" vert_align="c"/>
<progress_immunity x="135" y="4" width="101" height="9" horz="1">
<progress>
<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line_16</texture>
</progress>
<background>
<texture>ui_inGame2_hint_wnd_bar_16</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_immunity>
<static_value x="245" y="0" width="32" height="18" magnitude="100" unit_str="st_proc">
<text font="letterica16" r="170" g="170" b="170"/>
</static_value>
</fire_wound_immunity>
</outfit_info>
</w>

View file

@ -0,0 +1,136 @@
<af_params x="0" y="0" width="260" height="20">
<prop_line x="0" y="0" width="370" height="9" stretch="1">
<texture>ui_inGame2_hint_wnd_Properties</texture>
</prop_line>
<condition x="0" y="0" width="257" height="20">
<caption x="0" y="2" width="257" height="20" complex_mode="0">
<texture>ui_am_condition</texture>
<text color="ui_3" font="letterica16" vert_align="c" x="22" y="0"/>
</caption>
<value x="180" y="2" width="30" height="20" magnitude="100" unit_str="st_proc">
<text font="letterica16" vert_align="c"/>
</value>
</condition>
<health_restore_speed x="0" y="0" width="257" height="20">
<caption x="0" y="2" width="257" height="20" complex_mode="0">
<texture>ui_am_propery_05</texture>
<text color="ui_3" font="letterica16" vert_align="c" x="22" y="0"/>
</caption>
<value x="180" y="2" width="30" height="20" magnitude="6600">
<text font="letterica16" vert_align="c"/>
</value>
</health_restore_speed>
<radiation_restore_speed x="0" y="0" width="257" height="20">
<caption x="0" y="2" width="257" height="20" complex_mode="0">
<texture>ui_am_propery_09</texture>
<text color="ui_3" font="letterica16" vert_align="c" x="22" y="0"/>
</caption>
<texture_minus>ui_am_prop_radio_restore</texture_minus>
<value x="180" y="2" width="30" height="20" magnitude="1000" sign_inverse="1">
<text font="letterica16" vert_align="c"/>
</value>
</radiation_restore_speed>
<satiety_restore_speed x="0" y="0" width="257" height="20" >
<caption x="0" y="2" width="257" height="20" complex_mode="0">
<texture>ui_am_prop_satiety_restore_speed</texture>
<text color="ui_3" font="letterica16" vert_align="c" x="22" y="0"/>
</caption>
<value x="180" y="2" width="30" height="20" magnitude="10">
<text font="letterica16" vert_align="c"/>
</value>
</satiety_restore_speed>
<power_restore_speed x="0" y="0" width="257" height="20" >
<caption x="0" y="2" width="257" height="20" complex_mode="0">
<texture>ui_am_propery_07</texture>
<text color="ui_3" font="letterica16" vert_align="c" x="22" y="0"/>
</caption>
<value x="180" y="2" width="30" height="20" magnitude="2000">
<text font="letterica16" vert_align="c"/>
</value>
</power_restore_speed>
<bleeding_restore_speed x="0" y="0" width="257" height="20" >
<caption x="0" y="2" width="257" height="20" complex_mode="0">
<texture>ui_am_prop_restore_bleeding</texture>
<text color="ui_3" font="letterica16" vert_align="c" x="22" y="0"/>
</caption>
<value x="180" y="2" width="30" height="20" magnitude="1000">
<text font="letterica16" vert_align="c"/>
</value>
</bleeding_restore_speed>
<burn_immunity x="0" y="0" width="257" height="20" >
<caption x="0" y="2" width="257" height="20" complex_mode="0">
<texture>ui_am_prop_thermo</texture>
<text color="ui_3" font="letterica16" vert_align="c" x="22" y="0"/>
</caption>
<value x="180" y="2" width="30" height="20" magnitude="30">
<text font="letterica16" vert_align="c"/>
</value>
</burn_immunity>
<shock_immunity x="0" y="0" width="257" height="20" >
<caption x="0" y="2" width="257" height="20" complex_mode="0">
<texture>ui_am_prop_electro</texture>
<text color="ui_3" font="letterica16" vert_align="c" x="22" y="0"/>
</caption>
<value x="180" y="2" width="30" height="20" magnitude="48">
<text font="letterica16" vert_align="c"/>
</value>
</shock_immunity>
<radiation_immunity x="0" y="0" width="257" height="20" >
<caption x="0" y="2" width="257" height="20" complex_mode="0">
<texture>ui_am_propery_09</texture>
<text color="ui_3" font="letterica16" vert_align="c" x="22" y="0"/>
</caption>
<value x="180" y="2" width="30" height="20" magnitude="30">
<text font="letterica16" vert_align="c"/>
</value>
</radiation_immunity>
<telepatic_immunity x="0" y="0" width="257" height="20" >
<caption x="0" y="2" width="257" height="20" complex_mode="0">
<texture>ui_am_propery_11</texture>
<text color="ui_3" font="letterica16" vert_align="c" x="22" y="0"/>
</caption>
<value x="180" y="2" width="30" height="20" magnitude="30">
<text font="letterica16" vert_align="c"/>
</value>
</telepatic_immunity>
<chemical_burn_immunity x="0" y="0" width="257" height="20" >
<caption x="0" y="2" width="257" height="20" complex_mode="0">
<texture>ui_am_prop_chem</texture>
<text color="ui_3" font="letterica16" vert_align="c" x="22" y="0"/>
</caption>
<value x="180" y="2" width="30" height="20" magnitude="30">
<text font="letterica16" vert_align="c"/>
</value>
</chemical_burn_immunity>
<af_slots x="0" y="0" width="257" height="20" >
<caption x="0" y="2" width="257" height="20" complex_mode="0">
<texture>ui_am_prop_artefact</texture>
<text color="ui_3" font="letterica16" vert_align="c" x="22" y="0"/>
</caption>
<value x="180" y="2" width="30" height="20" magnitude="1">
<text font="letterica16" vert_align="c"/>
</value>
</af_slots>
<additional_weight x="0" y="0" width="257" height="20" >
<caption x="0" y="2" width="257" height="20" complex_mode="0">
<texture>ui_am_propery_08</texture>
<text color="ui_3" font="letterica16" vert_align="c" x="22" y="0"/>
</caption>
<value x="180" y="2" width="30" height="20" magnitude="1" unit_str="st_kg">
<text font="letterica16" vert_align="c"/>
</value>
</additional_weight>
</af_params>

View file

@ -0,0 +1,136 @@
<af_params x="0" y="0" width="217" height="20">
<prop_line x="0" y="0" width="260" height="9" stretch="1">
<texture>ui_inGame2_hint_wnd_Properties</texture>
</prop_line>
<condition x="0" y="0" width="214" height="20">
<caption x="0" y="0" width="15" height="20" stretch="1" complex_mode="0">
<texture>ui_am_condition</texture>
<text color="ui_3" font="letterica16" vert_align="c" x="18" y="0"/>
</caption>
<value x="135" y="0" width="30" height="20" magnitude="100" unit_str="st_proc">
<text font="letterica16" vert_align="c"/>
</value>
</condition>
<health_restore_speed x="0" y="0" width="214" height="20">
<caption x="0" y="0" width="15" height="20" stretch="1">
<texture>ui_am_propery_05</texture>
<text color="ui_3" font="letterica16" vert_align="c" x="18" y="0"/>
</caption>
<value x="135" y="0" width="30" height="20" magnitude="6600">
<text font="letterica16" vert_align="c"/>
</value>
</health_restore_speed>
<radiation_restore_speed x="0" y="0" width="214" height="20">
<caption x="0" y="0" width="15" height="20" stretch="1">
<texture>ui_am_propery_09</texture>
<text color="ui_3" font="letterica16" vert_align="c" x="18" y="0"/>
</caption>
<texture_minus>ui_am_prop_radio_restore</texture_minus>
<value x="135" y="0" width="30" height="20" magnitude="1000" sign_inverse="1">
<text font="letterica16" vert_align="c"/>
</value>
</radiation_restore_speed>
<satiety_restore_speed x="0" y="0" width="214" height="20" >
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<text align="l" x="0" y="0" font="letterica18" r="240" g="217" b="182"/>
</static_weight>
<image_static x="180" y="110" width="200" height="130" alignment="c"/>
<descr_list x="375" y="35" width="460" height="144" always_show_scroll="0" left_ident="15">
<font font="letterica16" a="170"/>
</descr_list>
<description_line x="20" y="50" width="260" height="9" stretch="1">
<!-- <texture>ui_inGame2_hint_wnd_Information</texture> -->
</description_line>
<condition_params x="0" y="0" width="120" height="28">
<caption x="15" y="4" width="60" height="14">
<text align="l" font="letterica16" r="124" g="119" b="115">st_condition</text>
</caption>
<progress_state x="15" y="20" width="120" height="8" horz="1">
<progress>
<texture a="255" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</progress>
<background>
<texture a="90" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_state>
</condition_params>
<wpn_params x="0" y="0" width="460" height="50">
<prop_line x="0" y="0" width="260" height="9" stretch="1">
<!-- <texture>ui_inGame2_hint_wnd_Properties</texture> -->
</prop_line>
<static_accuracy x="0" y="10" width="18" height="18" stretch="1">
<texture>ui_wp_prop_tochnost</texture>
</static_accuracy>
<static_handling x="230" y="10" width="18" height="18" stretch="1">
<texture>ui_wp_prop_ergonomics</texture>
</static_handling>
<static_damage x="0" y="28" width="18" height="18" stretch="1">
<texture>ui_wp_prop_damage</texture>
</static_damage>
<static_rpm x="230" y="28" width="18" height="18" stretch="1">
<texture>ui_wp_prop_skorostrelnost</texture>
</static_rpm>
<cap_accuracy x="22" y="12" width="80" height="8">
<text font="letterica16" r="170" g="170" b="170" align="l">ui_inv_accuracy</text>
</cap_accuracy>
<cap_damage x="22" y="30" width="80" height="8">
<text font="letterica16" r="170" g="170" b="170" align="l">ui_inv_damage</text>
</cap_damage>
<cap_handling x="252" y="12" width="80" height="8">
<text font="letterica16" r="170" g="170" b="170" align="l">ui_inv_handling</text>
</cap_handling>
<cap_rpm x="252" y="30" width="80" height="8">
<text font="letterica16" r="170" g="170" b="170" align="l">ui_inv_rate_of_fire</text>
</cap_rpm>
<progress_accuracy x="120" y="17" width="100" height="9" horz="1">
<progress>
<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line</texture>
</progress>
<background>
<texture>ui_inGame2_hint_wnd_bar</texture>
</background>
</progress_accuracy>
<progress_damage x="120" y="35" width="100" height="9" horz="1">
<progress>
<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line</texture>
</progress>
<background>
<texture>ui_inGame2_hint_wnd_bar</texture>
</background>
</progress_damage>
<progress_handling x="335" y="17" width="100" height="9" horz="1">
<progress>
<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line</texture>
</progress>
<background>
<texture>ui_inGame2_hint_wnd_bar</texture>
</background>
</progress_handling>
<progress_rpm x="335" y="35" width="100" height="9" horz="1">
<progress>
<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line</texture>
</progress>
<background>
<texture>ui_inGame2_hint_wnd_bar</texture>
</background>
</progress_rpm>
</wpn_params>
#include "ui\af_params.xml"
#include "ui\booster_params.xml"
</w>

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<w>
<main_frame x="0" y="573" width="680" height="183" />
<auto_static x="296" y="0" width="40" height="18">
<text font="letterica18" r="128" g="128" b="128" align="r">st_weight</text>
</auto_static>
<static_name x="28" y="0" width="350" height="20">
<text font="graffiti22" complex_mode="1" align="l" vert_align="c" />
</static_name>
<static_cost x="553" y="0" width="110" height="20">
<text align="r" vert_align="c" font="graffiti22" a="170"/>
</static_cost>
<static_weight x="340" y="0" width="64" height="30">
<text align="l" x="0" y="0" font="letterica18" r="240" g="217" b="182"/>
</static_weight>
<image_static x="144" y="110" width="160" height="130" alignment="c" stretch="1"/>
<descr_list x="300" y="35" width="368" height="144" always_show_scroll="0" left_ident="15">
<font font="letterica16" a="170"/>
</descr_list>
<description_line x="16" y="50" width="208" height="9" stretch="1">
<!-- <texture>ui_inGame2_hint_wnd_Information</texture> -->
</description_line>
<condition_params x="0" y="0" width="96" height="28">
<caption x="12" y="4" width="48" height="14">
<text align="l" font="letterica16" r="124" g="119" b="115">st_condition</text>
</caption>
<progress_state x="12" y="20" width="96" height="8" horz="1">
<progress>
<texture a="255" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</progress>
<background>
<texture a="90" r="55" g="255" b="255">ui_buymenu_progBar</texture>
</background>
<color_less color="pda_red" />
<color_more color="pda_green"/>
</progress_state>
</condition_params>
<wpn_params x="0" y="0" width="368" height="50">
<prop_line x="0" y="0" width="208" height="9" stretch="1">
<!-- <texture>ui_inGame2_hint_wnd_Properties</texture> -->
</prop_line>
<static_accuracy x="0" y="10" width="14" height="18" stretch="1">
<texture>ui_wp_prop_tochnost</texture>
</static_accuracy>
<static_handling x="184" y="10" width="14" height="18" stretch="1">
<texture>ui_wp_prop_ergonomics</texture>
</static_handling>
<static_damage x="0" y="28" width="14" height="18" stretch="1">
<texture>ui_wp_prop_damage</texture>
</static_damage>
<static_rpm x="184" y="28" width="14" height="18" stretch="1">
<texture>ui_wp_prop_skorostrelnost</texture>
</static_rpm>
<cap_accuracy x="18" y="12" width="64" height="8">
<text font="letterica16" r="170" g="170" b="170" align="l">ui_inv_accuracy</text>
</cap_accuracy>
<cap_damage x="18" y="30" width="64" height="8">
<text font="letterica16" r="170" g="170" b="170" align="l">ui_inv_damage</text>
</cap_damage>
<cap_handling x="202" y="12" width="64" height="8">
<text font="letterica16" r="170" g="170" b="170" align="l">ui_inv_handling</text>
</cap_handling>
<cap_rpm x="202" y="30" width="64" height="8">
<text font="letterica16" r="170" g="170" b="170" align="l">ui_inv_rate_of_fire</text>
</cap_rpm>
<progress_accuracy x="96" y="17" width="80" height="9" horz="1">
<progress>
<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line</texture>
</progress>
<background>
<texture>ui_inGame2_hint_wnd_bar</texture>
</background>
</progress_accuracy>
<progress_damage x="96" y="35" width="80" height="9" horz="1">
<progress>
<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line</texture>
</progress>
<background>
<texture>ui_inGame2_hint_wnd_bar</texture>
</background>
</progress_damage>
<progress_handling x="268" y="17" width="80" height="9" horz="1">
<progress>
<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line</texture>
</progress>
<background>
<texture>ui_inGame2_hint_wnd_bar</texture>
</background>
</progress_handling>
<progress_rpm x="268" y="35" width="80" height="9" horz="1">
<progress>
<texture a="150">ui_inGame2_hint_wnd_bar_alfa_line</texture>
</progress>
<background>
<texture>ui_inGame2_hint_wnd_bar</texture>
</background>
</progress_rpm>
</wpn_params>
#include "ui\af_params_16.xml"
#include "ui\booster_params_16.xml"
</w>

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<?xml version='1.0' encoding="UTF-8"?>
<w>
<car_panel x="0" y="0" width="1024" height="768">
<car_static x="840" y="525" width="175" height="100" stretch="1">
<texture>ui_car_panel_back</texture>
</car_static>
<car_health_progress_bar x="45" y="12" width="114" height="12" horz="1" min="0" max="1" pos="0">
<progress stretch="1">
<texture r="194" g="8" b="8" a="200">ui_inGame2_inventory_progress_bar</texture>
</progress>
</car_health_progress_bar>
<car_fuel_progress_bar x="45" y="30" width="114" height="12" horz="1" min="0" max="100" pos="0">
<progress stretch="1">
<texture r="8" g="122" b="122" a="200">ui_inGame2_inventory_progress_bar</texture>
</progress>
</car_fuel_progress_bar>
<car_engine_lamp>
<on x="26" y="47" width="16" height="16" stretch="1">
<texture r="122" g="122" b="8">ui_car_panel_engine</texture>
</on>
<off x="26" y="47" width="16" height="16" stretch="1">
<texture a="120">ui_car_panel_engine</texture>
</off>
</car_engine_lamp>
<car_light_lamp>
<on x="44" y="47" width="14" height="12" stretch="1">
<texture r="122" g="122" b="8">ui_car_panel_light</texture>
</on>
<off x="44" y="47" width="14" height="12" stretch="1">
<texture>ui_car_panel_light</texture>
</off>
</car_light_lamp>
<car_speed_mode x="30" y="77" width="16" height="16" stretch="1">
<text font="font_graffiti" />
</car_speed_mode>
</car_panel>
</w>

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<?xml version='1.0' encoding="UTF-8"?>
<w>
<car_panel x="0" y="0" width="1024" height="768">
<car_static x="840" y="525" width="175" height="100" stretch="1">
<texture>ui_car_panel_back</texture>
</car_static>
<car_health_progress_bar x="45" y="12" width="114" height="12" horz="1" min="0" max="1" pos="0">
<progress stretch="1">
<texture r="194" g="8" b="8" a="200">ui_inGame2_inventory_progress_bar</texture>
</progress>
</car_health_progress_bar>
<car_fuel_progress_bar x="45" y="30" width="114" height="12" horz="1" min="0" max="100" pos="0">
<progress stretch="1">
<texture r="8" g="122" b="122" a="200">ui_inGame2_inventory_progress_bar</texture>
</progress>
</car_fuel_progress_bar>
<car_engine_lamp>
<on x="26" y="47" width="16" height="16" stretch="1">
<texture r="122" g="122" b="8">ui_car_panel_engine</texture>
</on>
<off x="26" y="47" width="16" height="16" stretch="1">
<texture a="120">ui_car_panel_engine</texture>
</off>
</car_engine_lamp>
<car_light_lamp>
<on x="44" y="47" width="14" height="12" stretch="1">
<texture r="122" g="122" b="8">ui_car_panel_light</texture>
</on>
<off x="44" y="47" width="14" height="12" stretch="1">
<texture>ui_car_panel_light</texture>
</off>
</car_light_lamp>
<car_speed_mode x="30" y="77" width="16" height="16" stretch="1">
<text font="font_graffiti" />
</car_speed_mode>
</car_panel>
</w>

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<?xml version='1.0' encoding="UTF-8"?>
<window>
<!-- PREFIX -->
<prefix_static x="20" y="385" width="50" height="30">
<text font="letterica18" r="225" g="225" b="250"></text>
</prefix_static>
<!-- EDIT BOX -->
<edit_box x="70" y="385" width="620" height="30">
<text font="letterica18" r="225" g="225" b="250"></text>
</edit_box>
<!-- CHAT LOG -->
<chat_log_list x="20" y="220" width="324" height="160" item_height = "16" fade="1000">
<font font="letterica16" r="255" g="255" b="255"/>
</chat_log_list>
<!-- GAME LOG -->
<game_log_list x="20" y="410" width="344" height="270" item_height = "30" fade="1000">
<font font="medium" r="255" g="255" b="255"/>
</game_log_list>
</window>

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<colors>
<!-- For applying specified color insert "%cColorName" into the text -->
<color name="red" r="255" g="0" b="0"/>
<color name="green" r="0" g="255" b="0"/>
<color name="blue" r="0" g="0" b="255"/>
<color name="white" r="255" g="255" b="255"/>
<color name="black" r="0" g="0" b="0"/>
<color name="gray" r="128" g="128" b="128"/>
<color name="light_gray" r="115" g="114" b="112"/>
<color name="tut_gray" r="100" g="100" b="100"/>
<color name="dark_gray" r="80" g="80" b="80"/>
<color name="yellow" r="255" g="255" b="0"/>
<color name="ui_red" r="255" g="0" b="0"/>
<color name="ui_green" r="0" g="255" b="0"/>
<color name="ui_blue" r="0" g="0" b="255"/>
<color name="ui_white" r="255" g="255" b="255"/>
<color name="ui_black" r="0" g="0" b="0"/>
<color name="ui_gray" r="128" g="128" b="128"/>
<color name="ui_yellow" r="255" g="255" b="0"/>
<color name="ui_lime" r="135" g="183" b="116"/>
<color name="ui_1" r="255" g="255" b="255"/>
<color name="ui_2" r="255" g="232" b="208"/>
<color name="ui_3" r="128" g="128" b="128"/>
<color name="ui_4" r="189" g="189" b="224"/>
<color name="ui_5" r="135" g="123" b="116"/>
<color name="ui_6" r="240" g="217" b="182"/>
<color name="ui_7" r="238" g="155" b="23"/>
<color name="ui_8" r="216" g="186" b="140"/>
<color name="ui_9" r="150" g="150" b="180"/>
<color name="ui_10" r="225" g="225" b="250"/>
<color name="ui_mm_font" r="41" g="27" b="16"/>
<color name="pda_green" r="25" g="123" b="48"/>
<color name="pda_yellow" r="248" g="148" b="29"/>
<color name="pda_red" r="238" g="28" b="36"/>
<color name="pda_blue" r="11" g="178" b="248"/>
<color name="edit" r="207" g="155" b="80"/>
<!-- Use "%cDEFAULT" color when need to switch to default color of UI element -->
</colors>

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<w>
<demo_play_control x="286" y="478" width="452" height="290">
<background x="0" y="203" width="452" height="87">
<texture>ui_inGame2_demo_player_main_window</texture>
</background>
<btn_restart x="11" y="254" width="77" height="27">
<window_name>btn_restart</window_name>
<texture>ui_inGame2_demo_player_button_1</texture>
<text font="letterica16" align="c">mpd_restart</text>
<text_color>
<e r="200" g="200" b="200"/>
</text_color>
</btn_restart>
<btn_decrease_speed x="87" y="254" width="77" height="27">
<window_name>btn_decrease_speed</window_name>
<texture>ui_inGame2_demo_player_button_2</texture>
<text font="letterica16" align="c">&lt;-</text>
<text_color>
<e r="200" g="200" b="200"/>
</text_color>
</btn_decrease_speed>
<btn_play_pause x="163" y="254" width="77" height="27">
<window_name>btn_play_pause</window_name>
<texture>ui_inGame2_demo_player_button_2</texture>
<text font="letterica16" align="c">mpd_play</text>
<text_color>
<e r="200" g="200" b="200"/>
</text_color>
</btn_play_pause>
<btn_increase_speed x="239" y="254" width="77" height="27">
<window_name>btn_increase_speed</window_name>
<texture>ui_inGame2_demo_player_button_2</texture>
<text font="letterica16" align="c">-&gt;</text>
<text_color>
<e r="200" g="200" b="200"/>
</text_color>
</btn_increase_speed>
<btn_rewind_until x="315" y="254" width="77" height="27">
<window_name>btn_rewind_until</window_name>
<texture>ui_inGame2_demo_player_button_4</texture>
<text font="letterica16" align="c">mpd_rewind</text>
<text_color>
<e r="200" g="200" b="200"/>
</text_color>
</btn_rewind_until>
<btn_repeat_rewind x="391" y="254" width="49" height="27">
<window_name>btn_repeat_rewind</window_name>
<texture>ui_inGame2_demo_player_button_3</texture>
<text font="letterica16" align="c">rr</text>
<text_color>
<e r="200" g="200" b="200"/>
</text_color>
</btn_repeat_rewind>
<rewind_property_boxes x="0" y="0" width="424" height="190">
<texture>ui_inGame2_demo_player_info_window</texture>
</rewind_property_boxes>
<progress x="25" y="236" width="402" height="4" horz="1" stretch="1" min="0.0" max="1.0" pos="0">
<progress>
<texture>ui_inGame2_demo_player_progress_bar</texture>
</progress>
</progress>
<static_demo_status x="23" y="209" width="406" height="19">
<text font="letterica16" color="ui_7" vert_align="c" align="c" />
</static_demo_status>
</demo_play_control>
</w>

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<w>
<progress x="467" y="338" width="91" height="92" sector_count="30" clockwise="0">
<texture>ui_hud_grenadetarget_e</texture>
</progress>
</w>

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<?xml version="1.0" encoding="utf-8"?>
<window>
<heli_health x="37" y="6" width="256" height="10" horz="1" min="0" max="100">
<progress>
<texture>ui_sega_healph_progress</texture>
</progress>
</heli_health>
</window>

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<window>
<button_hint x="0" y="0" width="210" height="100">
<!--
ui_inGame2_hint_wnd_main_window
-->
<texture>ui_icons_PDA_tooltips</texture>
<frame_line x="0" y="0" width="210" height="30">
<texture>ui_icons_PDA_tooltips</texture>
</frame_line>
<description x="10" y="10" width="190" height="20" complex_mode="1" light_anim="ui_btn_hint" la_cyclic="0" la_texture="0" la_text="1" la_alpha="1">
<text font="letterica18" align="l"/>
</description>
</button_hint>
</window>

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<?xml version='1.0' encoding="UTF-8"?>
<_window x="0" y="0" w="640" h="480" r="227" g="121" b="222" texture="1">
<!-- PDA Message List-->
<list x="15" y="325" width="525" height="420" item_height="15" fade="3000"></list>
</window>

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<?xml version='1.0' encoding="UTF-8"?>
<_window x="0" y="0" w="640" h="480" r="227" g="121" b="222" texture="1">
<!-- PDA Message List-->
<list x="15" y="465" width="525" height="220" item_height = "70"></list>
</window>

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<?xml version='1.0' encoding="UTF-8"?>
<w>
<!--
<properties_box>
<texture>ui_cb_listbox</texture>
<list x="0" y="0" width="10" height="10" item_height="18" always_show_scroll="0" can_select="1" bottom_indent="10" right_ident="10" left_ident="20">
<font_s r="218" g="217" b="213"/>
<font r="131" g="131" b="131" font="letterica16"/>
</list>
</properties_box>
<main x="0" y="0" width="1024" height="768"/>
<belt_slots x="0" y="80" width="1024" height="172">
<texture>ui_slots_belt</texture>
</belt_slots>
<back x="10" y="243" width="1005" height="483">
<texture>ui_inventory_main</texture>
</back>
<bottom_static x="0" y="736" width="1024" height="32" >
<texture>ui\ui_bottom_background</texture>
</bottom_static>
<dragdrop_bag x="22" y="33" width="310" height="442"
cell_width = "41" cell_height="41" rows_num="10" cols_num="7"
unlimited="1" group_similar="1"/>
<dragdrop_belt x="645" y="136" width="410" height="60"
cell_width = "60" cell_height="60" rows_num="1" cols_num="5"/>
<dragdrop_outfit x="858" y="290" width="104" height="260"
cell_width = "57" cell_height="57" rows_num="4" cols_num="4"
custom_placement="0"/>
<dragdrop_pistol x="38" y="118" width="156" height="104"
cell_width = "52" cell_height="52" rows_num="2" cols_num="3"
custom_placement="0"/>
<dragdrop_automatic x="237" y="118" width="312" height="104"
cell_width = "52" cell_height="52" rows_num="2" cols_num="6"
custom_placement="0"/>
<bag_static x="15" y="240" width="350" height="480" complex_mode="1">
<text x="30" y="8" font="graffiti22" r="231" g="153" b="22">ui_inv_bag</text>
</bag_static>
<money_static x="744" y="530" width="108" height="33" stretch="1">
<text font="graffiti22" r="238" g="153" b="26" align="c" vert_align="c"></text>
</money_static>
<descr_static x="370" y="253" width="335" height="475">
<text x="25" y="0" font="graffiti22" r="238" g="155" b="23">ui_inv_description</text>
</descr_static>
<character_frame_window x="730" y="260" width="268" height="460">
<title x="80" y="-8" width="240" height="60">
<text font="graffiti22" r="231" g="153" b="22">ui_inv_personal</text>
</title>
</character_frame_window>
<outfit_info x="740" y="550" width="260" height="180">
<auto_static x="140" y="0">
<text font="graffiti22" color="ui_7" complex_mode="0">ui_st_params</text>
</auto_static>
<scroll_view x="10" y="33" width="240" height="147" always_show_scroll="0"/>
<static_burn_immunity x="0" y="0" width="230" height="15" complex_mode="1">
<texture>ui_inv_icon_burn_immunity</texture>
<text font="letterica16" x="17" y="0" color="ui_6"/>
</static_burn_immunity>
<static_strike_immunity x="0" y="0" width="230" height="15" complex_mode="1">
<texture>ui_inv_icon_strike_immunity</texture>
<text font="letterica16" x="17" y="0" color="ui_6"/>
</static_strike_immunity>
<static_shock_immunity x="0" y="0" width="230" height="15" complex_mode="1">
<texture>ui_inv_icon_shock_immunity</texture>
<text font="letterica16" x="17" y="0" color="ui_6"/>
</static_shock_immunity>
<static_wound_immunity x="0" y="0" width="230" height="15" complex_mode="1">
<texture>ui_inv_icon_wound_immunity</texture>
<text font="letterica16" x="17" y="0" color="ui_6"/>
</static_wound_immunity>
<static_radiation_immunity x="0" y="0" width="230" height="15" complex_mode="1">
<texture>ui_inv_icon_radiation_immunity</texture>
<text font="letterica16" x="17" y="0" color="ui_6"/>
</static_radiation_immunity>
<static_telepatic_immunity x="0" y="0" width="230" height="15" complex_mode="1">
<texture>ui_inv_icon_telepatic_immunity</texture>
<text font="letterica16" x="17" y="0" color="ui_6"/>
</static_telepatic_immunity>
<static_chemical_burn_immunity x="0" y="0" width="230" height="15" complex_mode="1">
<texture>ui_inv_icon_chemical_burn_immunity</texture>
<text font="letterica16" x="17" y="0" color="ui_6"/>
</static_chemical_burn_immunity>
<static_explosion_immunity x="0" y="0" width="230" height="15" complex_mode="1">
<texture>ui_inv_icon_explosion_immunity</texture>
<text font="letterica16" x="17" y="0" color="ui_6"/>
</static_explosion_immunity>
<static_fire_wound_immunity x="0" y="0" width="230" height="15" complex_mode="1">
<texture>ui_inv_icon_fire_wound_immunity</texture>
<text font="letterica16" x="17" y="0" color="ui_6"/>
</static_fire_wound_immunity>
</outfit_info>
<static_personal x=1 y=285 width=100 height=260/>
<rank x="736" y="272" width="75" height="65">
<texture>ui_inventory_rank</texture>
<pic x="14" y="17" width="46" height="47" />
</rank>
<progress_background x="739" y="340" width="59" height="215">
<texture>ui_scale_three</texture>
</progress_background>
<progress_back_rank x="784" y="340" width="38" height="215">
<texture>ui_scale_one</texture>
</progress_back_rank>
<progress_bar_health x="8" y="22" width="10" height="124" horz="0" min="0" max="100" pos="0">
<progress>
<texture>ui_scale_red_1</texture>
</progress>
</progress_bar_health>
<progress_bar_psy x="26" y="22" width="10" height="124" horz="0" min="0" max="100" pos="0">
<progress>
<texture>ui_scale_blue_1</texture>
</progress>
</progress_bar_psy>
<progress_bar_radiation x="45" y="22" width="10" height="124" horz="0" min="0" max="100" pos="0">
<progress>
<texture>ui_scale_yellow_1</texture>
</progress>
</progress_bar_radiation>
<progress_bar_rank x="20" y="22" width="10" height="141" horz="0" min="0" max="100" pos="0">
<progress>
<texture>ui_scale_green</texture>
</progress>
</progress_bar_rank>
<time_static x="15" y="730" width="200" height="30">
<texture x=0 y=0 width=190 height=36>ui\ui_dg_time</texture>
<text x="20" y="8" font="letterica16" r="240" g="217" b="182" a="255">ui_inv_time</text>
</time_static>
<time_static_str x="115" y="7" width="107" height="30">
<text font="letterica16" r="240" g="217" b="182" a="255"/>
</time_static_str>
<exit_button x="870" y="725" width="157" height="48">
<texture>ui_button_main02</texture>
<text font="graffiti22" r="238" g="153" b="26">ui_inv_exit</text>
<text_color>
<e r="240" g="217" b="182"/>
<t r="0" g="0" b="0"/>
<d r="135" g="123" b="116"/>
<h r="0" g="0" b="0"/>
</text_color>
</exit_button>
<action_sounds>
<snd_open>interface\inv_open</snd_open>
<snd_close>interface\inv_close</snd_close>
<snd_item_to_slot>interface\inv_slot</snd_item_to_slot>
<snd_item_to_belt>interface\inv_belt</snd_item_to_belt>
<snd_item_to_ruck>interface\inv_ruck</snd_item_to_ruck>
<snd_properties>interface\inv_properties</snd_properties>
<snd_drop_item>interface\inv_drop</snd_drop_item>
<snd_attach_addon>interface\inv_attach_addon</snd_attach_addon>
<snd_detach_addon>interface\inv_detach_addon</snd_detach_addon>
<snd_item_use>interface\inv_slot</snd_item_use>
</action_sounds>
-->
</w>

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<w>
<!--
<properties_box>
<texture>ui_cb_listbox</texture>
<list x="0" y="0" width="10" height="10" item_height="18" always_show_scroll="0" can_select="1" bottom_indent="10" right_ident="10" left_ident="20">
<font_s r="218" g="217" b="213"/>
<font r="131" g="131" b="131" font="letterica16"/>
</list>
</properties_box>
<main x=0 y=0 width=1024 height=768/>
<belt_slots x="127" y="80" width="771" height="172" stretch="1">
<texture>ui_slots_belt</texture>
</belt_slots>
<back x="8" y="243" width="1000" height="483" stretch="1">
<texture>ui_inventory_main</texture>
</back>
<dragdrop_bag x="22" y="46" width="295" height="415"
cell_width = "31" cell_height="41" rows_num="10" cols_num="9"
unlimited="1" group_similar="1"/>
<dragdrop_belt x="600" y="136" width="225" height="60"
cell_width = "45" cell_height="60" rows_num="1" cols_num="5"/>
<dragdrop_outfit x="858" y="290" width="78" height="260"
cell_width = "43" cell_height="57" rows_num="4" cols_num="4"
custom_placement="0"/>
<dragdrop_pistol x="150" y="118" width="117" height="104"
cell_width = "39" cell_height="52" rows_num="2" cols_num="3"
custom_placement="0"/>
<dragdrop_automatic x="300" y="118" width="235" height="104"
cell_width = "39" cell_height="52" rows_num="2" cols_num="6"
custom_placement="0"/>
<bottom_static x=0 y=736 width=1024 height=32 stretch="1">
<texture>ui\ui_bottom_background</texture>
</bottom_static>
<bag_static x="11" y="240" width="400" height="400" stretch="1" complex_mode="1">
<text x="22" y="8" font="graffiti19" r="231" g="153" b="22">ui_inv_bag</text>
</bag_static>
<money_static x="744" y="530" width="81" height="33" stretch="1">
<text font="graffiti19" r="238" g="153" b="26" align="c" vert_align="c"></text>
</money_static>
<descr_static x="370" y="253" width="330" height="475" stretch="1">
<text x="19" y="0" font="graffiti19" r="238" g="155" b="23">ui_inv_description</text>
</descr_static>
<character_frame_window x="730" y="260" width="202" height="460">
<title x="50" y="-8" width="100" height="60" complex_mode="1">
<text font="graffiti19" r="231" g="153" b="22">ui_inv_personal</text>
</title>
</character_frame_window>
<outfit_info x="740" y="550" width="260" height="180">
<auto_static x="130" y="0">
<text font="graffiti22" color="ui_7" complex_mode="0">ui_st_params</text>
</auto_static>
<scroll_view x="8" y="33" width="236" height="147" always_show_scroll="0"/>
<static_burn_immunity x="0" y="0" width="226" height="15" complex_mode="1">
<texture>ui_inv_icon_burn_immunity</texture>
<text font="letterica16" x="13" y="0" color="ui_6"/>
</static_burn_immunity>
<static_strike_immunity x="0" y="0" width="226" height="15" complex_mode="1">
<texture>ui_inv_icon_strike_immunity</texture>
<text font="letterica16" x="13" y="0" color="ui_6"/>
</static_strike_immunity>
<static_shock_immunity x="0" y="0" width="226" height="15" complex_mode="1">
<texture>ui_inv_icon_shock_immunity</texture>
<text font="letterica16" x="13" y="0" color="ui_6"/>
</static_shock_immunity>
<static_wound_immunity x="0" y="0" width="226" height="15" complex_mode="1">
<texture>ui_inv_icon_wound_immunity</texture>
<text font="letterica16" x="13" y="0" color="ui_6"/>
</static_wound_immunity>
<static_radiation_immunity x="0" y="0" width="226" height="15" complex_mode="1">
<texture>ui_inv_icon_radiation_immunity</texture>
<text font="letterica16" x="13" y="0" color="ui_6"/>
</static_radiation_immunity>
<static_telepatic_immunity x="0" y="0" width="226" height="15" complex_mode="1">
<texture>ui_inv_icon_telepatic_immunity</texture>
<text font="letterica16" x="13" y="0" color="ui_6"/>
</static_telepatic_immunity>
<static_chemical_burn_immunity x="0" y="0" width="226" height="15" complex_mode="1">
<texture>ui_inv_icon_chemical_burn_immunity</texture>
<text font="letterica16" x="13" y="0" color="ui_6"/>
</static_chemical_burn_immunity>
<static_explosion_immunity x="0" y="0" width="226" height="15" complex_mode="1">
<texture>ui_inv_icon_explosion_immunity</texture>
<text font="letterica16" x="13" y="0" color="ui_6"/>
</static_explosion_immunity>
<static_fire_wound_immunity x="0" y="0" width="226" height="15" complex_mode="1">
<texture>ui_inv_icon_fire_wound_immunity</texture>
<text font="letterica16" x="13" y="0" color="ui_6"/>
</static_fire_wound_immunity>
</outfit_info>
<static_personal x=1 y=285 width=95 height=260/>
<rank x="732" y="272" width="56" height="65" stretch="1">
<texture>ui_inventory_rank</texture>
<pic x="10" y="17" width="34" height="40" stretch="1"/>
</rank>
<progress_background x="739" y="337" width="44" height="179" stretch="1">
<texture>ui_scale_three</texture>
</progress_background>
<progress_back_rank x="770" y="337" width="29" height="179" stretch="1">
<texture>ui_scale_one</texture>
</progress_back_rank>
<progress_bar_health x="6" y="22" width="8" height="124" horz="0" min="0" max="100" pos="0">
<progress>
<texture>ui_scale_red_1</texture>
</progress>
</progress_bar_health>
<progress_bar_psy x="20" y="22" width="8" height="124" horz="0" min="0" max="100" pos="0">
<progress>
<texture>ui_scale_blue_1</texture>
</progress>
</progress_bar_psy>
<progress_bar_radiation x="34" y="22" width="8" height="124" horz="0" min="0" max="100" pos="0">
<progress>
<texture>ui_scale_yellow_1</texture>
</progress>
</progress_bar_radiation>
<progress_bar_rank x="15" y="20" width="8" height="142" horz="0" min="0" max="100" pos="0">
<progress x="0" y="0" width="10" height="142 " stretch="1">
<texture>ui_scale_green</texture>
</progress>
</progress_bar_rank>
<time_static x="11" y="730" width="151" height="30" stretch="1">
<texture x=0 y=0 width=190 height=36>ui\ui_dg_time</texture>
<text x="15" y="6" font="letterica16" r="240" g="217" b="182" a="255">ui_inv_time</text>
</time_static>
<time_static_str x="96" y="6" width="80" height="30">
<text font="letterica16" r="240" g="217" b="182" a="255"/>
</time_static_str>
<exit_button x="850" y="725" width="157" height="48" stretch="1">
<texture>ui_button_main02</texture>
<text font="graffiti19" r="238" g="153" b="26">ui_inv_exit</text>
<text_color>
<e r="240" g="217" b="182"/>
<t r="0" g="0" b="0"/>
<d r="135" g="123" b="116"/>
<h r="0" g="0" b="0"/>
</text_color>
</exit_button>
<action_sounds>
<snd_open>interface\inv_open</snd_open>
<snd_close>interface\inv_close</snd_close>
<snd_item_to_slot>interface\inv_slot</snd_item_to_slot>
<snd_item_to_belt>interface\inv_belt</snd_item_to_belt>
<snd_item_to_ruck>interface\inv_ruck</snd_item_to_ruck>
<snd_properties>interface\inv_properties</snd_properties>
<snd_drop_item>interface\inv_drop</snd_drop_item>
<snd_attach_addon>interface\inv_attach_addon</snd_attach_addon>
<snd_detach_addon>interface\inv_detach_addon</snd_detach_addon>
<snd_item_use>interface\inv_slot</snd_item_use>
</action_sounds>
-->
</w>

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<?xml version='1.0' encoding="UTF-8"?>
<w>
<!--
<main_frame x="10" y="130" width="310" height="135" delay="400"/>
<background_frame x="0" y="0" width="310" height="130">
<texture>ui_temp_frame</texture>
</background_frame-->
<!--static_name x="20" y="10" width="290" height="20" stretch="1">
<text font="letterica18" r="238" g="155" b="23" complex_mode="0" align="l" vert_align="c"/>
</static_name
<image_static x="10" y="13" width="246" height="123">
</image_static>
-->
</w>

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<?xml version='1.0' encoding="UTF-8"?>
<w>
<!--
<main_frame x="8" y="130" width="259" height="135" delay="400"/>
<background_frame x="0" y="0" width="259" height="130">
<texture>ui_temp_frame</texture>
</background_frame1>
<static_name x="17" y="10" width="242" height="20" stretch="1">
<text font="letterica18" r="238" g="155" b="23" complex_mode="0" align="l" vert_align="c"/>
</static_name>
<image_static x="8" y="13" width="205" height="123">
</image_static>
-->
</w>

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<w>
<main x="0" y="0" width="1024" height="768"/>
<speech_menu x="260" y="550" width="300" height="265" always_show_scroll="0">
<text font="letterica16" r="238" g="224" b="198"/>
</speech_menu>
<quick_info x="1" y="670" width="1022" height="50" complex_mode="1" light_anim="ui_btn_hint" la_cyclic="0" la_texture="0" la_text="1" la_alpha="1">
<text align="c" font="graffiti22" r="225" g="225" b="250" a="255" />
</quick_info>
<icons_scroll_view x="900" y="350" width="65" height="270" right_ident="2" always_show_scroll="0" vert_interval="16" inverse_dir="1" flip_vert="0"/>
<weapon_jammed_static x="0" y="0" width="64" height="64">
<texture>ui_hud_icon_weapon</texture>
</weapon_jammed_static>
<icon_microphone x="748" y="716" width="36" height="36" stretch="1">
<texture>ui_microphone_icon</texture>
</icon_microphone>
<voice_distance x="768" y="736" width="32" height="20" stretch="1">
<text align="c" font="letterica16" color="white"/>
</voice_distance>
<indicator_starvation x="980" y="350" width="33" height="35"/>
<indicator_helmet_broken x="980" y="390" width="33" height="35"/>
<indicator_outfit_broken x="980" y="430" width="33" height="35"/>
<indicator_weapon_broken x="980" y="470" width="33" height="35"/>
<indicator_overweight x="980" y="510" width="33" height="35"/>
<indicator_radiation x="980" y="550" width="33" height="35"/>
<indicator_bleeding x="980" y="590" width="33" height="35"/>
<indicator_booster_psy x="20" y="660" width="31" height="41">
<texture>ui_inGame2_shield_Psy</texture>
<text font="letterica16" x="-1" y="-49" width="18" height="27" align="c" vert_align="b"/>
</indicator_booster_psy>
<indicator_booster_radia x="62" y="660" width="31" height="41">
<texture>ui_inGame2_shield_Radiation</texture>
<text font="letterica16" x="-1" y="-49" width="18" height="27" align="c" vert_align="b"/>
</indicator_booster_radia>
<indicator_booster_chem x="104" y="660" width="31" height="41">
<texture>ui_inGame2_shield_biological</texture>
<text font="letterica16" x="-1" y="-49" width="18" height="27" align="c" vert_align="b"/>
</indicator_booster_chem>
<indicator_booster_wound x="146" y="660" width="31" height="41">
<texture>ui_inGame2_shield_blood</texture>
<text font="letterica16" x="-1" y="-49" width="18" height="27" align="c" vert_align="b"/>
</indicator_booster_wound>
<indicator_booster_weight x="188" y="660" width="31" height="41">
<texture>ui_inGame2_shield_force</texture>
<text font="letterica16" x="-1" y="-49" width="18" height="27" align="c" vert_align="b"/>
</indicator_booster_weight>
<indicator_booster_health x="230" y="660" width="31" height="41">
<texture>ui_inGame2_shield_health</texture>
<text font="letterica16" x="-1" y="-49" width="18" height="27" align="c" vert_align="b"/>
</indicator_booster_health>
<indicator_booster_power x="272" y="660" width="31" height="41">
<texture>ui_inGame2_shield_stamina</texture>
<text font="letterica16" x="-1" y="-49" width="18" height="27" align="c" vert_align="b"/>
</indicator_booster_power>
<indicator_booster_rad x="314" y="660" width="31" height="41">
<texture>ui_inGame2_shield_radiation_cleanup</texture>
<text font="letterica16" x="-1" y="-49" width="18" height="27" align="c" vert_align="b"/>
</indicator_booster_rad>
<!--
<radiation_static x="0" y="0" width="64" height="64">
<texture>ui_hud_icon_radiation</texture>
</radiation_static>
<wound_static x="0" y="0" width="64" height="64">
<texture>ui_hud_icon_drop</texture>
</wound_static>
<starvation_static x="0" y="0" width="64" height="64">
<texture>ui_hud_icon_eat</texture>
</starvation_static>
<psy_health_static x="0" y="0" width="64" height="64">
<texture>ui_hud_icon_psycho</texture>
</psy_health_static>
<can_sleep_static x="0" y="0" width="64" height="64" stretch="1">
<texture>ui_hud_icon_sleep</texture>
</can_sleep_static>
-->
<invincible_static x="0" y="0" width="64" height="64">
<texture>ui_hud_icon_goodmode</texture>
</invincible_static>
<artefact_static x="0" y="0" width="64" height="64">
<texture>ui_hud_icon_artefact</texture>
</artefact_static>
<disk_io x="690" y="750" width="16" height="16" stretch="1">
<!-- <texture>ui\ui_disk_io</texture> -->
</disk_io>
<flashing_icons>
<flashing_icon x="13" y="210" width="48" height="29" type="pda" light_anim="ui_slow_blinking_alpha">
<texture>ui_hud_icon_PDA</texture>
</flashing_icon>
</flashing_icons>
<pick_up_item x="437" y="400" width="150" height="100"/>
<new_contact_snd>detectors\contact_1</new_contact_snd>
<quick_slot0 x="20" y="710" width="40" height="40">
<counter x="1" y="1" width="29" height="16">
<window_name>counter</window_name>
<texture a="200">ui_item_count_back</texture>
<text font="letterica16" color="ui_2" align="c" vert_align="c"/>
</counter>
<auto_frameline x="20" y="34" width="27" height="23">
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture>
</auto_frameline>
</quick_slot0>
<quick_slot1 x="70" y="710" width="41" height="41">
<counter x="1" y="1" width="29" height="16">
<window_name>counter</window_name>
<texture a="200">ui_item_count_back</texture>
<text font="letterica16" align="c" vert_align="c"/>
</counter>
<auto_frameline x="20" y="34" width="27" height="23">
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture>
</auto_frameline>
</quick_slot1>
<quick_slot2 x="120" y="710" width="41" height="41">
<counter x="1" y="1" width="29" height="16">
<window_name>counter</window_name>
<texture a="200">ui_item_count_back</texture>
<text font="letterica16" align="c" vert_align="c"/>
</counter>
<auto_frameline x="20" y="34" width="27" height="23">
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture>
</auto_frameline>
</quick_slot2>
<quick_slot3 x="170" y="710" width="41" height="41">
<counter x="1" y="1" width="29" height="16">
<window_name>counter</window_name>
<texture a="200">ui_item_count_back</texture>
<text font="letterica16" align="c" vert_align="c"/>
</counter>
<auto_frameline x="20" y="34" width="27" height="23">
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture>
</auto_frameline>
</quick_slot3>
<quick_slot0_text x="42" y="746" width="21" height="13">
<text align="c" vert_align="c" font="letterica16">quick_use_str_1</text>
</quick_slot0_text>
<quick_slot1_text x="92" y="746" width="21" height="13">
<text align="c" vert_align="c" font="letterica16">quick_use_str_2</text>
</quick_slot1_text>
<quick_slot2_text x="142" y="746" width="21" height="13">
<text align="c" vert_align="c" font="letterica16">quick_use_str_3</text>
</quick_slot2_text>
<quick_slot3_text x="192" y="746" width="21" height="13">
<text align="c" vert_align="c" font="letterica16">quick_use_str_4</text>
</quick_slot3_text>
<hud_states x="0" y="0" width="1024" height="768">
<!--
<bleeding_level_1 x="186" y="-42" width="18" height="26" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="0" b="0" a="255">ui_inGame2_blood_icon_part_1</texture>
</bleeding_level_1>
<bleeding_level_2 x="184" y="-47" width="22" height="34" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="0" b="0" a="255">ui_inGame2_blood_icon_part_2</texture>
</bleeding_level_2>
<bleeding_level_3 x="180" y="-52" width="30" height="43" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="0" b="0" a="255">ui_inGame2_blood_icon_part_3</texture>
</bleeding_level_3>
<radiation_level_1 x="180" y="293" width="29" height="29" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="255" b="0" a="255">ui_inGame2_radiation_icon_part_1</texture>
</radiation_level_1>
<radiation_level_2 x="177" y="296" width="35" height="35" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="255" b="0" a="255">ui_inGame2_radiation_icon_part_2</texture>
</radiation_level_2>
<radiation_level_3 x="173" y="300" width="43" height="43" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="255" b="0" a="255">ui_inGame2_radiation_icon_part_3</texture>
</radiation_level_3>
-->
<indik_rad x="30" y="230" width="37" height="33"/>
<indik_fire x="75" y="230" width="37" height="33"/>
<indik_psi x="120" y="230" width="37" height="33"/>
<indik_acid x="165" y="230" width="37" height="33"/>
<back x="795" y="635" width="266" height="121">
<texture>ui_inGame2_Patroni_HUD_main_window</texture>
</back>
<progress_bar_health x="852" y="649" width="138" height="16" horz="1" min="0" max="1" pos="0"
expression="floor(fltPlayerHealth * 55.0) / 55.0">
<progress><!-- light_anim="ui_blinking_1" la_cyclic="0" la_texture="1" la_text="0" la_alpha="1"-->
<texture>ui_inGame2_Patroni_HUD_red_bar</texture>
</progress>
</progress_bar_health>
<progress_bar_stamina x="852" y="672" width="138" height="10" horz="1" min="0" max="1" pos="0"
expression="floor(fltPlayerPower * 55.0) / 55.0">
<progress><!-- light_anim="ui_blinking_1" la_cyclic="0" la_texture="1" la_text="0" la_alpha="1"-->
<texture>ui_inGame2_Patroni_HUD_blue_bar</texture>
</progress>
</progress_bar_stamina>
<static_cur_ammo x="852" y="690" width="68" height="37">
<text complex_mode="0" font="graffiti32" color="ui_7" align="c" vert_align="c">ammo</text>
</static_cur_ammo>
<static_fmj_ammo x="852" y="724" width="32" height="15">
<text align="c" complex_mode="0" font="graffiti19" color="ui_7">fmj</text>
</static_fmj_ammo>
<static_ap_ammo x="888" y="724" width="32" height="15">
<text align="c" complex_mode="0" font="graffiti19" r="238" g="155" b="23" a="150">ap</text>
</static_ap_ammo>
<static_grenade x="824" y="690" width="18" height="19">
<text align="c" complex_mode="0" font="letterica16" color="ui_7" vert_align="c">gr</text>
</static_grenade>
<static_wpn_icon x="971" y="723" width="30" height="30" align="c" alignment="c"/>
<static_fire_mode x="824" y="723" width="18" height="19">
<text font="letterica16" color="ui_7" align="c" vert_align="c"/>
</static_fire_mode>
</hud_states>
</w>

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<w>
<main x="0" y="0" width="1024" height="768">
<_auto_static x="512" y="384" width="115" height="115" alignment="c" stretch="1" heading="1" xform_anim="xfrom_rotate_3sec" xform_anim_cyclic="1">
<texture>ui_icons_newPDA_Crclbig_h</texture>
</_auto_static>
</main>
<speech_menu x="260" y="550" width="300" height="265" always_show_scroll="0">
<text font="letterica16" r="238" g="224" b="198"/>
</speech_menu>
<quick_info x="1" y="670" width="1022" height="50" complex_mode="1" light_anim="ui_btn_hint" la_cyclic="0" la_texture="0" la_text="1" la_alpha="1">
<text align="c" font="graffiti22" r="225" g="225" b="250" a="255" />
</quick_info>
<icons_scroll_view x="900" y="350" width="55" height="270" right_ident="2" always_show_scroll="0" vert_interval="16" inverse_dir="1" flip_vert="0"/>
<weapon_jammed_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_weapon</texture>
</weapon_jammed_static>
<icon_microphone x="808" y="714" width="27" height="36" stretch="1">
<texture>ui_microphone_icon</texture>
</icon_microphone>
<voice_distance x="822" y="737" width="24" height="20" stretch="1">
<text align="c" font="letterica16" color="white"/>
</voice_distance>
<indicator_starvation x="980" y="350" width="26" height="35" stretch="1"/>
<indicator_helmet_broken x="980" y="390" width="26" height="35" stretch="1"/>
<indicator_outfit_broken x="980" y="430" width="26" height="35" stretch="1"/>
<indicator_weapon_broken x="980" y="470" width="26" height="35" stretch="1"/>
<indicator_overweight x="980" y="510" width="26" height="35" stretch="1"/>
<indicator_radiation x="980" y="550" width="26" height="35" stretch="1"/>
<indicator_bleeding x="980" y="590" width="26" height="35" stretch="1"/>
<indicator_booster_psy x="16" y="660" width="24" height="41" stretch="1">
<texture>ui_inGame2_shield_Psy</texture>
<text font="letterica16" x="0" y="-43" width="18" height="27" align="c" vert_align="b"/>
</indicator_booster_psy>
<indicator_booster_radia x="49" y="660" width="24" height="41" stretch="1">
<texture>ui_inGame2_shield_Radiation</texture>
<text font="letterica16" x="0" y="-43" width="18" height="27" align="c" vert_align="b"/>
</indicator_booster_radia>
<indicator_booster_chem x="83" y="660" width="24" height="41" stretch="1">
<texture>ui_inGame2_shield_biological</texture>
<text font="letterica16" x="0" y="-43" width="18" height="27" align="c" vert_align="b"/>
</indicator_booster_chem>
<indicator_booster_wound x="116" y="660" width="24" height="41" stretch="1">
<texture>ui_inGame2_shield_blood</texture>
<text font="letterica16" x="0" y="-43" width="18" height="27" align="c" vert_align="b"/>
</indicator_booster_wound>
<indicator_booster_weight x="150" y="660" width="24" height="41" stretch="1">
<texture>ui_inGame2_shield_force</texture>
<text font="letterica16" x="0" y="-43" width="18" height="27" align="c" vert_align="b"/>
</indicator_booster_weight>
<indicator_booster_health x="184" y="660" width="24" height="41" stretch="1">
<texture>ui_inGame2_shield_health</texture>
<text font="letterica16" x="0" y="-43" width="18" height="27" align="c" vert_align="b"/>
</indicator_booster_health>
<indicator_booster_power x="217" y="660" width="24" height="41" stretch="1">
<texture>ui_inGame2_shield_stamina</texture>
<text font="letterica16" x="0" y="-43" width="18" height="27" align="c" vert_align="b"/>
</indicator_booster_power>
<indicator_booster_rad x="251" y="660" width="24" height="41" stretch="1">
<texture>ui_inGame2_shield_radiation_cleanup</texture>
<text font="letterica16" x="0" y="-43" width="18" height="27" align="c" vert_align="b"/>
</indicator_booster_rad>
<!--
<radiation_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_radiation</texture>
</radiation_static>
<wound_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_drop</texture>
</wound_static>
<starvation_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_eat</texture>
</starvation_static>
<psy_health_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_psycho</texture>
</psy_health_static>
<can_sleep_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_sleep</texture>
</can_sleep_static>
<indicator_starvation x="784" y="350" width="26" height="35" stretch="1"/>
<indicator_helmet_broken x="784" y="390" width="26" height="35" stretch="1"/>
<indicator_outfit_broken x="784" y="430" width="26" height="35" stretch="1"/>
<indicator_weapon_broken x="784" y="470" width="26" height="35" stretch="1"/>
<indicator_overweight x="784" y="510" width="26" height="35" stretch="1"/>
<indicator_radiation x="784" y="550" width="26" height="35" stretch="1"/>
<indicator_bleeding x="784" y="590" width="26" height="35" stretch="1"/>
-->
<invincible_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_goodmode</texture>
</invincible_static>
<artefact_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_artefact</texture>
</artefact_static>
<disk_io x="760" y="750" width="14" height="16" stretch="1">
<!-- <texture>ui\ui_disk_io</texture> -->
</disk_io>
<flashing_icons>
<flashing_icon x="13" y="210" width="48" height="29" type="pda" light_anim="ui_slow_blinking_alpha">
<texture>ui_hud_icon_PDA</texture>
</flashing_icon>
</flashing_icons>
<pick_up_item x="452" y="400" width="120" height="100"/>
<new_contact_snd>detectors\contact_1</new_contact_snd>
<quick_slot0 x="16" y="710" width="33" height="40" stretch="1">
<counter x="1" y="1" width="23" height="16" stretch="1">
<window_name>counter</window_name>
<texture a="200">ui_item_count_back</texture>
<text font="letterica16" align="c" vert_align="c"/>
</counter>
<auto_frameline x="16" y="34" width="21" height="23">
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture>
</auto_frameline>
</quick_slot0>
<quick_slot1 x="56" y="710" width="33" height="41" stretch="1">
<counter x="1" y="1" width="23" height="16" stretch="1">
<window_name>counter</window_name>
<texture a="200">ui_item_count_back</texture>
<text font="letterica16" align="c" vert_align="c"/>
</counter>
<auto_frameline x="16" y="34" width="21" height="23">
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture>
</auto_frameline>
</quick_slot1>
<quick_slot2 x="96" y="710" width="33" height="41" stretch="1">
<counter x="1" y="1" width="23" height="16" stretch="1">
<window_name>counter</window_name>
<texture a="200">ui_item_count_back</texture>
<text font="letterica16" align="c" vert_align="c"/>
</counter>
<auto_frameline x="16" y="34" width="21" height="23">
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture>
</auto_frameline>
</quick_slot2>
<quick_slot3 x="136" y="710" width="33" height="41" stretch="1">
<counter x="1" y="1" width="23" height="16" stretch="1">
<window_name>counter</window_name>
<texture a="200">ui_item_count_back</texture>
<text font="letterica16" align="c" vert_align="c"/>
</counter>
<auto_frameline x="16" y="34" width="21" height="23">
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture>
</auto_frameline>
</quick_slot3>
<quick_slot0_text x="33" y="747" width="17" height="13">
<text align="c" vert_align="c" font="letterica16">quick_use_str_1</text>
</quick_slot0_text>
<quick_slot1_text x="73" y="747" width="17" height="13">
<text align="c" vert_align="c" font="letterica16">quick_use_str_2</text>
</quick_slot1_text>
<quick_slot2_text x="113" y="747" width="17" height="13">
<text align="c" vert_align="c" font="letterica16">quick_use_str_3</text>
</quick_slot2_text>
<quick_slot3_text x="153" y="747" width="17" height="13">
<text align="c" vert_align="c" font="letterica16">quick_use_str_4</text>
</quick_slot3_text>
<hud_states x="0" y="0" width="1024" height="768" stretch="1">
<!--
<bleeding_level_1 x="150" y="-42" width="13" height="26" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="0" b="0" a="255">ui_inGame2_blood_icon_part_1</texture>
</bleeding_level_1>
<bleeding_level_2 x="147" y="-47" width="18" height="34" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="0" b="0" a="255">ui_inGame2_blood_icon_part_2</texture>
</bleeding_level_2>
<bleeding_level_3 x="144" y="-52" width="24" height="43" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="0" b="0" a="255">ui_inGame2_blood_icon_part_3</texture>
</bleeding_level_3>
<radiation_level_1 x="143" y="-93" width="23" height="29" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="255" b="0" a="255">ui_inGame2_radiation_icon_part_1</texture>
</radiation_level_1>
<radiation_level_2 x="141" y="-96" width="27" height="35" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="255" b="0" a="255">ui_inGame2_radiation_icon_part_2</texture>
</radiation_level_2>
<radiation_level_3 x="138" y="-100" width="33" height="43" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="255" b="0" a="255">ui_inGame2_radiation_icon_part_3</texture>
</radiation_level_3>
-->
<indik_rad x="24" y="230" width="29" height="33" stretch="1"/>
<indik_fire x="60" y="230" width="29" height="33" stretch="1"/>
<indik_psi x="96" y="230" width="29" height="33" stretch="1"/>
<indik_acid x="132" y="230" width="29" height="33" stretch="1"/>
<back x="841" y="635" width="178" height="121" stretch="1">
<texture>ui_inGame2_Patroni_HUD_main_window</texture>
</back>
<progress_bar_health x="885" y="648" width="113" height="16" horz="1" min="0" max="1" pos="0"
expression="floor(fltPlayerHealth * 55.0) / 55.0">
<progress stretch="1"><!-- light_anim="ui_blinking_1" la_cyclic="0" la_texture="1" la_text="0" la_alpha="1"-->
<texture>ui_inGame2_Patroni_HUD_red_bar</texture>
</progress>
</progress_bar_health>
<progress_bar_stamina x="885" y="670" width="113" height="10" horz="1" min="0" max="1" pos="0"
expression="floor(fltPlayerPower * 55.0) / 55.0">
<progress stretch="1"><!-- light_anim="ui_blinking_1" la_cyclic="0" la_texture="1" la_text="0" la_alpha="1"-->
<texture>ui_inGame2_Patroni_HUD_blue_bar</texture>
</progress>
</progress_bar_stamina>
<static_cur_ammo x="887" y="690" width="54" height="37">
<text complex_mode="0" font="graffiti32" color="ui_7" align="c" vert_align="c">ammo</text>
</static_cur_ammo>
<static_fmj_ammo x="887" y="724" width="26" height="15">
<text align="c" complex_mode="0" font="graffiti19" color="ui_7">fmj</text>
</static_fmj_ammo>
<static_ap_ammo x="915" y="724" width="26" height="15">
<text align="c" complex_mode="0" font="graffiti19" r="238" g="155" b="23" a="150">ap</text>
</static_ap_ammo>
<static_grenade x="864" y="690" width="14" height="19">
<text align="c" complex_mode="0" font="letterica16" color="ui_7" vert_align="c">gr</text>
</static_grenade>
<static_wpn_icon x="982" y="723" width="24" height="30" align="c" alignment="c"/>
<static_fire_mode x="864" y="723" width="14" height="19">
<text font="letterica16" color="ui_7" align="c" vert_align="c"/>
</static_fire_mode>
</hud_states>
</w>

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<w>
<icon_static x="0" y="0" width="49" height="29" stretch="1"/>
<time_static x="55" y="0" width="35" height="14">
<text font="letterica16" color="ui_1"/>
</time_static>
<caption_static x="90" y="0" width="490" height="14">
<text font="letterica16" color="ui_2"/>
</caption_static>
<msg_static x="55" y="16" width="545" height="14" complex_mode="1">
<text font="letterica16" color="ui_1"/>
</msg_static>
</w>

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<w>
<icon_static x="0" y="0" width="41" height="29" stretch="1"/>
<time_static x="46" y="0" width="42" height="14">
<text font="letterica16" color="ui_1"/>
</time_static>
<caption_static x="75" y="0" width="408" height="14">
<text font="letterica16" color="ui_5"/>
</caption_static>
<msg_static x="46" y="20" width="454" height="14" complex_mode="1">
<text font="letterica16" color="ui_1"/>
</msg_static>
</w>

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<window>
<map_desc x="144" y="115" width="749" height="543">
<background x="0" y="0" width="724" height="526">
<texture>ui_inGame2_Mp_screen_main_window</texture>
</background>
<caption x="200" y="4" width="330" height="32">
<text font="letterica18" r="200" g="200" b="200" align="c" vert_align="c">mp_map_desc</text>
</caption>
<image_frames_1 x="33" y="42" width="324" height="234">
<texture>ui_inGame2_Mp_screen_map_window</texture>
</image_frames_1>
<image_frames_2 x="365" y="42" width="324" height="234">
<texture>ui_inGame2_Mp_screen_mapinfo_window</texture>
</image_frames_2>
<image_frames_3 x="4970" y="44" width="220" height="277">
<texture>ui_TV_descr_e</texture>
</image_frames_3>
<image x="33" y="42" width="324" height="234" stretch="1">
<texture width="256" height="175">ui\ui_noise</texture>
</image>
<map_info x="377" y="50" width="310" height="226" />
<text_desc x="33" y="303" width="657" height="144" always_show_scroll="0" complex_mode="1"/>
<btn_next x="155" y="482" width="137" height="28" stretch="1">
<texture>ui_inGame2_Mp_bigbuttone</texture>
<text font="graffiti19" align="c" a="170">mp_next</text>
<text_color>
<e r="227" g="199" b="178"/>
<t r="180" g="153" b="155"/>
<d r="106" g="95" b="91"/>
<h r="0" g="0" b="0"/>
</text_color>
</btn_next>
<btn_spectator x="433" y="482" width="137" height="28" stretch="1">
<texture>ui_inGame2_Mp_bigbuttone</texture>
<text font="graffiti19" align="c" a="170">mp_spectator</text>
<text_color>
<e r="227" g="199" b="178"/>
<t r="180" g="153" b="155"/>
<d r="106" g="95" b="91"/>
<h r="0" g="0" b="0"/>
</text_color>
</btn_spectator>
</map_desc>
</window>

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<window>
<map_desc x="218" y="115" width="579" height="526">
<background x="0" y="0" width="579" height="526" stretch="1">
<texture>ui_inGame2_Mp_screen_main_window</texture>
</background>
<caption x="160" y="4" width="264" height="32">
<text font="letterica18" r="200" g="200" b="200" align="c" vert_align="c">mp_map_desc</text>
</caption>
<image_frames_1 x="26" y="42" width="259" height="234" stretch="1">
<texture>ui_inGame2_Mp_screen_map_window</texture>
</image_frames_1>
<image_frames_2 x="300" y="42" width="259" height="234" stretch="1">
<texture>ui_inGame2_Mp_screen_mapinfo_window</texture>
</image_frames_2>
<image_frames_3 x="4140" y="44" width="183" height="277" stretch="1">
<texture>ui_TV_descr_e</texture>
</image_frames_3>
<image x="26" y="42" width="259" height="234" stretch="1">
<texture width="256" height="175">ui\ui_noise</texture>
</image>
<map_info x="309" y="50" width="250" height="230" />
<text_desc x="35" y="303" width="526" height="144" complex_mode="1"/>
<btn_next x="124" y="482" width="110" height="28" stretch="1">
<texture>ui_inGame2_Mp_bigbuttone</texture>
<text font="graffiti19" align="c" a="170">mp_next</text>
<text_color>
<e r="227" g="199" b="178"/>
<t r="180" g="153" b="155"/>
<d r="106" g="95" b="91"/>
<h r="0" g="0" b="0"/>
</text_color>
</btn_next>
<btn_spectator x="346" y="482" width="110" height="28" stretch="1">
<texture>ui_inGame2_Mp_bigbuttone</texture>
<text font="graffiti19" align="c" a="170">mp_spectator</text>
<text_color>
<e r="227" g="199" b="178"/>
<t r="180" g="153" b="155"/>
<d r="106" g="95" b="91"/>
<h r="0" g="0" b="0"/>
</text_color>
</btn_spectator>
</map_desc>
</window>

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<map_spots>
#include "ui\map_spots_mp.xml"
#include "ui\map_spots_relations.xml"
#include "ui\map_spots_complex.xml"
<quest_pointer width="11" height="24" heading="1" alignment="c">
<texture a="255" r="255" g="255" b="255">ui_hud_map_arrow</texture>
</quest_pointer>
<quest_pointer2 width="11" height="24" heading="1" alignment="c">
<texture a="255" r="242" g="231" b="11">ui_hud_map_arrow</texture>
</quest_pointer2>
<quest_pointer_small width="5" height="12" heading="1" alignment="c">
<texture a="255" >ui_hud_map_arrow</texture>
</quest_pointer_small>
<combat_pointer width="11" height="24" heading="1" alignment="c">
<texture a="255" color="red">ui_hud_map_arrow</texture>
</combat_pointer>
<crlc_big>
<level_map spot="crlc_big_spot" pointer="quest_pointer"/>
</crlc_big>
<crlc_big_spot width="115" height="115" alignment="c" scale="1" scale_min="1" scale_max="3" stretch = "1">
<texture x="730" y="456" width="115" height="115">ui\ui_common</texture>
</crlc_big_spot>
<crlc_mdl>
<level_map spot="crlc_mdl_spot" pointer="quest_pointer"/>
</crlc_mdl>
<crlc_mdl_spot width="62" height="62" alignment="c" scale="1" scale_min="1" scale_max="3" stretch = "1">
<texture x="858" y="392" width="62" height="62">ui\ui_common</texture>
</crlc_mdl_spot>
<crlc_small>
<level_map spot="crlc_small_spot" pointer="quest_pointer"/>
</crlc_small>
<crlc_small_spot width="31" height="31" alignment="c" scale="1" scale_min="1" scale_max="3" stretch = "1">
<texture x="633" y="789" width="31" height="31">ui\ui_common</texture>
</crlc_small_spot>
<blue_location>
<level_map spot="blue_spot" pointer="quest_pointer"/>
<mini_map spot="blue_mini_spot" pointer="quest_pointer"/>
</blue_location>
<blue_spot width="32" height="32" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
<texture>ui_icons_mapPDA_persBig_e</texture>
</blue_spot>
<blue_mini_spot width="11" height="11" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
<texture>ui_icons_newPDA_SmallBlue</texture>
<texture_below r="255" g="255" b="255">ui_mini_sn_spot_below</texture_below>
<texture_above r="255" g="255" b="255">ui_mini_sn_spot_above</texture_above>
</blue_mini_spot>
<green_location>
<level_map spot="green_spot" pointer="quest_pointer"/>
<mini_map spot="green_mini_spot" pointer="quest_pointer"/>
</green_location>
<green_spot width="32" height="32" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
<texture>ui_icons_mapPDA_persBig_h</texture>
</green_spot>
<green_mini_spot width="11" height="11" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
<texture>ui_icons_newPDA_SmallGreen</texture>
<texture_below r="0" g="255" b="0">ui_mini_sn_spot_below</texture_below>
<texture_above r="0" g="255" b="0">ui_mini_sn_spot_above</texture_above>
</green_mini_spot>
<red_location>
<level_map spot="red_spot" pointer="quest_pointer"/>
<mini_map spot="red_mini_spot" pointer="quest_pointer"/>
</red_location>
<red_spot width="32" height="32" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
<texture>ui_icons_mapPDA_mark_t</texture>
</red_spot>
<red_mini_spot width="11" height="11" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
<texture>ui_icons_newPDA_SmallRed</texture>
<texture_below r="255" g="0" b="0">ui_mini_sn_spot_below</texture_below>
<texture_above r="255" g="0" b="0">ui_mini_sn_spot_above</texture_above>
</red_mini_spot>
<level_map_spot_border width="37" height="37" alignment="c" stretch="1" xform_anim="map_spot_border_xform" xform_anim_cyclic="1">
<texture a="0">ui_pda2_hl_quest_base</texture>
</level_map_spot_border>
<mini_map_spot_border width="18" height="18" alignment="c" stretch="1" xform_anim="map_spot_border_xform" xform_anim_cyclic="1">
<texture a="0">ui_pda2_hl_quest_base</texture>
</mini_map_spot_border>
<complex_map_spot_border width="37" height="37" alignment="c" stretch="1" xform_anim="map_spot_border_xform" xform_anim_cyclic="1">
<texture a="0">ui_pda2_hl_quest_base</texture>
</complex_map_spot_border>
<actor_location hint="disable_hint">
<level_map spot="actor_level_spot"/>
</actor_location>
<actor_level_spot width="26" height="26" alignment="c" location_level="-1">
<texture>ui_icons_newPDA_man</texture>
</actor_level_spot>
<actor_location_p hint="disable_hint">
<level_map spot="actor_level_spot_p"/>
</actor_location_p>
<actor_level_spot_p width="49" height="49" heading="1" alignment="c" location_level="-2">
<texture>ui_icons_newPDA_manArrow</texture>
</actor_level_spot_p>
<level_changer_up>
<level_map spot="level_changer_up_spot" pointer="quest_pointer"/>
</level_changer_up>
<level_changer_up_spot width="19" height="21" alignment="c" location_level="1" heading_angle="1">
<texture r="10" g="250" b="250">ui_pda2_exit_point</texture>
</level_changer_up_spot>
<level_changer_up_right>
<level_map spot="level_changer_up_right_spot" pointer="quest_pointer"/>
</level_changer_up_right>
<level_changer_up_right_spot width="19" height="21" alignment="c" location_level="1" heading_angle="-45">
<texture r="10" g="250" b="250">ui_pda2_exit_point</texture>
</level_changer_up_right_spot>
<level_changer_right>
<level_map spot="level_changer_right_spot" pointer="quest_pointer"/>
</level_changer_right>
<level_changer_right_spot width="19" height="21" alignment="c" location_level="1" heading_angle="-90">
<texture r="10" g="250" b="250">ui_pda2_exit_point</texture>
</level_changer_right_spot>
<level_changer_right_down>
<level_map spot="level_changer_right_down_spot" pointer="quest_pointer"/>
</level_changer_right_down>
<level_changer_right_down_spot width="19" height="21" alignment="c" location_level="1" heading_angle="-135">
<texture r="10" g="250" b="250">ui_pda2_exit_point</texture>
</level_changer_right_down_spot>
<level_changer_down>
<level_map spot="level_changer_down_spot" pointer="quest_pointer"/>
</level_changer_down>
<level_changer_down_spot width="19" height="21" alignment="c" location_level="1" heading_angle="180">
<texture r="10" g="250" b="250">ui_pda2_exit_point</texture>
</level_changer_down_spot>
<level_changer_down_left>
<level_map spot="level_changer_down_left_spot" pointer="quest_pointer"/>
</level_changer_down_left>
<level_changer_down_left_spot width="19" height="21" alignment="c" location_level="1" heading_angle="135">
<texture r="10" g="250" b="250">ui_pda2_exit_point</texture>
</level_changer_down_left_spot>
<level_changer_left>
<level_map spot="level_changer_left_spot" pointer="quest_pointer"/>
</level_changer_left>
<level_changer_left_spot width="19" height="21" alignment="c" location_level="1" heading_angle="90">
<texture r="10" g="250" b="250">ui_pda2_exit_point</texture>
</level_changer_left_spot>
<level_changer_left_up>
<level_map spot="level_changer_left_up_spot" pointer="quest_pointer"/>
</level_changer_left_up>
<level_changer_left_up_spot width="19" height="21" alignment="c" location_level="1" heading_angle="45">
<texture r="10" g="250" b="250">ui_pda2_exit_point</texture>
</level_changer_left_up_spot>
<treasure hint="st_ui_pda_secret">
<level_map spot="treasure_spot" pointer="quest_pointer"/>
<mini_map spot="treasure_spot_mini"/>
</treasure>
<treasure_spot width="20" height="20" alignment="c" stretch="1">
<texture>ui_inGame2_PDA_icon_secret</texture>
</treasure_spot>
<treasure_spot_mini width="17" height="17" alignment="c" stretch="1">
<texture>ui_inGame2_PDA_icon_secret</texture>
</treasure_spot_mini>
<alife_combat_fight>
<level_map spot="alife_combat_fight_spot" pointer="combat_pointer"/>
<mini_map spot="alife_combat_fight_spot_mini"/>
</alife_combat_fight>
<alife_combat_fight_spot width="5" height="5" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="3">
<texture>ui_mapQuest_gold</texture>
</alife_combat_fight_spot>
<alife_combat_fight_spot_mini width="15" height="15" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="3">
<texture>ui_sm_mapQuest_gold</texture>
</alife_combat_fight_spot_mini>
<alife_combat_help>
<level_map spot="alife_combat_help_spot" pointer="combat_pointer"/>
<mini_map spot="alife_combat_help_spot_mini"/>
</alife_combat_help>
<alife_combat_help_spot width="5" height="5" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="3">
<texture>ui_mapQuest_gold</texture>
</alife_combat_help_spot>
<alife_combat_help_spot_mini width="15" height="15" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="3">
<texture>ui_sm_mapQuest_gold</texture>
</alife_combat_help_spot_mini>
<alife_combat_attack>
<level_map spot="alife_combat_attack_spot" pointer="combat_pointer"/>
<mini_map spot="alife_combat_attack_spot_mini"/>
</alife_combat_attack>
<alife_combat_attack_spot width="5" height="5" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="3">
<texture>ui_mapQuest_gold</texture>
</alife_combat_attack_spot>
<alife_combat_attack_spot_mini width="15" height="15" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="3">
<texture>ui_sm_mapQuest_gold</texture>
</alife_combat_attack_spot_mini>
<!-- Новые мапспоты для симуляции -->
<alife_combat>
<level_map spot="alife_combat_spot"/>
</alife_combat>
<alife_combat_spot width="32" height="32" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1">
<texture>ui_alife_combat</texture>
</alife_combat_spot>
<debug_stalker hint="invalid hint">
<level_map spot="debug_stalker_spot"/>
</debug_stalker>
<debug_stalker_spot width="3" height="3" alignment="c">
<texture r="50" g="255" b="0">ui_minimap_point</texture>
</debug_stalker_spot>
<!-- Группировки -->
<alife_presentation_faction_duty>
<level_map spot="alife_presentation_faction_duty_spot"/>
</alife_presentation_faction_duty>
<alife_presentation_faction_duty_spot width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1">
<texture x="720" y="630" width="128" height="128" r="0" g="0" b="255">ui\ui_common</texture>
</alife_presentation_faction_duty_spot>
<alife_presentation_faction_dolg>
<level_map spot="alife_presentation_faction_dolg_spot"/>
</alife_presentation_faction_dolg>
<alife_presentation_faction_dolg_spot width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1">
<texture x="720" y="630" width="128" height="128" r="0" g="0" b="255">ui\ui_common</texture>
</alife_presentation_faction_dolg_spot>
<alife_presentation_faction_freedom>
<level_map spot="alife_presentation_faction_freedom_spot"/>
</alife_presentation_faction_freedom>
<alife_presentation_faction_freedom_spot width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1">
<texture x="720" y="630" width="128" height="128" r="128" g="255" b="0">ui\ui_common</texture>
</alife_presentation_faction_freedom_spot>
<alife_presentation_faction_bandit>
<level_map spot="alife_presentation_faction_bandit_spot"/>
</alife_presentation_faction_bandit>
<alife_presentation_faction_bandit_spot width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1">
<texture x="720" y="630" width="128" height="128" r="255" g="255" b="0">ui\ui_common</texture>
</alife_presentation_faction_bandit_spot>
<alife_presentation_faction_killer>
<level_map spot="alife_presentation_faction_killer_spot"/>
</alife_presentation_faction_killer>
<alife_presentation_faction_killer_spot width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1">
<texture x="720" y="630" width="128" height="128" r="0" g="128" b="128">ui\ui_common</texture>
</alife_presentation_faction_killer_spot>
<alife_presentation_faction_army>
<level_map spot="alife_presentation_faction_army_spot"/>
</alife_presentation_faction_army>
<alife_presentation_faction_army_spot width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1">
<texture x="720" y="630" width="128" height="128" r="128" g="128" b="0">ui\ui_common</texture>
</alife_presentation_faction_army_spot>
<alife_presentation_faction_monster>
<level_map spot="alife_presentation_faction_monster_spot"/>
</alife_presentation_faction_monster>
<alife_presentation_faction_monster_spot width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1">
<texture x="720" y="630" width="128" height="128" r="255" g="0" b="0">ui\ui_common</texture>
</alife_presentation_faction_monster_spot>
<alife_presentation_faction_zombied>
<level_map spot="alife_presentation_faction_zombied_spot"/>
</alife_presentation_faction_zombied>
<alife_presentation_faction_zombied_spot width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1">
<texture x="720" y="630" width="128" height="128" r="255" g="128" b="0">ui\ui_common</texture>
</alife_presentation_faction_zombied_spot>
<alife_presentation_faction_stalker>
<level_map spot="alife_presentation_faction_stalker_spot"/>
</alife_presentation_faction_stalker>
<alife_presentation_faction_stalker_spot width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1">
<texture x="720" y="630" width="128" height="128" r="255" g="128" b="255">ui\ui_common</texture>
</alife_presentation_faction_stalker_spot>
<alife_presentation_faction_monolith>
<level_map spot="alife_presentation_faction_digger_spot"/>
</alife_presentation_faction_monolith>
<!-- Смарттеррейны -->
<alife_presentation_smart>
<level_map spot="alife_presentation_smart_spot"/>
</alife_presentation_smart>
<alife_presentation_smart_spot width="64" height="64" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1" location_level="0">
<texture r="255" g="255" b="255" a="0">ui_pda2_pt_territory</texture>
</alife_presentation_smart_spot>
<alife_presentation_smart_default_none>
<level_map spot="alife_presentation_smart_default_none_spot"/>
</alife_presentation_smart_default_none>
<alife_presentation_smart_default_none_spot width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1" location_level="0">
<texture r="50" g="50" b="50">ui_pda2_pt_territory</texture>
</alife_presentation_smart_default_none_spot>
<alife_presentation_smart_territory_none>
<level_map spot="alife_presentation_smart_territory_none_spot"/>
</alife_presentation_smart_territory_none>
<alife_presentation_smart_territory_none_spot width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1" location_level="0">
<texture r="50" g="50" b="50">ui_pda2_pt_territory</texture>
</alife_presentation_smart_territory_none_spot>
<alife_presentation_smart_base_none>
<level_map spot="alife_presentation_smart_base_none_spot"/>
<mini_map spot="alife_presentation_smart_base_none_spot_mini"/>
</alife_presentation_smart_base_none>
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<texture r="50" g="50" b="50">ui_pda2_base</texture>
</alife_presentation_smart_base_none_spot>
<alife_presentation_smart_base_none_spot_mini width="15" height="15" alignment="c" stretch="1" scale="0" scale_min="1" scale_max="3" location_level="0">
<texture r="50" g="50" b="50">ui_mmap_base</texture>
</alife_presentation_smart_base_none_spot_mini>
<alife_presentation_smart_science_none>
<level_map spot="alife_presentation_smart_science_none_spot"/>
</alife_presentation_smart_science_none>
<alife_presentation_smart_science_none_spot width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1" location_level="0">
<texture r="50" g="50" b="50">ui_pda2_pt_science</texture>
</alife_presentation_smart_science_none_spot>
<alife_presentation_smart_resource_none>
<level_map spot="alife_presentation_smart_none_resource_spot"/>
</alife_presentation_smart_resource_none>
<alife_presentation_smart_none_resource_spot width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1" location_level="0">
<texture r="50" g="50" b="50">ui_pda2_pt_resource</texture>
</alife_presentation_smart_none_resource_spot>
<alife_presentation_smart_default_friend>
<level_map spot="alife_presentation_smart_default_friend_spot"/>
</alife_presentation_smart_default_friend>
<alife_presentation_smart_default_friend_spot width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1" location_level="0">
<texture r="0" g="255" b="0">ui_pda2_pt_territory</texture>
</alife_presentation_smart_default_friend_spot>
<alife_presentation_smart_territory_friend>
<level_map spot="alife_presentation_smart_territory_friend_spot"/>
</alife_presentation_smart_territory_friend>
<alife_presentation_smart_territory_friend_spot width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1" location_level="0">
<texture r="0" g="255" b="0">ui_pda2_pt_territory</texture>
</alife_presentation_smart_territory_friend_spot>
<alife_presentation_smart_base_friend>
<level_map spot="alife_presentation_smart_base_friend_spot"/>
<mini_map spot="alife_presentation_smart_base_friend_spot_mini"/>
</alife_presentation_smart_base_friend>
<alife_presentation_smart_base_friend_spot width="21" height="21" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="0" location_level="0">
<texture r="0" g="255" b="0">ui_pda2_base</texture>
</alife_presentation_smart_base_friend_spot>
<alife_presentation_smart_base_friend_spot_mini width="15" height="15" alignment="c" stretch="1" scale="0" scale_min="1" scale_max="3" location_level="0">
<texture r="0" g="255" b="0">ui_mmap_base</texture>
</alife_presentation_smart_base_friend_spot_mini>
<alife_presentation_smart_science_friend>
<level_map spot="alife_presentation_smart_science_friend_spot"/>
</alife_presentation_smart_science_friend>
<alife_presentation_smart_science_friend_spot width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1" location_level="0">
<texture r="0" g="255" b="0">ui_pda2_pt_science</texture>
</alife_presentation_smart_science_friend_spot>
<alife_presentation_smart_resource_friend>
<level_map spot="alife_presentation_smart_resource_friend_spot"/>
</alife_presentation_smart_resource_friend>
<alife_presentation_smart_resource_friend_spot width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1" location_level="0">
<texture r="0" g="255" b="0">ui_pda2_pt_resource</texture>
</alife_presentation_smart_resource_friend_spot>
<alife_presentation_smart_default_enemy>
<level_map spot="alife_presentation_smart_default_enemy_spot"/>
</alife_presentation_smart_default_enemy>
<alife_presentation_smart_default_enemy_spot width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1" location_level="0">
<texture r="237" g="28" b="36">ui_pda2_pt_territory</texture>
</alife_presentation_smart_default_enemy_spot>
<alife_presentation_smart_territory_enemy>
<level_map spot="alife_presentation_smart_territory_enemy_spot"/>
</alife_presentation_smart_territory_enemy>
<alife_presentation_smart_territory_enemy_spot width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1" location_level="0">
<texture r="237" g="28" b="36">ui_pda2_pt_territory</texture>
</alife_presentation_smart_territory_enemy_spot>
<alife_presentation_smart_base_enemy>
<level_map spot="alife_presentation_smart_base_enemy_spot"/>
<mini_map spot="alife_presentation_smart_base_enemy_spot_mini"/>
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<alife_presentation_smart_base_enemy_spot width="21" height="21" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="0" location_level="0">
<texture r="237" g="28" b="36">ui_pda2_base</texture>
</alife_presentation_smart_base_enemy_spot>
<alife_presentation_smart_base_enemy_spot_mini width="15" height="15" alignment="c" stretch="1" scale="0" scale_min="1" scale_max="3" location_level="0">
<texture r="237" g="28" b="36">ui_mmap_base</texture>
</alife_presentation_smart_base_enemy_spot_mini>
<alife_presentation_smart_science_enemy>
<level_map spot="alife_presentation_smart_science_enemy_spot"/>
</alife_presentation_smart_science_enemy>
<alife_presentation_smart_science_enemy_spot width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1" location_level="0">
<texture r="237" g="28" b="36">ui_pda2_pt_science</texture>
</alife_presentation_smart_science_enemy_spot>
<alife_presentation_smart_resource_enemy>
<level_map spot="alife_presentation_smart_resource_enemy_spot"/>
</alife_presentation_smart_resource_enemy>
<alife_presentation_smart_resource_enemy_spot width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1" location_level="0">
<texture r="237" g="28" b="36">ui_pda2_pt_resource</texture>
</alife_presentation_smart_resource_enemy_spot>
<alife_presentation_smart_default_neutral>
<level_map spot="alife_presentation_smart_default_neutral_spot"/>
</alife_presentation_smart_default_neutral>
<alife_presentation_smart_default_neutral_spot width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1" location_level="0">
<texture r="193" g="193" b="193">ui_pda2_pt_territory</texture>
</alife_presentation_smart_default_neutral_spot>
<alife_presentation_smart_territory_neutral>
<level_map spot="alife_presentation_smart_territory_neutral_spot"/>
</alife_presentation_smart_territory_neutral>
<alife_presentation_smart_territory_neutral_spot width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1" location_level="0">
<texture r="193" g="193" b="193">ui_pda2_pt_territory</texture>
</alife_presentation_smart_territory_neutral_spot>
<alife_presentation_smart_base_neutral>
<level_map spot="alife_presentation_smart_base_neutral_spot"/>
<mini_map spot="alife_presentation_smart_base_neutral_spot_mini"/>
</alife_presentation_smart_base_neutral>
<alife_presentation_smart_base_neutral_spot width="21" height="21" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="0" location_level="0">
<texture r="193" g="193" b="193">ui_pda2_base</texture>
</alife_presentation_smart_base_neutral_spot>
<alife_presentation_smart_base_neutral_spot_mini width="15" height="15" alignment="c" stretch="1" scale="0" scale_min="1" scale_max="3" location_level="0">
<texture r="193" g="193" b="193">ui_mmap_base</texture>
</alife_presentation_smart_base_neutral_spot_mini>
<alife_presentation_smart_science_neutral>
<level_map spot="alife_presentation_smart_science_neutral_spot"/>
</alife_presentation_smart_science_neutral>
<alife_presentation_smart_science_neutral_spot width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1" location_level="0">
<texture r="193" g="193" b="193">ui_pda2_pt_science</texture>
</alife_presentation_smart_science_neutral_spot>
<alife_presentation_smart_resource_neutral>
<level_map spot="alife_presentation_smart_resource_neutral_spot"/>
</alife_presentation_smart_resource_neutral>
<alife_presentation_smart_resource_neutral_spot width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1" location_level="0">
<texture r="193" g="193" b="193">ui_pda2_pt_resource</texture>
</alife_presentation_smart_resource_neutral_spot>
<!-- Отряды -->
<alife_presentation_squad_friend>
<!-- <level_map spot="alife_presentation_squad_friend_spot"/> -->
<mini_map spot="alife_presentation_squad_friend_spot_mini"/>
</alife_presentation_squad_friend>
<alife_presentation_squad_friend_spot width="11" height="11" alignment="c" stretch="1" location_level="10" scale_min="3.0" scale_max="5.1" scale="0">
<texture r="0" g="255" b="0">ui_pda2_squad_leader</texture>
</alife_presentation_squad_friend_spot>
<alife_presentation_squad_friend_spot_mini width="9" height="9" alignment="c" stretch="1" location_level="10" scale_min="3.0" scale_max="5.1" scale="0">
<texture r="0" g="255" b="0">ui_minimap_squad_leader</texture>
</alife_presentation_squad_friend_spot_mini>
<alife_presentation_squad_neutral>
<!-- <level_map spot="alife_presentation_squad_neutral_spot"/> -->
<mini_map spot="alife_presentation_squad_neutral_spot_mini"/>
</alife_presentation_squad_neutral>
<alife_presentation_squad_neutral_spot width="11" height="11" alignment="c" stretch="1" location_level="10" scale_min="3.0" scale_max="5.1" scale="0">
<texture r="255" g="240" b="0">ui_pda2_squad_leader</texture>
</alife_presentation_squad_neutral_spot>
<alife_presentation_squad_neutral_spot_mini width="9" height="9" alignment="c" stretch="1" location_level="10" scale_min="3.0" scale_max="5.1" scale="0">
<texture r="255" g="240" b="0">ui_minimap_squad_leader</texture>
</alife_presentation_squad_neutral_spot_mini>
<alife_presentation_squad_enemy>
<!-- <level_map spot="alife_presentation_squad_enemy_spot"/> -->
<mini_map spot="alife_presentation_squad_enemy_spot_mini"/>
</alife_presentation_squad_enemy>
<alife_presentation_squad_enemy_spot width="11" height="11" alignment="c" stretch="1" location_level="10" scale_min="3.0" scale_max="5.1" scale="0">
<texture r="237" g="28" b="36">ui_pda2_squad_leader</texture>
</alife_presentation_squad_enemy_spot>
<alife_presentation_squad_enemy_spot_mini width="9" height="9" alignment="c" stretch="1" location_level="10" scale_min="3.0" scale_max="5.1" scale="0">
<texture r="237" g="28" b="36">ui_minimap_squad_leader</texture>
</alife_presentation_squad_enemy_spot_mini>
<alife_presentation_squad_monster>
<!-- <level_map spot="alife_presentation_squad_monster_spot"/> -->
<mini_map spot="alife_presentation_squad_monster_spot_mini"/>
</alife_presentation_squad_monster>
<alife_presentation_squad_monster_spot width="11" height="11" alignment="c" stretch="1" location_level="10" scale_min="3.0" scale_max="5.1" scale="0">
<texture r="237" g="28" b="36">ui_pda2_squad_leader</texture>
</alife_presentation_squad_monster_spot>
<alife_presentation_squad_monster_spot_mini width="9" height="9" alignment="c" stretch="1" location_level="10" scale_min="3.0" scale_max="5.1" scale="0">
<texture r="237" g="28" b="36">ui_mmap_squad_leader</texture>
</alife_presentation_squad_monster_spot_mini>
<alife_presentation_squad_friend_debug>
<level_map spot="alife_presentation_squad_friend_spot"/>
<mini_map spot="alife_presentation_squad_friend_spot_mini"/>
</alife_presentation_squad_friend_debug>
<alife_presentation_squad_neutral_debug>
<level_map spot="alife_presentation_squad_neutral_spot"/>
<mini_map spot="alife_presentation_squad_neutral_spot_mini"/>
</alife_presentation_squad_neutral_debug>
<alife_presentation_squad_enemy_debug>
<level_map spot="alife_presentation_squad_enemy_spot"/>
<mini_map spot="alife_presentation_squad_enemy_spot_mini"/>
</alife_presentation_squad_enemy_debug>
<alife_presentation_squad_monster_debug>
<level_map spot="alife_presentation_squad_monster_spot"/>
<mini_map spot="alife_presentation_squad_monster_spot_mini"/>
</alife_presentation_squad_monster_debug>
<!--
<alife_presentation_squad_attack_point>
<level_map spot="alife_presentation_squad_attack_point_spot"/>
<mini_map spot="alife_presentation_squad_attack_point_spot_mini"/>
</alife_presentation_squad_attack_point>
<alife_presentation_squad_attack_point_spot width="11" height="11" alignment="c" stretch="1" scale_min="3.0" scale_max="5.1" scale="0" location_level="10">
<texture r="0" g="0" b="255">ui_pda2_squad_leader</texture>
</alife_presentation_squad_attack_point_spot>
<alife_presentation_squad_attack_point_spot_mini width="9" height="9" alignment="c" stretch="1" scale_min="3.0" scale_max="5.1" scale="0" location_level="10">
<texture r="0" g="0" b="255">ui_minimap_squad_leader</texture>
</alife_presentation_squad_attack_point_spot_mini>
<alife_presentation_enemy_squad_attack_point>
<level_map spot="alife_presentation_enemy_squad_attack_point_spot"/>
<mini_map spot="alife_presentation_enemy_squad_attack_point_spot_mini"/>
</alife_presentation_enemy_squad_attack_point>
<alife_presentation_enemy_squad_attack_point_spot width="11" height="11" alignment="c" stretch="1" scale_min="3.0" scale_max="5.1" scale="0" location_level="10">
<texture r="255" g="100" b="100">ui_pda2_squad_leader</texture>
</alife_presentation_enemy_squad_attack_point_spot>
<alife_presentation_enemy_squad_attack_point_spot_mini width="9" height="9" alignment="c" stretch="1" scale_min="3.0" scale_max="5.1" scale="0" location_level="10">
<texture r="255" g="100" b="100">ui_minimap_squad_leader</texture>
</alife_presentation_enemy_squad_attack_point_spot_mini>
<alife_presentation_neutral_squad_attack_point>
<level_map spot="alife_presentation_neutral_squad_attack_point_spot"/>
<mini_map spot="alife_presentation_neutral_squad_attack_point_spot_mini"/>
</alife_presentation_neutral_squad_attack_point>
<alife_presentation_neutral_squad_attack_point_spot width="11" height="11" alignment="c" stretch="1" scale_min="3.0" scale_max="5.1" scale="0" location_level="10">
<texture r="255" g="255" b="100">ui_pda2_squad_leader</texture>
</alife_presentation_neutral_squad_attack_point_spot>
<alife_presentation_neutral_squad_attack_point_spot_mini width="9" height="9" alignment="c" stretch="1" scale_min="3.0" scale_max="5.1" scale="0" location_level="10">
<texture r="255" g="255" b="100">ui_minimap_squad_leader</texture>
</alife_presentation_neutral_squad_attack_point_spot_mini>
<alife_presentation_friend_squad_attack_point>
<level_map spot="alife_presentation_friend_squad_attack_point_spot"/>
<mini_map spot="alife_presentation_friend_squad_attack_point_spot_mini"/>
</alife_presentation_friend_squad_attack_point>
<alife_presentation_friend_squad_attack_point_spot width="11" height="11" alignment="c" stretch="1" scale_min="3.0" scale_max="5.1" scale="0" location_level="10">
<texture r="170" g="255" b="170">ui_pda2_squad_leader</texture>
</alife_presentation_friend_squad_attack_point_spot>
<alife_presentation_friend_squad_attack_point_spot_mini width="9" height="9" alignment="c" stretch="1" scale_min="3.0" scale_max="5.1" scale="0" location_level="10">
<texture r="170" g="255" b="170">ui_minimap_squad_leader</texture>
</alife_presentation_friend_squad_attack_point_spot_mini>
-->
<!-- Сюжетные задания -->
<storyline_task_location>
<level_map spot="storyline_task_spot" pointer="quest_pointer2"/>
<mini_map spot="storyline_task_spot_mini" pointer="quest_pointer2"/>
</storyline_task_location>
<storyline_task_spot width="19" height="19" stretch="1" alignment="c" location_level="5">
<texture>ui_inGame2_PDA_icon_Primary_mission</texture>
<static_border x="-5" y="-5" width="29" height="29" stretch="1" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1">
<texture r="242" g="231" b="11">ui_pda2_stask_last_02</texture>
</static_border>
</storyline_task_spot>
<storyline_task_spot_mini width="19" height="19" stretch="1" alignment="c" location_level="5">
<texture>ui_inGame2_PDA_icon_Primary_mission</texture>
<static_border x="-5" y="-5" width="29" height="29" stretch="1" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1">
<texture r="242" g="231" b="11">ui_mmap_stask_last_02</texture>
</static_border>
<texture_below>storyline_task_spot_below</texture_below>
<texture_above>storyline_task_spot_above</texture_above>
</storyline_task_spot_mini>
<!-- Второстепенные задания -->
<secondary_task_location>
<level_map spot="secondary_task_spot" pointer="quest_pointer"/>
<mini_map spot="secondary_task_spot_mini" pointer="quest_pointer"/>
</secondary_task_location>
<secondary_task_spot width="19" height="19" stretch="1" alignment="c" location_level="5">
<texture>ui_inGame2_PDA_icon_Secondary_mission</texture>
<static_border x="-5" y="-5" width="29" height="29" stretch="1" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1">
<texture>ui_pda2_stask_last_02</texture>
</static_border>
</secondary_task_spot>
<secondary_task_spot_mini width="19" height="19" stretch="1" alignment="c" location_level="5">
<texture>ui_inGame2_PDA_icon_Secondary_mission</texture>
<static_border x="-5" y="-5" width="29" height="29" stretch="1" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1">
<texture>ui_mmap_stask_last_02</texture>
</static_border>
<texture_below>secondary_task_spot_below</texture_below>
<texture_above>secondary_task_spot_above</texture_above>
</secondary_task_spot_mini>
<!--task_highlight -->
<ui_secondary_task_blink ttl="15" hint="disable_hint" location_level="-1">
<level_map spot="ui_secondary_task_blink_spot"/>
</ui_secondary_task_blink>
<ui_secondary_task_blink_spot x="-8" y="-40" width="39" height="39" stretch="1" light_anim="new_task_highlight_00" light_anim_cyclic="1" la_texture="1" xform_anim="new_task_highlight_xform" xform_anim_cyclic="1" alignment="c" location_level="-1">
<texture>ui_pda2_stask_last_01a</texture>
</ui_secondary_task_blink_spot>
<ui_storyline_task_blink ttl="15" hint="disable_hint" location_level="-1">
<level_map spot="ui_storyline_task_blink_spot"/>
</ui_storyline_task_blink>
<ui_storyline_task_blink_spot x="-8" y="-10" width="39" height="39" stretch="1" light_anim="new_task_highlight" light_anim_cyclic="1" la_texture="1" xform_anim="new_task_highlight_xform" xform_anim_cyclic="1" alignment="c" location_level="-1">
<texture>ui_pda2_stask_last_01a</texture>
</ui_storyline_task_blink_spot>
<!-- <secondary_na_border width="37" height="37" alignment="c" stretch="1" scale_min="2.5" scale_max="4.1" scale="1" location_level="5">
<texture r="0" g="154" b="218">ui_pda2_hl_quest_base</texture>
</secondary_na_border>
<secondary_mini_na_border width="18" height="18" alignment="c" stretch="1" scale_min="2.5" scale_max="4.1" scale="1" location_level="5">
<texture r="0" g="154" b="218">ui_pda2_hl_quest_base</texture>
</secondary_mini_na_border>
<secondary_ac_border width="37" height="37" alignment="c" stretch="1" scale_min="2.5" scale_max="4.1" scale="1" location_level="5">
<texture r="255" g="240" b="0">ui_pda2_hl_quest_base</texture>
</secondary_ac_border>
<secondary_mini_ac_border width="18" height="18" alignment="c" stretch="1" scale_min="2.5" scale_max="4.1" scale="1" location_level="5">
<texture r="255" g="240" b="0">ui_pda2_hl_quest_base</texture>
</secondary_mini_ac_border> -->
<!--
<primary_task_location>
<level_map spot="primary_task_spot" pointer="quest_pointer"/>
<mini_map spot="primary_task_spot_mini" pointer="quest_pointer"/>
</primary_task_location>
<primary_task_spot width="21" height="21" stretch="1" alignment="c" location_level="5">
<texture r="242" g="15" b="11">ui_pda2_quest</texture>
</primary_task_spot>
<primary_task_spot_mini width="15" height="15" stretch="1" alignment="c" location_level="5">
<texture r="242" g="15" b="11">ui_mmap_quest</texture>
<texture_below r="242" g="15" b="11">ui_mini_sn_spot_below</texture_below>
<texture_above r="242" g="15" b="11">ui_mini_sn_spot_above</texture_above>
</primary_task_spot_mini>
<primary_na_border width="37" height="37" alignment="c" stretch="1" location_level="5">
<texture r="0" g="154" b="218">ui_pda2_hl_quest_base</texture>
</primary_na_border>
<primary_mini_na_border width="18" height="18" alignment="c" stretch="1" location_level="5">
<texture r="0" g="154" b="218">ui_pda2_hl_quest_base</texture>
</primary_mini_na_border>
<primary_ac_border width="37" height="37" alignment="c" stretch="1" location_level="5">
<texture r="255" g="240" b="0">ui_pda2_hl_quest_base</texture>
</primary_ac_border>
<primary_mini_ac_border width="18" height="18" alignment="c" stretch="1" location_level="5">
<texture r="255" g="240" b="0">ui_pda2_hl_quest_base</texture>
</primary_mini_ac_border>
<third_task_location>
<level_map spot="third_task_spot"/>
</third_task_location>
<third_task_spot width="27" height="27" stretch="1" alignment="c" location_level="5">
<texture r="0" g="154" b="218">ui_pda2_sq_sos</texture>
</third_task_spot>
<third_na_border width="37" height="37" alignment="c" stretch="1" location_level="5">
<texture r="0" g="154" b="218">ui_pda2_hl_quest_base</texture>
</third_na_border>
<third_ac_border width="37" height="37" alignment="c" stretch="1" location_level="5">
<texture r="255" g="240" b="0">ui_pda2_hl_quest_base</texture>
</third_ac_border>
-->
<!-- Сюжетные задания -->
<no_spot width="0" height="0" stretch="1" alignment="c">
<texture>ui_pda2_hl_seq_quest2</texture>
</no_spot>
<!-- level_spot -->
<ui_pda2_mechanic_location hint="st_ui_pda_legend_mechanic">
<level_map spot="ui_pda2_mechanic_location_spot"/>
<mini_map spot="ui_pda2_mechanic_location_mini_spot"/>
</ui_pda2_mechanic_location>
<ui_pda2_mechanic_location_spot width="19" height="19" stretch="1" alignment="c" location_level="-1" scale_min="3">
<texture>ui_inGame2_PDA_icon_Stalker_machanik</texture>
</ui_pda2_mechanic_location_spot>
<ui_pda2_mechanic_location_mini_spot width="14" height="14" stretch="1" alignment="c" location_level="-1">
<texture>ui_inGame2_PDA_icon_Stalker_machanik_small</texture>
</ui_pda2_mechanic_location_mini_spot>
<ui_pda2_trader_location hint="st_ui_pda_legend_trader">
<level_map spot="ui_pda2_trader_location_spot"/>
<mini_map spot="ui_pda2_trader_location_mini_spot" pointer="quest_pointer"/>
</ui_pda2_trader_location>
<ui_pda2_trader_location_spot width="19" height="19" stretch="1" alignment="c" location_level="-1" scale_min="3">
<texture>ui_inGame2_PDA_icon_Stalker_Trader</texture>
</ui_pda2_trader_location_spot>
<ui_pda2_trader_location_mini_spot width="14" height="14" stretch="1" alignment="c" location_level="-1">
<texture>ui_inGame2_PDA_icon_Stalker_Trader_small</texture>
</ui_pda2_trader_location_mini_spot>
<ui_pda2_scout_location hint="st_ui_pda_legend_scout">
<level_map spot="ui_pda2_scout_location_spot"/>
<mini_map spot="ui_pda2_scout_location_mini_spot"/>
</ui_pda2_scout_location>
<ui_pda2_scout_location_spot width="19" height="19" stretch="1" alignment="c" location_level="-1" scale_min="3">
<texture>ui_inGame2_PDA_icon_Stalker_guide</texture>
</ui_pda2_scout_location_spot>
<ui_pda2_scout_location_mini_spot width="14" height="14" stretch="1" alignment="c" location_level="-1">
<texture>ui_inGame2_PDA_icon_Stalker_guide_small</texture>
</ui_pda2_scout_location_mini_spot>
<ui_pda2_quest_npc_location hint="st_ui_pda_legend_vip">
<level_map spot="ui_pda2_quest_npc_location_spot"/>
<mini_map spot="ui_pda2_quest_npc_location_mini_spot"/>
</ui_pda2_quest_npc_location>
<ui_pda2_quest_npc_location_spot width="19" height="19" stretch="1" alignment="c" location_level="-1" scale_min="3">
<texture>ui_inGame2_PDA_icon_Stalker_VIP</texture>
</ui_pda2_quest_npc_location_spot>
<ui_pda2_quest_npc_location_mini_spot width="14" height="14" stretch="1" alignment="c" location_level="-1">
<texture>ui_inGame2_PDA_icon_Stalker_VIP</texture>
</ui_pda2_quest_npc_location_mini_spot>
<ui_pda2_medic_location hint="st_ui_pda_legend_medic">
<level_map spot="ui_pda2_medic_location_spot"/>
<mini_map spot="ui_pda2_medic_location_mini_spot"/>
</ui_pda2_medic_location>
<ui_pda2_medic_location_spot width="19" height="19" stretch="1" alignment="c" location_level="-1" scale_min="3">
<texture>ui_inGame2_PDA_icon_Stalker_Medic</texture>
</ui_pda2_medic_location_spot>
<ui_pda2_medic_location_mini_spot width="14" height="14" stretch="1" alignment="c" location_level="-1">
<texture>ui_inGame2_PDA_icon_Stalker_Medic_small</texture>
</ui_pda2_medic_location_mini_spot>
<ui_pda2_actor_box_location hint="st_ui_pda_actor_box">
<level_map spot="ui_pda2_actor_box_location_spot"/>
<mini_map spot="ui_pda2_actor_box_location_mini_spot"/>
</ui_pda2_actor_box_location>
<ui_pda2_actor_box_location_spot width="19" height="19" stretch="1" alignment="c" location_level="-1" scale_min="3">
<texture>ui_inGame2_PDA_icon_Actor_Box</texture>
</ui_pda2_actor_box_location_spot>
<ui_pda2_actor_box_location_mini_spot width="14" height="14" stretch="1" alignment="c" location_level="-1">
<texture>ui_inGame2_PDA_icon_Actor_Box_small</texture>
</ui_pda2_actor_box_location_mini_spot>
<ui_pda2_actor_sleep_location hint="st_ui_pda_sleep_place">
<level_map spot="ui_pda2_actor_sleep_location_spot"/>
<mini_map spot="ui_pda2_actor_sleep_location_mini_spot"/>
</ui_pda2_actor_sleep_location>
<ui_pda2_actor_sleep_location_spot width="19" height="19" stretch="1" alignment="c" location_level="-1" scale_min="3">
<texture>ui_inGame2_PDA_icon_Place_to_rest</texture>
</ui_pda2_actor_sleep_location_spot>
<ui_pda2_actor_sleep_location_mini_spot width="14" height="14" stretch="1" alignment="c" location_level="-1">
<texture>ui_inGame2_PDA_icon_Place_to_rest_small</texture>
</ui_pda2_actor_sleep_location_mini_spot>
<primary_object>
<level_map spot="primary_object_spot"/>
<!-- <mini_map spot="primary_object_spot_mini"/> -->
</primary_object>
<primary_object_spot width="15" height="15" stretch="1" alignment="c" location_level="-3" scale="1" scale_min="1" scale_max="6">
<texture>ui_inGame2_PDA_icon_location</texture>
</primary_object_spot>
<!--
<primary_object_spot_mini width="15" height="15" stretch="1" alignment="c" location_level="5">
<texture r="242" g="15" b="11">ui_mmap_quest</texture>
</primary_object_spot_mini>
-->
<storyline_task_on_guider>
<mini_map spot="storyline_task_on_guider_spot"/>
</storyline_task_on_guider>
<storyline_task_on_guider_spot x="0" y="0" width="21" height="21" stretch="1" alignment="c" location_level="-1">
<texture r="242" g="231" b="11">ui_pda2_stask_last_01</texture>
</storyline_task_on_guider_spot>
<secondary_task_on_guider>
<mini_map spot="secondary_task_on_guider_spot"/>
</secondary_task_on_guider>
<secondary_task_on_guider_spot x="0" y="0" width="21" height="21" stretch="1" alignment="c" location_level="-1">
<texture>ui_pda2_stask_last_01</texture>
</secondary_task_on_guider_spot>
</map_spots>

View file

@ -0,0 +1,832 @@
<map_spots>
#include "ui\map_spots_mp.xml"
#include "ui\map_spots_relations.xml"
#include "ui\map_spots_complex.xml"
<quest_pointer x="0" y="0" width="11" height="24" heading="1" alignment="c">
<texture a="255" r="255" g="255" b="255">ui_hud_map_arrow</texture>
</quest_pointer>
<quest_pointer2 x="0" y="0" width="11" height="24" heading="1" alignment="c">
<texture a="255" r="242" g="231" b="11">ui_hud_map_arrow</texture>
</quest_pointer2>
<quest_pointer_small x="0" y="0" width="5" height="12" heading="1" alignment="c">
<texture a="255" >ui_hud_map_arrow</texture>
</quest_pointer_small>
<combat_pointer x="0" y="0" width="11" height="24" heading="1" alignment="c">
<texture a="255" color="red">ui_hud_map_arrow</texture>
</combat_pointer>
<crlc_big>
<level_map spot="crlc_big_spot" pointer="quest_pointer"/>
</crlc_big>
<crlc_big_spot x="0" y="0" width="115" height="115" alignment="c" scale="1" scale_min="1" scale_max="3" stretch = "1">
<texture x="730" y="456" width="115" height="115">ui\ui_common</texture>
</crlc_big_spot>
<crlc_mdl>
<level_map spot="crlc_mdl_spot" pointer="quest_pointer"/>
</crlc_mdl>
<crlc_mdl_spot x="0" y="0" width="62" height="62" alignment="c" scale="1" scale_min="1" scale_max="3" stretch = "1">
<texture x="858" y="392" width="62" height="62">ui\ui_common</texture>
</crlc_mdl_spot>
<crlc_small>
<level_map spot="crlc_small_spot" pointer="quest_pointer"/>
</crlc_small>
<crlc_small_spot x="0" y="0" width="31" height="31" alignment="c" scale="1" scale_min="1" scale_max="3" stretch = "1">
<texture x="633" y="789" width="31" height="31">ui\ui_common</texture>
</crlc_small_spot>
<blue_location>
<level_map spot="blue_spot" pointer="quest_pointer"/>
<mini_map spot="blue_mini_spot" pointer="quest_pointer"/>
</blue_location>
<blue_spot x="0" y="0" width="32" height="32" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
<texture>ui_icons_mapPDA_persBig_e</texture>
</blue_spot>
<blue_mini_spot x="0" y="0" width="11" height="11" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
<texture>ui_icons_newPDA_SmallBlue</texture>
<texture_below r="255" g="255" b="255">ui_mini_sn_spot_below</texture_below>
<texture_above r="255" g="255" b="255">ui_mini_sn_spot_above</texture_above>
</blue_mini_spot>
<green_location>
<level_map spot="green_spot" pointer="quest_pointer"/>
<mini_map spot="green_mini_spot" pointer="quest_pointer"/>
</green_location>
<green_spot x="0" y="0" width="32" height="32" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
<texture>ui_icons_mapPDA_persBig_h</texture>
</green_spot>
<green_mini_spot x="0" y="0" width="11" height="11" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
<texture>ui_icons_newPDA_SmallGreen</texture>
<texture_below r="0" g="255" b="0">ui_mini_sn_spot_below</texture_below>
<texture_above r="0" g="255" b="0">ui_mini_sn_spot_above</texture_above>
</green_mini_spot>
<red_location>
<level_map spot="red_spot" pointer="quest_pointer"/>
<mini_map spot="red_mini_spot" pointer="quest_pointer"/>
</red_location>
<red_spot x="0" y="0" width="32" height="32" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
<texture>ui_icons_mapPDA_mark_t</texture>
</red_spot>
<red_mini_spot x="0" y="0" width="11" height="11" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
<texture>ui_icons_newPDA_SmallRed</texture>
<texture_below r="255" g="0" b="0">ui_mini_sn_spot_below</texture_below>
<texture_above r="255" g="0" b="0">ui_mini_sn_spot_above</texture_above>
</red_mini_spot>
<level_map_spot_border x="0" y="0" width="37" height="37" alignment="c" stretch="1" xform_anim="map_spot_border_xform" xform_anim_cyclic="1">
<texture a="0">ui_pda2_hl_quest_base</texture>
</level_map_spot_border>
<mini_map_spot_border x="0" y="0" width="18" height="18" alignment="c" stretch="1" xform_anim="map_spot_border_xform" xform_anim_cyclic="1">
<texture a="0">ui_pda2_hl_quest_base</texture>
</mini_map_spot_border>
<complex_map_spot_border x="0" y="0" width="37" height="37" alignment="c" stretch="1" xform_anim="map_spot_border_xform" xform_anim_cyclic="1">
<texture a="0">ui_pda2_hl_quest_base</texture>
</complex_map_spot_border>
<actor_location hint="disable_hint">
<level_map spot="actor_level_spot"/>
</actor_location>
<actor_level_spot x="0" y="0" width="25" height="25" alignment="c" location_level="-1">
<texture>ui_icons_newPDA_man</texture>
</actor_level_spot>
<actor_location_p hint="disable_hint">
<level_map spot="actor_level_spot_p"/>
</actor_location_p>
<actor_level_spot_p x="0" y="0" width="49" height="49" heading="1" alignment="c" location_level="-2">
<texture>ui_icons_newPDA_manArrow</texture>
</actor_level_spot_p>
<level_changer_up>
<level_map spot="level_changer_up_spot" pointer="quest_pointer"/>
</level_changer_up>
<level_changer_up_spot x="0" y="0" width="19" height="21" alignment="c" location_level="1" heading_angle="1">
<texture r="10" g="250" b="250">ui_pda2_exit_point</texture>
</level_changer_up_spot>
<level_changer_up_right>
<level_map spot="level_changer_up_right_spot" pointer="quest_pointer"/>
</level_changer_up_right>
<level_changer_up_right_spot x="0" y="0" width="19" height="21" alignment="c" location_level="1" heading_angle="-45">
<texture r="10" g="250" b="250">ui_pda2_exit_point</texture>
</level_changer_up_right_spot>
<level_changer_right>
<level_map spot="level_changer_right_spot" pointer="quest_pointer"/>
</level_changer_right>
<level_changer_right_spot x="0" y="0" width="19" height="21" alignment="c" location_level="1" heading_angle="-90">
<texture r="10" g="250" b="250">ui_pda2_exit_point</texture>
</level_changer_right_spot>
<level_changer_right_down>
<level_map spot="level_changer_right_down_spot" pointer="quest_pointer"/>
</level_changer_right_down>
<level_changer_right_down_spot x="0" y="0" width="19" height="21" alignment="c" location_level="1" heading_angle="-135">
<texture r="10" g="250" b="250">ui_pda2_exit_point</texture>
</level_changer_right_down_spot>
<level_changer_down>
<level_map spot="level_changer_down_spot" pointer="quest_pointer"/>
</level_changer_down>
<level_changer_down_spot x="0" y="0" width="19" height="21" alignment="c" location_level="1" heading_angle="180">
<texture r="10" g="250" b="250">ui_pda2_exit_point</texture>
</level_changer_down_spot>
<level_changer_down_left>
<level_map spot="level_changer_down_left_spot" pointer="quest_pointer"/>
</level_changer_down_left>
<level_changer_down_left_spot x="0" y="0" width="19" height="21" alignment="c" location_level="1" heading_angle="135">
<texture r="10" g="250" b="250">ui_pda2_exit_point</texture>
</level_changer_down_left_spot>
<level_changer_left>
<level_map spot="level_changer_left_spot" pointer="quest_pointer"/>
</level_changer_left>
<level_changer_left_spot x="0" y="0" width="19" height="21" alignment="c" location_level="1" heading_angle="90">
<texture r="10" g="250" b="250">ui_pda2_exit_point</texture>
</level_changer_left_spot>
<level_changer_left_up>
<level_map spot="level_changer_left_up_spot" pointer="quest_pointer"/>
</level_changer_left_up>
<level_changer_left_up_spot x="0" y="0" width="19" height="21" alignment="c" location_level="1" heading_angle="45">
<texture r="10" g="250" b="250">ui_pda2_exit_point</texture>
</level_changer_left_up_spot>
<treasure hint="st_ui_pda_secret">
<level_map spot="treasure_spot" pointer="quest_pointer"/>
<mini_map spot="treasure_spot_mini"/>
</treasure>
<treasure_spot width="20" height="20" alignment="c" stretch="1"><!-- scale="1" scale_min="1.1" scale_max="3.1" light_anim="map_spot_secrets" la_cyclic="0" la_texture="1" la_text="0" la_alpha="1"-->
<texture>ui_inGame2_PDA_icon_secret</texture>
</treasure_spot>
<treasure_spot_mini width="17" height="17" alignment="c" stretch="1">
<texture>ui_inGame2_PDA_icon_secret</texture>
</treasure_spot_mini>
<alife_combat_fight>
<level_map spot="alife_combat_fight_spot" pointer="combat_pointer"/>
<mini_map spot="alife_combat_fight_spot_mini"/>
</alife_combat_fight>
<alife_combat_fight_spot x="0" y="0" width="5" height="5" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="3">
<texture>ui_mapQuest_gold</texture>
</alife_combat_fight_spot>
<alife_combat_fight_spot_mini x="0" y="0" width="15" height="15" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="3">
<texture>ui_sm_mapQuest_gold</texture>
</alife_combat_fight_spot_mini>
<alife_combat_help>
<level_map spot="alife_combat_help_spot" pointer="combat_pointer"/>
<mini_map spot="alife_combat_help_spot_mini"/>
</alife_combat_help>
<alife_combat_help_spot x="0" y="0" width="5" height="5" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="3">
<texture>ui_mapQuest_gold</texture>
</alife_combat_help_spot>
<alife_combat_help_spot_mini x="0" y="0" width="15" height="15" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="3">
<texture>ui_sm_mapQuest_gold</texture>
</alife_combat_help_spot_mini>
<alife_combat_attack>
<level_map spot="alife_combat_attack_spot" pointer="combat_pointer"/>
<mini_map spot="alife_combat_attack_spot_mini"/>
</alife_combat_attack>
<alife_combat_attack_spot x="0" y="0" width="5" height="5" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="3">
<texture>ui_mapQuest_gold</texture>
</alife_combat_attack_spot>
<alife_combat_attack_spot_mini x="0" y="0" width="15" height="15" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="3">
<texture>ui_sm_mapQuest_gold</texture>
</alife_combat_attack_spot_mini>
<!-- Новые мапспоты для симуляции -->
<alife_combat>
<level_map spot="alife_combat_spot"/>
</alife_combat>
<alife_combat_spot x="0" y="0" width="32" height="32" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1">
<texture>ui_alife_combat</texture>
</alife_combat_spot>
<debug_stalker hint="invalid hint">
<level_map spot="debug_stalker_spot"/>
</debug_stalker>
<debug_stalker_spot width="3" height="3" alignment="c">
<texture r="50" g="255" b="0">ui_minimap_point</texture>
</debug_stalker_spot>
<!-- Группировки -->
<alife_presentation_faction_duty>
<level_map spot="alife_presentation_faction_duty_spot"/>
</alife_presentation_faction_duty>
<alife_presentation_faction_duty_spot x="0" y="0" width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1">
<texture x="720" y="630" width="128" height="128" r="0" g="0" b="255">ui\ui_common</texture>
</alife_presentation_faction_duty_spot>
<alife_presentation_faction_dolg>
<level_map spot="alife_presentation_faction_dolg_spot"/>
</alife_presentation_faction_dolg>
<alife_presentation_faction_dolg_spot x="0" y="0" width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1">
<texture x="720" y="630" width="128" height="128" r="0" g="0" b="255">ui\ui_common</texture>
</alife_presentation_faction_dolg_spot>
<alife_presentation_faction_freedom>
<level_map spot="alife_presentation_faction_freedom_spot"/>
</alife_presentation_faction_freedom>
<alife_presentation_faction_freedom_spot x="0" y="0" width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1">
<texture x="720" y="630" width="128" height="128" r="128" g="255" b="0">ui\ui_common</texture>
</alife_presentation_faction_freedom_spot>
<alife_presentation_faction_bandit>
<level_map spot="alife_presentation_faction_bandit_spot"/>
</alife_presentation_faction_bandit>
<alife_presentation_faction_bandit_spot x="0" y="0" width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1">
<texture x="720" y="630" width="128" height="128" r="255" g="255" b="0">ui\ui_common</texture>
</alife_presentation_faction_bandit_spot>
<alife_presentation_faction_killer>
<level_map spot="alife_presentation_faction_killer_spot"/>
</alife_presentation_faction_killer>
<alife_presentation_faction_killer_spot x="0" y="0" width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1">
<texture x="720" y="630" width="128" height="128" r="0" g="128" b="128">ui\ui_common</texture>
</alife_presentation_faction_killer_spot>
<alife_presentation_faction_army>
<level_map spot="alife_presentation_faction_army_spot"/>
</alife_presentation_faction_army>
<alife_presentation_faction_army_spot x="0" y="0" width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1">
<texture x="720" y="630" width="128" height="128" r="128" g="128" b="0">ui\ui_common</texture>
</alife_presentation_faction_army_spot>
<alife_presentation_faction_monster>
<level_map spot="alife_presentation_faction_monster_spot"/>
</alife_presentation_faction_monster>
<alife_presentation_faction_monster_spot x="0" y="0" width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1">
<texture x="720" y="630" width="128" height="128" r="255" g="0" b="0">ui\ui_common</texture>
</alife_presentation_faction_monster_spot>
<alife_presentation_faction_zombied>
<level_map spot="alife_presentation_faction_zombied_spot"/>
</alife_presentation_faction_zombied>
<alife_presentation_faction_zombied_spot x="0" y="0" width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1">
<texture x="720" y="630" width="128" height="128" r="255" g="128" b="0">ui\ui_common</texture>
</alife_presentation_faction_zombied_spot>
<alife_presentation_faction_stalker>
<level_map spot="alife_presentation_faction_stalker_spot"/>
</alife_presentation_faction_stalker>
<alife_presentation_faction_stalker_spot x="0" y="0" width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1">
<texture x="720" y="630" width="128" height="128" r="255" g="128" b="255">ui\ui_common</texture>
</alife_presentation_faction_stalker_spot>
<alife_presentation_faction_monolith>
<level_map spot="alife_presentation_faction_digger_spot"/>
</alife_presentation_faction_monolith>
<!-- Смарттеррейны -->
<alife_presentation_smart>
<level_map spot="alife_presentation_smart_spot"/>
</alife_presentation_smart>
<alife_presentation_smart_spot x="0" y="0" width="64" height="64" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1" location_level="0">
<texture r="255" g="255" b="255" a="0">ui_pda2_pt_territory</texture>
</alife_presentation_smart_spot>
<alife_presentation_smart_default_none>
<level_map spot="alife_presentation_smart_default_none_spot"/>
</alife_presentation_smart_default_none>
<alife_presentation_smart_default_none_spot x="0" y="0" width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1" location_level="0">
<texture r="50" g="50" b="50">ui_pda2_pt_territory</texture>
</alife_presentation_smart_default_none_spot>
<alife_presentation_smart_territory_none>
<level_map spot="alife_presentation_smart_territory_none_spot"/>
</alife_presentation_smart_territory_none>
<alife_presentation_smart_territory_none_spot x="0" y="0" width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1" location_level="0">
<texture r="50" g="50" b="50">ui_pda2_pt_territory</texture>
</alife_presentation_smart_territory_none_spot>
<alife_presentation_smart_base_none>
<level_map spot="alife_presentation_smart_base_none_spot"/>
<mini_map spot="alife_presentation_smart_base_none_spot_mini"/>
</alife_presentation_smart_base_none>
<alife_presentation_smart_base_none_spot x="0" y="0" width="21" height="21" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="0" location_level="0">
<texture r="50" g="50" b="50">ui_pda2_base</texture>
</alife_presentation_smart_base_none_spot>
<alife_presentation_smart_base_none_spot_mini x="0" y="0" width="15" height="15" alignment="c" stretch="1" scale="0" scale_min="1" scale_max="3" location_level="0">
<texture r="50" g="50" b="50">ui_mmap_base</texture>
</alife_presentation_smart_base_none_spot_mini>
<alife_presentation_smart_science_none>
<level_map spot="alife_presentation_smart_science_none_spot"/>
</alife_presentation_smart_science_none>
<alife_presentation_smart_science_none_spot x="0" y="0" width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1" location_level="0">
<texture r="50" g="50" b="50">ui_pda2_pt_science</texture>
</alife_presentation_smart_science_none_spot>
<alife_presentation_smart_resource_none>
<level_map spot="alife_presentation_smart_none_resource_spot"/>
</alife_presentation_smart_resource_none>
<alife_presentation_smart_none_resource_spot x="0" y="0" width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1" location_level="0">
<texture r="50" g="50" b="50">ui_pda2_pt_resource</texture>
</alife_presentation_smart_none_resource_spot>
<alife_presentation_smart_default_friend>
<level_map spot="alife_presentation_smart_default_friend_spot"/>
</alife_presentation_smart_default_friend>
<alife_presentation_smart_default_friend_spot x="0" y="0" width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1" location_level="0">
<texture r="0" g="255" b="0">ui_pda2_pt_territory</texture>
</alife_presentation_smart_default_friend_spot>
<alife_presentation_smart_territory_friend>
<level_map spot="alife_presentation_smart_territory_friend_spot"/>
</alife_presentation_smart_territory_friend>
<alife_presentation_smart_territory_friend_spot x="0" y="0" width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1" location_level="0">
<texture r="0" g="255" b="0">ui_pda2_pt_territory</texture>
</alife_presentation_smart_territory_friend_spot>
<alife_presentation_smart_base_friend>
<level_map spot="alife_presentation_smart_base_friend_spot"/>
<mini_map spot="alife_presentation_smart_base_friend_spot_mini"/>
</alife_presentation_smart_base_friend>
<alife_presentation_smart_base_friend_spot x="0" y="0" width="21" height="21" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="0" location_level="0">
<texture r="0" g="255" b="0">ui_pda2_base</texture>
</alife_presentation_smart_base_friend_spot>
<alife_presentation_smart_base_friend_spot_mini x="0" y="0" width="15" height="15" alignment="c" stretch="1" scale="0" scale_min="1" scale_max="3" location_level="0">
<texture r="0" g="255" b="0">ui_mmap_base</texture>
</alife_presentation_smart_base_friend_spot_mini>
<alife_presentation_smart_science_friend>
<level_map spot="alife_presentation_smart_science_friend_spot"/>
</alife_presentation_smart_science_friend>
<alife_presentation_smart_science_friend_spot x="0" y="0" width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1" location_level="0">
<texture r="0" g="255" b="0">ui_pda2_pt_science</texture>
</alife_presentation_smart_science_friend_spot>
<alife_presentation_smart_resource_friend>
<level_map spot="alife_presentation_smart_resource_friend_spot"/>
</alife_presentation_smart_resource_friend>
<alife_presentation_smart_resource_friend_spot x="0" y="0" width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1" location_level="0">
<texture r="0" g="255" b="0">ui_pda2_pt_resource</texture>
</alife_presentation_smart_resource_friend_spot>
<alife_presentation_smart_default_enemy>
<level_map spot="alife_presentation_smart_default_enemy_spot"/>
</alife_presentation_smart_default_enemy>
<alife_presentation_smart_default_enemy_spot x="0" y="0" width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1" location_level="0">
<texture r="237" g="28" b="36">ui_pda2_pt_territory</texture>
</alife_presentation_smart_default_enemy_spot>
<alife_presentation_smart_territory_enemy>
<level_map spot="alife_presentation_smart_territory_enemy_spot"/>
</alife_presentation_smart_territory_enemy>
<alife_presentation_smart_territory_enemy_spot x="0" y="0" width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1" location_level="0">
<texture r="237" g="28" b="36">ui_pda2_pt_territory</texture>
</alife_presentation_smart_territory_enemy_spot>
<alife_presentation_smart_base_enemy>
<level_map spot="alife_presentation_smart_base_enemy_spot"/>
<mini_map spot="alife_presentation_smart_base_enemy_spot_mini"/>
</alife_presentation_smart_base_enemy>
<alife_presentation_smart_base_enemy_spot x="0" y="0" width="21" height="21" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="0" location_level="0">
<texture r="237" g="28" b="36">ui_pda2_base</texture>
</alife_presentation_smart_base_enemy_spot>
<alife_presentation_smart_base_enemy_spot_mini x="0" y="0" width="15" height="15" alignment="c" stretch="1" scale="0" scale_min="1" scale_max="3" location_level="0">
<texture r="237" g="28" b="36">ui_mmap_base</texture>
</alife_presentation_smart_base_enemy_spot_mini>
<alife_presentation_smart_science_enemy>
<level_map spot="alife_presentation_smart_science_enemy_spot"/>
</alife_presentation_smart_science_enemy>
<alife_presentation_smart_science_enemy_spot x="0" y="0" width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1" location_level="0">
<texture r="237" g="28" b="36">ui_pda2_pt_science</texture>
</alife_presentation_smart_science_enemy_spot>
<alife_presentation_smart_resource_enemy>
<level_map spot="alife_presentation_smart_resource_enemy_spot"/>
</alife_presentation_smart_resource_enemy>
<alife_presentation_smart_resource_enemy_spot x="0" y="0" width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1" location_level="0">
<texture r="237" g="28" b="36">ui_pda2_pt_resource</texture>
</alife_presentation_smart_resource_enemy_spot>
<alife_presentation_smart_default_neutral>
<level_map spot="alife_presentation_smart_default_neutral_spot"/>
</alife_presentation_smart_default_neutral>
<alife_presentation_smart_default_neutral_spot x="0" y="0" width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1" location_level="0">
<texture r="193" g="193" b="193">ui_pda2_pt_territory</texture>
</alife_presentation_smart_default_neutral_spot>
<alife_presentation_smart_territory_neutral>
<level_map spot="alife_presentation_smart_territory_neutral_spot"/>
</alife_presentation_smart_territory_neutral>
<alife_presentation_smart_territory_neutral_spot x="0" y="0" width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1" location_level="0">
<texture r="193" g="193" b="193">ui_pda2_pt_territory</texture>
</alife_presentation_smart_territory_neutral_spot>
<alife_presentation_smart_base_neutral>
<level_map spot="alife_presentation_smart_base_neutral_spot"/>
<mini_map spot="alife_presentation_smart_base_neutral_spot_mini"/>
</alife_presentation_smart_base_neutral>
<alife_presentation_smart_base_neutral_spot x="0" y="0" width="21" height="21" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="0" location_level="0">
<texture r="193" g="193" b="193">ui_pda2_base</texture>
</alife_presentation_smart_base_neutral_spot>
<alife_presentation_smart_base_neutral_spot_mini x="0" y="0" width="15" height="15" alignment="c" stretch="1" scale="0" scale_min="1" scale_max="3" location_level="0">
<texture r="193" g="193" b="193">ui_mmap_base</texture>
</alife_presentation_smart_base_neutral_spot_mini>
<alife_presentation_smart_science_neutral>
<level_map spot="alife_presentation_smart_science_neutral_spot"/>
</alife_presentation_smart_science_neutral>
<alife_presentation_smart_science_neutral_spot x="0" y="0" width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1" location_level="0">
<texture r="193" g="193" b="193">ui_pda2_pt_science</texture>
</alife_presentation_smart_science_neutral_spot>
<alife_presentation_smart_resource_neutral>
<level_map spot="alife_presentation_smart_resource_neutral_spot"/>
</alife_presentation_smart_resource_neutral>
<alife_presentation_smart_resource_neutral_spot x="0" y="0" width="27" height="27" alignment="c" stretch="1" scale_min="1" scale_max="3" scale="1" location_level="0">
<texture r="193" g="193" b="193">ui_pda2_pt_resource</texture>
</alife_presentation_smart_resource_neutral_spot>
<!-- Отряды -->
<alife_presentation_squad_friend>
<!-- <level_map spot="alife_presentation_squad_friend_spot"/> -->
<mini_map spot="alife_presentation_squad_friend_spot_mini"/>
</alife_presentation_squad_friend>
<alife_presentation_squad_friend_spot x="0" y="0" width="11" height="11" alignment="c" stretch="1" location_level="10" scale_min="3.0" scale_max="5.1" scale="0">
<texture r="0" g="255" b="0">ui_pda2_squad_leader</texture>
</alife_presentation_squad_friend_spot>
<alife_presentation_squad_friend_spot_mini x="0" y="0" width="9" height="9" alignment="c" stretch="1" location_level="10" scale_min="3.0" scale_max="5.1" scale="0">
<texture r="0" g="255" b="0">ui_minimap_squad_leader</texture>
</alife_presentation_squad_friend_spot_mini>
<alife_presentation_squad_neutral>
<!-- <level_map spot="alife_presentation_squad_neutral_spot"/> -->
<mini_map spot="alife_presentation_squad_neutral_spot_mini"/>
</alife_presentation_squad_neutral>
<alife_presentation_squad_neutral_spot x="0" y="0" width="11" height="11" alignment="c" stretch="1" location_level="10" scale_min="3.0" scale_max="5.1" scale="0">
<texture r="255" g="240" b="0">ui_pda2_squad_leader</texture>
</alife_presentation_squad_neutral_spot>
<alife_presentation_squad_neutral_spot_mini x="0" y="0" width="9" height="9" alignment="c" stretch="1" location_level="10" scale_min="3.0" scale_max="5.1" scale="0">
<texture r="255" g="240" b="0">ui_minimap_squad_leader</texture>
</alife_presentation_squad_neutral_spot_mini>
<alife_presentation_squad_enemy>
<!-- <level_map spot="alife_presentation_squad_enemy_spot"/> -->
<mini_map spot="alife_presentation_squad_enemy_spot_mini"/>
</alife_presentation_squad_enemy>
<alife_presentation_squad_enemy_spot x="0" y="0" width="11" height="11" alignment="c" stretch="1" location_level="10" scale_min="3.0" scale_max="5.1" scale="0">
<texture r="237" g="28" b="36">ui_pda2_squad_leader</texture>
</alife_presentation_squad_enemy_spot>
<alife_presentation_squad_enemy_spot_mini x="0" y="0" width="9" height="9" alignment="c" stretch="1" location_level="10" scale_min="3.0" scale_max="5.1" scale="0">
<texture r="237" g="28" b="36">ui_minimap_squad_leader</texture>
</alife_presentation_squad_enemy_spot_mini>
<alife_presentation_squad_monster>
<!-- <level_map spot="alife_presentation_squad_monster_spot"/> -->
<mini_map spot="alife_presentation_squad_monster_spot_mini"/>
</alife_presentation_squad_monster>
<alife_presentation_squad_monster_spot x="0" y="0" width="11" height="11" alignment="c" stretch="1" location_level="10" scale_min="3.0" scale_max="5.1" scale="0">
<texture r="237" g="28" b="36">ui_pda2_squad_leader</texture>
</alife_presentation_squad_monster_spot>
<alife_presentation_squad_monster_spot_mini x="0" y="0" width="9" height="9" alignment="c" stretch="1" location_level="10" scale_min="3.0" scale_max="5.1" scale="0">
<texture r="237" g="28" b="36">ui_mmap_squad_leader</texture>
</alife_presentation_squad_monster_spot_mini>
<alife_presentation_squad_friend_debug>
<level_map spot="alife_presentation_squad_friend_spot"/>
<mini_map spot="alife_presentation_squad_friend_spot_mini"/>
</alife_presentation_squad_friend_debug>
<alife_presentation_squad_neutral_debug>
<level_map spot="alife_presentation_squad_neutral_spot"/>
<mini_map spot="alife_presentation_squad_neutral_spot_mini"/>
</alife_presentation_squad_neutral_debug>
<alife_presentation_squad_enemy_debug>
<level_map spot="alife_presentation_squad_enemy_spot"/>
<mini_map spot="alife_presentation_squad_enemy_spot_mini"/>
</alife_presentation_squad_enemy_debug>
<alife_presentation_squad_monster_debug>
<level_map spot="alife_presentation_squad_monster_spot"/>
<mini_map spot="alife_presentation_squad_monster_spot_mini"/>
</alife_presentation_squad_monster_debug>
<!--
<alife_presentation_squad_attack_point>
<level_map spot="alife_presentation_squad_attack_point_spot"/>
<mini_map spot="alife_presentation_squad_attack_point_spot_mini"/>
</alife_presentation_squad_attack_point>
<alife_presentation_squad_attack_point_spot x="0" y="0" width="11" height="11" alignment="c" stretch="1" scale_min="3.0" scale_max="5.1" scale="0" location_level="10">
<texture r="0" g="0" b="255">ui_pda2_squad_leader</texture>
</alife_presentation_squad_attack_point_spot>
<alife_presentation_squad_attack_point_spot_mini x="0" y="0" width="9" height="9" alignment="c" stretch="1" scale_min="3.0" scale_max="5.1" scale="0" location_level="10">
<texture r="0" g="0" b="255">ui_minimap_squad_leader</texture>
</alife_presentation_squad_attack_point_spot_mini>
<alife_presentation_enemy_squad_attack_point>
<level_map spot="alife_presentation_enemy_squad_attack_point_spot"/>
<mini_map spot="alife_presentation_enemy_squad_attack_point_spot_mini"/>
</alife_presentation_enemy_squad_attack_point>
<alife_presentation_enemy_squad_attack_point_spot x="0" y="0" width="11" height="11" alignment="c" stretch="1" scale_min="3.0" scale_max="5.1" scale="0" location_level="10">
<texture r="255" g="100" b="100">ui_pda2_squad_leader</texture>
</alife_presentation_enemy_squad_attack_point_spot>
<alife_presentation_enemy_squad_attack_point_spot_mini x="0" y="0" width="9" height="9" alignment="c" stretch="1" scale_min="3.0" scale_max="5.1" scale="0" location_level="10">
<texture r="255" g="100" b="100">ui_minimap_squad_leader</texture>
</alife_presentation_enemy_squad_attack_point_spot_mini>
<alife_presentation_neutral_squad_attack_point>
<level_map spot="alife_presentation_neutral_squad_attack_point_spot"/>
<mini_map spot="alife_presentation_neutral_squad_attack_point_spot_mini"/>
</alife_presentation_neutral_squad_attack_point>
<alife_presentation_neutral_squad_attack_point_spot x="0" y="0" width="11" height="11" alignment="c" stretch="1" scale_min="3.0" scale_max="5.1" scale="0" location_level="10">
<texture r="255" g="255" b="100">ui_pda2_squad_leader</texture>
</alife_presentation_neutral_squad_attack_point_spot>
<alife_presentation_neutral_squad_attack_point_spot_mini x="0" y="0" width="9" height="9" alignment="c" stretch="1" scale_min="3.0" scale_max="5.1" scale="0" location_level="10">
<texture r="255" g="255" b="100">ui_minimap_squad_leader</texture>
</alife_presentation_neutral_squad_attack_point_spot_mini>
<alife_presentation_friend_squad_attack_point>
<level_map spot="alife_presentation_friend_squad_attack_point_spot"/>
<mini_map spot="alife_presentation_friend_squad_attack_point_spot_mini"/>
</alife_presentation_friend_squad_attack_point>
<alife_presentation_friend_squad_attack_point_spot x="0" y="0" width="11" height="11" alignment="c" stretch="1" scale_min="3.0" scale_max="5.1" scale="0" location_level="10">
<texture r="170" g="255" b="170">ui_pda2_squad_leader</texture>
</alife_presentation_friend_squad_attack_point_spot>
<alife_presentation_friend_squad_attack_point_spot_mini x="0" y="0" width="9" height="9" alignment="c" stretch="1" scale_min="3.0" scale_max="5.1" scale="0" location_level="10">
<texture r="170" g="255" b="170">ui_minimap_squad_leader</texture>
</alife_presentation_friend_squad_attack_point_spot_mini>
-->
<!-- Сюжетные задания -->
<storyline_task_location>
<level_map spot="storyline_task_spot" pointer="quest_pointer2"/>
<mini_map spot="storyline_task_spot_mini" pointer="quest_pointer2"/>
</storyline_task_location>
<storyline_task_spot x="0" y="0" width="19" height="19" stretch="1" alignment="c" location_level="5">
<texture>ui_inGame2_PDA_icon_Primary_mission</texture>
<static_border x="-5" y="-5" width="29" height="29" stretch="1" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1">
<texture r="242" g="231" b="11">ui_pda2_stask_last_02</texture>
</static_border>
</storyline_task_spot>
<storyline_task_spot_mini x="0" y="0" width="19" height="19" stretch="1" alignment="c" location_level="5">
<texture>ui_inGame2_PDA_icon_Primary_mission</texture>
<static_border x="-5" y="-5" width="29" height="29" stretch="1" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1">
<texture r="242" g="231" b="11">ui_mmap_stask_last_02</texture>
</static_border>
<texture_below>storyline_task_spot_below</texture_below>
<texture_above>storyline_task_spot_above</texture_above>
</storyline_task_spot_mini>
<!-- Второстепенные задания -->
<secondary_task_location>
<level_map spot="secondary_task_spot" pointer="quest_pointer"/>
<mini_map spot="secondary_task_spot_mini" pointer="quest_pointer"/>
</secondary_task_location>
<secondary_task_spot x="0" y="0" width="19" height="19" stretch="1" alignment="c" location_level="5">
<texture>ui_inGame2_PDA_icon_Secondary_mission</texture>
<static_border x="-5" y="-5" width="29" height="29" stretch="1" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1">
<texture>ui_pda2_stask_last_02</texture>
</static_border>
</secondary_task_spot>
<secondary_task_spot_mini x="0" y="0" width="19" height="19" stretch="1" alignment="c" location_level="5">
<texture>ui_inGame2_PDA_icon_Secondary_mission</texture>
<static_border x="-5" y="-5" width="29" height="29" stretch="1" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1">
<texture>ui_mmap_stask_last_02</texture>
</static_border>
<texture_below>secondary_task_spot_below</texture_below>
<texture_above>secondary_task_spot_above</texture_above>
</secondary_task_spot_mini>
<!--task_highlight -->
<ui_storyline_task_blink ttl="15" hint="disable_hint" location_level="-1">
<level_map spot="ui_storyline_task_blink_spot"/>
</ui_storyline_task_blink>
<ui_storyline_task_blink_spot x="-8" y="-10" width="39" height="39" stretch="1" light_anim="new_task_highlight" light_anim_cyclic="1" la_texture="1" xform_anim="new_task_highlight_xform" xform_anim_cyclic="1" alignment="c" location_level="-1">
<texture>ui_pda2_stask_last_01a</texture>
</ui_storyline_task_blink_spot>
<ui_secondary_task_blink ttl="15" hint="disable_hint" location_level="-1">
<level_map spot="ui_secondary_task_blink_spot"/>
</ui_secondary_task_blink>
<ui_secondary_task_blink_spot x="-8" y="-40" width="39" height="39" stretch="1" light_anim="new_task_highlight_00" light_anim_cyclic="1" la_texture="1" xform_anim="new_task_highlight_xform" xform_anim_cyclic="1" alignment="c" location_level="-1">
<texture>ui_pda2_stask_last_01a</texture>
</ui_secondary_task_blink_spot>
<!-- <secondary_na_border x="0" y="0" width="37" height="37" alignment="c" stretch="1" scale_min="2.5" scale_max="4.1" scale="1" location_level="5">
<texture r="0" g="154" b="218">ui_pda2_hl_quest_base</texture>
</secondary_na_border>
<secondary_mini_na_border x="0" y="0" width="18" height="18" alignment="c" stretch="1" scale_min="2.5" scale_max="4.1" scale="1" location_level="5">
<texture r="0" g="154" b="218">ui_pda2_hl_quest_base</texture>
</secondary_mini_na_border>
<secondary_ac_border x="0" y="0" width="37" height="37" alignment="c" stretch="1" scale_min="2.5" scale_max="4.1" scale="1" location_level="5">
<texture r="255" g="240" b="0">ui_pda2_hl_quest_base</texture>
</secondary_ac_border>
<secondary_mini_ac_border x="0" y="0" width="18" height="18" alignment="c" stretch="1" scale_min="2.5" scale_max="4.1" scale="1" location_level="5">
<texture r="255" g="240" b="0">ui_pda2_hl_quest_base</texture>
</secondary_mini_ac_border> -->
<!--
<primary_task_location>
<level_map spot="primary_task_spot" pointer="quest_pointer"/>
<mini_map spot="primary_task_spot_mini" pointer="quest_pointer"/>
</primary_task_location>
<primary_task_spot x="0" y="0" width="21" height="21" stretch="1" alignment="c" location_level="5">
<texture r="242" g="15" b="11">ui_pda2_quest</texture>
</primary_task_spot>
<primary_task_spot_mini x="0" y="0" width="15" height="15" stretch="1" alignment="c" location_level="5">
<texture r="242" g="15" b="11">ui_mmap_quest</texture>
<texture_below r="242" g="15" b="11">ui_mini_sn_spot_below</texture_below>
<texture_above r="242" g="15" b="11">ui_mini_sn_spot_above</texture_above>
</primary_task_spot_mini>
<primary_na_border x="0" y="0" width="37" height="37" alignment="c" stretch="1" location_level="5">
<texture r="0" g="154" b="218">ui_pda2_hl_quest_base</texture>
</primary_na_border>
<primary_mini_na_border x="0" y="0" width="18" height="18" alignment="c" stretch="1" location_level="5">
<texture r="0" g="154" b="218">ui_pda2_hl_quest_base</texture>
</primary_mini_na_border>
<primary_ac_border x="0" y="0" width="37" height="37" alignment="c" stretch="1" location_level="5">
<texture r="255" g="240" b="0">ui_pda2_hl_quest_base</texture>
</primary_ac_border>
<primary_mini_ac_border x="0" y="0" width="18" height="18" alignment="c" stretch="1" location_level="5">
<texture r="255" g="240" b="0">ui_pda2_hl_quest_base</texture>
</primary_mini_ac_border>
<third_task_location>
<level_map spot="third_task_spot"/>
</third_task_location>
<third_task_spot x="0" y="0" width="27" height="27" stretch="1" alignment="c" location_level="5">
<texture r="0" g="154" b="218">ui_pda2_sq_sos</texture>
</third_task_spot>
<third_na_border x="0" y="0" width="37" height="37" alignment="c" stretch="1" location_level="5">
<texture r="0" g="154" b="218">ui_pda2_hl_quest_base</texture>
</third_na_border>
<third_ac_border x="0" y="0" width="37" height="37" alignment="c" stretch="1" location_level="5">
<texture r="255" g="240" b="0">ui_pda2_hl_quest_base</texture>
</third_ac_border>
-->
<!-- Сюжетные задания -->
<no_spot x="0" y="0" width="0" height="0" stretch="1" alignment="c">
<texture>ui_pda2_hl_seq_quest2</texture>
</no_spot>
<!-- level_spot -->
<ui_pda2_mechanic_location hint="st_ui_pda_legend_mechanic">
<level_map spot="ui_pda2_mechanic_location_spot"/>
<mini_map spot="ui_pda2_mechanic_location_mini_spot"/>
</ui_pda2_mechanic_location>
<ui_pda2_mechanic_location_spot x="0" y="0" width="19" height="19" stretch="1" alignment="c" location_level="-1" scale_min="3">
<texture>ui_inGame2_PDA_icon_Stalker_machanik</texture>
</ui_pda2_mechanic_location_spot>
<ui_pda2_mechanic_location_mini_spot x="0" y="0" width="14" height="14" stretch="1" alignment="c" location_level="-1">
<texture>ui_inGame2_PDA_icon_Stalker_machanik_small</texture>
</ui_pda2_mechanic_location_mini_spot>
<ui_pda2_trader_location hint="st_ui_pda_legend_trader">
<level_map spot="ui_pda2_trader_location_spot"/>
<mini_map spot="ui_pda2_trader_location_mini_spot" pointer="quest_pointer"/>
</ui_pda2_trader_location>
<ui_pda2_trader_location_spot x="0" y="0" width="19" height="19" stretch="1" alignment="c" location_level="-1" scale_min="3">
<texture>ui_inGame2_PDA_icon_Stalker_Trader</texture>
</ui_pda2_trader_location_spot>
<ui_pda2_trader_location_mini_spot x="0" y="0" width="14" height="14" stretch="1" alignment="c" location_level="-1">
<texture>ui_inGame2_PDA_icon_Stalker_Trader_small</texture>
</ui_pda2_trader_location_mini_spot>
<ui_pda2_scout_location hint="st_ui_pda_legend_scout">
<level_map spot="ui_pda2_scout_location_spot"/>
<mini_map spot="ui_pda2_scout_location_mini_spot"/>
</ui_pda2_scout_location>
<ui_pda2_scout_location_spot x="0" y="0" width="19" height="19" stretch="1" alignment="c" location_level="-1" scale_min="3">
<texture>ui_inGame2_PDA_icon_Stalker_guide</texture>
</ui_pda2_scout_location_spot>
<ui_pda2_scout_location_mini_spot x="0" y="0" width="14" height="14" stretch="1" alignment="c" location_level="-1">
<texture>ui_inGame2_PDA_icon_Stalker_guide_small</texture>
</ui_pda2_scout_location_mini_spot>
<ui_pda2_quest_npc_location hint="st_ui_pda_legend_vip">
<level_map spot="ui_pda2_quest_npc_location_spot"/>
<mini_map spot="ui_pda2_quest_npc_location_mini_spot"/>
</ui_pda2_quest_npc_location>
<ui_pda2_quest_npc_location_spot x="0" y="0" width="19" height="19" stretch="1" alignment="c" location_level="-1" scale_min="3">
<texture>ui_inGame2_PDA_icon_Stalker_VIP</texture>
</ui_pda2_quest_npc_location_spot>
<ui_pda2_quest_npc_location_mini_spot x="0" y="0" width="14" height="14" stretch="1" alignment="c" location_level="-1">
<texture>ui_inGame2_PDA_icon_Stalker_VIP</texture>
</ui_pda2_quest_npc_location_mini_spot>
<ui_pda2_medic_location hint="st_ui_pda_legend_medic">
<level_map spot="ui_pda2_medic_location_spot"/>
<mini_map spot="ui_pda2_medic_location_mini_spot"/>
</ui_pda2_medic_location>
<ui_pda2_medic_location_spot x="0" y="0" width="19" height="19" stretch="1" alignment="c" location_level="-1" scale_min="3">
<texture>ui_inGame2_PDA_icon_Stalker_Medic</texture>
</ui_pda2_medic_location_spot>
<ui_pda2_medic_location_mini_spot x="0" y="0" width="14" height="14" stretch="1" alignment="c" location_level="-1">
<texture>ui_inGame2_PDA_icon_Stalker_Medic_small</texture>
</ui_pda2_medic_location_mini_spot>
<ui_pda2_actor_box_location hint="st_ui_pda_actor_box">
<level_map spot="ui_pda2_actor_box_location_spot"/>
<mini_map spot="ui_pda2_actor_box_location_mini_spot"/>
</ui_pda2_actor_box_location>
<ui_pda2_actor_box_location_spot width="19" height="19" stretch="1" alignment="c" location_level="-1" scale_min="3">
<texture>ui_inGame2_PDA_icon_Actor_Box</texture>
</ui_pda2_actor_box_location_spot>
<ui_pda2_actor_box_location_mini_spot width="14" height="14" stretch="1" alignment="c" location_level="-1">
<texture>ui_inGame2_PDA_icon_Actor_Box_small</texture>
</ui_pda2_actor_box_location_mini_spot>
<ui_pda2_actor_sleep_location hint="st_ui_pda_sleep_place">
<level_map spot="ui_pda2_actor_sleep_location_spot"/>
<mini_map spot="ui_pda2_actor_sleep_location_mini_spot"/>
</ui_pda2_actor_sleep_location>
<ui_pda2_actor_sleep_location_spot width="19" height="19" stretch="1" alignment="c" location_level="-1" scale_min="3">
<texture>ui_inGame2_PDA_icon_Place_to_rest</texture>
</ui_pda2_actor_sleep_location_spot>
<ui_pda2_actor_sleep_location_mini_spot width="14" height="14" stretch="1" alignment="c" location_level="-1">
<texture>ui_inGame2_PDA_icon_Place_to_rest_small</texture>
</ui_pda2_actor_sleep_location_mini_spot>
<primary_object>
<level_map spot="primary_object_spot"/>
<!-- <mini_map spot="primary_object_spot_mini"/> -->
</primary_object>
<primary_object_spot width="15" height="15" stretch="1" alignment="c" location_level="-3" scale="1" scale_min="1" scale_max="6">
<texture>ui_inGame2_PDA_icon_location</texture>
</primary_object_spot>
<!--
<primary_object_spot_mini x="0" y="0" width="15" height="15" stretch="1" alignment="c" location_level="5">
<texture r="242" g="15" b="11">ui_mmap_quest</texture>
</primary_object_spot_mini>
-->
<storyline_task_on_guider>
<mini_map spot="storyline_task_on_guider_spot"/>
</storyline_task_on_guider>
<storyline_task_on_guider_spot x="0" y="0" width="21" height="21" stretch="1" alignment="c" location_level="-1">
<texture r="242" g="231" b="11">ui_pda2_stask_last_01</texture>
</storyline_task_on_guider_spot>
<secondary_task_on_guider>
<mini_map spot="secondary_task_on_guider_spot"/>
</secondary_task_on_guider>
<secondary_task_on_guider_spot x="0" y="0" width="21" height="21" stretch="1" alignment="c" location_level="-1">
<texture>ui_pda2_stask_last_01</texture>
</secondary_task_on_guider_spot>
</map_spots>

View file

@ -0,0 +1,254 @@
<secondary_task_location_complex>
<complex_spot spot="secondary_task_complex_spot" pointer="quest_pointer2"/>
<mini_map spot="secondary_task_spot_mini" pointer="quest_pointer2"/>
</secondary_task_location_complex>
<secondary_task_complex_spot x="0" y="0" width="30" height="27" stretch="0" alignment="c" location_level="5" scale="0" scale_min="2.5" scale_max="5.1">
<left_icon x="0" y="0" width="0" height="0" stretch="1" />
<right_icon x="0" y="0" width="0" height="0" stretch="1" />
<top_icon x="6" y="5.5" width="19" height="19" stretch="1" >
<texture r="242" g="231" b="11">ui_pda2_secondary_task2</texture>
</top_icon>
<timer x="0" y="25" width="30" height="10" >
<text font="letterica18" color="ui_4" align="c" stretch="1"/>
<texture></texture>
</timer>
<static_border x="2.5" y="2.5" width="25" height="25" stretch="0" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1">
<texture r="242" g="231" b="11">ui_pda2_stask_last_02a</texture>
</static_border>
</secondary_task_complex_spot>
<storyline_task_location_complex_timer>
<complex_spot spot="secondary_task_complex_spot_timer" pointer="quest_pointer2"/>
<mini_map spot="secondary_task_complex_spot_mini_timer" pointer="quest_pointer2"/>
</storyline_task_location_complex_timer>
<secondary_task_location_complex_timer>
<complex_spot spot="secondary_task_complex_spot_timer" pointer="quest_pointer2"/>
<mini_map spot="secondary_task_complex_spot_mini_timer" pointer="quest_pointer2"/>
</secondary_task_location_complex_timer>
<secondary_task_complex_spot_timer x="0" y="0" width="30" height="27" stretch="0" alignment="c" location_level="5" scale="0" scale_min="2.5" scale_max="5.1">
<left_icon x="0" y="0" width="0" height="0" stretch="1" />
<right_icon x="0" y="0" width="0" height="0" stretch="1" />
<top_icon x="6" y="5.5" width="19" height="19" stretch="1" blink="1">
<texture r="242" g="231" b="11">ui_pda2_secondary_alert2</texture>
</top_icon>
<timer x="0" y="25" width="30" height="10" >
<text font="letterica18" color="ui_4" align="c" stretch="1"/>
<texture></texture>
</timer>
<static_border x="2.5" y="2.5" width="25" height="25" stretch="0" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1">
<texture r="242" g="231" b="11">ui_pda2_stask_last_02a</texture>
</static_border>
</secondary_task_complex_spot_timer>
<secondary_task_complex_spot_mini_timer x="0" y="0" width="11" height="11" stretch="1" alignment="c" location_level="5">
<texture r="242" g="231" b="11">ui_mmap_secondary_alert</texture>
<texture_below r="242" g="231" b="11">ui_mini_sn_spot_below</texture_below>
<texture_above r="242" g="231" b="11">ui_mini_sn_spot_above</texture_above>
</secondary_task_complex_spot_mini_timer>
<secondary_task_location_complex_eliminate_smart>
<complex_spot spot="secondary_task_eliminate_smart_complex_spot" pointer="quest_pointer2"/>
<mini_map spot="secondary_task_spot_mini" pointer="quest_pointer2"/>
</secondary_task_location_complex_eliminate_smart>
<secondary_task_eliminate_smart_complex_spot x="0" y="0" width="30" height="27" stretch="0" alignment="c" location_level="5" scale="0" scale_min="2.5" scale_max="5.1">
<left_icon x="0" y="0" width="0" height="0" stretch="1" />
<right_icon x="0" y="0" width="0" height="0" stretch="1" />
<top_icon x="6" y="5.5" width="19" height="19" stretch="1" >
<texture r="242" g="231" b="11">ui_pda2_attack_base2</texture>
</top_icon>
<timer x="0" y="25" width="30" height="10" >
<text font="letterica18" color="ui_4" align="c" stretch="1"/>
<texture></texture>
</timer>
<static_border x="2.5" y="2.5" width="25" height="25" stretch="0" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1">
<texture r="242" g="231" b="11">ui_pda2_stask_last_02a</texture>
</static_border>
<!--focused_border x="0" y="-5" width="25" height="25" stretch="0" light_anim="tutor_rad_sign_clr" light_anim_cyclic="1" la_alpha="1" la_texture="1" xform_anim="map_spot_border_xform" xform_anim_cyclic="1">
<texture r="242" g="31" b="11">ui_pda2_stask_last_02</texture>
</focused_border-->
</secondary_task_eliminate_smart_complex_spot>
<secondary_task_location_complex_capture_smart>
<complex_spot spot="secondary_task_capture_smart_complex_spot" pointer="quest_pointer2"/>
<mini_map spot="secondary_task_spot_mini" pointer="quest_pointer2"/>
</secondary_task_location_complex_capture_smart>
<secondary_task_capture_smart_complex_spot x="0" y="0" width="30" height="27" stretch="0" alignment="c" location_level="5" scale="0" scale_min="2.5" scale_max="5.1">
<left_icon x="0" y="0" width="0" height="0" stretch="1" />
<right_icon x="0" y="0" width="0" height="0" stretch="1" />
<top_icon x="6" y="5.5" width="19" height="19" stretch="1" >
<texture r="242" g="231" b="11">ui_pda2_capture_base2</texture>
</top_icon>
<timer x="0" y="25" width="30" height="10" >
<text font="letterica18" color="ui_4" align="c" stretch="1"/>
<texture></texture>
</timer>
<static_border x="2.5" y="2.5" width="25" height="25" stretch="0" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1">
<texture r="242" g="231" b="11">ui_pda2_stask_last_02a</texture>
</static_border>
</secondary_task_capture_smart_complex_spot>
<secondary_task_location_complex_defend_smart>
<complex_spot spot="secondary_task_defend_smart_complex_spot" pointer="quest_pointer2"/>
<mini_map spot="secondary_task_spot_mini" pointer="quest_pointer2"/>
</secondary_task_location_complex_defend_smart>
<secondary_task_defend_smart_complex_spot x="0" y="0" width="30" height="27" stretch="0" alignment="c" location_level="5" scale="0" scale_min="2.5" scale_max="5.1">
<left_icon x="0" y="0" width="0" height="0" stretch="1" />
<right_icon x="0" y="0" width="0" height="0" stretch="1" />
<top_icon x="6" y="5.5" width="19" height="19" stretch="1" >
<texture r="242" g="231" b="11">ui_pda2_defend_base2</texture>
</top_icon>
<timer x="0" y="25" width="30" height="10" >
<text font="letterica18" color="ui_4" align="c" stretch="1"/>
<texture></texture>
</timer>
<static_border x="2.5" y="2.5" width="25" height="25" stretch="0" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1">
<texture r="242" g="231" b="11">ui_pda2_stask_last_02a</texture>
</static_border>
</secondary_task_defend_smart_complex_spot>
<secondary_task_location_complex_defend_smart_delay>
<complex_spot spot="secondary_task_complex_spot_timer" pointer="quest_pointer2"/>
<mini_map spot="secondary_task_complex_spot_mini_timer" pointer="quest_pointer2"/>
<!--
<complex_spot spot="secondary_task_defend_smart_delay_complex_spot" pointer="quest_pointer2"/>
<mini_map spot="secondary_task_spot_mini" pointer="quest_pointer2"/>
-->
</secondary_task_location_complex_defend_smart_delay>
<!--
<secondary_task_defend_smart_delay_complex_spot x="0" y="0" width="30" height="27" stretch="0" alignment="c" location_level="5" scale="0" scale_min="2.5" scale_max="5.1">
<left_icon x="0" y="0" width="0" height="0" stretch="1" />
<right_icon x="0" y="0" width="0" height="0" stretch="1" />
<top_icon x="7.5" y="0" width="15" height="15" stretch="1" >
<texture r="242" g="231" b="11">ui_pda2_defend_base</texture>
</top_icon>
<timer x="0" y="17" width="30" height="10" >
<text font="letterica18" color="ui_4"align="c" stretch="1" />
<texture></texture>
</timer>
</secondary_task_defend_smart_delay_complex_spot>
-->
<secondary_task_location_complex_bring_item>
<complex_spot spot="secondary_task_bring_item_complex_spot" pointer="quest_pointer2"/>
<mini_map spot="secondary_task_spot_mini" pointer="quest_pointer2"/>
</secondary_task_location_complex_bring_item>
<secondary_task_bring_item_complex_spot x="0" y="0" width="30" height="27" stretch="0" alignment="c" location_level="5" scale="0" scale_min="2.5" scale_max="5.1">
<left_icon x="0" y="0" width="0" height="0" stretch="1" />
<right_icon x="0" y="0" width="0" height="0" stretch="1" />
<top_icon x="6" y="5.5" width="19" height="19" stretch="1" >
<texture r="242" g="231" b="11">ui_pda2_bring_item2</texture>
</top_icon>
<timer x="0" y="25" width="30" height="10" >
<text font="letterica18" color="ui_4" align="c" stretch="1"/>
<texture></texture>
</timer>
<static_border x="2.5" y="2.5" width="25" height="25" stretch="0" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1">
<texture r="242" g="231" b="11">ui_pda2_stask_last_02a</texture>
</static_border>
</secondary_task_bring_item_complex_spot>
<secondary_task_location_complex_recover_item>
<complex_spot spot="secondary_task_recover_item_complex_spot" pointer="quest_pointer2"/>
<mini_map spot="secondary_task_spot_mini" pointer="quest_pointer2"/>
</secondary_task_location_complex_recover_item>
<secondary_task_recover_item_complex_spot x="0" y="0" width="30" height="27" stretch="0" alignment="c" location_level="5" scale="0" scale_min="2.5" scale_max="5.1">
<left_icon x="0" y="0" width="0" height="0" stretch="1" />
<right_icon x="0" y="0" width="0" height="0" stretch="1" />
<top_icon x="6" y="5.5" width="19" height="19" stretch="1" >
<texture r="242" g="231" b="11">ui_pda2_bring_item2</texture>
</top_icon>
<timer x="0" y="25" width="30" height="10" >
<text font="letterica18" color="ui_4" align="c" stretch="1"/>
<texture></texture>
</timer>
<static_border x="2.5" y="2.5" width="25" height="25" stretch="0" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1">
<texture r="242" g="231" b="11">ui_pda2_stask_last_02a</texture>
</static_border>
</secondary_task_recover_item_complex_spot>
<secondary_task_location_complex_hide_from_surge>
<complex_spot spot="secondary_task_hide_from_surge_complex_spot" pointer="quest_pointer2"/>
<mini_map spot="secondary_task_spot_mini" pointer="quest_pointer2"/>
</secondary_task_location_complex_hide_from_surge>
<secondary_task_hide_from_surge_complex_spot x="0" y="0" width="30" height="27" stretch="0" alignment="c" location_level="5" scale="0" scale_min="2.5" scale_max="5.1">
<left_icon x="0" y="0" width="0" height="0" stretch="1" />
<right_icon x="0" y="0" width="0" height="0" stretch="1" />
<top_icon x="6" y="5.5" width="19" height="19" stretch="1" >
<texture r="242" g="231" b="11">ui_pda2_secondary_task2</texture>
</top_icon>
<timer x="0" y="25" width="30" height="10" >
<text font="letterica18" color="ui_4" align="c" stretch="1"/>
<texture></texture>
</timer>
<static_border x="2.5" y="2.5" width="25" height="25" stretch="0" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1">
<texture r="242" g="231" b="11">ui_pda2_stask_last_02a</texture>
</static_border>
</secondary_task_hide_from_surge_complex_spot>
<secondary_task_location_complex_eliminate_squad>
<complex_spot spot="secondary_task_eliminate_squad_complex_spot" pointer="quest_pointer2"/>
<mini_map spot="secondary_task_spot_mini" pointer="quest_pointer2"/>
</secondary_task_location_complex_eliminate_squad>
<secondary_task_eliminate_squad_complex_spot x="0" y="0" width="30" height="27" stretch="0" alignment="c" location_level="5" scale="0" scale_min="2.5" scale_max="5.1">
<left_icon x="0" y="0" width="0" height="0" stretch="1" />
<right_icon x="0" y="0" width="0" height="0" stretch="1" />
<top_icon x="6" y="5.5" width="19" height="19" stretch="1" >
<texture r="242" g="231" b="11">ui_pda2_destroy_enemy2</texture>
</top_icon>
<timer x="0" y="25" width="30" height="10" >
<text font="letterica18" color="ui_4" align="c" stretch="1"/>
<texture></texture>
</timer>
<static_border x="2.5" y="2.5" width="25" height="25" stretch="0" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1">
<texture r="242" g="231" b="11">ui_pda2_stask_last_02a</texture>
</static_border>
</secondary_task_eliminate_squad_complex_spot>
<secondary_task_location_complex_take_reward>
<complex_spot spot="secondary_task_take_reward_complex_spot" pointer="quest_pointer2"/>
<mini_map spot="secondary_task_spot_mini" pointer="quest_pointer2"/>
</secondary_task_location_complex_take_reward>
<secondary_task_take_reward_complex_spot x="0" y="0" width="30" height="27" stretch="0" alignment="c" location_level="5" scale="0" scale_min="2.5" scale_max="5.1">
<left_icon x="0" y="0" width="0" height="0" stretch="1" />
<right_icon x="0" y="0" width="0" height="0" stretch="1" />
<top_icon x="6" y="5.5" width="19" height="19" stretch="1" >
<texture r="242" g="231" b="11">ui_pda2_info2</texture>
</top_icon>
<timer x="0" y="25" width="30" height="10" >
<text font="letterica18" color="ui_4" align="c" stretch="1"/>
<texture></texture>
</timer>
<static_border x="2.5" y="2.5" width="25" height="25" stretch="0" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1">
<texture r="242" g="231" b="11">ui_pda2_stask_last_02a</texture>
</static_border>
</secondary_task_take_reward_complex_spot>
<!--
<texture id="ui_mmap_bring_item" x="846" y="841" width="11" height="11" />
<texture id="ui_pda2_bring_item" x="830" y="841" width="15" height="15" />
<texture id="ui_mmap_upgrades" x="846" y="856" width="11" height="11" />
<texture id="ui_pda2_upgrades" x="830" y="856" width="15" height="15" />
<texture id="ui_mmap_capture_base" x="846" y="871" width="11" height="11" />
<texture id="ui_pda2_capture_base" x="830" y="871" width="15" height="15" />
<texture id="ui_mmap_attack_base" x="846" y="886" width="11" height="11" />
<texture id="ui_pda2_attack_base" x="830" y="886" width="15" height="15" />
<texture id="ui_mmap_defend_base" x="846" y="901" width="11" height="11" />
<texture id="ui_pda2_defend_base" x="830" y="901" width="15" height="15" />
<texture id="ui_mmap_destroy_enemy" x="846" y="916" width="11" height="11" />
<texture id="ui_pda2_destroy_enemy" x="830" y="916" width="15" height="15" />
<texture id="ui_mmap_mutant" x="846" y="931" width="11" height="11" />
<texture id="ui_pda2_mutant" x="830" y="931" width="15" height="15" />
<texture id="ui_mmap_info" x="846" y="946" width="11" height="11" />
<texture id="ui_pda2_info" x="830" y="946" width="15" height="15" />
-->

View file

@ -0,0 +1,160 @@
<!-- multiplayer -->
<mp_team_base_0_location hint="team_base_1">
<level_map spot="mp_team_base_2_level_spot" pointer="mp_team_base_2_pointer"/>
<mini_map spot="mp_team_base_2_mini_spot" pointer="mp_team_base_2_pointer"/>
</mp_team_base_0_location>
<mp_team_base_1_location hint="team_base_1">
<level_map spot="mp_team_base_1_level_spot" pointer="mp_team_base_1_pointer"/>
<mini_map spot="mp_team_base_1_mini_spot" pointer="mp_team_base_1_pointer"/>
</mp_team_base_1_location>
<mp_team_base_2_location hint="team_base_2">
<level_map spot="mp_team_base_2_level_spot" pointer="mp_team_base_2_pointer"/>
<mini_map spot="mp_team_base_2_mini_spot" pointer="mp_team_base_2_pointer"/>
</mp_team_base_2_location>
<mp_friend_location hint="friend">
<level_map spot="mp_friend_level_spot"/>
<mini_map spot="mp_friend_mini_spot"/>
</mp_friend_location>
<mp_self_location hint="self">
<level_map spot="mp_self_level_spot"/>
</mp_self_location>
<mp_friend_radio_location hint="friend_radio" ttl="3">
<level_map spot="mp_friend_radio_level_spot" pointer="mp_af_friend_mini_pointer"/>
<mini_map spot="mp_friend_radio_mini_spot" pointer="mp_af_friend_mini_pointer"/>
</mp_friend_radio_location>
<mp_af_neutral_location hint="af_neutral">
<level_map spot="mp_af_neutral_level_spot" pointer="mp_af_neutral_mini_pointer"/>
<mini_map spot="mp_af_neutral_mini_spot" pointer="mp_af_neutral_mini_pointer"/>
</mp_af_neutral_location>
<mp_free_af_friend_location hint="af_neutral">
<level_map spot="mp_free_af_friend_level_spot" pointer="mp_af_friend_mini_pointer"/>
<mini_map spot="mp_free_af_friend_mini_spot" pointer="mp_af_friend_mini_pointer"/>
</mp_free_af_friend_location>
<mp_af_enemy_location hint="enemy">
<level_map spot="mp_af_enemy_level_spot" pointer="mp_af_enemy_mini_pointer"/>
<mini_map spot="mp_af_enemy_mini_spot" pointer="mp_af_enemy_mini_pointer"/>
</mp_af_enemy_location>
<mp_af_friend_location hint="friend">
<level_map spot="mp_af_friend_level_spot" pointer="mp_af_friend_mini_pointer"/>
<mini_map spot="mp_af_friend_mini_spot" pointer="mp_af_friend_mini_pointer"/>
</mp_af_friend_location>
<mp_hit_sector_location hint="hit_sector" ttl="3" pos_to_actor="1">
<mini_map spot="mp_hit_sector_mini_spot"/>
</mp_hit_sector_location>
<!-- multiplayer level spots -->
<mp_team_base_1_level_spot x="0" y="0" width="32" stretch = "1" height="32" alignment="c">
<texture r="0" g="255" b="0">ui_teambase</texture>
</mp_team_base_1_level_spot>
<mp_team_base_2_level_spot x="0" y="0" width="32" stretch = "1" height="32" alignment="c">
<texture r="0" g="255" b="255">ui_teambase</texture>
</mp_team_base_2_level_spot>
<mp_friend_level_spot width="8" height="8" stretch = "1" alignment="c">
<texture r="0" g="255" b="0">ui_minimap_point</texture>
</mp_friend_level_spot>
<mp_self_level_spot width="8" height="8" stretch = "1" alignment="c" light_anim="ui_mp_minimap_af_friend">
<texture r="0" g="255" b="0">ui_minimap_point</texture>
</mp_self_level_spot>
<mp_friend_radio_level_spot width="32" height="32" stretch = "1" alignment="c" light_anim="ui_mp_minimap_af_friend">
<texture x="525" y="904" width="32" height="32">ui\ui_common</texture>
</mp_friend_radio_level_spot>
<mp_af_friend_level_spot width="13" height="15" alignment="c" light_anim="ui_mp_minimap_af_friend">
<texture r="0" g="255" b="0">ui_mini_af_spot</texture>
</mp_af_friend_level_spot>
<mp_free_af_friend_level_spot width="13" height="15" alignment="c">
<texture r="0" g="255" b="0">ui_mini_af_spot</texture>
</mp_free_af_friend_level_spot>
<mp_af_enemy_level_spot width="13" height="15" alignment="c" light_anim="ui_mp_minimap_af_enemy">
<texture r="255" g="0" b="0">ui_mini_af_spot</texture>
</mp_af_enemy_level_spot>
<mp_af_neutral_level_spot width="13" height="15" alignment="c" light_anim="ui_mp_minimap_af_neutral">
<texture r="255" g="255" b="255">ui_mini_af_spot</texture>
</mp_af_neutral_level_spot>
<!-- multiplayer -->
<mp_team_base_1_mini_spot x="0" y="0" width="15" height="15" stretch="0" alignment="c">
<texture r="0" g="255" b="0">ui_mmap_base</texture>
</mp_team_base_1_mini_spot>
<mp_team_base_2_mini_spot x="0" y="0" width="15" height="15" stretch="0" alignment="c">
<texture r="0" g="255" b="255">ui_mmap_base</texture>
</mp_team_base_2_mini_spot>
<mp_friend_mini_spot width="6" height="6" stretch = "1" alignment="c">
<texture r="0" g="255" b="0">ui_minimap_point</texture>
</mp_friend_mini_spot>
<mp_friend_radio_mini_spot width="13" height="13" stretch = "1" alignment="c" light_anim="ui_mp_minimap_af_friend">
<texture x="525" y="904" width="32" height="32">ui\ui_common</texture>
</mp_friend_radio_mini_spot>
<mp_af_friend_mini_spot width="13" height="15" alignment="c" light_anim="ui_mp_minimap_af_friend">
<texture r="0" g="255" b="0">ui_mini_af_spot</texture>
<texture_below r="0" g="255" b="0">ui_mini_af_spot_below</texture_below>
<texture_above r="0" g="255" b="0">ui_mini_af_spot_above</texture_above>
</mp_af_friend_mini_spot>
<mp_free_af_friend_mini_spot width="13" height="15" alignment="c">
<texture r="0" g="255" b="0">ui_mini_af_spot</texture>
<texture_below r="0" g="255" b="0">ui_mini_af_spot_below</texture_below>
<texture_above r="0" g="255" b="0">ui_mini_af_spot_above</texture_above>
</mp_free_af_friend_mini_spot>
<mp_af_enemy_mini_spot width="13" height="15" alignment="c" light_anim="ui_mp_minimap_af_enemy">
<texture r="255" g="64" b="64">ui_mini_af_spot</texture>
<texture_below r="255" g="0" b="0">ui_mini_af_spot_below</texture_below>
<texture_above r="255" g="0" b="0">ui_mini_af_spot_above</texture_above>
</mp_af_enemy_mini_spot>
<mp_af_neutral_mini_spot width="13" height="15" alignment="c" light_anim="ui_mp_minimap_af_neutral">
<texture r="255" g="255" b="255">ui_mini_af_spot</texture>
<texture_below r="255" g="0" b="255">ui_mini_af_spot_below</texture_below>
<texture_above r="255" g="255" b="0">ui_mini_af_spot_above</texture_above>
</mp_af_neutral_mini_spot>
<mp_hit_sector_mini_spot x="0" y="0" width="80" height="256" heading="1" alignment="c">
<texture x="305" y="762" width="80" height="256">ui\ui_hud</texture>
</mp_hit_sector_mini_spot>
<!-- multiplayer -->
<mp_team_base_1_pointer x="0" y="0" width="15" height="17" heading="1" alignment="c">
<texture a="255" color="green">ui_hud_map_arrow</texture>
</mp_team_base_1_pointer>
<mp_team_base_2_pointer x="0" y="0" width="15" height="17" heading="1" alignment="c">
<texture a="255" r="0" g="255" b="255">ui_hud_map_arrow</texture>
</mp_team_base_2_pointer>
<mp_af_neutral_mini_pointer x="0" y="0" width="15" height="17" heading="1" alignment="c" light_anim="ui_mp_minimap_af_neutral">
<texture a="255">ui_hud_map_arrow</texture>
</mp_af_neutral_mini_pointer>
<mp_af_enemy_mini_pointer x="0" y="0" width="15" height="17" heading="1" alignment="c" light_anim="ui_mp_minimap_af_enemy">
<texture a="255" color="red">ui_hud_map_arrow</texture>
</mp_af_enemy_mini_pointer>
<mp_af_friend_mini_pointer x="0" y="0" width="15" height="17" heading="1" alignment="c" light_anim="ui_mp_minimap_af_friend">
<texture a="255" color="green">ui_hud_map_arrow</texture>
</mp_af_friend_mini_pointer>

View file

@ -0,0 +1,44 @@
<enemy_location hint="enemy" no_offline="1">
<mini_map spot="enemy_mini_spot"/>
</enemy_location>
<neutral_location hint="neutral">
<mini_map spot="neutral_mini_spot"/>
</neutral_location>
<friend_location hint="friend">
<mini_map spot="friend_mini_spot"/>
</friend_location>
<deadbody_location hint="deadbody">
<mini_map spot="deadbody_mini_spot"/>
</deadbody_location>
<enemy_mini_spot width="7" height="7" stretch="1" alignment="c" >
<texture r="255" g="0" b="0">ui_mmap_common_actor</texture>
</enemy_mini_spot>
<neutral_mini_spot width="7" height="7" stretch="1" alignment="c">
<texture r="255" g="200" b="0">ui_mmap_common_actor</texture>
</neutral_mini_spot>
<friend_mini_spot width="7" height="7" stretch="1" alignment="c">
<texture r="50" g="255" b="0">ui_mmap_common_actor</texture>
</friend_mini_spot>
<deadbody_mini_spot width="7" height="7" stretch="1" alignment="c">
<texture r="168" g="168" b="168">ui_mmap_common_actor</texture>
</deadbody_mini_spot>
<!-- map_spot_new_xform
<location_squad_attack_point>
<mini_map spot="location_squad_attack_point_spot_mini"/>
</location_squad_attack_point>
<location_squad_attack_point_spot_mini x="0" y="0" width="9" height="9" alignment="c" stretch="1" scale_min="3.0" scale_max="5.1" scale="0" location_level="10">
<texture r="11" g="178" b="248">ui_mmap_common_actor</texture>
</location_squad_attack_point_spot_mini>
-->

View file

@ -0,0 +1,586 @@
<w>
<message_box_change_level type="yes_no" x="173" y="256" width="677" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="62" y="28" width="577" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">level_changer_invitation</text>
</message_text>
<button_yes x="209" y="212" width="127" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text font="letterica18">Btn_Yes</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_yes>
<button_no x="341" y="212" width="127" height="28" check_mode="0">
<window_name>button_no</window_name>
<text font="letterica18">Btn_No</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_no>
</message_box_change_level>
<message_box_change_level_disabled type="ok" x="173" y="256" width="677" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="62" y="28" width="577" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">level_changer_invitation</text>
</message_text>
<button_ok x="275" y="212" width="127" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_Yes</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</message_box_change_level_disabled>
<message_box_error type="ok" x="173" y="256" width="677" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="62" y="28" width="577" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_error</text>
</message_text>
<button_ok x="275" y="212" width="127" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</message_box_error>
<message_box_empty_file_name type="ok" x="173" y="256" width="677" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="62" y="28" width="577" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_file_name_is_empty</text>
</message_text>
<button_ok x="275" y="212" width="127" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</message_box_empty_file_name>
<message_box_delete_file_name type="yes_no" x="173" y="256" width="677" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="62" y="28" width="577" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_mm_delete_existing_file_q</text>
</message_text>
<button_yes x="209" y="212" width="127" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text font="letterica18">Btn_Yes</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_yes>
<button_no x="341" y="212" width="127" height="28" check_mode="0">
<window_name>button_no</window_name>
<text font="letterica18">Btn_No</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_no>
</message_box_delete_file_name>
<message_box_file_already_exist type="yes_no" x="173" y="256" width="677" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="62" y="28" width="577" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_file_exist_owerwrite_q</text>
</message_text>
<button_yes x="209" y="212" width="127" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text font="letterica18">Btn_Yes</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_yes>
<button_no x="341" y="212" width="127" height="28" check_mode="0">
<window_name>button_no</window_name>
<text font="letterica18">Btn_No</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_no>
</message_box_file_already_exist>
<message_box_buy_spawn type="yes_no" x="173" y="256" width="677" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="62" y="28" width="577" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">You can buy a spawn for 1000 $. Press Yes to pay</text>
</message_text>
<button_yes x="209" y="212" width="127" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text font="letterica18">Btn_Yes</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_yes>
<button_no x="341" y="212" width="127" height="28" check_mode="0">
<window_name>button_no</window_name>
<text font="letterica18">Btn_No</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_no>
</message_box_buy_spawn>
<message_box_quit_windows type="quit_windows" x="173" y="256" width="677" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="62" y="28" width="577" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_mm_quit_windows_message</text>
</message_text>
<button_yes x="209" y="212" width="127" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text font="letterica18">Btn_Yes</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_yes>
<button_no x="341" y="212" width="127" height="28" check_mode="0">
<window_name>button_no</window_name>
<text font="letterica18">Btn_No</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_no>
</message_box_quit_windows>
<message_box_quit_game type="quit_game" x="173" y="256" width="677" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="62" y="28" width="577" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_want_to_leave_game_q</text>
</message_text>
<button_yes x="209" y="212" width="127" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text font="letterica18">Btn_Yes</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_yes>
<button_no x="341" y="212" width="127" height="28" check_mode="0">
<window_name>button_no</window_name>
<text font="letterica18">Btn_No</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_no>
</message_box_quit_game>
<message_box_confirm_load_save type="yes_no" x="173" y="256" width="677" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="62" y="28" width="577" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_load_game_confirm</text>
</message_text>
<button_yes x="209" y="212" width="127" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text font="letterica18">Btn_Yes</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_yes>
<button_no x="341" y="212" width="127" height="28" check_mode="0">
<window_name>button_no</window_name>
<text font="letterica18">Btn_No</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_no>
</message_box_confirm_load_save>
<message_box_invalid_saved_game type="ok" x="173" y="256" width="677" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="62" y="28" width="577" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_invalid_saved_game</text>
</message_text>
<button_ok x="275" y="212" width="127" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</message_box_invalid_saved_game>
<message_box_invalid_host type="ok" x="173" y="256" width="677" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="62" y="28" width="577" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_conn_invalid_host</text>
</message_text>
<button_ok x="275" y="212" width="127" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</message_box_invalid_host>
<message_box_invalid_pass type="ok" x="173" y="256" width="677" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="62" y="28" width="577" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_conn_invalid_pass</text>
</message_text>
<button_ok x="275" y="212" width="127" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</message_box_invalid_pass>
<message_box_session_full type="ok" x="173" y="256" width="677" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="62" y="28" width="577" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_conn_sess_full</text>
</message_text>
<button_ok x="275" y="212" width="127" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</message_box_session_full>
<message_box_server_reject type="ok" x="173" y="256" width="677" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="62" y="28" width="577" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_conn_rejected_server</text>
</message_text>
<button_ok x="275" y="212" width="127" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</message_box_server_reject>
<message_box_cdkey_invalid type="ok" x="173" y="256" width="677" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="62" y="28" width="577" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_conn_cdkey_invalid</text>
</message_text>
<button_ok x="275" y="212" width="127" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</message_box_cdkey_invalid>
<message_box_cdkey_in_use type="ok" x="173" y="256" width="677" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="62" y="28" width="577" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_conn_cdkey_in_use</text>
</message_text>
<button_ok x="275" y="212" width="127" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</message_box_cdkey_in_use>
<message_box_cdkey_disabled type="ok" x="173" y="256" width="677" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="62" y="28" width="577" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_conn_cdkey_disabled</text>
</message_text>
<button_ok x="275" y="212" width="127" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</message_box_cdkey_disabled>
<message_box_different_version type="ok" x="173" y="256" width="677" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="62" y="28" width="577" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_conn_version_differs</text>
</message_text>
<button_ok x="275" y="212" width="127" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</message_box_different_version>
<message_box_gs_service_not_available type="ok" x="173" y="256" width="677" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="62" y="28" width="577" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_err_gs_not_available</text>
</message_text>
<button_ok x="275" y="212" width="127" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</message_box_gs_service_not_available>
<message_box_sb_master_server_connect_failed type="ok" x="173" y="256" width="677" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="62" y="28" width="577" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_err_sb_master_server_conn_fail</text>
</message_text>
<button_ok x="275" y="212" width="127" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</message_box_sb_master_server_connect_failed>
<msg_box_new_patch type="yes_no" x="173" y="256" width="677" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="62" y="28" width="577" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_conn_new_patch</text>
</message_text>
<button_yes x="209" y="212" width="127" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text font="letterica18">Btn_Yes</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_yes>
<button_no x="341" y="212" width="127" height="28" check_mode="0">
<window_name>button_no</window_name>
<text font="letterica18">Btn_No</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_no>
</msg_box_new_patch>
<msg_box_no_new_patch type="ok" x="173" y="256" width="677" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="62" y="28" width="577" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_conn_no_new_patch</text>
</message_text>
<button_ok x="275" y="212" width="127" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</msg_box_no_new_patch>
<cant_vote type="ok" x="200" y="250" width="510" height="206">
<texture>ui_inGame2_message_box</texture>
<message_text x="62" y="28" width="577" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_voting_disabled</text>
</message_text>
<button_ok x="275" y="212" width="127" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</cant_vote>
<select_map type="ok" x="173" y="256" width="677" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="62" y="28" width="577" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_select_one_map</text>
</message_text>
<button_ok x="275" y="212" width="127" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</select_map>
<message_box_restart_game type="ok" x="173" y="256" width="677" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="62" y="28" width="577" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_mm_need_restart</text>
</message_text>
<button_ok x="275" y="212" width="127" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</message_box_restart_game>
<message_box_check_r2 type="ok" x="173" y="256" width="677" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="62" y="28" width="577" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_cant_run_r2</text>
</message_text>
<button_ok x="275" y="212" width="127" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</message_box_check_r2>
<msg_box_patch_download_error type="ok" x="173" y="256" width="677" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="62" y="28" width="577" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_patch_download_error</text>
</message_text>
<button_ok x="275" y="212" width="127" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</msg_box_patch_download_error>
<msg_box_patch_download_success type="yes_no" x="173" y="256" width="677" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="62" y="28" width="577" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_patch_download_success</text>
</message_text>
<button_yes x="209" y="212" width="127" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text font="letterica18">Btn_Yes</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_yes>
<button_no x="341" y="212" width="127" height="28" check_mode="0">
<window_name>button_no</window_name>
<text font="letterica18">Btn_No</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_no>
</msg_box_patch_download_success>
<msg_box_connect_to_master_server type="ok" x="173" y="256" width="677" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="62" y="28" width="577" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_connecting_to_masterserver</text>
</message_text>
<button_ok x="275" y="212" width="127" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">ui_mm_cancel</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</msg_box_connect_to_master_server>
<msg_box_kicked_by_server type="ok" x="173" y="256" width="677" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="62" y="28" width="577" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_kicked_by_server</text>
</message_text>
<button_ok x="275" y="212" width="127" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</msg_box_kicked_by_server>
<msg_box_error_loading type="ok" x="173" y="256" width="677" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="62" y="28" width="577" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_error_loading</text>
</message_text>
<button_ok x="275" y="212" width="127" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</msg_box_error_loading>
<message_box_yes_no type="yes_no" x="173" y="256" width="677" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="62" y="28" width="577" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">a</text>
</message_text>
<button_yes x="209" y="212" width="127" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text font="letterica18">Btn_Yes</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_yes>
<button_no x="341" y="212" width="127" height="28" check_mode="0">
<window_name>button_no</window_name>
<text font="letterica18">Btn_No</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_no>
</message_box_yes_no>
<message_box_ok type="ok" x="173" y="256" width="677" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="62" y="28" width="577" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">a</text>
</message_text>
<button_ok x="275" y="212" width="127" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</message_box_ok>
<message_box_direct_ip type="direct_ip" x="173" y="256" width="677" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<cap_host x="241" y="30" width="112" height="25">
<text font="letterica16" vert_align="c">mm_mp_host_port</text>
</cap_host>
<cap_password x="241" y="65" width="112" height="25">
<text font="letterica16" vert_align="c">mm_mp_password</text>
</cap_password>
<edit_host x="353" y="30" width="170" height="25" max_symb_count="24">
<text x="3" font="letterica16" vert_align="c"></text>
<texture>ui_inGame2_edit_box_1</texture>
</edit_host>
<edit_password x="353" y="65" width="170" height="25" password="1" max_symb_count="24">
<text x="3" font="letterica16" vert_align="c"></text>
<texture>ui_inGame2_edit_box_1</texture>
</edit_password>
<button_yes x="209" y="212" width="127" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_yes>
<button_no x="341" y="212" width="127" height="28" check_mode="0">
<window_name>button_no</window_name>
<text font="letterica18">Btn_Cancel</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_no>
</message_box_direct_ip>
<message_box_password type="password" x="173" y="256" width="677" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<cap_user_password x="241" y="30" width="112" height="25">
<text font="letterica16" vert_align="c">mm_mp_userpassword</text>
</cap_user_password>
<cap_password x="241" y="65" width="112" height="25">
<text font="letterica16" vert_align="c">mm_mp_password</text>
</cap_password>
<edit_user_password x="353" y="30" width="170" height="25" password="1" max_symb_count="20">
<text x="3" font="letterica16" vert_align="c"/>
<texture>ui_inGame2_edit_box_1</texture>
</edit_user_password>
<edit_password x="353" y="65" width="170" height="25" password="1" max_symb_count="20">
<text x="3" font="letterica16" vert_align="c"></text>
<texture>ui_inGame2_edit_box_1</texture>
</edit_password>
<button_yes x="209" y="212" width="127" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_yes>
<button_no x="341" y="212" width="127" height="28" check_mode="0">
<window_name>button_no</window_name>
<text font="letterica18">Btn_Cancel</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_no>
</message_box_password>
<message_box_download_level type="yes_no_copy" x="173" y="256" width="677" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="62" y="28" width="577" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">download_map</text>
</message_text>
<edit_url x="241" y="70" width="270" height="25" read_only="1" max_symb_count="110">
<text x="3" font="letterica16" vert_align="c"></text>
<texture>ui_inGame2_edit_box_1</texture>
</edit_url>
<button_copy x="145" y="212" width="127" height="28" check_mode="0">
<window_name>button_copy</window_name>
<text font="letterica18">ui_st_btn_copy_url</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_copy>
<button_yes x="275" y="212" width="127" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text font="letterica18">ui_st_btn_download_map</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_yes>
<button_no x="405" y="212" width="127" height="28" check_mode="0">
<window_name>button_no</window_name>
<text font="letterica18">Btn_Cancel</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_no>
</message_box_download_level>
<message_box_gs_info type="ok" x="173" y="256" width="677" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="62" y="28" width="577" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18"/>
</message_text>
<button_ok x="275" y="212" width="127" height="28" check_mode="0">
<window_name>button_cancel_login</window_name>
<text font="letterica18">Btn_Cancel</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</message_box_gs_info>
<message_box_gs_acc_creation type="info" x="173" y="256" width="677" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="62" y="28" width="577" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18"/>
</message_text>
</message_box_gs_acc_creation>
<message_box_gs_changing_unick type="info" x="173" y="256" width="677" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="62" y="28" width="577" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18"/>
</message_text>
</message_box_gs_changing_unick>
<message_box_gs_result type="ok" x="173" y="256" width="677" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="62" y="28" width="577" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18"/>
</message_text>
<button_ok x="275" y="212" width="127" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</message_box_gs_result>
<message_box_gs_question type="yes_no" x="173" y="256" width="677" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="62" y="28" width="577" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18"/>
</message_text>
<button_yes x="209" y="212" width="127" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text font="letterica18">Btn_Yes</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_yes>
<button_no x="341" y="212" width="127" height="28" check_mode="0">
<window_name>button_no</window_name>
<text font="letterica18">Btn_No</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_no>
</message_box_gs_question>
<message_box_ra_login type="ra_login" x="173" y="256" width="677" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<cap_login x="282" y="30" width="112" height="25">
<text font="letterica18" vert_align="c" align="c">mm_mp_login</text>
</cap_login>
<edit_login x="253" y="60" width="170" height="25" max_symb_count="20">
<text x="3" font="letterica16" vert_align="c"/>
<texture>ui_inGame2_edit_box_1</texture>
</edit_login>
<cap_password x="282" y="90" width="112" height="25">
<text font="letterica18" vert_align="c" align="c">mm_mp_password</text>
</cap_password>
<edit_password x="253" y="120" width="170" height="25" password="1" max_symb_count="20">
<text x="3" font="letterica16" vert_align="c"></text>
<texture>ui_inGame2_edit_box_1</texture>
</edit_password>
<button_yes x="209" y="212" width="127" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_yes>
<button_no x="341" y="212" width="127" height="28" check_mode="0">
<window_name>button_no</window_name>
<text font="letterica18">Btn_Cancel</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_no>
</message_box_ra_login>
</w>

View file

@ -0,0 +1,587 @@
<w>
<message_box_change_level type="yes_no" x="240" y="256" width="541" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="49" y="28" width="461" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">level_changer_invitation</text>
</message_text>
<button_yes x="167" y="212" width="101" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text font="letterica18">Btn_Yes</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_yes>
<button_no x="272" y="212" width="101" height="28" check_mode="0">
<window_name>button_no</window_name>
<text font="letterica18">Btn_No</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_no>
</message_box_change_level>
<message_box_change_level_disabled type="ok" x="240" y="256" width="541" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="49" y="28" width="461" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">level_changer_invitation</text>
</message_text>
<button_ok x="220" y="212" width="101" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_Yes</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</message_box_change_level_disabled>
<message_box_error type="ok" x="240" y="256" width="541" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="49" y="28" width="461" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_error</text>
</message_text>
<button_ok x="220" y="212" width="101" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</message_box_error>
<message_box_empty_file_name type="ok" x="240" y="256" width="541" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="49" y="28" width="461" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_file_name_is_empty</text>
</message_text>
<button_ok x="220" y="212" width="101" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</message_box_empty_file_name>
<message_box_delete_file_name type="yes_no" x="240" y="256" width="541" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="49" y="28" width="461" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_mm_delete_existing_file_q</text>
</message_text>
<button_yes x="167" y="212" width="101" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text font="letterica18">Btn_Yes</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_yes>
<button_no x="272" y="212" width="101" height="28" check_mode="0">
<window_name>button_no</window_name>
<text font="letterica18">Btn_No</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_no>
</message_box_delete_file_name>
<message_box_file_already_exist type="yes_no" x="240" y="256" width="541" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="49" y="28" width="461" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_file_exist_owerwrite_q</text>
</message_text>
<button_yes x="167" y="212" width="101" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text font="letterica18">Btn_Yes</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_yes>
<button_no x="272" y="212" width="101" height="28" check_mode="0">
<window_name>button_no</window_name>
<text font="letterica18">Btn_No</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_no>
</message_box_file_already_exist>
<message_box_buy_spawn type="yes_no" x="240" y="256" width="541" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="49" y="28" width="461" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">You can buy a spawn for 1000 $. Press Yes to pay</text>
</message_text>
<button_yes x="167" y="212" width="101" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text font="letterica18">Btn_Yes</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_yes>
<button_no x="272" y="212" width="101" height="28" check_mode="0">
<window_name>button_no</window_name>
<text font="letterica18">Btn_No</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_no>
</message_box_buy_spawn>
<message_box_quit_windows type="quit_windows" x="240" y="256" width="541" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="49" y="28" width="461" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_mm_quit_windows_message</text>
</message_text>
<button_yes x="167" y="212" width="101" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text font="letterica18">Btn_Yes</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_yes>
<button_no x="272" y="212" width="101" height="28" check_mode="0">
<window_name>button_no</window_name>
<text font="letterica18">Btn_No</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_no>
</message_box_quit_windows>
<message_box_quit_game type="quit_game" x="240" y="256" width="541" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="49" y="28" width="461" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_want_to_leave_game_q</text>
</message_text>
<button_yes x="167" y="212" width="101" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text font="letterica18">Btn_Yes</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_yes>
<button_no x="272" y="212" width="101" height="28" check_mode="0">
<window_name>button_no</window_name>
<text font="letterica18">Btn_No</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_no>
</message_box_quit_game>
<message_box_confirm_load_save type="yes_no" x="240" y="256" width="541" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="49" y="28" width="461" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_load_game_confirm</text>
</message_text>
<button_yes x="167" y="212" width="101" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text font="letterica18">Btn_Yes</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_yes>
<button_no x="272" y="212" width="101" height="28" check_mode="0">
<window_name>button_no</window_name>
<text font="letterica18">Btn_No</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_no>
</message_box_confirm_load_save>
<message_box_invalid_saved_game type="ok" x="240" y="256" width="541" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="49" y="28" width="461" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_invalid_saved_game</text>
</message_text>
<button_ok x="220" y="212" width="101" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</message_box_invalid_saved_game>
<message_box_invalid_host type="ok" x="240" y="256" width="541" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="49" y="28" width="461" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_conn_invalid_host</text>
</message_text>
<button_ok x="220" y="212" width="101" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</message_box_invalid_host>
<message_box_invalid_pass type="ok" x="240" y="256" width="541" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="49" y="28" width="461" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_conn_invalid_pass</text>
</message_text>
<button_ok x="220" y="212" width="101" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</message_box_invalid_pass>
<message_box_session_full type="ok" x="240" y="256" width="541" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="49" y="28" width="461" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_conn_sess_full</text>
</message_text>
<button_ok x="220" y="212" width="101" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</message_box_session_full>
<message_box_server_reject type="ok" x="240" y="256" width="541" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="49" y="28" width="461" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_conn_rejected_server</text>
</message_text>
<button_ok x="220" y="212" width="101" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</message_box_server_reject>
<message_box_cdkey_invalid type="ok" x="240" y="256" width="541" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="49" y="28" width="461" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_conn_cdkey_invalid</text>
</message_text>
<button_ok x="220" y="212" width="101" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</message_box_cdkey_invalid>
<message_box_cdkey_in_use type="ok" x="240" y="256" width="541" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="49" y="28" width="461" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_conn_cdkey_in_use</text>
</message_text>
<button_ok x="220" y="212" width="101" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</message_box_cdkey_in_use>
<message_box_cdkey_disabled type="ok" x="240" y="256" width="541" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="49" y="28" width="461" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_conn_cdkey_disabled</text>
</message_text>
<button_ok x="220" y="212" width="101" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</message_box_cdkey_disabled>
<message_box_different_version type="ok" x="240" y="256" width="541" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="49" y="28" width="461" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_conn_version_differs</text>
</message_text>
<button_ok x="220" y="212" width="101" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</message_box_different_version>
<message_box_gs_service_not_available type="ok" x="240" y="256" width="541" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="49" y="28" width="461" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_err_gs_not_available</text>
</message_text>
<button_ok x="220" y="212" width="101" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</message_box_gs_service_not_available>
<message_box_sb_master_server_connect_failed type="ok" x="240" y="256" width="541" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="49" y="28" width="461" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_err_sb_master_server_conn_fail</text>
</message_text>
<button_ok x="220" y="212" width="101" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</message_box_sb_master_server_connect_failed>
<msg_box_new_patch type="yes_no" x="240" y="256" width="541" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="49" y="28" width="461" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_conn_new_patch</text>
</message_text>
<button_yes x="167" y="212" width="101" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text font="letterica18">Btn_Yes</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_yes>
<button_no x="272" y="212" width="101" height="28" check_mode="0">
<window_name>button_no</window_name>
<text font="letterica18">Btn_No</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_no>
</msg_box_new_patch>
<msg_box_no_new_patch type="ok" x="240" y="256" width="541" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="49" y="28" width="461" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_conn_no_new_patch</text>
</message_text>
<button_ok x="220" y="212" width="101" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</msg_box_no_new_patch>
<cant_vote type="ok" x="200" y="250" width="510" height="206">
<texture>ui_inGame2_message_box</texture>
<message_text x="49" y="28" width="461" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_voting_disabled</text>
</message_text>
<button_ok x="220" y="212" width="101" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</cant_vote>
<select_map type="ok" x="240" y="256" width="541" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="49" y="28" width="461" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_select_one_map</text>
</message_text>
<button_ok x="220" y="212" width="101" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</select_map>
<message_box_restart_game type="ok" x="240" y="256" width="541" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="49" y="28" width="461" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_mm_need_restart</text>
</message_text>
<button_ok x="220" y="212" width="101" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</message_box_restart_game>
<message_box_check_r2 type="ok" x="240" y="256" width="541" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="49" y="28" width="461" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_cant_run_r2</text>
</message_text>
<button_ok x="220" y="212" width="101" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</message_box_check_r2>
<msg_box_patch_download_error type="ok" x="240" y="256" width="541" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="49" y="28" width="461" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_patch_download_error</text>
</message_text>
<button_ok x="220" y="212" width="101" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</msg_box_patch_download_error>
<msg_box_patch_download_success type="yes_no" x="240" y="256" width="541" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="49" y="28" width="461" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_patch_download_success</text>
</message_text>
<button_yes x="167" y="212" width="101" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text font="letterica18">Btn_Yes</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_yes>
<button_no x="272" y="212" width="101" height="28" check_mode="0">
<window_name>button_no</window_name>
<text font="letterica18">Btn_No</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_no>
</msg_box_patch_download_success>
<msg_box_connect_to_master_server type="ok" x="240" y="256" width="541" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="49" y="28" width="461" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_connecting_to_masterserver</text>
</message_text>
<button_ok x="220" y="212" width="101" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">ui_mm_cancel</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</msg_box_connect_to_master_server>
<msg_box_kicked_by_server type="ok" x="240" y="256" width="541" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="49" y="28" width="461" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_kicked_by_server</text>
</message_text>
<button_ok x="220" y="212" width="101" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</msg_box_kicked_by_server>
<msg_box_error_loading type="ok" x="240" y="256" width="541" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="49" y="28" width="461" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">ui_st_error_loading</text>
</message_text>
<button_ok x="220" y="212" width="101" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</msg_box_error_loading>
<message_box_yes_no type="yes_no" x="240" y="256" width="541" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="49" y="28" width="461" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">a</text>
</message_text>
<button_yes x="167" y="212" width="101" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text font="letterica18">Btn_Yes</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_yes>
<button_no x="272" y="212" width="101" height="28" check_mode="0">
<window_name>button_no</window_name>
<text font="letterica18">Btn_No</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_no>
</message_box_yes_no>
<message_box_ok type="ok" x="240" y="256" width="541" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="49" y="28" width="461" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">a</text>
</message_text>
<button_ok x="220" y="212" width="101" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</message_box_ok>
<message_box_direct_ip type="direct_ip" x="240" y="256" width="541" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<cap_host x="192" y="30" width="89" height="25">
<text font="letterica16" vert_align="c">mm_mp_host_port</text>
</cap_host>
<cap_password x="192" y="65" width="89" height="25">
<text font="letterica16" vert_align="c">mm_mp_password</text>
</cap_password>
<edit_host x="282" y="30" width="136" height="25" max_symb_count="24">
<text x="3" font="letterica16" vert_align="c"></text>
<texture>ui_inGame2_edit_box_1</texture>
</edit_host>
<edit_password x="282" y="65" width="136" height="25" password="1" max_symb_count="24">
<text x="3" font="letterica16" vert_align="c"></text>
<texture>ui_inGame2_edit_box_1</texture>
</edit_password>
<button_yes x="167" y="212" width="101" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_yes>
<button_no x="272" y="212" width="101" height="28" check_mode="0">
<window_name>button_no</window_name>
<text font="letterica18">Btn_Cancel</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_no>
</message_box_direct_ip>
<message_box_password type="password" x="240" y="256" width="541" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<cap_user_password x="192" y="30" width="89" height="25">
<text font="letterica16" vert_align="c">mm_mp_userpassword</text>
</cap_user_password>
<cap_password x="192" y="65" width="89" height="25">
<text font="letterica16" vert_align="c">mm_mp_password</text>
</cap_password>
<edit_user_password x="282" y="30" width="136" height="25" password="1" max_symb_count="20">
<text x="3" font="letterica16" vert_align="c"/>
<texture>ui_inGame2_edit_box_1</texture>
</edit_user_password>
<edit_password x="282" y="65" width="136" height="25" password="1" max_symb_count="20">
<text x="3" font="letterica16" vert_align="c"></text>
<texture>ui_inGame2_edit_box_1</texture>
</edit_password>
<button_yes x="167" y="212" width="101" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_yes>
<button_no x="272" y="212" width="101" height="28" check_mode="0">
<window_name>button_no</window_name>
<text font="letterica18">Btn_Cancel</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_no>
</message_box_password>
<message_box_download_level type="yes_no_copy" x="240" y="256" width="541" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="49" y="28" width="461" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18">download_map</text>
</message_text>
<edit_url x="192" y="70" width="216" height="25" read_only="1" max_symb_count="110">
<text x="3" font="letterica16" vert_align="c"></text>
<texture>ui_inGame2_edit_box_1</texture>
</edit_url>
<button_copy x="145" y="212" width="127" height="28" check_mode="0">
<window_name>button_copy</window_name>
<text font="letterica18">ui_st_btn_copy_url</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_copy>
<button_yes x="275" y="212" width="127" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text font="letterica18">ui_st_btn_download_map</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_yes>
<button_no x="405" y="212" width="127" height="28" check_mode="0">
<window_name>button_no</window_name>
<text font="letterica18">Btn_Cancel</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_no>
</message_box_download_level>
<message_box_gs_info type="ok" x="240" y="256" width="541" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="49" y="28" width="461" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18"/>
</message_text>
<button_ok x="220" y="212" width="101" height="28" check_mode="0">
<window_name>button_cancel_login</window_name>
<text font="letterica18">Btn_Cancel</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</message_box_gs_info>
<message_box_gs_acc_creation type="info" x="240" y="256" width="541" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="49" y="28" width="461" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18"/>
</message_text>
</message_box_gs_acc_creation>
<message_box_gs_changing_unick type="info" x="240" y="256" width="541" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="49" y="28" width="461" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18"/>
</message_text>
</message_box_gs_changing_unick>
<message_box_gs_result type="ok" x="240" y="256" width="541" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="49" y="28" width="461" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18"/>
</message_text>
<button_ok x="220" y="212" width="101" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_ok>
</message_box_gs_result>
<message_box_gs_question type="yes_no" x="240" y="256" width="541" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="49" y="28" width="461" height="150" complex_mode="1">
<text align="c" vert_align="c" font="letterica18"/>
</message_text>
<button_yes x="167" y="212" width="101" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text font="letterica18">Btn_Yes</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_yes>
<button_no x="272" y="212" width="101" height="28" check_mode="0">
<window_name>button_no</window_name>
<text font="letterica18">Btn_No</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_no>
</message_box_gs_question>
<message_box_ra_login type="ra_login" x="240" y="256" width="541" height="255" stretch="1">
<texture>ui_inGame2_message_box</texture>
<cap_login x="226" y="30" width="89" height="25">
<text font="letterica16" vert_align="c" align="c">mm_mp_login</text>
</cap_login>
<edit_login x="202" y="60" width="136" height="25" max_symb_count="20">
<text x="3" font="letterica16" vert_align="c"/>
<texture>ui_inGame2_edit_box_1</texture>
</edit_login>
<cap_password x="226" y="90" width="89" height="25">
<text font="letterica16" vert_align="c" align="c">mm_mp_password</text>
</cap_password>
<edit_password x="202" y="120" width="136" height="25" password="1" max_symb_count="20">
<text x="3" font="letterica16" vert_align="c"></text>
<texture>ui_inGame2_edit_box_1</texture>
</edit_password>
<button_yes x="167" y="212" width="101" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text font="letterica18">Btn_OK</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_yes>
<button_no x="272" y="212" width="101" height="28" check_mode="0">
<window_name>button_no</window_name>
<text font="letterica18">Btn_Cancel</text>
<texture>ui_inGame2_Mp_bigbuttone</texture>
</button_no>
</message_box_ra_login>
</w>

View file

@ -0,0 +1,42 @@
<?xml version="1.0" encoding="utf-8"?>
<window>
<!-- remove it-->
<reinforcement x="492" y="10" width="40" height="40" text="1" sector_count="30" clockwise="0">
<texture>ui_hud_teamF_counterC</texture>
<text font="letterica18" r="200" g="200" b="200" align="c" vert_align="c" complex_mode="0"/>
<auto_static x="0" y="0" width="36" height="70">
<texture>ui_hud_teamF_counter</texture>
</auto_static>
</reinforcement>
<!-- end remove it-->
<!-- PREFIX -->
<chat_prefix x="20" y="385" width="70" height="30">
<text font="letterica18" r="238" g="224" b="198" vert_align="c" complex_mode="0"/>
</chat_prefix>
<chat_prefix_pending x="20" y="730" width="70" height="30" />
<!-- EDIT BOX -->
<chat_edit_box x="90" y="385" width="800" height="30" >
<text font="letterica18" r="238" g="224" b="198" vert_align="c" complex_mode="0"/>
</chat_edit_box>
<chat_editbox_pending x="90" y="730" width="800" height="30" />
<!-- CHAT LOG -->
<chat_log_list x="20" y="220" width="324" height="160" always_show_scroll="0">
<font font="letterica16" r="238" g="224" b="198"/>
</chat_log_list>
<chat_log_list_pending x="20" y="650" width="324" height="80" />
<!-- GAME LOG -->
<mp_log_list x="20" y="410" width="800" height="230" always_show_scroll="0" inverse_dir="1">
<font font="letterica16" r="238" g="224" b="198"/>
</mp_log_list>
<sp_log_list x="15" y="365" width="800" height="270" always_show_scroll="0" vert_interval="3" inverse_dir="1"/>
<sp_log_list2 x="15" y="655" width="800" height="100" />
</window>

View file

@ -0,0 +1,10 @@
<window>
<window rel_size="1.25" width="10" height="10" alignment="c"/>
<luminosity_progress x="10" y="10" width="10" height="10" alignment="c" stretch="1" sector_count="24" clockwise="1" begin_angle="-0.227" end_angle="0.835" blend="0">
<texture>ui_inGame2_Radar_green_bar</texture>
</luminosity_progress>
<noise_progress x="10" y="10" width="10" height="10" stretch="1" alignment="c" sector_count="24" clockwise="0" begin_angle="3.365" end_angle="4.37" blend="0">
<texture>ui_inGame2_Radar_blue_bar</texture>
</noise_progress>
</window>

View file

@ -0,0 +1,159 @@
<w>
<items_hierarchy>
<level name="root" btn_ref ="">
<level name="pistols" btn_ref="btn_tab_pistols" />
<level name="primary_weapons" btn_ref="btn_tab_primary">
<level name="shotgun" btn_ref="btn_bag_shotgun" horz_al="0"/>
<level name="assault" btn_ref="btn_bag_assault" horz_al="0"/>
<level name="sniper_rifles" btn_ref="btn_bag_sniper" horz_al="0"/>
<level name="heavy_weapons" btn_ref="btn_bag_heavy" horz_al="0"/>
</level>
<level name="granades" btn_ref="btn_tab_granades" horz_al="1"/>
<level name="outfits" btn_ref="btn_tab_outfits" horz_al="1"/>
<level name="equipment" btn_ref="btn_tab_equipment" horz_al="1"/>
</level>
</items_hierarchy>
<main x="0" y="0" width="1024" height="768">
<auto_static x="0" y="0" width="1024" height="768" stretch="1">
<texture>ui_inGame2_Mp_buyscreen_main_window</texture>
</auto_static>
<auto_static x="864" y="6" width="86" height="52">
<texture>ui_inGame2_Mp_buyscreen_depositinfo_screen</texture>
</auto_static>
<auto_static x="866" y="204" width="86" height="51">
<texture>ui_inGame2_Mp_buyscreen_priceinfo_screen</texture>
</auto_static>
<auto_static x="866" y="292" width="86" height="51">
<texture>ui_inGame2_Mp_buyscreen_priceinfo_screen</texture>
</auto_static>
<auto_static x="866" y="380" width="86" height="51">
<texture>ui_inGame2_Mp_buyscreen_priceinfo_screen</texture>
</auto_static>
<auto_static x="866" y="468" width="86" height="51">
<texture>ui_inGame2_Mp_buyscreen_priceinfo_screen</texture>
</auto_static>
<auto_static x="952" y="203" width="40" height="53">
<texture>ui_inGame2_Mp_buyscreen_save_buttone_background_panel_nocorner</texture>
</auto_static>
<auto_static x="952" y="291" width="40" height="53">
<texture>ui_inGame2_Mp_buyscreen_save_buttone_background_panel</texture>
</auto_static>
<auto_static x="952" y="379" width="40" height="53">
<texture>ui_inGame2_Mp_buyscreen_save_buttone_background_panel</texture>
</auto_static>
<auto_static x="952" y="467" width="40" height="53">
<texture>ui_inGame2_Mp_buyscreen_save_buttone_background_panel</texture>
</auto_static>
<!--
<auto_static x="860" y="4" width="60" height="65">
<texture>ui_hud_frame_rank</texture>
</auto_static>
-->
</main>
<item_color_restr_rank r="128" g="0" b="0" a="128"/>
<item_color_restr_money r="255" g="255" b="0" a="128"/>
<item_color_normal r="255" g="255" b="255" a="255"/>
<money_color_positive r="135" g="123" b="116" a="255"/>
<money_color_negative r="255" g="0" b="0" a="255"/>
<static_player_money x="854" y="9" width="112" height="34">
<text font="graffiti32" r="255" g="255" b="255" align="c"/>
</static_player_money>
<!--
<static_diff_money x="914" y="65" width="112" height="34">
<text font="graffiti32" color="ui_green" align="c" vert_align="c"/>
</static_diff_money>
-->
<static_curr_items_money x="740" y="4" width="97" height="26">
<text font="graffiti22" r="255" g="255" b="255" a="170" vert_align="c" align="c"/>
</static_curr_items_money>
<static_preset_money_last x="854" y="478" width="112" height="27">
<text font="graffiti32" a="170" align="c" vert_align="c"/>
</static_preset_money_last>
<static_preset_money_1 x="854" y="215" width="112" height="27">
<text font="graffiti32" a="170" align="c" vert_align="c"/>
</static_preset_money_1>
<static_preset_money_2 x="854" y="303" width="112" height="27">
<text font="graffiti32" a="170" align="c" vert_align="c"/>
</static_preset_money_2>
<static_preset_money_3 x="854" y="391" width="112" height="27">
<text font="graffiti32" a="170" align="c" vert_align="c"/>
</static_preset_money_3>
<static_preset_money_def x="854" y="605" width="112" height="27">
<text font="graffiti32" a="170" align="c" vert_align="c"/>
</static_preset_money_def>
<static_player_rank x="954" y="12" width="46" height="47" stretch="1"/>
<static_item_rank x="308" y="608" width="46" height="47" stretch="1"/>
<static_info x="0" y="730" width="755" height="34" light_anim="buy_menu_info" la_cyclic="0" la_texture="0" la_alpha="1">
<text font="letterica18" align="c" vert_align="c"/>
</static_info>
<static_money_change x="914" y="71" width="100" height="34" light_anim="buy_menu_info" la_cyclic="0" la_texture="0" la_alpha="1">
<text font="letterica18" r="231" g="153" b="22" align="c" vert_align="c"/>
</static_money_change>
<shop_wnd x="65" y="0" width="300" height="570"/>
<lst_player_bag x="385" y="368" width="447" height="129"
cell_width="43" cell_height="43" rows_num="5" cols_num="10"
unlimited="1" group_similar="1"/>
<lst_shop x="18" y="47" width="274" height="473"
cell_width="43" cell_height="43" rows_num="10" cols_num="6"
unlimited="1" group_similar="1" custom_placement="0"/>
<lst_pistol x="385" y="47" width="172" height="86"
cell_width="43" cell_height="43" rows_num="2" cols_num="4"
custom_placement="0"/>
<lst_pistol_ammo x="385" y="136" width="172" height="43"
cell_width="43" cell_height="43" rows_num="1" cols_num="4"
custom_placement="0" group_similar="1"/>
<lst_rifle x="576" y="46" width="258" height="86"
cell_width="43" cell_height="43" rows_num="2" cols_num="6"
custom_placement="0"/>
<lst_rifle_ammo x="576" y="136" width="258" height="43"
cell_width="43" cell_height="43" rows_num="1" cols_num="6"
custom_placement="0" group_similar="1"/>
<lst_outfit x="385" y="189" width="86" height="129"
cell_width="43" cell_height="43" rows_num="3" cols_num="2"
custom_placement="0"/>
<lst_medkit x="480" y="189" width="86" height="43"
cell_width="43" cell_height="43" rows_num="1" cols_num="2"
custom_placement="0" group_similar="1"/>`
<lst_granade x="480" y="232" width="86" height="86"
cell_width="43" cell_height="43" rows_num="2" cols_num="2"
custom_placement="0" group_similar="1"/>
<lst_others x="576" y="189" width="258" height="129"
cell_width="43" cell_height="43" rows_num="3" cols_num="6"
group_similar="1"/>
<tab_control x="0" y="0" width="65" height="565">
<window_name>tab_control</window_name>
</tab_control>
#include "ui\mp_buy_menu_buttons.xml"
</w>

View file

@ -0,0 +1,300 @@
<w>
<items_hierarchy>
<level name="root" btn_ref ="">
<level name="pistols" btn_ref="btn_tab_pistols" />
<level name="primary_weapons" btn_ref="btn_tab_primary">
<level name="shotgun" btn_ref="btn_bag_shotgun" horz_al="0"/>
<level name="assault" btn_ref="btn_bag_assault" horz_al="0"/>
<level name="sniper_rifles" btn_ref="btn_bag_sniper" horz_al="0"/>
<level name="heavy_weapons" btn_ref="btn_bag_heavy" horz_al="0"/>
</level>
<level name="granades" btn_ref="btn_tab_granades" horz_al="1"/>
<level name="outfits" btn_ref="btn_tab_outfits" horz_al="1"/>
<level name="equipment" btn_ref="btn_tab_equipment" horz_al="1"/>
</level>
</items_hierarchy>
<main x="102" y="0" width="819" height="768">
<auto_static x="818" y="0" width="104" height="768" stretch="1">
<texture>ui_inGame2_widescreen_sidepanels_right</texture>
</auto_static>
<auto_static x="-102" y="0" width="104" height="768" stretch="1">
<texture>ui_inGame2_widescreen_sidepanels_left</texture>
</auto_static>
<auto_static x="0" y="0" width="819" height="768" stretch="1">
<texture>ui_inGame2_Mp_buyscreen_main_window</texture>
</auto_static>
<auto_static x="692" y="6" width="69" height="52" stretch="1">
<texture>ui_inGame2_Mp_buyscreen_depositinfo_screen</texture>
</auto_static>
<auto_static x="692" y="204" width="69" height="51" stretch="1">
<texture>ui_inGame2_Mp_buyscreen_priceinfo_screen</texture>
</auto_static>
<auto_static x="692" y="292" width="69" height="51" stretch="1">
<texture>ui_inGame2_Mp_buyscreen_priceinfo_screen</texture>
</auto_static>
<auto_static x="692" y="380" width="69" height="51" stretch="1">
<texture>ui_inGame2_Mp_buyscreen_priceinfo_screen</texture>
</auto_static>
<auto_static x="692" y="468" width="69" height="51" stretch="1">
<texture>ui_inGame2_Mp_buyscreen_priceinfo_screen</texture>
</auto_static>
<auto_static x="762" y="203" width="32" height="53" stretch="1">
<texture>ui_inGame2_Mp_buyscreen_save_buttone_background_panel_nocorner</texture>
</auto_static>
<auto_static x="762" y="291" width="32" height="53" stretch="1">
<texture>ui_inGame2_Mp_buyscreen_save_buttone_background_panel</texture>
</auto_static>
<auto_static x="762" y="379" width="32" height="53" stretch="1">
<texture>ui_inGame2_Mp_buyscreen_save_buttone_background_panel</texture>
</auto_static>
<auto_static x="762" y="467" width="32" height="53" stretch="1">
<texture>ui_inGame2_Mp_buyscreen_save_buttone_background_panel</texture>
</auto_static>
</main>
<item_color_restr_rank r="128" g="0" b="0" a="128"/>
<item_color_restr_money r="255" g="255" b="0" a="128"/>
<item_color_normal r="255" g="255" b="255" a="255"/>
<money_color_positive r="135" g="123" b="116" a="255"/>
<money_color_negative r="255" g="0" b="0" a="255"/>
<static_player_money x="684" y="9" width="90" height="34">
<text font="graffiti32" r="255" g="255" b="255" align="c"/>
</static_player_money>
<static_curr_items_money x="592" y="4" width="78" height="26">
<text font="graffiti22" r="255" g="255" b="255" a="170" vert_align="c" align="c"/>
</static_curr_items_money>
<static_preset_money_last x="684" y="478" width="90" height="27">
<text font="graffiti32" a="170" align="c" vert_align="c"/>
</static_preset_money_last>
<static_preset_money_1 x="684" y="215" width="90" height="27">
<text font="graffiti32" a="170" align="c" vert_align="c"/>
</static_preset_money_1>
<static_preset_money_2 x="684" y="303" width="90" height="27">
<text font="graffiti32" a="170" align="c" vert_align="c"/>
</static_preset_money_2>
<static_preset_money_3 x="684" y="391" width="90" height="27">
<text font="graffiti32" a="170" align="c" vert_align="c"/>
</static_preset_money_3>
<static_preset_money_def x="1786" y="605" width="90" height="27">
<text font="graffiti32" a="170" align="c" vert_align="c"/>
</static_preset_money_def>
<static_player_rank x="764" y="12" width="37" height="47" stretch="1"/>
<static_item_rank x="247" y="608" width="37" height="47" stretch="1"/>
<static_info x="0" y="730" width="604" height="34" light_anim="buy_menu_info" la_cyclic="0" la_texture="0" la_alpha="1">
<text font="letterica18" align="c" vert_align="c"/>
</static_info>
<static_money_change x="732" y="71" width="80" height="34" light_anim="buy_menu_info" la_cyclic="0" la_texture="0" la_alpha="1">
<text font="letterica18" r="231" g="153" b="22" align="c" vert_align="c"/>
</static_money_change>
<shop_wnd x="52" y="0" width="240" height="570"/>
<lst_player_bag x="308" y="368" width="358" height="129"
cell_width="34" cell_height="43" rows_num="5" cols_num="10"
unlimited="1" group_similar="1"/>
<lst_shop x="15" y="47" width="219" height="473"
cell_width="34" cell_height="43" rows_num="10" cols_num="6"
unlimited="1" group_similar="1" custom_placement="0"/>
<lst_pistol x="308" y="47" width="136" height="86"
cell_width="34" cell_height="43" rows_num="2" cols_num="4"
custom_placement="0"/>
<lst_pistol_ammo x="308" y="136" width="136" height="43"
cell_width="34" cell_height="43" rows_num="1" cols_num="4"
custom_placement="0" group_similar="1"/>
<lst_rifle x="461" y="46" width="206" height="86"
cell_width="34" cell_height="43" rows_num="2" cols_num="6"
custom_placement="0"/>
<lst_rifle_ammo x="461" y="136" width="206" height="43"
cell_width="34" cell_height="43" rows_num="1" cols_num="6"
custom_placement="0" group_similar="1"/>
<lst_outfit x="308" y="189" width="69" height="129"
cell_width="34" cell_height="43" rows_num="3" cols_num="2"
custom_placement="0"/>
<lst_medkit x="383" y="189" width="69" height="43"
cell_width="34" cell_height="43" rows_num="1" cols_num="2"
custom_placement="0" group_similar="1"/>`
<lst_granade x="383" y="232" width="69" height="86"
cell_width="34" cell_height="43" rows_num="2" cols_num="2"
custom_placement="0" group_similar="1"/>
<lst_others x="461" y="189" width="204" height="129"
cell_width="34" cell_height="43" rows_num="3" cols_num="6"
group_similar="1"/>
<tab_control x="0" y="0" width="52" height="565" stretch="1">
<window_name>tab_control</window_name>
</tab_control>
#include "ui\mp_buy_menu_buttons.xml"
</w>
<!--
<w>
<items_hierarchy>
<level name="root" btn_ref ="">
<level name = "pistols" btn_ref="btn_tab_pistols" />
<level name = "primary_weapons" btn_ref="btn_tab_primary">
<level name="shotgun" btn_ref="btn_bag_shotgun" horz_al="0"/>
<level name="assault" btn_ref="btn_bag_assault" horz_al="0"/>
<level name="sniper_rifles" btn_ref="btn_bag_sniper" horz_al="0"/>
<level name="heavy_weapons" btn_ref="btn_bag_heavy" horz_al="0"/>
</level>
<level name = "granades" btn_ref="btn_tab_granades" horz_al="1"/>
<level name = "outfits" btn_ref="btn_tab_outfits" horz_al="1"/>
<level name = "equipment" btn_ref="btn_tab_equipment" horz_al="1"/>
</level>
</items_hierarchy>
<main x="0" y="0" width="1024" height="768">
<auto_static x="170" y="0" width="854" height="768" stretch="1">
<texture>ui_bm_back</texture>
</auto_static>
<auto_static x="920" y="4" width="99" height="64" stretch="1">
<texture>ui_hud_frame_money</texture>
</auto_static>
<auto_static x="870" y="4" width="50" height="65" stretch="1">
<texture>ui_hud_frame_rank</texture>
</auto_static>
</main>
<item_color_restr_rank r="128" g="0" b="0" a="128"/>
<item_color_restr_money r="255" g="255" b="0" a="128"/>
<item_color_normal r="255" g="255" b="255" a="255"/>
<money_color_positive r="135" g="123" b="116" a="255"/>
<money_color_negative r="255" g="0" b="0" a="255"/>
<static_player_money x="914" y="26" width="112" height="34">
<text font="graffiti32" r="231" g="153" b="22" align="c"/>
</static_player_money>
<static_diff_money x="914" y="65" width="112" height="34">
<text font="graffiti32" color="ui_green" align="c" vert_align="c"/>
</static_diff_money>
<static_curr_items_money x="784" y="10" width="73" height="34">
<text font="graffiti22" color="ui_8" vert_align="c" align="c"/>
</static_curr_items_money>
<static_preset_money_last x="903" y="476" width="61" height="27">
<text font="graffiti22" color="ui_5" align="c" vert_align="c"/>
</static_preset_money_last>
<static_preset_money_1 x="903" y="207" width="61" height="27">
<text font="graffiti22" color="ui_5" align="c" vert_align="c"/>
</static_preset_money_1>
<static_preset_money_2 x="903" y="295" width="61" height="27">
<text font="graffiti22" color="ui_5" align="c" vert_align="c"/>
</static_preset_money_2>
<static_preset_money_3 x="903" y="386" width="61" height="27">
<text font="graffiti22" color="ui_5" align="c" vert_align="c"/>
</static_preset_money_3>
<static_preset_money_def x="903" y="566" width="61" height="27">
<text font="graffiti22" color="ui_5" align="c" vert_align="c"/>
</static_preset_money_def>
<static_player_rank x="876" y="19" width="38" height="47" stretch="1"/>
<static_item_rank x="420" y="610" width="37" height="44" stretch="1"/>
<static_info x="170" y="730" width="629" height="34" light_anim="buy_menu_info" la_cyclic="0" la_texture="0" la_alpha="1">
<text font="letterica18" align="c" vert_align="c"/>
</static_info>
<static_money_change x="914" y="71" width="100" height="34" light_anim="buy_menu_info" la_cyclic="0" la_texture="0" la_alpha="1">
<text font="letterica18" r="231" g="153" b="22" align="c" vert_align="c"/>
</static_money_change>
<shop_wnd x="224" y="0" width="250" height="570" stretch="1"/>
<lst_player_bag x="495" y="358" width="375" height="170"
cell_width = "36" cell_height="43" rows_num="5" cols_num="10"
unlimited="1" group_similar="1"/>
<lst_shop x="4" y="43" width="232" height="518"
cell_width = "36" cell_height="43" rows_num="10" cols_num="6"
unlimited="1" group_similar="1" custom_placement="0"/>
<lst_pistol x="505" y="44" width="105" height="86"
cell_width = "36" cell_height="43" rows_num="2" cols_num="3"
custom_placement="0"/>
<lst_pistol_ammo x="505" y="135" width="108" height="43"
cell_width = "36" cell_height="43" rows_num="1" cols_num="4"
custom_placement="0" group_similar="1"/>
<lst_rifle x="628" y="44" width="217" height="86"
cell_width = "36" cell_height="43" rows_num="2" cols_num="6"
custom_placement="0"/>
<lst_rifle_ammo x="628" y="135" width="217" height="43"
cell_width = "36" cell_height="43" rows_num="1" cols_num="6"
custom_placement="0" group_similar="1"/>
<lst_outfit x="505" y="190" width="72" height="130"
cell_width = "36" cell_height="43" rows_num="3" cols_num="2"
custom_placement="0"/>
<lst_medkit x="584" y="188" width="72" height="43"
cell_width = "36" cell_height="43" rows_num="1" cols_num="2"
custom_placement="0" group_similar="1"/>`
<lst_granade x="584" y="235" width="72" height="86"
cell_width = "36" cell_height="43" rows_num="2" cols_num="2"
custom_placement="0" group_similar="1"/>
<lst_others x="664" y="190" width="179" height="130"
cell_width = "36" cell_height="43" rows_num="3" cols_num="5"
group_similar="1"/>
<tab_control x="170" y="0" width="54" height="565" stretch="1">
<window_name>tab_control</window_name>
</tab_control>
#include "ui\mp_buy_menu_buttons.xml"
</w>
-->

View file

@ -0,0 +1,199 @@
<btn_tab_pistols x="0" y="37" width="85" height="103" accel="k1" horz_al="0">
<texture>ui_inGame2_Mp_buyscreen_small_weapons_screen_1</texture>
<sound_t>weapons\generic_close</sound_t>
</btn_tab_pistols>
<btn_tab_primary x="0" y="139" width="85" height="103" accel="k2" horz_al="1">
<texture>ui_inGame2_Mp_buyscreen_small_weapons_screen_2</texture>
<sound_t>weapons\generic_close</sound_t>
</btn_tab_primary>
<btn_tab_granades x="0" y="241" width="85" height="103" accel="k3" horz_al="1">
<texture>ui_inGame2_Mp_buyscreen_small_weapons_screen_3</texture>
<sound_t>weapons\generic_close</sound_t>
</btn_tab_granades>
<btn_tab_outfits x="0" y="344" width="85" height="103" accel="k4" horz_al="1">
<texture>ui_inGame2_Mp_buyscreen_small_weapons_screen_4</texture>
<sound_t>weapons\generic_close</sound_t>
</btn_tab_outfits>
<btn_tab_equipment x="0" y="447" width="85" height="103" accel="k5" horz_al="1">
<texture>ui_inGame2_Mp_buyscreen_small_weapons_screen_5</texture>
<sound_t>weapons\generic_close</sound_t>
</btn_tab_equipment>
<btn_bag_shotgun x="35" y="50" width="209" height="118" horz_al="0" accel="k1">
<window_name>sub_btn</window_name>
<texture>ui_inGame2_Mp_buyscreen_second_weapons_shotguns</texture>
<text font="letterica16" align="l" vert_align="t">ui_inv_shotguns</text>
<idention over_x="33" normal_x="33" normal_y="87" over_y="87"/>
<text_color>
<e r="130" g="130" b="130"/>
</text_color>
<sound_h>weapons\gen_empty</sound_h>
<sound_t>weapons\generic_close</sound_t>
</btn_bag_shotgun>
<btn_bag_assault x="35" y="168" width="209" height="118" horz_al="0" accel="k2">
<window_name>sub_btn</window_name>
<texture>ui_inGame2_Mp_buyscreen_second_weapons_machineguns</texture>
<text font="letterica16" align="l" vert_align="t">ui_inv_rifles</text>
<idention over_x="33" normal_x="33" normal_y="87" over_y="87"/>
<text_color>
<e r="130" g="130" b="130"/>
</text_color>
<sound_h>weapons\gen_empty</sound_h>
<sound_t>weapons\generic_close</sound_t>
</btn_bag_assault>
<btn_bag_sniper x="35" y="286" width="209" height="118" horz_al="0" accel="k3">
<window_name>sub_btn</window_name>
<texture>ui_inGame2_Mp_buyscreen_second_weapons_Sniperrifles</texture>
<text font="letterica16" align="l" vert_align="t">ui_inv_sniper_rifles</text>
<idention over_x="33" normal_x="33" normal_y="87" over_y="87"/>
<text_color>
<e r="130" g="130" b="130"/>
</text_color>
<sound_h>weapons\gen_empty</sound_h>
<sound_t>weapons\generic_close</sound_t>
</btn_bag_sniper>
<btn_bag_heavy x="35" y="404" width="209" height="118" horz_al="0" accel="k4">
<window_name>sub_btn</window_name>
<texture>ui_inGame2_Mp_buyscreen_second_weapons_HeavyWeapons</texture>
<text font="letterica16" align="l" vert_align="t">ui_inv_heavy_weapons</text>
<idention over_x="33" normal_x="33" normal_y="87" over_y="87"/>
<text_color>
<e r="130" g="130" b="130"/>
</text_color>
<sound_h>weapons\gen_empty</sound_h>
<sound_t>weapons\generic_close</sound_t>
</btn_bag_heavy>
<shop_back_btn x="0" y="0" width="36" height="35" accel="kBACK" accel_ext="kESCAPE">
<window_name>btn_shop_back</window_name>
<texture>ui_inGame2_Mp_buyscreen_back_button</texture>
<sound_t>weapons\generic_close</sound_t>
</shop_back_btn>
<btn_preset_1 x="865" y="255" width="127" height="28" hint="ui_inv_preset1(F1)" accel="kF1">
<window_name>btn_preset_1</window_name>
<texture>ui_inGame2_Mp_bigbuttone</texture>
<text y="2" font="graffiti19" a="170">ui_st_preset1</text>
<sound_t>weapons\generic_close</sound_t>
</btn_preset_1>
<btn_preset_2 x="865" y="343" width="127" height="28" hint="ui_inv_preset2(F2)" accel="kF2">
<window_name>btn_preset_2</window_name>
<texture>ui_inGame2_Mp_bigbuttone</texture>
<text y="2" font="graffiti19" a="170">ui_st_preset2</text>
<sound_t>weapons\generic_close</sound_t>
</btn_preset_2>
<btn_preset_3 x="865" y="431" width="127" height="28" hint="ui_inv_preset3(F3)" accel="kF3">
<window_name>btn_preset_3</window_name>
<texture>ui_inGame2_Mp_bigbuttone</texture>
<text y="2" font="graffiti19" a="170">ui_st_preset3</text>
<sound_t>weapons\generic_close</sound_t>
</btn_preset_3>
<btn_last_set x="865" y="519" width="127" height="28" hint="ui_inv_last_buy(F4)" accel="kF4">
<window_name>btn_last_set</window_name>
<texture>ui_inGame2_Mp_bigbuttone_nodowncorner</texture>
<text y="2" font="graffiti19" a="170">ui_st_last_set</text>
<sound_t>weapons\generic_close</sound_t>
</btn_last_set>
<btn_preset_def x="865" y="574" width="127" height="28" hint="ui_inv_default(F5)" accel="kF5">
<window_name>btn_preset_def</window_name>
<texture>ui_inGame2_Mp_bigbuttone_noupcorner</texture>
<text y="2" font="graffiti19" a="170">ui_st_preset_def</text>
<sound_t>weapons\generic_close</sound_t>
</btn_preset_def>
<btn_ok x="865" y="636" width="127" height="28" accel="kRETURN" accel_ext="kSPACE">
<window_name>btn_ok</window_name>
<texture>ui_inGame2_Mp_bigbuttone</texture>
<text y="2" font="graffiti19" a="170">ui_inv_ok</text>
<sound_t>weapons\generic_close</sound_t>
</btn_ok>
<btn_cancel x="865" y="670" width="127" height="28" accel="kESCAPE">
<window_name>btn_cancel</window_name>
<texture>ui_inGame2_Mp_bigbuttone</texture>
<text y="2" font="graffiti19" a="170">ui_inv_cancel</text>
<sound_t>weapons\generic_close</sound_t>
</btn_cancel>
<btn_reset x="865" y="730" width="127" height="28" hint="ui_inv_reset_items(C)" accel="kC">
<window_name>btn_reset</window_name>
<texture>ui_inGame2_Mp_bigbuttone_nodowncorner</texture>
<text y="2" font="graffiti19" a="170">ui_st_reset</text>
<sound_t>weapons\generic_close</sound_t>
</btn_reset>
<!------------- -->
<btn_save_preset_1 x="959" y="217" width="26" height="25" check_mode="0">
<window_name>btn_save_preset_1</window_name>
<texture>ui_inGame2_Mp_buyscreen_saveselection_buttone</texture>
<sound_t>weapons\generic_close</sound_t>
</btn_save_preset_1>
<btn_save_preset_2 x="959" y="305" width="26" height="25" check_mode="0">
<window_name>btn_save_preset_2</window_name>
<texture>ui_inGame2_Mp_buyscreen_saveselection_buttone</texture>
<sound_t>weapons\generic_close</sound_t>
</btn_save_preset_2>
<btn_save_preset_3 x="959" y="393" width="26" height="25" check_mode="0">
<window_name>btn_save_preset_3</window_name>
<texture>ui_inGame2_Mp_buyscreen_saveselection_buttone</texture>
<sound_t>weapons\generic_close</sound_t>
</btn_save_preset_3>
<!------------- -->
<btn_sell x="541" y="509" width="137" height="27" hint="ui_inv_sell_items(X)" accel="kX">
<window_name>btn_sell</window_name>
<texture>ui_inGame2_Mp_bigbuttone</texture>
<text y="2" font="graffiti19" a="170">ui_st_sell_all</text>
<sound_t>weapons\generic_close</sound_t>
</btn_sell>
<!-- quick buttons -->
<!--
<btn_pistol_ammo x="507" y="108" width="22" height="22" hint="ui_inv_ammo_pistol" accel="kQ">
<window_name>btn_pistol_ammo</window_name>
<texture>ui_beltbut_patrons</texture>
</btn_pistol_ammo>
<btn_rifle_ammo x="779" y="86" width="22" height="22" hint="ui_inv_ammo_rifle" accel="kW">
<window_name>btn_rifle_ammo</window_name>
<texture>ui_beltbut_patrons</texture>
</btn_rifle_ammo>
<btn_rifle_ammo2 x="779" y="108" width="22" height="22" hint="ui_inv_granades_rifle" accel="kE">
<window_name>btn_rifle_ammo2</window_name>
<texture>ui_beltbut_granadeBig</texture>
</btn_rifle_ammo2>
-->
<btn_pistol_silencer x="515" y="112" width="19" height="19" hint="ui_inv_silencer_pistol" accel="kA">
<window_name>btn_pistol_silencer</window_name>
<texture>ui_inGame2_Mp_buyscreen_buysilencer_buttone</texture>
</btn_pistol_silencer>
<btn_rifle_silencer x="793" y="112" width="19" height="19" hint="ui_inv_silencer_rifle" accel="kF">
<window_name>btn_rifle_silencer</window_name>
<texture>ui_inGame2_Mp_buyscreen_buysilencer_buttone</texture>
</btn_rifle_silencer>
<btn_rifle_scope x="771" y="112" width="19" height="19" hint="ui_inv_scope_rifle" accel="kS">
<window_name>btn_rifle_scope</window_name>
<texture>ui_inGame2_Mp_buyscreen_buyscope_buttone</texture>
</btn_rifle_scope>
<btn_rifle_glauncher x="749" y="112" width="19" height="19" hint="ui_inv_granadelauncher_rifle" accel="kD">
<window_name>btn_rifle_glauncher</window_name>
<texture>ui_inGame2_Mp_buyscreen_buygrenadeluncher_buttone</texture>
</btn_rifle_glauncher>

View file

@ -0,0 +1,199 @@
<btn_tab_pistols x="0" y="37" width="68" height="94" accel="k1" horz_al="0" stretch="1">
<texture>ui_inGame2_Mp_buyscreen_small_weapons_screen_1</texture>
<sound_t>weapons\generic_close</sound_t>
</btn_tab_pistols>
<btn_tab_primary x="0" y="139" width="68" height="94" accel="k2" horz_al="1" stretch="1">
<texture>ui_inGame2_Mp_buyscreen_small_weapons_screen_2</texture>
<sound_t>weapons\generic_close</sound_t>
</btn_tab_primary>
<btn_tab_granades x="0" y="241" width="68" height="94" accel="k3" horz_al="1" stretch="1">
<texture>ui_inGame2_Mp_buyscreen_small_weapons_screen_3</texture>
<sound_t>weapons\generic_close</sound_t>
</btn_tab_granades>
<btn_tab_outfits x="0" y="344" width="68" height="94" accel="k4" horz_al="1" stretch="1">
<texture>ui_inGame2_Mp_buyscreen_small_weapons_screen_4</texture>
<sound_t>weapons\generic_close</sound_t>
</btn_tab_outfits>
<btn_tab_equipment x="0" y="447" width="68" height="94" accel="k5" horz_al="1" stretch="1">
<texture>ui_inGame2_Mp_buyscreen_small_weapons_screen_5</texture>
<sound_t>weapons\generic_close</sound_t>
</btn_tab_equipment>
<btn_bag_shotgun x="28" y="50" width="167" height="118" horz_al="0" accel="k1" stretch="1">
<window_name>sub_btn</window_name>
<texture>ui_inGame2_Mp_buyscreen_second_weapons_shotguns</texture>
<text font="letterica16" align="l" vert_align="t">ui_inv_shotguns</text>
<idention over_x="26" normal_x="26" normal_y="87" over_y="87"/>
<text_color>
<e r="130" g="130" b="130"/>
</text_color>
<sound_h>weapons\gen_empty</sound_h>
<sound_t>weapons\generic_close</sound_t>
</btn_bag_shotgun>
<btn_bag_assault x="28" y="168" width="167" height="118" horz_al="0" accel="k2" stretch="1">
<window_name>sub_btn</window_name>
<texture>ui_inGame2_Mp_buyscreen_second_weapons_machineguns</texture>
<text font="letterica16" align="l" vert_align="t">ui_inv_rifles</text>
<idention over_x="26" normal_x="26" normal_y="87" over_y="87"/>
<text_color>
<e r="130" g="130" b="130"/>
</text_color>
<sound_h>weapons\gen_empty</sound_h>
<sound_t>weapons\generic_close</sound_t>
</btn_bag_assault>
<btn_bag_sniper x="28" y="286" width="167" height="118" horz_al="0" accel="k3" stretch="1">
<window_name>sub_btn</window_name>
<texture>ui_inGame2_Mp_buyscreen_second_weapons_Sniperrifles</texture>
<text font="letterica16" align="l" vert_align="t">ui_inv_sniper_rifles</text>
<idention over_x="26" normal_x="26" normal_y="87" over_y="87"/>
<text_color>
<e r="130" g="130" b="130"/>
</text_color>
<sound_h>weapons\gen_empty</sound_h>
<sound_t>weapons\generic_close</sound_t>
</btn_bag_sniper>
<btn_bag_heavy x="28" y="404" width="167" height="118" horz_al="0" accel="k4" stretch="1">
<window_name>sub_btn</window_name>
<texture>ui_inGame2_Mp_buyscreen_second_weapons_HeavyWeapons</texture>
<text font="letterica16" align="l" vert_align="t">ui_inv_heavy_weapons</text>
<idention over_x="26" normal_x="26" normal_y="87" over_y="87"/>
<text_color>
<e r="130" g="130" b="130"/>
</text_color>
<sound_h>weapons\gen_empty</sound_h>
<sound_t>weapons\generic_close</sound_t>
</btn_bag_heavy>
<shop_back_btn x="0" y="0" width="29" height="35" accel="kBACK" accel_ext="kESCAPE" stretch="1">
<window_name>btn_shop_back</window_name>
<texture>ui_inGame2_Mp_buyscreen_back_button</texture>
<sound_t>weapons\generic_close</sound_t>
</shop_back_btn>
<btn_preset_1 x="692" y="255" width="102" height="28" hint="ui_inv_preset1(F1)" accel="kF1" stretch="1">
<window_name>btn_preset_1</window_name>
<texture>ui_inGame2_Mp_bigbuttone</texture>
<text y="2" font="graffiti19" a="170">ui_st_preset1</text>
<sound_t>weapons\generic_close</sound_t>
</btn_preset_1>
<btn_preset_2 x="692" y="343" width="102" height="28" hint="ui_inv_preset2(F2)" accel="kF2" stretch="1">
<window_name>btn_preset_2</window_name>
<texture>ui_inGame2_Mp_bigbuttone</texture>
<text y="2" font="graffiti19" a="170">ui_st_preset2</text>
<sound_t>weapons\generic_close</sound_t>
</btn_preset_2>
<btn_preset_3 x="692" y="431" width="102" height="28" hint="ui_inv_preset3(F3)" accel="kF3" stretch="1">
<window_name>btn_preset_3</window_name>
<texture>ui_inGame2_Mp_bigbuttone</texture>
<text y="2" font="graffiti19" a="170">ui_st_preset3</text>
<sound_t>weapons\generic_close</sound_t>
</btn_preset_3>
<btn_last_set x="692" y="519" width="102" height="28" hint="ui_inv_last_buy(F4)" accel="kF4" stretch="1">
<window_name>btn_last_set</window_name>
<texture>ui_inGame2_Mp_bigbuttone_nodowncorner</texture>
<text y="2" font="graffiti19" a="170">ui_st_last_set</text>
<sound_t>weapons\generic_close</sound_t>
</btn_last_set>
<btn_preset_def x="692" y="574" width="102" height="28" hint="ui_inv_default(F5)" accel="kF5" stretch="1">
<window_name>btn_preset_def</window_name>
<texture>ui_inGame2_Mp_bigbuttone_noupcorner</texture>
<text y="2" font="graffiti19" a="170">ui_st_preset_def</text>
<sound_t>weapons\generic_close</sound_t>
</btn_preset_def>
<btn_ok x="692" y="636" width="102" height="28" accel="kRETURN" accel_ext="kSPACE" stretch="1">
<window_name>btn_ok</window_name>
<texture>ui_inGame2_Mp_bigbuttone</texture>
<text y="2" font="graffiti19" a="170">ui_inv_ok</text>
<sound_t>weapons\generic_close</sound_t>
</btn_ok>
<btn_cancel x="692" y="670" width="102" height="28" accel="kESCAPE" stretch="1">
<window_name>btn_cancel</window_name>
<texture>ui_inGame2_Mp_bigbuttone</texture>
<text y="2" font="graffiti19" a="170">ui_inv_cancel</text>
<sound_t>weapons\generic_close</sound_t>
</btn_cancel>
<btn_reset x="692" y="730" width="102" height="28" hint="ui_inv_reset_items(C)" accel="kC" stretch="1">
<window_name>btn_reset</window_name>
<texture>ui_inGame2_Mp_bigbuttone_nodowncorner</texture>
<text y="2" font="graffiti19" a="170">ui_st_reset</text>
<sound_t>weapons\generic_close</sound_t>
</btn_reset>
<!------------- -->
<btn_save_preset_1 x="768" y="217" width="21" height="25" check_mode="0" stretch="1">
<window_name>btn_save_preset_1</window_name>
<texture>ui_inGame2_Mp_buyscreen_saveselection_buttone</texture>
<sound_t>weapons\generic_close</sound_t>
</btn_save_preset_1>
<btn_save_preset_2 x="768" y="305" width="21" height="25" check_mode="0" stretch="1">
<window_name>btn_save_preset_2</window_name>
<texture>ui_inGame2_Mp_buyscreen_saveselection_buttone</texture>
<sound_t>weapons\generic_close</sound_t>
</btn_save_preset_2>
<btn_save_preset_3 x="768" y="393" width="21" height="25" check_mode="0" stretch="1">
<window_name>btn_save_preset_3</window_name>
<texture>ui_inGame2_Mp_buyscreen_saveselection_buttone</texture>
<sound_t>weapons\generic_close</sound_t>
</btn_save_preset_3>
<!------------- -->
<btn_sell x="433" y="509" width="110" height="27" hint="ui_inv_sell_items(X)" accel="kX" stretch="1">
<window_name>btn_sell</window_name>
<texture>ui_inGame2_Mp_bigbuttone</texture>
<text y="2" font="graffiti19" a="170">ui_st_sell_all</text>
<sound_t>weapons\generic_close</sound_t>
</btn_sell>
<!-- quick buttons -->
<!--
<btn_pistol_ammo x="507" y="108" width="22" height="22" hint="ui_inv_ammo_pistol" accel="kQ">
<window_name>btn_pistol_ammo</window_name>
<texture>ui_beltbut_patrons</texture>
</btn_pistol_ammo>
<btn_rifle_ammo x="779" y="86" width="22" height="22" hint="ui_inv_ammo_rifle" accel="kW">
<window_name>btn_rifle_ammo</window_name>
<texture>ui_beltbut_patrons</texture>
</btn_rifle_ammo>
<btn_rifle_ammo2 x="779" y="108" width="22" height="22" hint="ui_inv_granades_rifle" accel="kE">
<window_name>btn_rifle_ammo2</window_name>
<texture>ui_beltbut_granadeBig</texture>
</btn_rifle_ammo2>
-->
<btn_pistol_silencer x="411" y="112" width="15" height="19" hint="ui_inv_silencer_pistol" accel="kA" stretch="1">
<window_name>btn_pistol_silencer</window_name>
<texture>ui_inGame2_Mp_buyscreen_buysilencer_buttone</texture>
</btn_pistol_silencer>
<btn_rifle_silencer x="632" y="112" width="15" height="19" hint="ui_inv_silencer_rifle" accel="kF" stretch="1">
<window_name>btn_rifle_silencer</window_name>
<texture>ui_inGame2_Mp_buyscreen_buysilencer_buttone</texture>
</btn_rifle_silencer>
<btn_rifle_scope x="614" y="112" width="15" height="19" hint="ui_inv_scope_rifle" accel="kS" stretch="1">
<window_name>btn_rifle_scope</window_name>
<texture>ui_inGame2_Mp_buyscreen_buyscope_buttone</texture>
</btn_rifle_scope>
<btn_rifle_glauncher x="597" y="112" width="15" height="19" hint="ui_inv_granadelauncher_rifle" accel="kD" stretch="1">
<window_name>btn_rifle_glauncher</window_name>
<texture>ui_inGame2_Mp_buyscreen_buygrenadeluncher_buttone</texture>
</btn_rifle_glauncher>

View file

@ -0,0 +1,73 @@
<w>
<main x="0" y="0" width="1024" height="768"/>
<background_static x="0" y="0" width="1024" height="768">
<texture>ui_inGame2_pda_texture</texture>
<auto_frameline x="42" y="57" width="425" height="27">
<texture>ui_inGame2_pda_buttons_leftside</texture>
</auto_frameline>
<auto_frameline x="887" y="57" width="96" height="27">
<texture>ui_inGame2_pda_buttons_rightside</texture>
</auto_frameline>
</background_static>
<noice_static x="25" y="33" width="973" height="683">
<texture a="70">ui_pda2_noice</texture>
</noice_static>
<caption_static x="42" y="57" width="941" height="27">
<text font="letterica16" align="l" x="5" y="5" r="170" g="170" b="170"/>
</caption_static>
<close_button x="973" y="26" width="33" height="34" hint="pda_btn_close">
<texture_t>ui_inGame2_pda_offline_t</texture_t>
<texture_e>ui_inGame2_pda_offline_e</texture_e>
<texture_h>ui_inGame2_pda_offline_h</texture_h>
</close_button>
<clock_wnd x="945" y="72" width="30" height="27" alignment="c">
<text font="letterica18" r="220" g="220" b="220" align="c" vert_align="c"/>
</clock_wnd>
<hint_wnd x="0" y="0" width="210" height="120">
<background x="0" y="0" width="210" height="100" border="5">
<texture a="100">ui_icons_PDA_tooltips</texture>
</background>
<text x="10" y="10" width="190" height="100">
<text font="letterica16" color="ui_6" complex_mode="1" align="l" vert_align="t"/>
</text>
</hint_wnd>
<tab x="443" y="57" width="468" height="27">
<button x="0" y="0" width="172" height="27" id="eptTasks" hint="pda_btn_quests_hint" frame_mode="0">
<text align="c" vert_align="c" x="0" y="0" width="157" height="27" font="letterica16">pda_btn_quests</text>
<texture>ui_inGame2_pda_button</texture>
<text_color>
<t r="255" g="255" b="255"/>
<d r="255" g="255" b="255"/>
<e r="200" g="200" b="200"/>
<h r="170" g="170" b="170"/>
</text_color>
</button>
<button x="148" y="0" width="172" height="27" id="eptRanking" hint="pda_btn_ranking_hint" frame_mode="0">
<text align="c" vert_align="c" x="0" y="0" font="letterica16">pda_btn_ranking</text>
<texture>ui_inGame2_pda_button</texture>
<text_color>
<t r="255" g="255" b="255"/>
<d r="255" g="255" b="255"/>
<e r="200" g="200" b="200"/>
<h r="170" g="170" b="170"/>
</text_color>
</button>
<button x="296" y="0" width="172" height="27" id="eptLogs" hint="pda_btn_logs_hint" frame_mode="0">
<text align="c" vert_align="c" x="0" y="0" font="letterica16">pda_btn_logs</text>
<texture>ui_inGame2_pda_button</texture>
<text_color>
<t r="255" g="255" b="255"/>
<d r="255" g="255" b="255"/>
<e r="200" g="200" b="200"/>
<h r="170" g="170" b="170"/>
</text_color>
</button>
</tab>
</w>

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<w>
<main x="0" y="0" width="1024" height="768"/>
<background_static x="102" y="0" width="819" height="768" stretch="1">
<texture>ui_inGame2_pda_texture</texture>
<auto_frameline x="34" y="57" width="340" height="27">
<texture>ui_inGame2_pda_buttons_leftside</texture>
</auto_frameline>
<auto_frameline x="709" y="57" width="76" height="27">
<texture>ui_inGame2_pda_buttons_rightside</texture>
</auto_frameline>
<auto_static x="818" y="0" width="104" height="768" stretch="1">
<texture>ui_inGame2_widescreen_sidepanels_right</texture>
</auto_static>
<auto_static x="-102" y="0" width="104" height="768" stretch="1">
<texture>ui_inGame2_widescreen_sidepanels_left</texture>
</auto_static>
</background_static>
<noice_static x="122" y="33" width="778" height="683" stretch="1">
<texture a="70">ui_pda2_noice</texture>
</noice_static>
<caption_static x="136" y="57" width="753" height="27">
<text font="letterica16" align="l" x="5" y="5" r="170" g="170" b="170"/>
</caption_static>
<close_button x="881" y="26" width="26" height="34" hint="pda_btn_close" stretch="1">
<texture_t>ui_inGame2_pda_offline_t</texture_t>
<texture_e>ui_inGame2_pda_offline_e</texture_e>
<texture_h>ui_inGame2_pda_offline_h</texture_h>
</close_button>
<clock_wnd x="858" y="71" width="24" height="27" alignment="c">
<text font="letterica18" r="220" g="220" b="220" align="c" vert_align="c"/>
</clock_wnd>
<hint_wnd x="0" y="0" width="210" height="120">
<background x="0" y="0" width="210" height="100" border="5">
<texture a="100">ui_icons_PDA_tooltips</texture>
</background>
<text x="10" y="10" width="190" height="100">
<text font="letterica16" color="ui_6" complex_mode="1" align="l" vert_align="t"/>
</text>
</hint_wnd>
<tab x="456" y="57" width="338" height="27">
<button x="1" y="0" width="137" height="27" id="eptTasks" hint="pda_btn_quests_hint" frame_mode="0">
<text align="c" vert_align="c" x="0" y="0" width="157" height="27" font="letterica16">pda_btn_quests</text>
<texture>ui_inGame2_pda_button</texture>
<text_color>
<t r="255" g="255" b="255"/>
<d r="255" g="255" b="255"/>
<e r="200" g="200" b="200"/>
<h r="170" g="170" b="170"/>
</text_color>
</button>
<button x="118" y="0" width="137" height="27" id="eptRanking" hint="pda_btn_ranking_hint" frame_mode="0">
<text align="c" vert_align="c" x="0" y="0" font="letterica16">pda_btn_ranking</text>
<texture>ui_inGame2_pda_button</texture>
<text_color>
<t r="255" g="255" b="255"/>
<d r="255" g="255" b="255"/>
<e r="200" g="200" b="200"/>
<h r="170" g="170" b="170"/>
</text_color>
</button>
<button x="236" y="0" width="137" height="27" id="eptLogs" hint="pda_btn_logs_hint" frame_mode="0">
<text align="c" vert_align="c" x="0" y="0" font="letterica16">pda_btn_logs</text>
<texture>ui_inGame2_pda_button</texture>
<text_color>
<t r="255" g="255" b="255"/>
<d r="255" g="255" b="255"/>
<e r="200" g="200" b="200"/>
<h r="170" g="170" b="170"/>
</text_color>
</button>
</tab>
</w>

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<?xml version='1.0' encoding="UTF-8"?>
<!-- CHARACTER INFO IN THE PDA CONTACT -->
<window>
<name_static x="0" y="0" width="260" height="18">
<text x="16" y="0" font="letterica18" r="225" g="225" b="250"/>
</name_static>
<!-- ICON -->
<icon_static x="500" y="5" width="98" height="64" stretch="1"/>
<!-- COMMUNITY -->
<community_caption x="0" y="20" width="240" height="15">
<text x="0" y="0" font="letterica16" r="128" g="128" b="128" a="255">ui_st_community</text>
</community_caption>
<community_static x="85" y="20" width="240" height="15">
<text x="0" y="0" font="letterica16" r="150" g="150" b="180" a="255"/>
</community_static>
<!-- REPUTATION -->
<reputation_caption x="0" y="34" width="240" height="15">
<text x="0" y="0" font="letterica16" r="128" g="128" b="128" a="255">ui_st_reputation</text>
</reputation_caption>
<reputation_static x="85" y="34" width="240" height="15">
<text x="0" y="0" font="letterica16" r="150" g="150" b="180" a="255"/>
</reputation_static>
<!-- RELATION -->
<relation_caption x="0" y="48" width="240" height="15">
<text x="0" y="0" font="letterica16" r="128" g="128" b="128" a="255">ui_st_relation</text>
</relation_caption>
<relation_static x="85" y="48" width="240" height="15">
<text x="0" y="0" font="letterica16" r="150" g="150" b="180" a="255"/>
</relation_static>
<!-- RANK -->
<rank_caption x="0" y="62" width="240" height="15">
<text x="0" y="0" font="letterica16" r="128" g="128" b="128" a="255">ui_st_rank</text>
</rank_caption>
<rank_static x="85" y="62" width="240" height="16">
<text x="0" y="0" font="letterica16" r="150" g="150" b="180"/>
</rank_static>
<pda_char_auto_statics>
<auto_static x="5" y="5" width="10" height="10">
<texture>ui\ui_pda_contacts_online</texture>
</auto_static>
<auto_static x="0" y="85" width="598" height="3" stretch="1">
<texture>ui\ui_pda_horizontal_line</texture>
</auto_static>
</pda_char_auto_statics>
</window>

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<?xml version='1.0' encoding="UTF-8"?>
<!-- CHARACTER INFO IN THE PDA CONTACT -->
<window>
<name_static x="0" y="0" width="200" height="18">
<text x="12" y="0" font="letterica18" r="225" g="225" b="250"/>
</name_static>
<!-- ICON -->
<icon_static x="341" y="5" width="77" height="64" stretch="1"/>
<!-- COMMUNITY -->
<community_caption x="0" y="20" width="240" height="15">
<text x="0" y="0" font="letterica16" r="128" g="128" b="128" a="255">ui_st_community</text>
</community_caption>
<community_static x="71" y="20" width="240" height="15">
<text x="0" y="0" font="letterica16" r="150" g="150" b="180" a="255"/>
</community_static>
<!-- REPUTATION -->
<reputation_caption x="0" y="34" width="240" height="15">
<text x="0" y="0" font="letterica16" r="128" g="128" b="128" a="255">ui_st_reputation</text>
</reputation_caption>
<reputation_static x="71" y="34" width="240" height="15">
<text x="0" y="0" font="letterica16" r="150" g="150" b="180" a="255"/>
</reputation_static>
<!-- RELATION -->
<relation_caption x="0" y="48" width="240" height="15">
<text x="0" y="0" font="letterica16" r="128" g="128" b="128" a="255">ui_st_relation</text>
</relation_caption>
<relation_static x="71" y="48" width="240" height="15">
<text x="0" y="0" font="letterica16" r="150" g="150" b="180" a="255"/>
</relation_static>
<!-- RANK -->
<rank_caption x="0" y="62" width="240" height="15">
<text x="0" y="0" font="letterica16" r="128" g="128" b="128" a="255">ui_st_rank</text>
</rank_caption>
<rank_static x="71" y="62" width="240" height="16">
<text x="0" y="0" font="letterica16" r="150" g="150" b="180"/>
</rank_static>
<pda_char_auto_statics>
<auto_static x="4" y="5" width="12" height="16" stretch="1">
<texture>ui\ui_pda_contacts_online</texture>
</auto_static>
<auto_static x="0" y="85" width="421" height="3" stretch="1">
<texture>ui\ui_pda_horizontal_line</texture>
</auto_static>
</pda_char_auto_statics>
</window>

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<?xml version='1.0' encoding="UTF-8"?>
<window>
<main_wnd x="0" y="0" width="1024" height="768"/>
<background x="35" y="41" width="955" height="667">
<texture>ui_inGame2_pda_buttons_background</texture>
</background>
<left_frame_window x="7" y="50" width="633" height="600" a="80">
<texture>ui_inGame2_pda_ranking_icon_over</texture>
</left_frame_window>
<left_frame_line x="8" y="17" width="606" height="21">
<title x="10" y="1" width="435" height="18">
<text font="letterica16" r="100" g="100" b="100">Contacts</text>
</title>
<texture>ui_inGame2_pda_ranking_center_caption</texture>
</left_frame_line>
<right_frame_window x="650" y="50" width="298" height="600" a="80">
<texture>ui_inGame2_pda_ranking_icon_over</texture>
</right_frame_window>
<right_frame_line x="8" y="17" width="284" height="21">
<texture>ui_inGame2_pda_ranking_center_caption</texture>
</right_frame_line>
<list x="15" y="48" width="616" height="550" always_show_scroll="1" can_select="1"/>
<detail_list x="20" y="48" width="272" height="550" always_show_scroll="1" left_ident="5"/>
<a_static x="395" y="-3" width="32" height="32" frames="16" duration="1000" columns="8" frame_width="32" frame_height="32" cyclic="1" autoplay="1">
<texture></texture>
</a_static>
</window>

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<?xml version='1.0' encoding="UTF-8"?>
<window>
<main_wnd x="0" y="0" width="1024" height="768"/>
<background x="28" y="41" width="764" height="667">
<texture>ui_inGame2_pda_buttons_background</texture>
</background>
<left_frame_window x="6" y="50" width="455" height="600" a="80">
<texture>ui_inGame2_pda_ranking_icon_over</texture>
</left_frame_window>
<left_frame_line x="5" y="17" width="441" height="21">
<title x="8" y="1" width="435" height="18">
<text font="letterica16" r="100" g="100" b="100">Contacts</text>
</title>
<texture>ui_inGame2_pda_ranking_center_caption</texture>
</left_frame_line>
<right_frame_window x="466" y="50" width="283" height="600" a="80">
<texture>ui_inGame2_pda_ranking_icon_over</texture>
</right_frame_window>
<right_frame_line x="5" y="17" width="274" height="21">
<texture>ui_inGame2_pda_ranking_center_caption</texture>
</right_frame_line>
<list x="15" y="48" width="437" height="550" always_show_scroll="1" can_select="1"/>
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<a_static x="303" y="-3" width="24" height="32" frames="16" duration="1000" columns="8" frame_width="32" frame_height="32" cyclic="1" autoplay="1" stretch="1">
<texture></texture>
</a_static>
</window>

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<?xml version='1.0' encoding="UTF-8"?>
<window>
<!-- ICON -->
<icon_static x="0" y="0" width="165" height="108"/>
<!-- RANK -->
<rank_caption x="165" y="0" width="100" height="15">
<text align="l" x="0" y="0" font="letterica16" r="128" g="128" b="128">ui_st_rank</text>
</rank_caption>
<rank_static x="165" y="15" width="100" height="15">
<text align="l" x="0" y="0" font="letterica18" r="150" g="150" b="180"/>
</rank_static>
<reputation_caption x="165" y="90" width="100" height="15">
<text x="0" y="0" font="letterica16" r="128" g="128" b="128" a="255">ui_st_reputation</text>
</reputation_caption>
<reputation_static x="165" y="104" width="100" height="15">
<text align="l" x="0" y="0" font="letterica18" r="150" g="150" b="180"/>
</reputation_static>
<!-- COMMUNITY -->
<community_caption x="165" y="44" width="100" height="15">
<text align="l" x="0" y="0" font="letterica16" r="128" g="128" b="128" a="255">ui_st_community</text>
</community_caption>
<community_static x="165" y="59" width="100" height="15">
<text align="l" x="0" y="0" font="letterica18" r="150" g="150" b="180"/>
</community_static>
</window>

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<?xml version='1.0' encoding="UTF-8"?>
<window>
<!-- ICON -->
<icon_static x="0" y="0" width="124" height="108"/>
<!-- RANK -->
<rank_caption x="121" y="0" width="100" height="15">
<text align="l" x="0" y="0" font="letterica16" r="128" g="128" b="128">ui_st_rank</text>
</rank_caption>
<rank_static x="121" y="15" width="100" height="15">
<text align="l" x="0" y="0" font="letterica18" r="150" g="150" b="180"/>
</rank_static>
<reputation_caption x="121" y="90" width="100" height="15">
<text x="0" y="0" font="letterica16" r="128" g="128" b="128" a="255">ui_st_reputation</text>
</reputation_caption>
<reputation_static x="121" y="104" width="100" height="15">
<text align="l" x="0" y="0" font="letterica18" r="150" g="150" b="180"/>
</reputation_static>
<!-- COMMUNITY -->
<community_caption x="121" y="44" width="100" height="15">
<text align="l" x="0" y="0" font="letterica16" r="128" g="128" b="128" a="255">ui_st_community</text>
</community_caption>
<community_static x="121" y="59" width="100" height="15">
<text align="l" x="0" y="0" font="letterica18" r="150" g="150" b="180"/>
</community_static>
</window>

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<w>
<main_wnd x="0" y="0" width="1024" height="768" update_delay="2900"/>
<background x="35" y="89" width="955" height="620" vertical="1">
<texture>ui_pda2_fr</texture>
</background>
<center_background x="35" y="340" width="955" height="103">
<texture>ui_pda2_fr_delimiter_fraction</texture>
</center_background>
<target_static x="320" y="93" width="390" height="16">
<text font="letterica16" align="c" r="250" g="250" b="250" a="100">ui_st_target_static</text>
</target_static>
<target_caption x="320" y="120" width="390" height="25" complex_mode="1">
<text font="letterica25" align="c" vert_align="c" r="250" g="250" b="250" a="255">target</text>
</target_caption>
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<text font="letterica16" align="c" r="200" g="200" b="200" a="150" complex_mode="1">
</text>
</target_decs>
<state_static x="320" y="278" width="390" height="16">
<text font="letterica16" align="c" vert_align="c" r="250" g="250" b="250" a="100">ui_st_state_confrontation</text>
</state_static>
<static_our_icon x="50" y="93" width="251" height="196" stretch="1" />
<static_enemy_icon x="720" y="93" width="251" height="196" stretch="1" />
<static_our_icon_over x="50" y="93" width="251" height="196">
<texture>ui_fm_over_fraction_logo_l</texture>
</static_our_icon_over>
<static_enemy_icon_over x="720" y="93" width="251" height="196">
<texture>ui_fm_over_fraction_logo_r</texture>
</static_enemy_icon_over>
<static_our_name x="50" y="308" width="200" height="25">
<text font="letterica25" align="l" r="250" g="250" b="250" a="255">our name</text>
</static_our_name>
<static_enemy_name x="770" y="308" width="200" height="25">
<text font="letterica25" align="r" r="250" g="250" b="250" a="255">enemy name</text>
</static_enemy_name>
<static_our_frac_info x="62" y="378" width="160" height="16">
<text font="letterica16" align="l" r="250" g="250" b="250" a="100">ui_st_our_frac_info</text>
</static_our_frac_info>
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<text font="letterica16" align="r" r="250" g="250" b="250" a="100">ui_st_enemy_frac_info</text>
</static_enemy_frac_info>
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<text font="letterica16" align="l" r="250" g="250" b="250" a="150">ui_st_our_mem_count</text>
</static_our_mem_count>
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<text font="letterica16" align="r" r="250" g="250" b="250" a="150">ui_st_enemy_mem_count</text>
</static_enemy_mem_count>
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<text font="letterica16" align="l" r="250" g="250" b="250" a="150">ui_st_our_resource</text>
</static_our_resource>
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<text font="letterica16" align="r" r="250" g="250" b="250" a="150">ui_st_enemy_resource</text>
</static_enemy_resource>
<progress_our_state x="282" y="300" width="220" height="57" min="0" max="100" pos="0" mode="horz">
<progress>
<texture color="pda_green">ui_pda2_big_progress</texture>
</progress>
<background>
<texture a="60">ui_pda2_big_progress2</texture>
</background>
</progress_our_state>
<progress_enemy_state x="525" y="300" width="220" height="57" min="0" max="100" pos="0" mode="back">
<progress>
<texture color="pda_green">ui_pda2_big_progress</texture>
</progress>
<background>
<texture a="60">ui_pda2_big_progress2</texture>
</background>
</progress_enemy_state>
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<progress>
<texture color="pda_yellow">ui_pda2_small_progress</texture>
</progress>
<background>
<texture a="60">ui_pda2_small_progress2</texture>
</background>
</progress_our_mem_count>
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<progress>
<texture color="pda_yellow">ui_pda2_small_progress</texture>
</progress>
<background>
<texture a="60">ui_pda2_small_progress2</texture>
</background>
</progress_enemy_mem_count>
<progress_our_resource x="62" y="550" width="433" height="38" min="0" max="100" pos="0" mode="horz">
<progress>
<texture color="pda_yellow">ui_pda2_small_progress</texture>
</progress>
<background>
<texture a="60">ui_pda2_small_progress2</texture>
</background>
</progress_our_resource>
<progress_enemy_resource x="530" y="550" width="433" height="38" min="0" max="100" pos="0" mode="back">
<progress>
<texture color="pda_yellow">ui_pda2_small_progress</texture>
</progress>
<background>
<texture a="60">ui_pda2_small_progress2</texture>
</background>
</progress_enemy_resource>
<static_vs_state x="310" y="370" width="65" height="31" dx="20" xcenter="512" delay="700">
<img x="0" y="0" width="65" height="31">
<!--texture>ui_fm_base_war_state</texture-->
</img>
</static_vs_state>
<static_our_bonuce x="62" y="620" width="1" height="1" dx="14" stretch="1">
<texture a="0">ui_fm_base_bonuse</texture>
</static_our_bonuce>
<static_enemy_bonuce x="530" y="620" width="1" height="1" dx="14" stretch="1">
<texture a="0">ui_fm_base_bonuse</texture>
</static_enemy_bonuce>
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<texture>ui_pda2_line_h</texture>
</static_line1>
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<texture>ui_pda2_line_d</texture>
</static_line2>
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<texture>ui_pda2_line_v</texture>
</static_line3>
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<texture>ui_pda2_line_v</texture>
</static_line4>
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<texture>ui_pda2_line_d</texture>
</static_line_left>
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<texture>ui_pda2_line_d</texture>
</static_line_right>
</w>

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<w>
<main_wnd x="0" y="0" width="854" height="768" update_delay="2900" stretch="1"/>
<background x="29" y="89" width="797" height="620" vertical="1" stretch="1">
<texture>ui_pda2_fr</texture>
</background>
<center_background x="29" y="340" width="797" height="103" stretch="1">
<texture>ui_pda2_fr_delimiter_fraction</texture>
</center_background>
<target_static x="267" y="93" width="325" height="16">
<text font="letterica16" align="c" r="250" g="250" b="250" a="100">ui_st_target_static</text>
</target_static>
<target_caption x="267" y="120" width="325" height="25" complex_mode="1">
<text font="letterica25" align="c" vert_align="c" r="250" g="250" b="250" a="255">target</text>
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<state_static x="267" y="278" width="325" height="16">
<text font="letterica16" align="c" vert_align="c" r="250" g="250" b="250" a="100">ui_st_state_confrontation</text>
</state_static>
<static_our_icon x="42" y="93" width="209" height="196" stretch="1" />
<static_enemy_icon x="600" y="93" width="209" height="196" stretch="1" />
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<texture>ui_fm_over_fraction_logo_l</texture>
</static_our_icon_over>
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<texture>ui_fm_over_fraction_logo_r</texture>
</static_enemy_icon_over>
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<text font="letterica25" align="l" r="250" g="250" b="250" a="255">our name</text>
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<text font="letterica25" align="r" r="250" g="250" b="250" a="255">enemy name</text>
</static_enemy_name>
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<text font="letterica16" align="l" r="250" g="250" b="250" a="100">ui_st_our_frac_info</text>
</static_our_frac_info>
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<text font="letterica16" align="r" r="250" g="250" b="250" a="100">ui_st_enemy_frac_info</text>
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<text font="letterica16" align="l" r="250" g="250" b="250" a="150">ui_st_our_mem_count</text>
</static_our_mem_count>
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<text font="letterica16" align="r" r="250" g="250" b="250" a="150">ui_st_enemy_mem_count</text>
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<text font="letterica16" align="l" r="250" g="250" b="250" a="150">ui_st_our_resource</text>
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<progress stretch="1">
<texture color="pda_green">ui_pda2_big_progress</texture>
</progress>
<background stretch="1">
<texture a="60">ui_pda2_big_progress</texture>
</background>
</progress_our_state>
<progress_enemy_state x="438" y="300" width="183" height="57" min="0" max="100" pos="0" mode="back">
<progress stretch="1">
<texture color="pda_green">ui_pda2_big_progress</texture>
</progress>
<background stretch="1">
<texture a="60">ui_pda2_big_progress</texture>
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</progress_enemy_state>
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<progress stretch="1">
<texture color="pda_yellow">ui_pda2_small_progress</texture>
</progress>
<background stretch="1">
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</background>
</progress_our_mem_count>
<progress_enemy_mem_count x="442" y="470" width="361" height="38" min="0" max="100" pos="0" mode="back">
<progress stretch="1">
<texture color="pda_yellow">ui_pda2_small_progress</texture>
</progress>
<background stretch="1">
<texture a="60">ui_pda2_small_progress2</texture>
</background>
</progress_enemy_mem_count>
<progress_our_resource x="52" y="550" width="361" height="38" min="0" max="100" pos="0" mode="horz">
<progress stretch="1">
<texture color="pda_yellow">ui_pda2_small_progress</texture>
</progress>
<background stretch="1">
<texture a="60">ui_pda2_small_progress2</texture>
</background>
</progress_our_resource>
<progress_enemy_resource x="442" y="550" width="361" height="38" min="0" max="100" pos="0" mode="back">
<progress stretch="1">
<texture color="pda_yellow">ui_pda2_small_progress</texture>
</progress>
<background stretch="1">
<texture a="60">ui_pda2_small_progress2</texture>
</background>
</progress_enemy_resource>
<static_vs_state x="258" y="370" width="54" height="31" dx="17" xcenter="427" delay="700" stretch="1">
<img x="0" y="0" width="54" height="31" stretch="1">
<!--texture>ui_fm_base_war_state</texture-->
</img>
</static_vs_state>
<static_our_bonuce x="52" y="620" width="1" height="1" dx="12" stretch="1">
<texture a="0">ui_fm_base_bonuse</texture>
</static_our_bonuce>
<static_enemy_bonuce x="442" y="620" width="1" height="1" dx="12" stretch="1">
<texture a="0">ui_fm_base_bonuse</texture>
</static_enemy_bonuce>
<static_line1 x="260" y="112" width="334" height="3" stretch="1">
<texture>ui_pda2_line_h</texture>
</static_line1>
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<texture>ui_pda2_line_d</texture>
</static_line2>
<static_line3 x="427" y="300" width="3" height="57" vertical="1" stretch="1">
<texture>ui_pda2_line_v</texture>
</static_line3>
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<texture>ui_pda2_line_v</texture>
</static_line4>
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<texture>ui_pda2_line_d</texture>
</static_line_left>
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<texture>ui_pda2_line_d</texture>
</static_line_right>
</w>

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<w>
<main_wnd x="0" y="0" width="1024" height="768" update_delay="2900"/>
<background x="35" y="41" width="955" height="90">
<texture>ui_inGame2_pda_buttons_background</texture>
</background>
<center_background x="35" y="137" width="955" height="571">
<texture>ui_inGame2_pda_buttons_background</texture>
<auto_frameline x="7" y="15" width="941" height="23" vertical="0">
<texture>ui_inGame2_pda_ranking_center_caption</texture>
</auto_frameline>
</center_background>
<center_caption x="55" y="157" width="650" height="16">
<text align="l" font="letterica16" r="100" g="100" b="100"/>
</center_caption>
<!--
<actor_ch_info x="50" y="92" width="500" height="125">
<icon x="0" y="0" width="165" height="108" stretch="1"/>
<icon_over x="0" y="0" width="165" height="108">
<texture>ui_fm_over_chars</texture>
</icon_over>
<name_static x="412" y="29" width="200" height="25">
<text align="c" vert_align="c" font="letterica25" color="ui_2"/>
</name_static>
</actor_ch_info>
-->
<logs_list x="45" y="176" width="936" height="523" item_height="35" scroll_profile="pda_logs" always_show_scroll="1">
<font font="letterica18" color="ui_4"/>
</logs_list>
<logs_item x="0" y="0" width="905" height="30">
<date_static x="55" y="1" width="100" height="14">
<text align="l" font="letterica16" color="ui_3"/>
</date_static>
<caption_static x="155" y="1" width="750" height="14">
<text align="l" font="letterica16" color="ui_1"/>
</caption_static>
<text_static x="55" y="16" width="845" height="14" complex_mode="1">
<text align="l" font="letterica16" color="ui_4"/>
</text_static>
<image x="0" y="2" width="49" height="29" stretch="1"/>
</logs_item>
<filter_news x="62" y="100" width="17" height="17">
<window_name>filter_news</window_name>
<texture>ui_PDA_checker</texture>
<text x="5" font="letterica16" r="170" g="170" b="170">pda_filter_news</text>
<options_item entry="pda_filter_news" group="pda_filter_logs"/>
</filter_news>
<filter_talk x="222" y="100" width="17" height="17">
<window_name>filter_talk</window_name>
<texture>ui_PDA_checker</texture>
<text x="5" font="letterica16" r="170" g="170" b="170">pda_filter_talk</text>
<options_item entry="pda_filter_talk" group="pda_filter_logs"/>
</filter_talk>
<!--
<date_caption x="400" y="135" width="100" height="18">
<text align="r" font="letterica18" color="ui_9">pda_cur_time</text>
</date_caption>
<date x="500" y="135" width="140" height="18">
<text align="l" font="letterica18" color="ui_2"/>
</date>
-->
<period_caption x="670" y="96" width="100" height="23">
<text align="r" vert_align="c" font="letterica16" r="220" g="220" b="220">pda_date_filter</text>
</period_caption>
<period x="800" y="96" width="150" height="23" stretch="1">
<text align="c" vert_align="c" font="letterica18" r="170" g="170" b="170"/>
</period>
<btn_prev_period x="770" y="93" width="30" height="30">
<window_name>btn_prev_period</window_name>
<texture>ui_inGame2_pda_Filtr_arrow_left</texture>
</btn_prev_period>
<btn_next_period x="950" y="93" width="30" height="30">
<window_name>btn_next_period</window_name>
<texture>ui_inGame2_pda_Filtr_arrow_right</texture>
</btn_next_period>
</w>

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<w>
<main_wnd x="0" y="0" width="1024" height="768" update_delay="2900"/>
<background x="28" y="41" width="764" height="90" stretch="1">
<texture>ui_inGame2_pda_buttons_background</texture>
</background>
<center_background x="28" y="137" width="764" height="571" stretch="1">
<texture>ui_inGame2_pda_buttons_background</texture>
<auto_frameline x="6" y="15" width="753" height="23" vertical="0">
<texture>ui_inGame2_pda_ranking_center_caption</texture>
</auto_frameline>
</center_background>
<center_caption x="44" y="157" width="520" height="16">
<text align="l" font="letterica16" r="100" g="100" b="100"/>
</center_caption>
<!--
<actor_ch_info x="40" y="92" width="400" height="125">
<icon x="0" y="0" width="132" height="108" stretch="1"/>
<icon_over x="0" y="0" width="132" height="108" stretch="1">
<texture>ui_fm_over_chars</texture>
</icon_over>
<name_static x="330" y="29" width="160" height="25">
<text align="c" vert_align="c" font="letterica25" color="ui_2"/>
</name_static>
</actor_ch_info>
-->
<logs_list x="36" y="176" width="749" height="523" item_height="35" scroll_profile="pda_logs" always_show_scroll="1">
<font font="letterica18" color="ui_4"/>
</logs_list>
<logs_item x="0" y="0" width="724" height="30">
<date_static x="44" y="1" width="80" height="14">
<text align="l" font="letterica16" color="ui_3"/>
</date_static>
<caption_static x="124" y="1" width="600" height="14">
<text align="l" font="letterica16" color="ui_1"/>
</caption_static>
<text_static x="44" y="16" width="676" height="14" complex_mode="1">
<text align="l" font="letterica16" color="ui_4"/>
</text_static>
<image x="0" y="2" width="39" height="29" stretch="1"/>
</logs_item>
<filter_news x="50" y="100" width="14" height="17">
<window_name>filter_news</window_name>
<texture>ui_PDA_checker</texture>
<text x="5" font="letterica16" r="170" g="170" b="170">pda_filter_news</text>
<options_item entry="pda_filter_news" group="pda_filter_logs"/>
</filter_news>
<filter_talk x="178" y="100" width="14" height="17">
<window_name>filter_talk</window_name>
<texture>ui_PDA_checker</texture>
<text x="5" font="letterica16" r="170" g="170" b="170">pda_filter_talk</text>
<options_item entry="pda_filter_talk" group="pda_filter_logs"/>
</filter_talk>
<!--
<date_caption x="320" y="135" width="80" height="18">
<text align="r" font="letterica18" color="ui_9">pda_cur_time</text>
</date_caption>
<date x="400" y="135" width="112" height="18">
<text align="l" font="letterica18" color="ui_2"/>
</date>
-->
<period_caption x="536" y="96" width="80" height="23">
<text align="r" vert_align="c" font="letterica18" r="220" g="220" b="220">pda_date_filter</text>
</period_caption>
<period x="640" y="96" width="120" height="23" stretch="1">
<text align="c" vert_align="c" font="letterica18" r="170" g="170" b="170"/>
</period>
<btn_prev_period x="616" y="93" width="24" height="30" stretch="1">
<window_name>btn_prev_period</window_name>
<texture>ui_inGame2_pda_Filtr_arrow_left</texture>
</btn_prev_period>
<btn_next_period x="760" y="93" width="24" height="30" stretch="1">
<window_name>btn_next_period</window_name>
<texture>ui_inGame2_pda_Filtr_arrow_right</texture>
</btn_next_period>
</w>

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<w>
<main_wnd x="0" y="0" width="1024" height="768"/>
<background x="35" y="41" width="955" height="198">
<texture>ui_inGame2_pda_buttons_background</texture>
<auto_frameline x="235" y="95" width="689" height="1" vertical="0">
<texture>ui_inGame2_pda_line_horizontal</texture>
</auto_frameline>
<auto_frameline x="235" y="142" width="689" height="1" vertical="0">
<texture>ui_inGame2_pda_line_horizontal</texture>
</auto_frameline>
<auto_frameline x="512" y="95" width="1" height="95" vertical="1">
<texture>ui_inGame2_pda_line_vertical</texture>
</auto_frameline>
</background>
<actor_ch_info x="70" y="92" width="169" height="138">
<name_static x="2" y="112" width="165" height="26">
<text align="c" vert_align="c" font="graffiti19" color="ui_2"/>
</name_static>
<icon x="2" y="2" width="165" height="108" stretch="1"/>
</actor_ch_info>
<actor_icon_over x="70" y="92" width="169" height="138">
<texture>ui_inGame2_pda_ranking_icon_over</texture>
</actor_icon_over>
<money_caption x="830" y="103" width="100" height="16">
<text align="l" font="letterica18" r="220" g="220" b="220">ui_inv_money</text>
</money_caption>
<money_value x="930" y="103" width="100" height="16">
<text align="l" font="letterica18" r="170" g="170" b="170">0 RU</text>
</money_value>
<stat_info>
<value color="ui_1"/>
<stat x="260" y="103" width="30" height="16">
<text align="l" font="letterica18" r="220" g="220" b="220">pda_stat_1</text> <!-- time -->
</stat>
<stat x="450" y="103" width="30" height="16">
<text align="l" font="letterica18" r="220" g="220" b="220">pda_stat_2</text> <!-- surges -->
</stat>
<stat x="640" y="103" width="30" height="16">
<text align="l" font="letterica18" r="220" g="220" b="220">pda_stat_3</text> <!-- quest completed -->
</stat>
<stat x="360" y="150" width="30" height="16">
<text align="l" font="letterica18" r="220" g="220" b="220">pda_stat_4</text> <!-- mutants killed -->
</stat>
<stat x="355" y="198" width="30" height="16">
<text align="l" font="letterica18" r="220" g="220" b="220">pda_stat_5</text> <!-- stalkers killed -->
</stat>
<stat x="570" y="150" width="30" height="16">
<text align="l" font="letterica18" r="220" g="220" b="220">pda_stat_6</text> <!-- founded artefacts -->
</stat>
<stat x="570" y="198" width="30" height="16">
<text align="l" font="letterica18" r="220" g="220" b="220">pda_stat_7</text> <!-- founded treasures -->
</stat>
</stat_info>
<center_caption x="44" y="262" width="100" height="23">
<text align="c" vert_align="c" font="letterica16" r="100" g="100" b="100"/>
</center_caption>
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<texture>ui_inGame2_pda_buttons_background</texture>
<auto_frameline x="7" y="15" width="941" height="23" vertical="0">
<texture>ui_inGame2_pda_ranking_center_caption</texture>
</auto_frameline>
</down_background>
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<texture>ui_inGame2_pda_ranking_icon_over</texture>
<auto_static x="7" y="0" width="385" height="25" vertical="0">
<text align="l" vert_align="c" font="letterica16" r="220" g="220" b="220">pda_stat_mutant_killed</text>
</auto_static>
</monster_background>
<monster_over x="574" y="319" width="395" height="202">
<texture>ui_inGame2_pda_ranking_icon_over</texture>
</monster_over>
<monster_icon_back x="575" y="320" width="393" height="200" stretch="1"/>
<monster_icon x="675" y="321" width="197" height="197" stretch="1"/>
<favorite_weapon_ramka x="572" y="533" width="399" height="162">
<texture>ui_inGame2_pda_ranking_icon_over</texture>
<auto_static x="7" y="2" width="385" height="25" vertical="0">
<text align="l" vert_align="c" font="letterica16" r="220" g="220" b="220">pda_stat_favorite_weapon</text>
</auto_static>
</favorite_weapon_ramka>
<favorite_weapon_over x="574" y="561" width="395" height="132" stretch="1">
<texture>ui_inGame2_pda_ranking_icon_over</texture>
</favorite_weapon_over>
<favorite_weapon_back x="572" y="561" width="395" height="132" stretch="1">
<texture>ui_inGame2_pda_favorite_weapon_background</texture>
</favorite_weapon_back>
<favorite_weapon_icon x="775" y="625" width="230" height="80" alignment="c" align="c"/>
<achievements_background x="52" y="294" width="504" height="401">
<texture>ui_inGame2_pda_ranking_icon_over</texture>
</achievements_background>
<achievements_wnd x="73" y="304" width="468" height="381" always_show_scroll="0" stretch="1"/>
<achievements_itm x="0" y="0" width="468" height="127" inverse_dir="1">
<name x="133" y="3" width="320" height="20">
<text align="l" font="letterica18" r="200" g="200" b="200">test</text>
</name>
<icon x="3" y="3" width="121" height="121"/>
<descr x="133" y="26" width="320" height="90" complex_mode="1">
<text align="l" font="letterica16" r="150" g="150" b="150">test</text>
</descr>
<hint_wnd x="0" y="0" width="210" height="120">
<background x="0" y="0" width="210" height="100" border="5">
<texture>ui_icons_PDA_tooltips</texture>
</background>
<text x="10" y="10" width="190" height="100">
<text font="letterica16" r="150" g="150" b="150" complex_mode="1" align="l" vert_align="t"/>
</text>
</hint_wnd>
</achievements_itm>
</w>

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<w>
<main_wnd x="0" y="0" width="1024" height="768"/>
<background x="28" y="41" width="764" height="198" stretch="1">
<texture>ui_inGame2_pda_buttons_background</texture>
<auto_frameline x="188" y="95" width="551" height="1" vertical="0">
<texture>ui_inGame2_pda_line_horizontal</texture>
</auto_frameline>
<auto_frameline x="188" y="142" width="551" height="1" vertical="0">
<texture>ui_inGame2_pda_line_horizontal</texture>
</auto_frameline>
<auto_frameline x="410" y="95" width="1" height="95" vertical="1">
<texture>ui_inGame2_pda_line_vertical</texture>
</auto_frameline>
</background>
<actor_ch_info x="56" y="92" width="135" height="138">
<name_static x="2" y="112" width="131" height="26">
<text align="c" vert_align="c" font="graffiti19" color="ui_2"/>
</name_static>
<icon x="2" y="2" width="131" height="108" stretch="1"/>
</actor_ch_info>
<actor_icon_over x="56" y="92" width="135" height="138" stretch="1">
<texture>ui_inGame2_pda_ranking_icon_over</texture>
</actor_icon_over>
<money_caption x="664" y="103" width="80" height="16">
<text align="l" font="letterica18" r="220" g="220" b="220">ui_inv_money</text>
</money_caption>
<money_value x="744" y="103" width="80" height="16">
<text align="l" font="letterica18" r="170" g="170" b="170">0 RU</text>
</money_value>
<stat_info>
<value color="ui_1"/>
<stat x="208" y="103" width="24" height="16">
<text align="l" font="letterica18" r="220" g="220" b="220">pda_stat_1</text> <!-- time -->
</stat>
<stat x="360" y="103" width="24" height="16">
<text align="l" font="letterica18" r="220" g="220" b="220">pda_stat_2</text> <!-- surges -->
</stat>
<stat x="512" y="103" width="24" height="16">
<text align="l" font="letterica18" r="220" g="220" b="220">pda_stat_3</text> <!-- quest completed -->
</stat>
<stat x="288" y="150" width="24" height="16">
<text align="l" font="letterica18" r="220" g="220" b="220">pda_stat_4</text> <!-- mutants killed -->
</stat>
<stat x="284" y="198" width="24" height="16">
<text align="l" font="letterica18" r="220" g="220" b="220">pda_stat_5</text> <!-- stalkers killed -->
</stat>
<stat x="456" y="150" width="24" height="16">
<text align="l" font="letterica18" r="220" g="220" b="220">pda_stat_6</text> <!-- founded artefacts -->
</stat>
<stat x="456" y="198" width="24" height="16">
<text align="l" font="letterica18" r="220" g="220" b="220">pda_stat_7</text> <!-- founded treasures -->
</stat>
</stat_info>
<center_caption x="35" y="262" width="80" height="23">
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</w>

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<scroll_bar>
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<window>
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</window>

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<!--
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<texture>ui_TV_team_bottom</texture>
</image_frames_bottom>
-->
<image_0 x="33" y="42" width="324" height="234" stretch="1">
<texture>freedom_big</texture>
<!--text font="graffiti32" align="r" vert_align="t">1</text-->
</image_0>
<image_1 x="365" y="42" width="324" height="234" stretch="1">
<texture>merc_big</texture>
<!--text font="graffiti32" align="r" vert_align="t">2</text-->
</image_1>
<text_desc x="44" y="303" width="657" height="144" complex_mode="1">
<text font="letterica18" r="192" g="168" b="144">team_1_name</text>
<text font="letterica18" >\n </text>
<text font="letterica18" r="106" g="95" b="91">team_1_desc</text>
<text font="letterica18">\n </text>
<text font="letterica18" r="192" g="168" b="144">team_2_name</text>
<text font="letterica18" r="106" g="95" b="91">team_2_desc</text>
</text_desc>
<btn_back x="155" y="482" width="137" height="28" stretch="1">
<texture>ui_inGame2_Mp_bigbuttone</texture>
<text font="graffiti19" align="c" a="170">mp_back</text>
<text_color>
<e r="227" g="199" b="178"/>
<t r="180" g="153" b="155"/>
<d r="106" g="95" b="91"/>
<h r="0" g="0" b="0"/>
</text_color>
</btn_back>
<btn_autoselect x="294" y="482" width="137" height="28" stretch="1">
<texture>ui_inGame2_Mp_bigbuttone</texture>
<text font="graffiti19" align="c" a="170">mp_auto_select</text>
<text_color>
<e r="227" g="199" b="178"/>
<t r="180" g="153" b="155"/>
<d r="106" g="95" b="91"/>
<h r="0" g="0" b="0"/>
</text_color>
</btn_autoselect>
<btn_spectator x="433" y="482" width="137" height="28" stretch="1">
<texture>ui_inGame2_Mp_bigbuttone</texture>
<text font="graffiti19" align="c" a="170">mp_spectator</text>
<text_color>
<e r="227" g="199" b="178"/>
<t r="180" g="153" b="155"/>
<d r="106" g="95" b="91"/>
<h r="0" g="0" b="0"/>
</text_color>
</btn_spectator>
</team_selector>
</window>

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<window>
<team_selector x="218" y="115" width="579" height="526">
<!-- <team_selector x="144" y="115" width="749" height="543"> -->
<background x="0" y="0" width="579" height="526" stretch="1">
<texture>ui_inGame2_Mp_screen_main_window</texture>
</background>
<caption x="160" y="4" width="264" height="32">
<text font="letterica18" r="200" g="200" b="200" align="c" vert_align="c">mp_team_selection</text>
</caption>
<image_frames_tl x="26" y="42" width="259" height="234" stretch="1">
<texture>ui_inGame2_Mp_screen_map_window</texture>
</image_frames_tl>
<image_frames_tr x="292" y="42" width="259" height="234" stretch="1">
<texture>ui_inGame2_Mp_screen_map_window</texture>
</image_frames_tr>
<image_0 x="26" y="42" width="259" height="234" stretch="1">
<texture>freedom_big</texture>
</image_0>
<image_1 x="292" y="42" width="259" height="234" stretch="1">
<texture>merc_big</texture>
</image_1>
<text_desc x="35" y="303" width="526" height="144" complex_mode="1">
<text font="letterica18" r="192" g="168" b="144">team_1_name</text>
<text font="letterica18" >\n </text>
<text font="letterica18" r="106" g="95" b="91">team_1_desc</text>
<text font="letterica18">\n </text>
<text font="letterica18" r="192" g="168" b="144">team_2_name</text>
<text font="letterica18" r="106" g="95" b="91">team_2_desc</text>
</text_desc>
<btn_back x="124" y="482" width="110" height="28" stretch="1">
<texture>ui_inGame2_Mp_bigbuttone</texture>
<text font="graffiti19" align="c" a="170">mp_back</text>
<text_color>
<e r="227" g="199" b="178"/>
<t r="180" g="153" b="155"/>
<d r="106" g="95" b="91"/>
<h r="0" g="0" b="0"/>
</text_color>
</btn_back>
<btn_autoselect x="235" y="482" width="110" height="28" stretch="1">
<texture>ui_inGame2_Mp_bigbuttone</texture>
<text font="graffiti19" align="c" a="170">mp_auto_select</text>
<text_color>
<e r="227" g="199" b="178"/>
<t r="180" g="153" b="155"/>
<d r="106" g="95" b="91"/>
<h r="0" g="0" b="0"/>
</text_color>
</btn_autoselect>
<btn_spectator x="346" y="482" width="110" height="28" stretch="1">
<texture>ui_inGame2_Mp_bigbuttone</texture>
<text font="graffiti19" align="c" a="170">mp_spectator</text>
<text_color>
<e r="227" g="199" b="178"/>
<t r="180" g="153" b="155"/>
<d r="106" g="95" b="91"/>
<h r="0" g="0" b="0"/>
</text_color>
</btn_spectator>
</team_selector>
</window>
<!--
<window>
<team_selector x="205" y="115" width="624" height="543">
<background x="0" y="0" width="624" height="543" stretch="1">
<texture>ui_frame_mainDes</texture>
</background>
<caption x="42" y="4" width="220" height="32">
<text font="graffiti22" r="192" g="168" b="144" vert_align="c">mp_team_selection</text>
</caption>
<image_frames_tl x="44" y="56" width="277" height="57" stretch="1">
<texture>ui_TV_team_tl</texture>
</image_frames_tl>
<image_frames_tr x="321" y="56" width="277" height="57" stretch="1">
<texture>ui_TV_team_tr</texture>
</image_frames_tr>
<image_frames_bottom x="44" y="113" width="553" height="208" stretch="1">
<texture>ui_TV_team_bottom</texture>
</image_frames_bottom>
<image_0 x="67" y="69" width="244" height="219" stretch="1">
<texture>freedom_big</texture>
</image_0>
<image_1 x="326" y="69" width="244" height="219" stretch="1">
<texture>merc_big</texture>
</image_1>
<text_desc x="60" y="331" width="517" height="160" complex_mode="1">
<text font="graffiti22" r="192" g="168" b="144">team_1_name</text>
<text font="graffiti22">\n </text>
<text font="graffiti22" r="106" g="95" b="91">team_1_desc</text>
<text font="graffiti22">\n </text>
<text font="graffiti22" r="192" g="168" b="144">team_2_name</text>
<text font="graffiti22" r="106" g="95" b="91">team_2_desc</text>
</text_desc>
<btn_back x="43" y="504" width="131" height="48">
<texture>ui_button_main01</texture>
<text font="graffiti19" align="c">mp_back</text>
<text_color>
<e r="227" g="199" b="178"/>
<t r="180" g="153" b="155"/>
<d r="106" g="95" b="91"/>
<h r="0" g="0" b="0"/>
</text_color>
</btn_back>
<btn_autoselect x="328" y="504" width="131" height="48">
<texture>ui_button_main02</texture>
<text font="graffiti19" align="c">mp_auto_select</text>
<text_color>
<e r="227" g="199" b="178"/>
<t r="180" g="153" b="155"/>
<d r="106" g="95" b="91"/>
<h r="0" g="0" b="0"/>
</text_color>
</btn_autoselect>
<btn_spectator x="459" y="504" width="131" height="48">
<texture>ui_button_main03</texture>
<text font="graffiti19" align="c">mp_spectator</text>
<text_color>
<e r="227" g="199" b="178"/>
<t r="180" g="153" b="155"/>
<d r="106" g="95" b="91"/>
<h r="0" g="0" b="0"/>
</text_color>
</btn_spectator>
</team_selector>
</window>
-->

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<?xml version='1.0' encoding="UTF-8"?>
<window>
<!-- ICON -->
<icon_static x="0" y="0" width="165" height="108"/>
<!-- RANK -->
<rank_static x="165" y="15" width="120" height="16">
<text x="0" y="0" font="letterica18" r="150" g="150" b="180"/>
</rank_static>
<!-- RANK CAPTION -->
<rank_caption x="165" y="0" width="120" height="15">
<text x="0" y="0" font="letterica16" r="128" g="128" b="128">ui_st_rank</text>
</rank_caption>
<!-- COMMUNITY -->
<community_static x="165" y="59" width="120" height="15">
<text x="0" y="0" font="letterica18" r="150" g="150" b="180"></text>
</community_static>
<!-- COMMUNITY CAPTION -->
<community_caption x="165" y="44" width="120" height="15">
<text x="0" y="0" font="letterica16" r="128" g="128" b="128" a="255">ui_st_community</text>
</community_caption>
<!-- RELATION -->
<relation_static x="165" y="104" width="120" height="15">
<text x="0" y="0" font="letterica18" r="150" g="150" b="180"/>
</relation_static>
<!-- RELATION CAPTION -->
<relation_caption x="165" y="91" width="120" height="15">
<text x="0" y="0" font="letterica16" r="128" g="128" b="128" a="255">ui_st_relation</text>
</relation_caption>
<!-- BIO -->
<_biography_list x="0" y="143" width="273" height="268" always_show_scroll="0" left_ident="23" scroll_profile="default">
<font font="letterica16" r="190" g="190" b="225"/>
</_biography_list>
</window>

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<?xml version='1.0' encoding="UTF-8"?>
<window>
<!-- ICON -->
<icon_static x="0" y="0" width="124" height="108"/>
<!-- RANK -->
<rank_static x="121" y="15" width="120" height="16">
<text x="0" y="0" font="letterica18" r="150" g="150" b="180"/>
</rank_static>
<!-- RANK CAPTION -->
<rank_caption x="124" y="0" width="120" height="15">
<text x="0" y="0" font="letterica16" r="128" g="128" b="128">ui_st_rank</text>
</rank_caption>
<!-- COMMUNITY -->
<community_static x="124" y="59" width="120" height="15">
<text x="0" y="0" font="letterica18" r="150" g="150" b="180"></text>
</community_static>
<!-- COMMUNITY CAPTION -->
<community_caption x="124" y="44" width="120" height="15">
<text x="0" y="0" font="letterica16" r="128" g="128" b="128" a="255">ui_st_community</text>
</community_caption>
<!-- RELATION -->
<relation_static x="124" y="104" width="120" height="15">
<text x="0" y="0" font="letterica18" r="150" g="150" b="180"/>
</relation_static>
<!-- RELATION CAPTION -->
<relation_caption x="124" y="91" width="120" height="15">
<text x="0" y="0" font="letterica16" r="128" g="128" b="128" a="255">ui_st_relation</text>
</relation_caption>
<!-- BIO -->
<_biography_list x="0" y="143" width="273" height="268" always_show_scroll="0" left_ident="23" scroll_profile="pda">
<font font="letterica16" r="190" g="190" b="225"/>
</_biography_list>
</window>

View file

@ -0,0 +1,44 @@
<?xml version='1.0' encoding="UTF-8"?>
<window x="0" y="0" w="640" h="480" r="227" g="121" b="222" texture="1">
<!-- BACKGROUND -->
<frame_window x="0" y="0" width="500" height="480">
<texture>ui_frame</texture>
<_left_top_texture x="15" y="20">ui\ui_inv_list_over_lt</_left_top_texture>
<_left_bottom_texture x="19" y="155">ui\ui_frame_over_lb</_left_bottom_texture>
<title x="20" y="0" width="240" height="60"><text font="graffiti22" r="255" g="255" b="255">Weapon Efficiency</text></title>
</frame_window>
<!-- LOG LIST -->
<list x="10" y="65" width="390" height="410" item_height="18" active_bg="0">
<font font="letterica18" r="255" g="255" b="255"></font>
<!-- SUBITEMS IN LISTITEM -->
<static x="0" y="0" width="220" height="15">
<text font="letterica18" r="192" g="192" b="192"></text>
</static>
<static x="220" y="0" width="100" height="15">
<text font="letterica18" r="192" g="192" b="192"></text>
</static>
<static x="320" y="0" width="100" height="15">
<text font="letterica18" r="192" g="192" b="192"></text>
</static>
<static x="420" y="0" width="50" height="15">
<text font="letterica18" r="192" g="192" b="192"></text>
</static>
</list>
<!-- BUTTON -->
<button x="100" y="340" width="157" height="47">
<texture>ui_button_main03</texture>
<text>JOIN</text>
</button>
<!-- Column headers -->
<headers_mt_static x="10" y="40" width="290" height="25">
<phrase x="0" y="0" font="graffiti22" r="240" g="217" b="182" a="255"/>
<phrase x="220" y="0" font="graffiti22" r="240" g="217" b="182" a="255"/>
<phrase x="320" y="0" font="graffiti22" r="240" g="217" b="182" a="255"/>
<phrase x="420" y="0" font="graffiti22" r="240" g="217" b="182" a="255"/>
</headers_mt_static>
</window>

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<?xml version='1.0' encoding="UTF-8"?>
<window x="0" y="0" w="640" h="480" r="227" g="121" b="222" texture="1">
<frag_wnd_tdm x="0" y="0" width="845" height="642">
<back_t x="0" y="0" width="845" height="98">
<texture>ui_statTwo_t</texture>
</back_t>
<back_c x="11" y="98" width="832" height="163" count="3">
<texture>ui_statTwo_back</texture>
</back_c>
<back_b x="4" y="584" width="839" height="58">
<texture>ui_statTwo_b</texture>
</back_b>
</frag_wnd_tdm>
<frag_wnd_dm x="0" y="0" width="440" height="642">
<back_t x="0" y="0" width="440" height="95">
<texture>ui_statOne_t</texture>
</back_t>
<back_c x="8" y="95" width="440" height="163" count="3">
<texture>ui_statOne_back</texture>
</back_c>
<back_b x="1" y="584" width="440" height="58">
<texture>ui_statOne_b</texture>
</back_b>
</frag_wnd_dm>
<stats_wnd x="25" x2="430" y="65" width="400" height="480">
<back_ground x="0" y="0" width="400" height="480">
<!--texture>ui_frame</texture-->
</back_ground>
<player_list x="0" y="0" width="400" height="0" spectator="0"> <!-- dinamic height -->
<team_header x="10" y="45" width="400" height="20">
<text_format font="letterica18" a="255" r="188" g="188" b="180" />
<logo x="0" y="0" width="32" height="32"/>
<header x="42" y="0" width="368" height="20">
<texture></texture>
<text></text>
</header>
</team_header>
<list_header x="0" y="0" width="400" height="35">
<texture></texture>
<text_format font="letterica16" a="255" r="188" g="188" b="180" />
</list_header>
<text_format font="letterica16" a="255" r="215" g="187" b="139" height="16"/>
<field name="name" width="120" />
<field name="frags" width="40" />
<field name="deaths" width="50" />
<field name="ping" width="35" />
<field name="artefacts" width="65" />
<field name="rank" width="15" />
<field name="death_atf" width="15" />
</player_list>
<spectator_list x="0" y="0" width="400" height="0" spectator="1">
<list_header x="0" y="0" width="400" height="25"> <!-- dimensions not using yet-->
<text_format font="letterica16" a="255" r="238" g="155" b="23" />
<texture>ui_statTwo_tabdiv_l</texture>
</list_header>
<text_format font="letterica16" a="255" r="215" g="187" b="139" height="16"/>
<field name="name" width="210" />
<field name="ping" width="30" />
</spectator_list>
</stats_wnd>
<players_wnd x="25" x2="430" y="65" width="400" height="480">
<player_list x="0" y="0" width="400" height="0" status_mode="1"> <!-- dinamic height -->
<team_header x="10" y="45" width="400" height="20">
<text_format font="letterica18" a="255" r="188" g="188" b="180" />
<logo x="0" y="0" width="32" height="32"/>
<header x="42" y="0" width="368" height="20">
<texture></texture>
<text></text>
</header>
</team_header>
<list_header x="0" y="0" width="400" height="35">
<texture></texture>
<text_format font="letterica16" a="255" r="188" g="188" b="180" />
</list_header>
<text_format font="letterica16" a="255" r="215" g="187" b="139" height="16"/>
<field name="name" width="120" />
<field name="frags" width="80" />
<field name="status" width="50" />
</player_list>
</players_wnd>
<!-- BACKGROUND -->
<frame_window x="0" y="0" width="400" height="480">
<texture>ui_frame</texture>
<_left_top_texture x="15" y="20">ui\ui_inv_list_over_lt</_left_top_texture>
<_left_bottom_texture x="19" y="155">ui\ui_frame_over_lb</_left_bottom_texture>
<title x="20" y="0" width="240" height="60"><text font="graffiti22" r="255" g="255" b="255">Players</text></title>
</frame_window>
<!-- LOG LIST -->
<list x="10" y="65" width="390" height="400" item_height="18" active_bg="0">
<font font="letterica18" r="255" g="255" b="255"></font>
<!-- SUBITEMS IN LISTITEM -->
<static x="0" y="0" width="150" height="15">
<text font="letterica18" r="192" g="192" b="192"></text>
</static>
<static x="150" y="0" width="40" height="15">
<text font="letterica18" r="192" g="192" b="192"></text>
</static>
<static x="220" y="0" width="50" height="15">
<text font="letterica18" r="192" g="192" b="192"></text>
</static>
<static x="270" y="0" width="50" height="15">
<text font="letterica18" r="192" g="192" b="192"></text>
</static>
<static x="320" y="0" width="50" height="15">
<text font="letterica18" r="192" g="192" b="192"></text>
</static>
</list>
<!-- BUTTON -->
<button x="100" y="340" width="157" height="48">
<texture>ui_button_main02</texture>
<text>JOIN</text>
</button>
<!-- Column headers -->
<headers_mt_static x="10" y="40" width="290" height="25">
<phrase x="0" y="0" font="graffiti22" r="240" g="217" b="182" a="255"/>
<phrase x="150" y="0" font="graffiti22" r="240" g="217" b="182" a="255"/>
<phrase x="220" y="0" font="graffiti22" r="240" g="217" b="182" a="255"/>
<phrase x="270" y="0" font="graffiti22" r="240" g="217" b="182" a="255"/>
<phrase x="320" y="0" font="graffiti22" r="240" g="217" b="182" a="255"/>
</headers_mt_static>
</window>

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@ -0,0 +1,135 @@
<?xml version='1.0' encoding="UTF-8"?>
<window x="0" y="0" w="640" h="480" r="227" g="121" b="222" texture="1">
<frag_wnd_tdm x="0" y="0" width="845" height="642">
<back_t x="0" y="0" width="845" height="98">
<texture>ui_statTwo_t</texture>
</back_t>
<back_c x="11" y="98" width="832" height="163" count="3">
<texture>ui_statTwo_back</texture>
</back_c>
<back_b x="4" y="584" width="839" height="58">
<texture>ui_statTwo_b</texture>
</back_b>
</frag_wnd_tdm>
<frag_wnd_dm x="0" y="0" width="440" height="642">
<back_t x="0" y="0" width="440" height="95">
<texture>ui_statOne_t</texture>
</back_t>
<back_c x="8" y="95" width="440" height="163" count="3">
<texture>ui_statOne_back</texture>
</back_c>
<back_b x="1" y="584" width="440" height="58">
<texture>ui_statOne_b</texture>
</back_b>
</frag_wnd_dm>
<stats_wnd x="25" x2="430" y="65" width="400" height="480">
<back_ground x="0" y="0" width="400" height="480">
<!--texture>ui_frame</texture-->
</back_ground>
<player_list x="0" y="0" width="400" height="0" spectator="0"> <!-- dinamic height -->
<team_header x="10" y="45" width="400" height="20">
<text_format font="letterica18" a="255" r="188" g="188" b="180" />
<logo x="0" y="0" width="24" height="32" stretch="1"/>
<header x="42" y="0" width="368" height="20">
<texture></texture>
<text></text>
</header>
</team_header>
<list_header x="0" y="0" width="400" height="35">
<texture></texture>
<text_format font="letterica16" a="255" r="188" g="188" b="180" />
</list_header>
<text_format font="letterica16" a="255" r="215" g="187" b="139" height="16"/>
<field name="name" width="120" />
<field name="frags" width="40" />
<field name="deaths" width="50" />
<field name="ping" width="35" />
<field name="artefacts" width="65" />
<field name="rank" width="15" />
<field name="death_atf" width="15" />
</player_list>
<spectator_list x="0" y="0" width="400" height="0" spectator="1">
<list_header x="0" y="0" width="400" height="25"> <!-- dimensions not using yet-->
<text_format font="letterica16" a="255" r="238" g="155" b="23" />
<texture>ui_statTwo_tabdiv_l</texture>
</list_header>
<text_format font="letterica16" a="255" r="215" g="187" b="139" height="16"/>
<field name="name" width="210" />
<field name="ping" width="30" />
</spectator_list>
</stats_wnd>
<players_wnd x="25" x2="430" y="65" width="400" height="480">
<player_list x="0" y="0" width="400" height="0" status_mode="1"> <!-- dinamic height -->
<team_header x="10" y="45" width="400" height="20">
<text_format font="letterica18" a="255" r="188" g="188" b="180" />
<logo x="0" y="0" width="24" height="32" stretch="1"/>
<header x="42" y="0" width="368" height="20">
<texture></texture>
<text></text>
</header>
</team_header>
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</window>

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<window>
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</window>

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</w>

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<w>
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<w>
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<w>
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<w>
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<w>
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